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EU Questions & Answers

Дата: 17.04.2011 01:13:46
View PostRokRoland, on 15 April 2011 - 06:05 PM, said: Thank you. Finally, auto-bounce happens when angle is 80 degrees or more, normalization is applied after deciding whether there is auto-bounce or not?
Also the corrected mechanic you posted above is different from "overmatch". or auto-penetration that occurs regardless of angle, when caliber (not pen) is 3x the thickness of armor, yes?
I am impressed with the answers, hope you have a great weekend :)

Overlord: 1. Normalization is calculated after deciding whether to bounce or not. To be more precise, it is counted when there is no ricochet.
2. Yes, correct.
Thanks.

View Postcedars, on 15 April 2011 - 07:16 PM, said: when will v.0.6.4 be released: to nearest week will be fine - i hope realistically in about 4 weeks time?
also will v.0.6.4 allow kv1s to open door to ussr medium tanks via kv13 (or will this be a later patch)?
thanks for help :)

Overlord: 1) 4 weeks is quite realistic.
2) KV -> KV-1S -> KV-13 -> T-43

View PostMonsterTank97, on 15 April 2011 - 10:26 PM, said: I'm going to brave a question here. I have searched and I have not found anything - please don't ban me!
I was wondering if there were any plans for a battle mode where you fight only NPCs... like a single-player mode, where the NPCs are tanks of your tier or type. As it is, certain players are team killers, but NPCs will not kill their own team members, so if a player plays with fourteen other NPCs, he/she is less likely to be blown up by some idiot on cocaine or something. NPCs would allow a player to fight moderately matched games where the tanks are controlled by a system of coding. The tanks will detect, attack and even relay positions of enemy NPCs, and of the player.
Sorry if this seems like more of a suggestion, I like to make my point clearly. Just, was there ever any plan for this kind of idea? Please reply and don't ignore - I get enough of that at home and away from the internet

Overlord: Bots are likely to be used for tutorial purposes and in CW in some distant future (less likely).

View Posthan_solo_79, on 16 April 2011 - 12:04 AM, said: Thanks for replay.
It's good too but maybe you reconcider an idea of SIG33 with normal sniper mode not that one from SPGs.
Are there a plans to nerf KVs top gun a little? Most player are using top guns (especially 107 mm), I think a little help to encourage them to use a middle guns is necessary, maybe little nerf of ROF like in King Tiger last time or slower turret traverse or very high amount of xp points to earn like in T29.

Overlord: As far as I know there are no such plans currently, but balance changes for v.0.6.4 are still possible.

View Posttheta0123, on 16 April 2011 - 12:21 AM, said: Q= Will the M12 have its credit income fixed? As we all know this has been proven to be broken.

Overlord: Game economy will be readjusted in one of the upcoming patches, it will affect M12 as well.

View PostDriveBy, on 16 April 2011 - 04:04 PM, said: Gun depression angle is quite important value when fighting in rolling terrain or going for hull-down. Could You post values of gun depression or include it in tankopedia?

Overlord: We will consider adding these values into tankopedia.

View Posttheking497, on 16 April 2011 - 05:33 PM, said: overlord i want to know how you think of some of my idea the give some german tanks 37mm and 50mm flak guns. and also shouldent the Panzer II get the 2.8cm KwK42 ? and it should have an hull upgrade to make it an ausf M would be needed to mount 2.8cm
panzer IV should have a one other set of suspension / driving gear called (hydraulischem antrieb) or hydralic drive gear it would make the pz4 more torquey up hills
and lastly would you care to tell me what guns pz38na is gonna get ?
thanks thats all

Overlord: 3,7 cm KwK 38 (t) L/47
2 cm Flak 38 L/112
4,7 cm PaK 38 (t) L/43
5 cm KwK 39 L/60

View Posthan_solo_79, on 16 April 2011 - 06:35 PM, said: Another group of questions (sorry for flooding):
1. When box version will be released and what things except tanks of course will be included (gold?)
2. Is a possibillity to add 85mm F39 cannon to small turret in KV?
3. When captured russian tanks will be released in german premium line? Will KW keep original tier? Will KW be armed with 7.5 cm KwK 40 L/48?
Thanks.

Overlord: 1. It's classified for now. Gold - for sure, plus some other curious stuff.
2. Not planning to add it.
3. Haven't decided on the exact mechanics for captured tanks yet.

View PostThe_Dutch_Devil, on 17 April 2011 - 12:07 AM, said: Will there at one point be challenges, e.g. "Kill or damage 2 German tanks in one battle" for a bonus of 2,500 credits or 1,000 credits * Tier constant (Wouldn't know what sounds better). To make the grind less monotonous. If so will there also be weekly and also harder challenges?

Overlord: Currently we are totally against it. Payable achievements are unlikely to be added.

View PostVirtus, on 17 April 2011 - 12:12 AM, said: Do I have to also destroy all premium tanks to get Master Tanker achievement?

Overlord: Only those in tech trees.

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