Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

EU Questions & Answers

Дата: 10.03.2011 17:28:30
View Postwaylander1, on 09 March 2011 - 11:48 PM, said: In the Pre orders will there be an allowance for players who just want to buy gold and not a tank, for example some players prefer arty or TD's so none of the packages will suit them.
Also as the Pre orders might end before people get paid(2 week period is due to finish before the end of the month), normally payday is at the end of the month for most people could the beta testers not get given a code they can use at a later date, this would be easy to do as you just e.mail it to their account. This could be given a 2 month time limit to be used by.

Overlord: Vehicle goes for free, it's a kind of bonus, one can't refuse from. :) Premium TDs are planned for future, possible premium SPGs are under consideration.
Think, our guys will do their best to please the majority.

View PostHaineko, on 09 March 2011 - 07:21 PM, said: So basically we are using the modern version of the Palliser round?
When, or if, you implement proper physics will you make it so that the shell shatters on impact (as it did in real life) or will you make it so that we utilize APCBC rounds?
Also if IIRC the 75/70 actually uses APCBC rounds in the game.

Overlord: Basically, yes.
Improved physics is unlikely to affect shell physics, mostly movement and ability to fall down cliffs.

View PostHaineko, on 10 March 2011 - 08:00 AM, said: Q: I have heard rumors that Flametanks may be implemented, yet now i have gotten a negative on that from Vukk. How is it? Are they still under consideration, as I have seen Overlord state, or have they been completly discarded?
Also this post right here.

Overlord: It is possible, but hasn't been confirmed so far. As well as bot-guided vehicles. Would you like to play vs bots assaulting your base? :)

View PostHaineko, on 10 March 2011 - 01:16 PM, said: If there was a nerf it was most likely unintentional. Didnt they change the way the spotting system works overall this last patch?

Overlord: No, we didn't. The changes are planned for 0.6.4.

View Postincurably_myself, on 09 March 2011 - 11:57 PM, said: ok overlord
Training battle Ruinberg
as you can see on the first 2 images i am on the radar:
rendering limit 500 meters i hope this counts as evidence
he can see me:
pic 1
he cant see me:
BUT he can see the VK:
pic 2
from my side:
pic 3

Overlord: Cleared it up with the help of our server programmers.
Rendering/visiblity area is not circle-shaped with 700m radius, it has the shape of square and limited to 500m along its X and Y axes, diagonally it reaches 707m.
Game engine does have the same configuration for both training and standard battles, it treates them equally. You managed to notice this because of relaxed atmosphere in training battle, I guess.

View Postincurably_myself, on 10 March 2011 - 03:47 PM, said: AGAIN to help overlord i stated that this problem occurs IN TRAININGBATTLES i exactly said that in random battles it works as always
this is a problem because if the ural steel will be played in trainingbattles like battle league it will be a huge disadvantage to some

Overlord: The chance is rather high. It's a matter of time mostly.

View PostGroundTrooper, on 10 March 2011 - 05:31 PM, said: Problem is that this picture is taken in a training battle, it is from my recording of the most recent historic battle event.

Overlord: Please wait for the announcement on the web site. Can't provide you with any details at this time.

View PostGroundTrooper, on 10 March 2011 - 06:30 PM, said: That would be so damn awesome, but im guessing there is only a very slim chance we will be seing those right?

Overlord: 1. Vehicles without available ventilations are not disadvantaged. Their specs are given taking into account that ventilation is not available for them.
2. It breaks neither.
3. Fashion is changeable, it should not affect balancing. :)
Seriously: all stat samples are representative enough to base judgement on.

View PostKaap, on 10 March 2011 - 06:47 PM, said: Pre-orders is 8th-15th of march, righ now it's the 10th, keep in mind tuesday it's the 15th and there's a weekend as well. So all in all kinda fast...
Any info Overlord? Tomorrow or monday?

Overlord: You mean all premium tanks, I guess, since regular tanks technically can not be purchased for credits.
Doubt, such package of premiums will be popular.

View PostRokRoland, on 11 March 2011 - 01:11 PM, said: So, more mechanics questions and one statistics related:
Vehicles with and without available ventilation, and given performance data.
Tank 1 has vents available and rate of fire of 10 rounds per second in garage screen. It is using 100% crew with chocolate/coca cola/rations. It has gun rammer and vents installed. Is the rate of fire now 10 rounds per second (maximum performance possible?)
Tank 2 does not have vents available, e.g. open topped TD. Rate of fire is given as 10 rounds per second in garage. It is using 100% crew with chocolate/coca cola/rations. It has gun rammer installed. Is the rate of fire now 10 rounds per second (max performance possible?)
Basically, are vehicles without available vents disadvantaged in terms of achieving max performance?
Camo and binos:
Does turret traverse actually break both camo net and binocular effect?
Qualitative and quantitative data on balancing
While quantitative stats may well suggest T-54 is worse off than other T9 mediums, qualitative data suggests there is a great amount of T-54 drivers who zoom around to the front like they have an erection, often dying early in the round while accomplishing little. Additionally several examples abound of T-54s trying to face off one or multiple T9&T10 heavies stationary. P2 & Pershing drivers can't and don't seem to afford either of those tactics but have to rely on proper medium tank gameplay.
So, question: Are you going to keep on considering purely quantitative data when making balancing choices?

Overlord: 1. Might be pushed back so as to release on v.0.6.4.
2. No, it won't be available.
3. Likely, it will stay as it is.
4-5. Sorry, NDA for me.

View PostCostarring, on 11 March 2011 - 03:14 PM, said: I have a question about garage slots.
Search didn't give a result regarding my question.
I read that when you buy a Package which includes a Premium tank or a seperate Premium tank you also get a free garage slot.
My question is, will there be a garage package, in which you can buy and own ALL tanks in the game at the same time?
150g x a lot tanks = a very big pile of money to spend on just garage slots.
I wanna Tankémon them all!!!


View Postarkhell, on 11 March 2011 - 06:29 PM, said: Little questions:
1. it's the 11th atm so 4 days till teh 15th, dates for pre order still on track or is it going to be pushed back again?
2. will there be an vertical stabalizer available for the pz5/4?
3. any plans to make pz5/4 panther historicle later on by any chance (basic panther turret with L70) or is it going to stay this way, and if so is the L48 getting some love.
4. pricing on pre order package? any hint what we should expect would be nice.
5. since the beta is allmost over (as the timeline predicts end of this month atm) any info on that beta tester surprice thingy you guys were hinting at a while back.
thanks :)


Реклама | Adv