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EU Questions & Answers

Дата: 09.03.2011 22:48:42
View PostPaaranoja, on 08 March 2011 - 09:43 PM, said: Can we get the exact date of the championship and the finals?? would like to know because there's no point in applying for the championship if i cant play.
Thx

Overlord: Sorry, I'm not knowledgeable. You may also ask mediahaed in the respective topic.

View PostHaineko, on 09 March 2011 - 08:35 AM, said: Q: Will the A-32 be the A-32 or the A-32(45mm)? (This refers to armor thickness.)

Overlord: 35mm of both front hull and turret.

View PostNikola_Bathory, on 09 March 2011 - 10:00 AM, said: When will you register the clans from the old list? You said that you'll do that for us?

Overlord: Can't say when exactly, but definitely prior to the release and free of charge for those who are on the list.

View PostHaineko, on 09 March 2011 - 10:48 AM, said: Will we get a shortbarreled 75mm for the Leo, considering the A-20 and the M5 both has one, wouldnt it be fair to give the lep one as well?
Also it would be historically correct considering it was even built to support the 75/48
EDIT: Sorry that would be KwK 41 75/58 Squeeze bore.

Overlord: No, this is very unlikely.

View PostRokRoland, on 09 March 2011 - 12:06 PM, said: This requires additional questions because the original answer was not entirely clear. The second part of this is very important.
Question 1:
A crew that has 90% in primary skills and has 50% in repair, will be as effective in reducing repair times as 100% primary skill with 50% repair? I.e. "active" means "fully effective"?
Questions related to reduced crew training:
Consider the following scenarios, please yes or no for each as I am not sure if there are any differences:
Question 2.1: I have a Loltraktor crew at 60% primary skill. I want to use them for my PzII because I like them. I retrain them for free, they end up as 50% crew for PzII. Will they get halved progress in primary skill?
Question 2.2: I have a PzIV crew at 87% primary skill. I want to use them for my VK3601 and retrain them using 20.000 money. They become 78% crew for VK3601. Will they get halved progress in primary skill?
Question 2.3: I have a Tiger crew at 100% primary skill and 80% repair. I retrain them for 20.000 credits for VK4502, they become 90% skilled in primary and 80% in repair. Will they get halved progress in primary skill? Will secondary skill progress be as fast as for "fresh" crew when they hit 100% primary?
This is kind of important to know, since in 2.1 you would just be shooting yourself in the foot, similarly in 2.2 because the difference of 75% and 78% is miniscule and if progress is half speed for old crews you'll lose out fast. Furthermore, this doesn't really make sense as shown in the first examples, but any system would have weaknesses.

Overlord: 1. They are equally effective.
2.1 No.
2.2 No.
2.3 No. Retraining DOES NOT affect skill progress (both primary and secondary) in any way.

View PostHaineko, on 09 March 2011 - 12:59 PM, said: So, a follow up on the A-32. The A-32 will then be buffed compared to it's historical relative.
Anyhow, will it get the same starting gun (and ending gun of the A-20) as the T-34? If so, isn't it just a nerfed and lighter version of the T-34?

Overlord: A-32 edition with 45mm front hull goes under the name of T-34 actually. :)
A-32 has 76mm L-10U mounted. It's close to the 76mm L-10 that is available for T-28, but its U-edition is more accurate and has better aiming time.

View Postlipsztyk, on 09 March 2011 - 02:47 PM, said: i still canot figure it out how in 1 sentece 1 person can say 2 completely contrary things:
if this turret witch i give photo is almost fictional hmm you ask experts and they give answer that the weight of turret witch dont exist is ok? i never heard about methods to weight something what dont exist... and if this turret dont exist in rly you can give to this turret weight correct to balance reasons?

Overlord: Is it Schmalturm for Panther II, isn't it? Indeed, this turret was planned and several prototypes were constructed. There is no data available on whether it participated in battles or not, whether it entered full-scale production, what were the effectiveness and efficiency of the new turret, etc.
We have already introduced some half-fictional modules like 7,5 cm KwK45 L/100 and Maybach HL 234 P 50, they are tailored solely for balance purposes. The same goes for this turret.

View PostHaineko, on 09 March 2011 - 06:36 PM, said: So, the Panzer V/IV will work like the Panzer III/IV in the way that it will be the Tiger I chassi and Panzer IV turret just like the Panzer III/IV has the chassi of the Panzer III and the turret of the Panzer IV?
If yes, will it have the 75/48 gun or will it mount something bigger that might actually do some damage?
Last one: Will it be a higher, same or lower tier than the Tiger I?

Overlord: Panzer V-VI = Panther's chassis + Panzer IV's turret.
It has 7,5 cm KwK 40 L/48 gun.
Tier 6 actually.

Posted Image

View PostRaketensegler, on 09 March 2011 - 06:42 PM, said: Will there be aditional buffs for Panther II and Pershing? Though they have slightly better guns, they are vastly inferior in armour, camouflage and are less agil. As I said in the improving German vehicles thread Panther II would need 200mm at turret front and 150mm at hull front to have comparable armour. The better gun does not compensate for the aforementioned inferioritíes.
I would rather see the 120mm front of T-54 reduced to 99mm before seeing such a buff.

Overlord: According to the post-patch data we have Panther II and Pershing are performing better in terms of avg experience per battle and win ration than T-54 does. Thus, future buff for these 2 are hardly probable. But everything is possible.

View PostHaineko, on 09 March 2011 - 02:57 PM, said: What ammotypes for AP rounds are used in the game at the moment?
APCR: Somewhat resembles the APDS round but with a full caliber round
AP: Here comes the problem. Do we just use the simple hardened Palliser shot and its descendant, or do we utilize the more modern APCBC and similiar rounds?

Overlord: For game purposes AP and APCR shells are used:
- AP is a regular armor-piercing/solid shot shell meant to penetrate enemy's armor and damage the vehicle and/or crew by internal fragmentation/ricochet.
- APCR is somewhat lighter than regular AP shell (up to half the weight of a standard AP shot of the same calibre). Its higher velocity and tungsten carbide cap allowed APCR shells to penetrate thicker armor. Most APCR shells are shaped like the standard APCBC shot.

View Postderito, on 09 March 2011 - 09:20 PM, said: Can we expect the reworked US tree to come at the same time as their TDs or is it planned for later ?

Overlord: A bit later, since revision of US tree requires some major rebalancing and implementation of new vehicles which is rather time-consuming.

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