EU Questions & Answers
Дата: 27.02.2011 14:03:31


Overlord: Actually we haven't considered this feature. Sounds reasonable.

does increasing crew skill % beyond 100% increase the performance lineary? like radio range is 500m with 100%, does 110% loader increase the range by 50m i.e. 550m (110% of 500m) does this work? if yes, does it apply to all crew dependent skills? (load time, view range, aim speed, etc)
Overlord: Vehicle specs in hangar given as per ~133% crew skill. 100% basic
crew crew, 10% commander's bouns, ventilation, rammer,
chocolate/cola/additional ration. Kind of ideal model.
Crew skill increases the performance linearly.
Crew skill increases the performance linearly.


Cheers
Haineko
Overlord: They will be added in the update that comes after v.0.6.4, likely
that would v.0.7. Then comes E-series plus some new vehicles for
revised US tree.

Overlord: Difficult one, need to look through the stat data. This medal is
rather difficult to get, but quite possible.
Personally I have 2 Wittmann medals on T23.
Personally I have 2 Wittmann medals on T23.

I realise that playing CWs soon after the release will give players that reach higher tiers fast a big advantage. But honestly I dont see the problem with that.
It's cool that WoT has released the championships http://forum.worldof...es/page__st__40 and that may reignite many people's interest.
But I think CWs is still easilly the biggest pull for most of us.
So is there any chance of knowing when WoT will decide about exactly when CW beta will be released?
For me personally having an exact date - that we can rely on - will make a huge difference and keep me motivated.
Overlord: Currently I don't have such information, there should at least 3-4
weeks gap between the release and the start of clan wars beta.

Overlord: T-54 model of 1946 indeed had 120mm front armor, version with 100mm
might be added in future, but as a separate vehicle.

Also, will tanks behind houses or buildings become invisible untill they are spotted? Right now no matter what you seem to see trough buildings, and that takes out the element of surprise...
I thing if you make theese 2 changes to the game it will become lot more fun and realistic.
Overlord: Currently we are working on improvements for penetration mechanics
of smaller objects. Need to sort out this issue first.

0.6.3.8 update for EU server is rescheduled for February 21 - March 4 due to several fixes and new content features that require additional tweaking and testing.
The maintenance works are scheduled for March 1, 8:00 am UTC.
Overlord: These are scheduled data center maintenance works. There will be a
separate announcement on the update. Follow the news.

"The Ausf F's Schmalturm was to have a built-in stereoscopic rangefinder and lower weight than the original turrets."
So, why is here Schmalturm turret for Panther heavier than orginal?
Overlord: Our history experts say that the weight is ok, especially taking
into account that the turret itself is almost fictional.

What made you choose to solve the problem of the tank being slowed down by the prototype plate by putting on an engine that wasn't introduced for the T-54 until mid 1980's?
Wouldn't the more obvious solution be to lower the thickness and weight of the front plate, removing the anachronistic engine, and thus letting the tank retain it's speed and maneuverability?
If you haven't already, will you at least try this out for yourselves? Make a version like this (99 mm front plate, no 1983 engine, lower total weight of the tank to retain speed and maneuverability) and test it, and perhaps share the results with us players?
(For the record I have an elite T-54 myself, and I think if you answer these questions for us you'll calm down much of the player base)
Overlord: The engine was produced in mid 50's, in 1983 it got an improved
fuel system.
T-54 can be balanced even with its current modules. Wait for 0.6.3.8 and assess it yourself.
T-54 can be balanced even with its current modules. Wait for 0.6.3.8 and assess it yourself.
