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Clans and ClanWars

Дата: 25.01.2011 16:39:10
View Postdnarag1m, on 25 January 2011 - 03:53 AM, said: This...Wargaming, are you paying attention?
The above might be a (version of) solution to the problem we all know is coming : After one month every clanwar is going to be the same with a ton of IS7/Maus and a hand full of high tier arty. Why go for anything less?
Even if we agree that let's say 60% of the clans will not be able to field an optimal army of tier9/10 tanks, we still have the problem that a small group of 'ubernerds' ( a few clans working together as alliance) will dominate an entire continent because they CAN field tier10 tanks whenever they want. Is it not by physical force throughout their empire, it will be because they can threaten with their perfect armies of doom. Taking one look at the history of EVE-Online MMORPG should learn this lesson right away. Do not underestimate the will and capability of a thousand persistent players in an alliance to work together to spoil the fun of others just to pride themselves to be the best.
We really do not want to make the clanwar/combat system one exclusively based on how much you can play. There need to be some kind of motivation to use lower-tier tanks as well, since they provide dramatically different gameplay and hence hard needed variation to W.O.T.
A good look at the current company mode shows it is very unpopular ; even at primetime only a hand full of companies are available - what, 10 companies (100 players or so) from 10,000 active players ? Why? - the current company battle system is flawed in exactly the same manner that the clanwars mode is described to be - except it will be magnified since there are no upper limits to the tank configurations. Clanwar battles will become a boring affair, and most educated and active WOT players I speak to feel exactly the same (both about company mode and the projected clanwars modes).
Wargaming, get your act together and offer us a viable solution to fix the company mode being a tier X+Arty affair. IF you manage to fix company mode, it is time to think about a clanwars mode that works and has enough variation to keep people interested for more than a few months. Long-term commitment to world of tanks is our in our mutual advantage - gamer and gaming company.

Overlord: That's why we need beta clan wars. To assess how it goes in its current state. Not how it looks on paper, but is it fun or not to play it.

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