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Official Statement About +/- %25 RNG

Дата: 12.06.2017 21:39:20
View Postsr_4vc1, on 07 June 2017 - 11:08 PM, said: Well,   I assume you all know that the game has an RNG system. This system offers + / - %25 both for your penetration and damage value.    At some point in history, Wargaming declares that " bad players most likely to get + rng against good players and vice versa; a good player has - rng when facing a bad player."    For example; a player has 100 pen and 100 alpha dmg on his tank and facing a much more better player than himself. Then his shots gets + Rng. It means, his shells has between 100 -125 pen and alpha.   and same player facing a worse one, then his shells has - Rng which means his shells get 75-100 pen and alpha this time.   One of you must see this post like me.    And I'm asking you to find the post link.

MrConway:   RNG is by definition entirely random in our game. Our game engine does not do anything other than randomly assign a value from +-25% to damage and penetration, as well as randomly calculating where your shot will go.   It is worth remembering that the distribution of these values are not linear, so it is more likely to receive a low modifier than a high one.   Any posts that you might have seen stating anything different are the result of tinfoil-hattery and definitely were not made by us :)

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