Game understanding & expectations?
Дата: 06.01.2012 13:49:20
LiannaSilverwind: I definitely agree with EightBall, JayJay and SimpleMinds,
pluscannon unloaded.
The game is easy to understand, but hard to master. New player must learn all different maps, every single rock/slope/building/bush on them, study every vehicle ingame including its turrets, cannons, ammo and weakspots.
Imagine new player who does not know what is Marder II. He has bought his new Pz. III A and merrily drives through the open field, enjoying the speed and wind blowing around his turret. Suddenly he is hit for huge amount of damage. From nowhere! No tracer! Damn! What the hell? And once again! On fire! WHAT THE HELL!?!?!
The answer is obvious: CHEATER!!! HACKER!!! N000000000000b!!1!1oneoneone
Same happens whenever player meets someone who uses proper positioning and knows where to aim. It's obvious to everyone!!1!1 that that guy was damned hacker/cheater/noob.
Usually people who go alone somewhere and die in 30-60 seconds tend to abuse their team a lot instead of cooperating with the team. Even if the team camps in stupid positions, it does not mean that player should just go suicide somewhere.
I have read in some longforgotten article that WG mentioned training room with bots.
New player should be able to enter such a room and fight against bots in his new vehicle, just to get to know it. Same goes with buying high-tier premium vehicle without any real knowledge above tier 3 (R-R-R-DAMN-STUPID-TEAM-NO-HELP). Such training mode would help newbies to understanding at least basics of ingame warfare.
I say: Do you want to enter real battle with your tier X vehicle? Here comes your training. Defend the base alone against two X-1 stock vehicles! Take the base alone vs. one X-1 stock vehicle! Get from A to B in 2 minutes! Oh damn - you base is being capped RIGHT NOW! You have only 100 seconds to get back and do something... so WHAT WILL YOU DO, Mr. Tanker?
The game is easy to understand, but hard to master. New player must learn all different maps, every single rock/slope/building/bush on them, study every vehicle ingame including its turrets, cannons, ammo and weakspots.
Imagine new player who does not know what is Marder II. He has bought his new Pz. III A and merrily drives through the open field, enjoying the speed and wind blowing around his turret. Suddenly he is hit for huge amount of damage. From nowhere! No tracer! Damn! What the hell? And once again! On fire! WHAT THE HELL!?!?!
The answer is obvious: CHEATER!!! HACKER!!! N000000000000b!!1!1oneoneone
Same happens whenever player meets someone who uses proper positioning and knows where to aim. It's obvious to everyone!!1!1 that that guy was damned hacker/cheater/noob.
Usually people who go alone somewhere and die in 30-60 seconds tend to abuse their team a lot instead of cooperating with the team. Even if the team camps in stupid positions, it does not mean that player should just go suicide somewhere.
I have read in some longforgotten article that WG mentioned training room with bots.
New player should be able to enter such a room and fight against bots in his new vehicle, just to get to know it. Same goes with buying high-tier premium vehicle without any real knowledge above tier 3 (R-R-R-DAMN-STUPID-TEAM-NO-HELP). Such training mode would help newbies to understanding at least basics of ingame warfare.
I say: Do you want to enter real battle with your tier X vehicle? Here comes your training. Defend the base alone against two X-1 stock vehicles! Take the base alone vs. one X-1 stock vehicle! Get from A to B in 2 minutes! Oh damn - you base is being capped RIGHT NOW! You have only 100 seconds to get back and do something... so WHAT WILL YOU DO, Mr. Tanker?
