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New kind of botters

Дата: 16.09.2010 13:58:11
View Postdeathnoise, on 16 September 2010 - 12:38 PM, said: It's not a simple macro, anymore.. It seems that it's detecting the presence of approaching tanks (somehow, it can't see a difference between enemy and ally tank)

LiannaSilverwind: I suppose the reason is they start to detect approaching vehicle - change of pixel colours in surroundings, but do not take into account red/green tank marks above them, because we often see marks too far from ourselves, out of LoS, at the other edge of the map. Current bots probably try to simulate reaction to the vehicles near them.
I hope for a good bot-elimination solution, even as primitive as players voting. Too many votes per day, minimal credits gain, no or minimal hits/kills (constant autoshooting with most cheap cannon is already being used)? => Bot.
No hits, no kills, no scouting = 0 XP/Credits is also good idea. The only problem is with scouting part. Bot lonely sitting at our base will be counted as scout when enemy Leo comes to him and tears him to pieces. He "kinda" helped the team by seeing the Leo, but should we reward him for that "effort"? Tough choice.

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