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Supertest News 31/05 - Mines & Glacier

Дата: 31.05.2018 15:55:52
Kandly: Good news, everyone – Supernews keep flowing in! After brand-vehicles, here's a bit of info on maps you’re already familiar with. New versions of Mines and Glacier – slightly modified for balance purposes – are entering Supertest today.   Mines currently favors the team spawning in the north. They can reach the isle in the west of the map faster and often come to control the western flank entirely by moving to central hill positions from the isle. To offset this advantage, we've added multiple firing positions for the southern side.   10_hills.jpg   The smaller isle in the south-west will have several nice spots to dig in and contain the northern aggression. You'll be able to shoot the enemies sitting on the larger isle from the designated TD positions of the southern side. The same trick will be possible if you get on the slope leading to the top of the central hill. Provide fire support for allies or prevent the enemy from taking control of the western flank.   Hills_01.pngHills_01_new.pngHills_01_OLD_001.pngHills_01_ULTRA_001.pngHills_02.pngHills_02_new.pngHills_02_OLD_001.pngHills_02_ULTRA_001.pngHills_03.pngHills_03_new.png   On the Glacier map, the southern side now has an edge. This team has less trouble fighting around the frozen aircraft carrier, and they have better TD positions. On top of that, the northern team has problems defending the serpentine road in the north-east. To set everything right, we'll try several changes to the map.   Both teams will have equal opportunities to roll onto the carrier, and the northerners may try to dash to a small cover on the flight deck. The team that manages to take control of the area will be able to capitalize on their success by using a new covered position. The firing arc for the southern team TD position in G4 is too wide. Therefore, It will be limited on the modified map. Small ridges enabling terrain-based play will be added to the serpentine road area.   image2018-5-28_12-26-29.pngimage2018-5-28_12-27-10.pngimage2018-5-28_12-28-16.pngimage2018-5-28_12-29-13.pngimage2018-5-28_12-29-40.pngSweden_01_OLD_001.pngSweden_01_ULTRA_001.pngSweden_02_OLD_001.pngSweden_02_ULTRA_001.pngSweden_03_OLD_001.pngSweden_03_ULTRA_001.png   Depending on the results, we'll decide whether to keep or ditch each of the changes. Our objective is to balance the teams' chances to win, while keeping how the gameplay unfolds on these maps in different situations.   Stay tuned! :great:

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