SoloCzech, on 18 February 2018 - 05:56 PM, said: Hello everyone First of all please apologize my bad english.
I was thinking for some time if I will try to post something like
this or not. Simply wasnt sure if its still worth my efford, but i
decided i will give it a go. Since new HD maps and lot of new think
are coming soon to the game I think it is a good opportunity to do
something with this game. New HD stuff will simply attract lot of
new player and lot of retired players as well. Unfortunately even
that I believed it will make a difference in short period of time
Im affraid in year it will rerutn to its current poppulation. There
will be simply for a short time more players that will hate and
love the same about game and since it looks like players are
overall quiting wot Im affraid of the result. I will try to
touch several topics in game, but some points will touch more of
those at once so take it more like that its here for better
orientation. Something about myself Im a player that runs premium
account (i have like 340 days of premium left), have 5 T8 premium
tanks and couple lower tier premiums and i even invest some money
in my friend account. Im decent player with above 2k WN8 (you can
check my account: Soloczech if you like). Thats just to make
more clear from witch point of view im looking at the game. I
simply think this game have to become more atractive for new
players. And I will mainly try to stand up for free to play
players and new players. Which I will explain at the end. So lets
get started. I will allways try to write what i feel is the problem
and then try to offer some suggestions. Maps:
This will be quite fast. Few months ago I woud write more about
need of new maps, bringing back old ones and rebalancing existing,
but it seems WG is doing their best at this moment. So lets hope it
will be as good as it sounds. Tanks: Here I have several
issues. Game simply need more variety and Im not speaking about new
tanks. I think all of the tanks shoud be balanced against its
competition, which simply isnt hapening. Some tanks are terrible
for years and it is being ignored. Recently we had new FR HT and
still only T8 - T10 have been touched. Lower tier tanks in this
tech tree are the same even that the T7 is extremely bad. Terrible
armor, bad mobility, view range... there isnt simply anything that
woud stand up for tank like this. Stock turret actually offers more
flexibility in case of gun depression and if you will use 105 mm
gun, premium rounds have 10% more alpha damage. We had big changes
to british HT and yet T5-T7 where these HT are one of the worst on
its tier they were ignored. Suggestion: Overall there are
statistics what tanks are popular and good based on their win
rating and games played. So it shoud be quite easy to detect bad
tanks and unpopular tanks and try to do something about it. And
nerf tanks that are well above average. Tier difference:
Overall Im fun of +-2 MM. Hovewer i feel the difference btw
tiers is just to big. Since it is quite obvious that game is
focusing on T9 - T10 games all of the other tiers are suffering.
Some new tanks feels like they are being balanced aournd T10
premium rounds and not around its competition. So if T8 HT even
after loading premium round have less than 40% to pen some of the
new tanks even if hit its weak spots its simply brutal. Especially
when tanks like Type 5 can 3-4 shot Is3 and pretty much any other
T8 HT and dont even have to pen it. Suggestion: I think
the best sollution woud be to lower the HP difference btw tiers.
The difference is simply way to big and with the new MM it feels
like players have to face +2 oponents more often. Simply if you are
in +2 MM you cant trade HP very effectively and also you dont have
the HP to sucrifice to make some bold moves. At the same time lower
tiers are suffering the most since T1-T4 simply have extremely high
dpm in compare to their HP pool. Which eventually makes the game
less enjoyable , becouse new players cant make mistake.
This woud also solved curent problem with extremely fast
games. MM: Overall Im actually quite allright
with the new MM. It brings a lot of good things. I think there is
only 1 thing that I really dont think is good for the game and
thats the template 3/5/7 system. It simply automaticaly sets the
game to the state when if you will go 15 games only 3 times you
will be top tier ond 8 times you will be at the bottom. Especially
T8 tanks suffers mostly in T10 games and if they finally get top
tier MM its +-0. Suggestion: I think it will be beter
if the team tier spread have different rule. Something like there
will be at least 4 tanks from every tier in +-2 and at least 6
tanks in +-1MM. Low tier game: At this time low tier
is simply way to brutal for new players. They start with 75% crew
at best couse its expensive to upgarde 4 crew members to 75%
especialy if you will play only 10-15 battles with them. Also new
players have to be protected and they need help or they will never
stay with this game to maybe eventually even consider to invest
some money in it. Suggestion: T1-T4 shoud have
automaticaly 100% crew. At the same time these tanks shoud receive
free equipment. Simply these tiers shoud function as a tutorial. It
shoud explain to new players what equipment is doing what and how
to use it explain them game mechanics and introduce them to
the game. Now they are simply thrown in to the game and let at the
mercy of experienced players. Equipment: I think equipment
is good in the game but I think it deserve something new. It simply
feels like there are few valid options and everything else is
worthless. Suggestion: Since the camuflage have been
made for seprate parts I feel like it woud be a good idea to make
the same for equipment. Simply make the equipment cheeper so the
total prize for fully equiped tank is the same and increased the
slot (hull, turret, gun, commander, crew or even tracks, or
gun handling). And every slot will have a choice of few equipment
pieces like for example commander can use only optics or binocs,
track can use only spall liner or suspension, crew can use toolbox
or alternative for fire etc. Simply made same rebalancing so every
piece of equipment is worth it on some tanks and make players
choose. Only the total prize shoud stay the same. Crew
training: I have very similar feeling like with equipment. I like
the idea but I think it needs some fresh air.
Suggestion: For first i woud maybe partition the crew
and class specific skills. So you can train at the same time one
skill like repairs, camo, BIA etc. and one class specific
skill like six sence. At the same time i think it is time to
introduce more new skills which woud more or less do very similar
things as the equipment. Also skills that are active after reaching
100 % shoud be changed. Six sence is crucial for a LT so I think
every skill shoud be active from 1% (simply at 1% six sence will
inform you after 4s or 4,5s instead of 3s and the time will
get better). Overall for equipment and creq training:
I think these two things shoud give players chance to
specialized tank in some direction. Give them chance to slightly
increase gun deppresion or acuracy of the tank or specialized the
same tank in dpm or gun handling (like new gun choices on T54). And
before someone says that gun deppresion is limited by the turret
design I will point that T100 LT have 5 degrees

. Or give chance to decide if you want to specialized
your LT in passive or active scouting and make different camuflage
skills for steady and moving tank. Tank informations:
Players have to have ingame acces to tank related informations.The
fact that players have to go visit external web page to get
informations about soft stats and specific armor model is simply
bad. Suggestion: Players shoud have ingame possibility
to see soft stats and armor models for education and better
undestranding of the game. it simply feels like game is dishones
with player when they read that tank have XX mm of armor and then
find out that its simply on a very small part (like Tiger p) or if
they expect that the gun will be accurate based on in game
informations and then on the web page founds its totaly diferent
story, couse they will have to wait eternity to reach that acuracy.
PVE: Problems is that sometimes players are unlucky and get
bad games in row. Very often I found myself that i wanted to play
another game but simply I dont have the nerves.
Suggestion: Players need some relaxing game mods. fair enough
i can understand that they will get less exp, but peoples sanity is
important as well. I think this is also a good way to teach
players some things. Game mods where map will be long and narrow.
Maps with dust, fog or night to lower view range of every class
except of LT. NPC will assault and player team will be made of TD,
SPG and LT. Where LT job will be spot and others to prevent the
assault. Or game mods where team will be made of MT, HT, SPG, where
HT will have to defend long enought to give time to MT to flank and
ambush NPC from behind. etc. Simply made some missions so that we
have some game modes where we can relax. Missions x bonds x
ranked battle mode: I think bonds and special equipment is nice but
this shoud be loyalty reward only. Which means daily, weekly and
monthly missions. The fact that the best equipment is only
accesible by ranked battle mode is just wrong. Daily missions shoud
have been in the game for years anyway. Very often Im not in the
mode for wot and after i log in, there is nothing to motivate
me to play a game so i turnt it off, or sometime I rather choose to
watch some wot video rather than play wot myself.
Suggestion: Ranked battle mode supose to be a content for
experienced players to try to play against others of more or less
the same skill. Rewards shoud be more or less cosmetic, badges,
speacial camous or special cosmetic things to put on the tank. Or
as some games did it give the best players title. I think
there shoud be also something like Mark of excelence camo.
Where players will instantly know that this player have 3 marks
only by the fact how cool and battle worn his tank looks like.
Grind: Sometimes it feels like some tanks have very, very
difficult stock grind (M46 for example)
Suggestion: Lower exp required to fully unlock the tank and
increase the amount for unlocking the next tank. Currently I rather
spend all my free exp to fully unlock lower tier tank and Im
playing higher tier tanks only during 5x with 100 personal reserves
to unlock all. Also if T10 tank have 2 guns to choose from they
shoud have been unlocked with the tank. Free to play
players: I think this game simply need more players. Players will
allways start as free to play and if they will find this game worth
their money they will invest some. Therefore new player and free to
play players simply have to enjoy this game more than now. I saw
that on my frined that played this game as free to play.
Suggestion: The only point I will specialy write here is
garage and baracs slots. You cant expect that players will like
this game if they can have only very limited number of tanks in
their garage at the same time. I think weekly or monthly mission
reward shoud do the trick. New players: Most have been
allready been writen. So i will focuse again at one point and thats
the nice recruit thing WG have. First it doesnt really work
wery well. I sended this to my frind that havent been playing for 6
months and well since he played more than 100 games on his account
I coudnt recruit him. Second most players most likely doesnt even
know they can get something for recruit someone. Trird I think the
reward shoud be more interesting. Suggestion: just
solved above

. Every player that didnt played for a long time shoud
have had chance to be recruited. Both players shoud get better
rewards than know and mainly everyone shoud know how to do it and
what they will get (WG make bloody obvious what they can get from
loot boxes during holidays, so it shoudnt be too difficult).
XWM: This mode is simply bad for the game. It brings few
good things, but mostly good players are able to use it
effectively. Other than that it brings more frustration, focuse
targeting, premium spam (to get "better" color), toxic language
etc. And at the same time not everyone is using it, so it brings
unfair advantage. Suggestion: Leave the good things
like information what tank exactly have been spotted, additional
informations in garage, relocate equipment, crew etc. Other than
that XWM doesnt bring anything good and it shoud have been remove.
And yes Im XVM user myself. Bots: Dont need any explanation.
Hovewer if I sea player that played 2,5 k games in a specific
premium tank with average of 0,5 shot and the acount exist for
years there is something wrong. Suggestion: Players
that have very low travel distance in tanks, extremely low tank
effectivity and at the same time are reported often for being bots
shoud be checked. Especially if they play hundrets of game a day.
At the same time actions against players using bot programs shoud
be visible and noticeble. We simply need to know and feel someone
is doing something to solve this. Premium
rounds: First thing first. I think premium rounds have to stay
in game for simply reasons stock guns and +2 MM. And i think
overall they work nice in T1 - T8 games. At T9 - T10 its sadly
different story. This tanks have access to T10 guns which shoud
have been balanced against its competition. So either there was
plans to introduced higher that T10 or the game design is
simply bad. Strangely enough T9 and T10 tanks have the biggest
increase of penetration on premium rounds.
Suggestion: My suggestion is quite simply make loadout another
balancing mechanic. Simply take every tank and every gun on it in
the game and specify how many of these rounds they will be
alowed to carry. Stock guns will have more offcourse. T10 tanks
will have very limited access. At the same time lower the prize so
even free to play players have chance to use it. I understand that
premium tank owners will be against, but if this woud be
implemented at the same time as HP poll buffes... it woudnt been
nerf, only a rebalance. Game experience: Well overall I
think I touched everything except suicide and FF.
Suggestion: For suicide a think you shoud simply get 0 exp
from the game and increased repair costs. For FF best think will be
most likely redirect 50/50% so if you will shot someone with 400
alpha gun you will both take 200 + the repair costs etc. Not
realistic but in real life in tank battles you woud want to keep
you buddy alive and not kill him becouse he take your bush.
Bold moves and assistance: I think it woud be nice to implement new
assistance dmg mechanic. Which woud be oriented for pushing and
atacking. So if I will decide to push throw and enemy tanks. They
will all shoot me I will get bonus experience or assistance
from every dmg they recieve during their reload. Just something to
give something to players that sacrifice some HP for the team.
Money: I understand that Wg have to live from something and
they need to earn money. So I will try to say what things woud make
me interesting. And for what things I woud be interested to pay my
money. First I think premium players shoud not have advantage, but
only better access. Suggestion: I think premium
time works nice but i guess it needs something to make it more
interesting for players. Things like early access to new maps,
tanks, etc. Or give premium players better management of personal
reserves. What I think woud be really nice to implement for premium
account players is that they will no longer have to wait for a tank
which is in battle. Simply if I get destroyed i will leave the game
and start new one in the same tank. Other things I woud spend some
gold is more camoflage possibilities (I woud like to change my
T26e5 p), new 3D things to add on my tanks (like search light on
M48 patton etc.) We will get new garage with upcoming patch so give
us choice to change the look of it, to pay for more crew on the
map, or to see more tanks etc. Conclussion: I simply love
this game and want it to be here for a long time. Thats why i wrote
this and I hope something of it or different better sollutions will
be applied. I simply think this game need more new players and
new players needs to see this game worth to spend some time and
possibly money on it. At this time I feel like new player will meet
panzer II J, than B2, than E25 (most likely found out that ithey
are only accesibly from real money) and at the same time if
they will choose wrong tech tree at the begining (like british HT)
they will stop playing at tier 6 and most likely wont start to play
another tech tree. Eventually as free to play players slowly
leaving games the concentration of specialy premium rounds in the
game is starting to be boring. The game is simply getting less
enjoyable. SoloCzech (QSF - C)
Kandly: Hey SoloCzech! I read your entire post - and
while I won't be able to go through each point now - I would still
like to tell you that I appreciate your constructive attitude and
that I personally agree with some of your points. (Like, for
example, how the game needs different modes, especially something
relaxing, because this game simply has no chill.)

I'm
very sorry to hear that it's getting less enjoyable for you, but I
can assure you that your feedback has reached our ears and that we
will take it into consideration. We don't want you guys to feel
like this, because the point of being gamers is to enjoy ourselves,
be happy, do things we wouldn't be able to do in real life and have
fun together, playing. This is what I'd like to see in this
community and I promise I will do my best to achieve that on my
end, as much as I can. Maybe I can't change the game itself (I have
my ideas as well, trust me!) - but hopefully I'll be able to change
other things, in time. I'm sorry I cannot contribute with more, but
please know that your opinions matter a lot to us - and don't
worry about your English, it's perfectly fine!

Have a nice evening!
Kandly