General Feedback
Дата: 12.02.2014 13:19:07
IPaul72: Greetings Commanders!
This is the specific feedback thread for your views on the update as a whole.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may be deleted or moved to another section. Release Notes: Release Notes
Summary:
Main Features of Version 8.11
New Battle Type: Confrontation
Maps
Other Changes
Vehicle Rebalancing
List of Vehicle Profitability Changes Main Features of
Version 8.11: New Battle Type: Confrontation New European winter
map: “Windstorm” New Maps: “Ruinberg on Fire” and “Winter
Himmelsdorf” Fixed game elements on the maps “Redshire,” “Highway,”
“Northwest” and “Erlenberg” Removed the map “Port” Added Group Crew
operations Added new “Battle Hero” achievements Added new
achievements to Team Battles New Battle Type: Confrontation
This battle type will be available in Random Battles, along with
the "Encounter" and "Assault" battle types. The main characteristic
of Confrontation is that it will introduce battles between teams
representing specific nations. Key features: The probability of
playing “Confrontation” is the same as for "Encounter" or
"Assault". The game maps available in "Confrontation" are the same
as in any standard battle. The new battle type will be open for all
vehicle tiers. Teams in “Confrontation” are built by nations.
Battles cannot be fought by two teams built from vehicles of the
same nation. For example, a French vehicle team can battle
against the British, Americans, Germans or Soviets, but not against
another team of French vehicles. The Chinese and Japanese nations
are excluded from this battle type. The reason is that these
nations do not have all vehicle types available. The new battle
type can be played in platoons, provided that all platoon members
are driving vehicles of the same nation (excluding China and
Japan). This battle type can be manually disabled in the game
settings menu, just like the “Assault” and “Encounter” battle
types. Maps Added new map “Windstorm”, 1000x1000m, city map
(European, winter) Game elements were fixed on the following maps:
Erlenberg, Redshire, Highway, North-West Various errors and defects
fixed for the maps: "Himmelsdorf", "Windstorm", "Highway",
"Northwest", "Fisherman’s Bay", "Hidden Village", "Redshire",
"Erlenberg", "Serene Coast ", "Cliff", "Murovanka". "Port" map
completely removed Improved performance on the "Hidden Village"
map. New map added: “Ruinberg on Fire” – Ruinberg (rainy, with
fires and changed lighting) New map added: “Winter Himmelsdorf” –
winter version of common "Himmelsdorf" Bug when entering the
building inside the cap area in "Himmelsdorf" Encounter mode fixed
Game performance improved on "Fisherman’s Bay", "Serene Coast",
"Severogorsk" and "Ensk" Excessive brightness of some effects was
fixed on several maps Fixed inconsistency between visual model and
damage models for a number of buildings and objects. Fixed blinking
effects from tank tracks on winter maps. Other
Changes
Size bugs of Type 59, T-54, WZ-120, Nashorn fixed. Reworked T-54
tank model. Balance weight for SPGs reduced by 10%. Fixed the too
low point of drowning for M44 SPG. For the sake of unified display,
changed detailing of damaged suspension models on American
tanks: T29, T32, T34, M37, M41, Chaffee, Pershing, T92,
Hellcat, M4A2E4, M46 Patton, M103, T57, T110E5, T26E4, T110E4,
T110E3, M44, M53/M55, T69 and M60. Fixed errors in visual models
for following vehicles: Chaffee, KV-1S, Lorraine 40 t and Type
3 Chi-Nu. Fixed cannon models for M48A1 Patton and
Conqueror tanks. Fixed issues in WZ-120 camouflage patterns. In
order to decrease Tier VIII vehicles waiting time, removed the 12th
battle level from match-maker distribution. Added new battle type
'Confrontation', where teams are created based on the nation of the
tanks (USSR vs. Germany, USA vs. France etc.). Added a new group
operations with a crew - retraining the whole crew and returning
the whole crew on the tank. Added an option to turn off the battle
chat – this will only hide custom chat text messages while still
showing 'Attention to minimap' and other fast commands. Added
option to see battle chat history. Added a new voiceover for
British crews. Added new compensation and penalty system for
damaging and/or killing allies. Added a more easy-to-notice 'Fire'
icon, now in the same style as the drowning icon. Added option to
disable the display of the tank that killed the player. Fixed some
errors in "Missions and Events" section. Corrected display sequence
for context menu sections, when clicking RMB at tanks "carousel" in
hangar. Added button to tank research trees to open selected tank
in hangar. Added option to activate 'Fire Extinguisher' consumable,
if present, by clicking on the fire icon in the bottom left side of
the screen. In post-mortem regime, platooned tanks will be
displayed first by clicking 'RMB' and only after the rest of the
team. Added reloading time to standard reloading message. Added new
markers and indicators to reticle settings. Fixed the disappearance
of achieved mastery badges. Fixed in-game voice chat function in
'Team Battles'. Fixed some issues in 'Team Battles' interface.
Fixed the strong drop in performance on some graphic settings
during close display of some Japanese tanks. Change camouflage
storage: after purchase a camouflage pattern for gold, it will
remain and can be mounted for free again after using another
camouflage pattern. Added two new 'Battle Hero' achievements: 'Main
Caliber' (credited for dealing the biggest amount of damage during
the battle) and 'Sniper Tanker’ (credited for dealing the biggest
amount of damage from a distance of at least 300m during the
battle). 'Sniper' achievement moved to 'Special' category. If you
have it, it will still be displayed in 'Service Record', but it
will no longer be possible to receive a new one. Added new unique
achievements for the 'Team Battles': 'Genius for War' (Receive the
most amount of XP in victorious battle 100 times), 'Armored Fist'
(Destroy the enemy team without losing more than one vehicle),
'Tactical Breakthrough' (Win 3 times in a row, while part of a
random team), 'King of the Hill' (Be the only battle survivor,
driving a tank or TD) , 'Wolf Among Sheep' (Deal the most
damage in victorious battles 100 times). Fixed the description of
some achievements. Added display of 'Mastery Badge' achievement for
cases when player owns the Mastery Badge and then completes the
conditions again. Fixed display of depot, modules or equipment for
tanks that are not available in the in-game shop. Optimised 'Motion
Blur' effect. In personal tanker record, added display of rates
that influence the performance of the tanker. Reworked ricochet
effects. Reworked visuals for 'Hero of Raisennai' medal. Reworked
tankers badges of ranks for all nations. Some replay issues were
fixed. Fixed display when moving in reverse Re-set and in general
decreased FOV for different screen resolutions and proportions.
Fixed camera-to-tank saving after battle. Added saving of used
camouflage pattern between sessions Fixed some errors with UI
sounds Reworked the sounds of falling trees. Naydin medal was added
to rewards list for "Courageous Resistance". Fixed issues that
followed changes in graphic settings presets. Vehicle
Rebalancing
Explanation of vehicle rebalancing AMX 50 Foch (155):
Maybach HL 295 F (1200 h.p.) engine changed to Saurer (1000 h.p.)
Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed
from 850 to 750 Damage dealt by HEAT T267 round of 155 mm AC SA58
gun changed from 850 to 750 Armor penetration of HEAT T267
round of 155 mm AC SA58 gun changed from 408mm to 395mm
Waffenträger auf E 100: Turning speed of Waffenträger auf E 100
suspension changed from 30 to 26 Gun dispersion of 12,8 cm
Kanone L/61 gun caused by turret rotation changed by 212% Gun
dispersion of 15 cm Pak L/38 gun caused by turret rotation
increased by 75% Rotation speed of Waffenträger auf E 100 turret
changed from 24 degrees per second to 22 degrees per second
Durability decreased by 200 hit points T110E3: Reloading time of
155 mm AT Gun T7E2 gun changed from 18.3 seconds to 17 seconds
Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed
from 850 to 750 Damage dealt by APCR M112E1 round of 155 mm AT
Gun T7E2 gun changed from 850 to 750 T110E4: Reloading time of 155
mm AT Gun T7E2 gun changed from 21 seconds to 19.5 seconds Damage
dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850
to 750 Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2
gun changed from 850 to 750 Object 268: Turning speed of Object 268
suspension changed from 30 to 28 Gun dispersion on move
increased by 11% Gun dispersion on turning increased by 11% Max
reverse speed changed from 18 km/h to 15 km/h Reload time for
152mm M64 gun changed from 17s to 16.5s Damage dealt by UBK551M
round of 152mm M64 gun changed from 850 to 750 Armor
penetration of UBK551M round of 152mm M64 gun changed
from 450 mm to 395 mm Damage dealt by UBR551M round of 152mm
M64 gun changed from 850 to 750 List of Vehicle
Profitability Changes:
T-34-3, profitability increased by 10%. 112, profitability
increased by 10%. FCM 50 t, profitability increased
by 5%. Lorraine 155 mle. 50,profitability increased by 5%.
G.W. Panther, profitability increased by 5%. Löwe,
profitability increased by 5%. VK 20.01 (D), profitability
increased by 10%. VK 28.01, profitability increased
by 10%. VK 30.01 (D), profitability increased
by 10%. Sexton I, profitability increased by 10%.
M12, profitability increased by 3%. M6A2E1,profitability
increased by 8%. T34, profitability increased by 5%. S-51,
profitability increased by 5%. SU-14-1, profitability
increased by 5%. Conqueror Gun Carriage, profitability
decreased by 10%. Object 140, repair cost increased by 25%.
Kind Regards Your Community Team
This is the specific feedback thread for your views on the update as a whole.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may be deleted or moved to another section. Release Notes: Release Notes





General Feedback