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A little insight on bot's & afk's and what to do!

Дата: 04.11.2013 13:59:23
View PostCorfru, on 02 November 2013 - 04:57 PM, said: To me there would be 2 obvious ways of eradicating quite a large proportion of AFK's This would get rid of all the botters whose tanks do absolutely nothing, and would not be dependant on the playerbase to act as police.

1 )If a player does no shooting or no movement, he gets flagged as a bot/afk for that battle. Just by going through player stats in battles database you could recognize players who do this to often and maybe set some limit to what percentage of akf games would be allowed. The first step of this method, by giving the player a warning could be completely automated. If the behaviour continues, further steps could be taken. The statistic could even be calculated after every game, and stored in the players own datarecord. The server load would be minimal. And the percentage part would remove the need to go through cases where afk sometimes happens because of crash etc.

2) Solution 2 is to give 0 credits and EXP for that battle, if the player meets the conditions in option 1. Active botting would soon eat you your credits and you would face playing tier 1.

This of course won't deal with the more sophisticated bots, but to my opinion complete afk'ing is a more serious problem.

I would like to hear IPaul's view why this kind of actions could not be taken, perhaps in addition to the reporting system described earlier. Or has WG already reviewed the data and determined these actions as inefficient.

Cheers


IPaul72: Hello there Corfru
There is no reason why this wouldn't work. However, as Vladivar pointed out, it isn't upto the community coordinators to make these decisions all we can do is pass the requests forward and see if they are viable within the work that is or already may have been done. But rest assured the requests are passed forward, whether they are implemented .. well this is a different matter.
The team that works on this side of things are very smart cookies, so maybe they have already thought of this but if not this maybe very good news to their ears.  :smile:  

View PostMkH, on 04 November 2013 - 12:17 AM, said: Does the system ignore multiple reports from one person, or just count the total number of reports e.g. does it help if I report someone five times?


IPaul72: Hello there MkH
I believe in this case the system will take into account only one of your reports unless you report the player 5 times for 5 completely different things.  :amazed:
It is never a good idea to spam the reports system though I know sometimes it can be very tempting as you just want the player to be punished but in most cases this doesn't help.


View Postpiritskenyer, on 04 November 2013 - 03:17 AM, said: Paul,

I, like many users before me, I'm sure, had connection problems from time to time (not to mention that my router decides to do a network check randomly between 1600 and 2300 once every day), and I'm sure I have been reported thanks to that as bot/afk (I am not one, just for the record).
I'm guessing you will have a "watchlist" for the accounts reported and you'll put the sanctions in effect only after a conclusive watch? I say this because there are too many idiots (sorry, it's the only word that fits) out there, who will report you for shooting them as hackers, bots, etc. Just today I was "reported" because I used three rounds of APCR (ran out of regular, lol) and apparently makes me a cheater. Also, repeatedly hitting a Tiger's cupola makes you a(n iam)bot, because it is not possible to snipe the cupola. I think you get my point.


IPaul72: Hello there piritskenyer
I'm more than sure there is no need to worry about being banned for being disconnected by your ISP. As the document stated it has various stages it has to go through before the decision is made. One of them is the human element.  :smile: It is not a thing that is taken lightly and also as it explains, there is a point where the account is flagged. So again no need to worry all is well :great:

Kind Regards
IPaul72

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