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WoT heading full speed in the same wall as WoW

Дата: 09.09.2021 13:45:49
View Postgpalsson, on 08 September 2021 - 10:17 PM, said:
Since you seem to be gathering feedback, I will just add some of my own if you don't mind, and maybe you can bring some insight as to why some things are the way they are? 1) Overall, the new maps are great (the ones we test in recon). Sadly they all have camper bushes in the base. Why does WG feel the maps need these ledges? 2) Great changes with arty, but 3 is still too much IMO. Id rather have more relaxed rules on other parts like equal HT/MT if you must know which one to remove :) Maps like airfield gets completely broken with more than 1 arty. 3) Great changes with HE. 4) Equipment 2 is much better than before 5) I would rather have +-1mm, I think the powercreep has made +-2mm a bit too much of a gap. I actually enjoy +-0mm the most, but I understand the need for some mixed tiers for various reasons, not the least the incentive to go up tiers for newer players. T 56 twoshotting tier 6 isn't fair, even when I am in the T56 I don't find it enjoyable. 6) Lately in platoon, there seems to be something weird going on where we get the 2-3 same maps over and over again for a very long time (an hour at least). Is that something you are looking in to, and are aware of? 7) Will you ever balance the map mines properly?   Lastly, I took a break for a few years and recently returned. The game is much more enjoyable now than when I left. Mainly because of the changes to artillery, which was what brought me back.

HeatResistantBFG:  I'm not part of the map design team so can't give you an official answer here really. If I was to guess the maps are designed to have choke points and defence positions that make you have to "go around" or such things, that way a player using skill can take a key position to play against a larger number in both directions (skilful use of a defensive position for defender, skilful use of a route to flank the enemy for the attacker). If the number of arty in the queue is too large then it will simply be impossible to introduce a cap without seriously affecting the MM for all in ways players wouldn't want, we are always looking for ways to improve and so if this changes or we find ways to overcome this, and it will result in a better experience for players we would of course want to implement it. Agreed :) Agreed again, i hadn't played WoT since pre 1.0 and had been on console and so coming to equipment 2.0 it was a nice change to me, and i love that ability to customise/highlight aspects of tanks more... who doesn't love 70kph + KPZ :D (apart from light tanks :trollface:) Similar to #2, MM is something we know is important to our players, and although i think it's in the best place it has been yet it can still be better. It is something we highlight as something players are wanting improvement on :) It is something that has been flagged by a few people, there is every chance it's luck (good or bad, depending on how much you like the map I guess lol) but we're looking into it either way :) As in #1, I'm not on the map design team nor am I an expert. So I would say I quite like mines and can't think of finding one side more winnable than the other, certainly not compared to the actions of my team (More likely to say "ah, my team didn't get X so this is going to be hard to win" than "ah, I spawned north so basically already won"). If the map stats show it to be one-sided or have any issues I'm sure it'll be on the map teams radar though :)  Seems you are in a similar boat to me :D I couldn't play pc because I didn't have a pc good enough, played console WoT instead, then got a PC that could run it and started WoT on NA and EU (to play with friends on NA and EU because I lived in the UK) as well as alpha of Warships. Eventually being a student and trying to pay prem time across all platforms and having been so much further into WoTc meant I stopped with WoT (although still followed/watched it, obviously) and had recently started again before getting the chance to work here and here I am! And I'm of a similar mind to you, all the recent changes have been good and made the game better.

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