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Sandbox Crew 2.0 - Second Iteration

Дата: 30.07.2021 13:35:58
View PostSmegTheNoob, on 30 July 2021 - 08:18 AM, said:   I don't believe a word on this statement for sure. Wargaming will release Screw 2.0 into the game, no matter what negative feedback they get.   1. We all told you that the British Light Tanks were garbage: But Wargaming put them into the game in a broken state anyway. 2. We all told you that lots of aspects of Equipment 2.0 were garbage: But Wargaming released it into the game anyway. 3. We all told you that we hated the HE and Arty changes. This was a good one. IE Wargaming's outright lie saying 70% approved: But Wargaming released them into the game anyway.   4. Screw 2.0 will be just the same: WARGAMING WILL PUSH IT INTO THE GAME NO MATTER WHAT.   But this is the best statement yet: ​It is true that our audience is much more valuable to us than the work done there, we would prefer to scrap the whole thing than losing our players. Wargaming, you have been ignoring the views of your own players for the last 4 - 5 years. You have been steadily losing players, due to the bad decisions you make. All you see is $$$$ (MONEY).   Check it out: https://wot-news.com...rver/eu/norm/en In the last 3 months alone, you lost over 150,000 regular players (EU Server). If these numbers are to be believed.   Get prepared to lose a ton more players, if this garbage is brought in. I will be one of them. Or at the very least, I will just go totally free to play.

HeatResistantBFG:   British lights perform well, and are actually even meta in clan wars, not exactly the postcard definition of garbage. They serve a niche role and are the best at doing it, you may not like playing them but you also don't have to, doesn't make the garbage or broken. Very few people I have seen dislike equipment 2.0 now, in fact, several people who said they dislike it now like it and admit most of their issues were baseless upon reflection. So again this feels like an "I don't like it" again, and not an objective reality. Which of course, it's more than okay for you to not like something, but trying to say it was the "en masse" feeling is not accurate. Ah, good timing, someone was just saying that they wished we released numbers and almost on queue here we are :) so thanks for that. But yeah, that 70% came from more than 70k people who took part in the sandbox, I've gone through the results myself, they're real, and considering how much of even the forum is positive about them these days, this seems like another "I don't like" opposed to you being a voice for the majority.   Also worth noting you left out ammo rework, overmatch rework and I think there were 1 or two others I can't remember (before my time) that went to the sandbox and got rejected by the community and then have gone away, I mean even crew 2.0 is an example of that so far, people didn't like it, we took it away, reworked some of it, brought it back to sandbox, and now a decision will be made based upon feedback, like every time. It won't be based on JUST your feedback though, it'll be based on everyone's, even though who disagree with you, which so far seems to be a majority on any of the things that made it to the game.   And with the numbers on that site, do you notice a trend at all? Perhaps that every summer people seem to play less, and every winter they play more? And that perhaps during a hotter than normal summer as covid restrictions lift after nearly 2 years not allowed out much :D people may just want to go outside, I know I have been enjoying going out and walks in the parks of Prague with my girlfriend and it can be reflected in my games played dropping a bit, but chances are as it drops below 0 again in winter I'll be inside a lot more playing more. Honestly, no idea how real those numbers are, but there is an obvious trend that goes against what you're saying again in your own "evidence",    If you wish to stop playing then do so, no one should force you and you definitely shouldn't feel forced to play, spend or don't spend, just play if you want to. It's as simple as that :)  Hamsterkicker Reply

View PostHamsterkicker, on 30 July 2021 - 08:18 AM, said: Two question that I didn't have time to check or only realised after the test was over:   1. I have most of the special crew like Skill4ltu, Dakilzor etc as commander in tier X tanks, what happens if there role gets changed? Do I loose the XP on them when the crew gets converted into a single commander or does the game take into account their XP first and then changes their role?   2. Why isn't the original Fury crew, with Wardaddy aka Brad Pitt, not listed as a special crew like the Sabaton and Offspring one?    

HeatResistantBFG:   Special crews become instructors, their XP is used across the whole crew to create a new crew. So you lose nothing and get an equivalent crew + an instructor for each special crew member (aka if you have 3 special crew members in a batchat, you get 1 crew at the end and 3 instructors :)) IIRC there is a special fury crew, but it's the one with the free BIA perk for all members and not the wardaddy, although wardaddy will become an instructor as well :)  sdxsdx Reply

View Postsdxsdx, on 30 July 2021 - 08:44 AM, said: Yes, I've just read the article and haven't tried this out on the sandbox, BUUT.. My question is: What problem is this change trying to solve? In order to get more player support, I think the current issues should be better explained and why you're choosing this implementation (instead of anything else) to resolve them.   As an example, the recent SPG rebalance and feature re-work was pretty well explained, and the solution was also pretty well made. The "Crew 2.0" doesn't even come close to explaining this.

HeatResistantBFG:   From my understanding, the issues are a combination of the crew system we have being old, overcomplicated and a big hurdle for new players. The ideal is to find a system that will alleviate these problems while not pushing away existing players, obviously, that balance will be a hard one to find and is exactly why the sandbox server exists :)  

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