Sandbox Crew 2.0 - Second Iteration
Дата: 30.07.2021 13:35:58
SmegTheNoob, on 30 July 2021 - 08:18 AM, said: I don't believe a word on this statement for sure. Wargaming
will release Screw 2.0 into the game, no matter what negative
feedback they get. 1. We all told you that the British Light
Tanks were garbage: But Wargaming put them into the game in a
broken state anyway. 2. We all told you that lots of aspects of
Equipment 2.0 were garbage: But Wargaming released it into the game
anyway. 3. We all told you that we hated the HE and Arty changes.
This was a good one. IE Wargaming's outright lie saying 70%
approved: But Wargaming released them into the game anyway.
4. Screw 2.0 will be just the same: WARGAMING WILL PUSH IT INTO THE
GAME NO MATTER WHAT. But this is the best statement yet: It
is true that our audience is much more valuable to us than the work
done there, we would prefer to scrap the whole thing than losing
our players. Wargaming, you have been ignoring the views of your
own players for the last 4 - 5 years. You have been steadily losing
players, due to the bad decisions you make. All you see is $$$$
(MONEY). Check it out: https://wot-news.com...rver/eu/norm/en In the last 3
months alone, you lost over 150,000 regular players (EU Server). If
these numbers are to be believed. Get prepared to lose a ton
more players, if this garbage is brought in. I will be one of them.
Or at the very least, I will just go totally free to play.HeatResistantBFG: British lights perform well, and are actually even meta in
clan wars, not exactly the postcard definition of garbage. They
serve a niche role and are the best at doing it, you may not like
playing them but you also don't have to, doesn't make the garbage
or broken. Very few people I have seen dislike equipment 2.0
now, in fact, several people who said they dislike it now like it
and admit most of their issues were baseless upon reflection. So
again this feels like an "I don't like it" again, and not an
objective reality. Which of course, it's more than okay for you to
not like something, but trying to say it was the "en masse" feeling
is not accurate. Ah, good timing, someone was just saying that they
wished we released numbers and almost on queue here we are
so thanks for that. But yeah, that
70% came from more than 70k people who took part in the sandbox,
I've gone through the results myself, they're real, and considering
how much of even the forum is positive about them these days, this
seems like another "I don't like" opposed to you being a voice for
the majority. Also worth noting you left out ammo rework,
overmatch rework and I think there were 1 or two others I can't
remember (before my time) that went to the sandbox and got rejected
by the community and then have gone away, I mean even crew 2.0
is an example of that so far, people didn't like it, we took it
away, reworked some of it, brought it back to sandbox, and now a
decision will be made based upon feedback, like every time. It
won't be based on JUST your feedback though, it'll be based on
everyone's, even though who disagree with you, which so far seems
to be a majority on any of the things that made it to the game.
And with the numbers on that site, do you notice a trend at
all? Perhaps that every summer people seem to play less, and every
winter they play more? And that perhaps during a hotter than normal
summer as covid restrictions lift after nearly 2 years not allowed
out much
people may just want to go
outside, I know I have been enjoying going out and walks in
the parks of Prague with my girlfriend and it can be reflected in
my games played dropping a bit, but chances are as it drops below 0
again in winter I'll be inside a lot more playing more. Honestly,
no idea how real those numbers are, but there is an obvious trend
that goes against what you're saying again in your own
"evidence", If you wish to stop playing then do so, no
one should force you and you definitely shouldn't feel forced to
play, spend or don't spend, just play if you want to. It's as
simple as that
Hamsterkicker Reply
Hamsterkicker, on 30 July 2021 - 08:18 AM, said: Two question that I didn't have time to check or only realised
after the test was over: 1. I have most of the special crew
like Skill4ltu, Dakilzor etc as commander in tier X tanks, what
happens if there role gets changed? Do I loose the XP on them when
the crew gets converted into a single commander or does the game
take into account their XP first and then changes their role?
2. Why isn't the original Fury crew, with Wardaddy aka Brad
Pitt, not listed as a special crew like the Sabaton and Offspring
one? HeatResistantBFG: Special crews become instructors, their XP is used across
the whole crew to create a new crew. So you lose nothing and get an
equivalent crew + an instructor for each special crew member (aka
if you have 3 special crew members in a batchat, you get 1 crew at
the end and 3 instructors
) IIRC there is a special fury crew, but it's
the one with the free BIA perk for all members and not the
wardaddy, although wardaddy will become an instructor as well
sdxsdx Reply
sdxsdx, on 30 July 2021 - 08:44 AM, said: Yes, I've just read the article and haven't tried this out on the
sandbox, BUUT.. My question is: What problem is this change trying
to solve? In order to get more player support, I think the current
issues should be better explained and why you're choosing this
implementation (instead of anything else) to resolve them.
As an example, the recent SPG rebalance and feature re-work was
pretty well explained, and the solution was also pretty well made.
The "Crew 2.0" doesn't even come close to explaining this.HeatResistantBFG: From my understanding, the issues are a combination of the
crew system we have being old, overcomplicated and a big hurdle for
new players. The ideal is to find a system that will alleviate
these problems while not pushing away existing players, obviously,
that balance will be a hard one to find and is exactly why the
sandbox server exists
Sandbox Crew 2.0 - Second Iteration














