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Special: Warming Up for The Grand Finals

Дата: 18.04.2015 18:38:13
View PostMaxmk6, on 17 April 2015 - 12:56 PM, said:   But it's multi-player so you don't have to play against AI, not cuz you're supposed to be social.   It's annoying and I can't say I'm not complaining, but trying to put my annoyance & complaining aside, when you consider what opportunities it leaves you as a solo it's extremely demotivating. One of my primary objectives in this game was to get a VK72. That's already almost impossible cuz of how limited the reward tanks are in CW's, last campaign I put in maximum time in a good very competent clan, played & won games every single night of the campaign, didn't get close to a tank (while the socials in the top clans only had to play a couple of games over the entire campaign to get, yet another, reward tank). All these missions giving socials more & more crew XP just makes me ever getting there increasingly impossible. By next campaign, if I bothered, I'm going to be competing against players with vastly more crew skills than me, just cuz their social and have had all these advantages through 2015. WG really are making it impossible for less social people to be involved in this game. And it's not like what they're doing is helping people to become more social in game, since all this pressure started with PM's in Jan I've dropped out of my Clan and gone backwards. They're not making the game more social, they're making it socially harder.   Edit - also, if you think I'm in a massive minority for not being so social in this multi-player game, look at this feedback poll WG did on the WOT's NA forum. Not insignificant numbers of participants. An entire third of those that took part are exclusively solo players who refuse to toon, only one other third are non tooners who are open to conversion. Are WG really intending to terminally disadvantage and so ultimately lose that exclusively non tooning third of their customers, cuz that's what their current approach will achieve in the long run.   http://forum.worldof...st__560#topmost

Grimbru:   While I feel your feedback is well made, I would politely invite you to consider the fact that, overall,  specials that focus on team battles are very rare indeed. Clan wars again is a completely different kettle of fish. It's end game content (and it's also something that's evolving with every campaign).   By far the lions share of our development time and resources goes into things that benefit solo players, and the majority of our specials are aimed at solo players too. Yes we do want to encourage more people to play socially, but we still respect the fact that players also want to play solo. It's no secret to us that the vast majority of players are fairly casual and like to just log in and play a few battles after work. No-one is claiming otherwise.   New tanks and lines are for everyone. New models are for everyone. Missions are intended for everyone (but I hear you on the platooning part - fair enough). New maps are, for the most part, for everyone. In fact the vast majority of what we do is for all our players, solo included. To say we "terminally disadvantage" solo players is a quite a stretch.    With all due respect, I don't think it's too much to ask that we do something for team players or social players from time to time too.  

View PostVonnis, on 18 April 2015 - 06:16 AM, said: Why did the special have to be limited to team battles? I understand WG want to highlight WGL finals even though hardly anyone gives a crap about them, but would it have killed anyone to at least include a smaller bonus for randoms like say 1.5x crew XP?

Grimbru:   Again, fair enough. As you say I think the special was designed to co-inside with the WGL finals, hence the team aspect. Fear not, randoms are still our main focus, and as said above, we know the vast majority of our players expect the love to land on randoms. This is just something a bit different and things will return to normal. :)   Thanks to everyone for the feedback - it does get reported!   -Grim  

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