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10th Anniversary Act V Postponed

Дата: 12.08.2020 17:26:24
View PostAdmiraleKeineSchlafen, on 12 August 2020 - 03:34 PM, said:   well I'm working for bigger IT company but we're not testing updates 12h before they should happen... you should not replicate whole development team you should have people capable of continuing business and doing bug fixes, now if anything happens in Minsk wot is down? this is worldwide company? we can agree only on one thing that you have bigger problem than internet connection being down. This is not disrespect to people fighting for whatever they want or believe but about your management as worldwide company.

Gepard_PH:  We're testing updates before release (development QA) and AFTER deployment (release QA). We don't just push the new version and hope it works in production because it worked in the test environment. This is specifically to make sure that WoT is NOT down in case something goes wrong and we have people available to hotfix any issues. 
People "capable of doing bug fixes" are the very same devs that work on the game all the time, most of them are in Minsk. So yes, if "something happens" in Minsk it may affect World of Tanks. Like I said before this is were most of our devs live and work, and they are affected by what is happening there, whether it's pandemic, internet issues, bad weather, or anything else.
 

View Postzallmoxes, on 12 August 2020 - 04:13 PM, said: An old Romanian proverb says: "Don't keep all the eggs in one bucket". After 10 years, I'm sure a few pennies for more mainframes/locations would be available.

Gepard_PH:  Minsk is where our development expertise is. Expertise lies with PEOPLE, for this to be distributed, you would have to move people around the world. It's not about mainframes or any other tech, I already explained it. I know it's easy to forget that the game is made with effort of hundreds of actual human beings working in on it full time and sometimes overtime, but maybe it's a good moment to give it another look and appreciate that basic fact. No game or any other product could exist without people who make it. Whatever affects these people affects the thing they work on.

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