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Artillery is balanced,fair,hard to play and requires a lot of skill

Дата: 30.09.2016 12:35:05
View PostTaegus, on 30 September 2016 - 09:28 AM, said: That the whole point I am saying all along. WG screwed up with current arty and TD design. TDs (specially those without turret) are obsolete on currect maps and in current meta. Arty is simply broken (note broken not OP). And that is going for years now, while WG only talks and does nothing. I mean most top players on EU already put ahead very good suggestions about how to rebalance arty, TDs, premium ammo and more. But what does WG do. Make sandbox in such a way that if it comes live even close to what it is now, I and most good players will simply quit the game.

Ectar:   Ok but OP's point is that arty is easy to play and doesn't need skill (despite the sarcasm).    Playing any heavy or medium atm and using auto aim with premium ammo and consumables is easy mode. Sitting in a bush redline sniping all match in a TD is easy mode.   Neither of the 2 play styles above requires any real skill to achieve.  All you need to do for the medium or heavy auto aiming is to make sure you're not first on a push.   By now, anyone with a good few thousand battles should know where arty will likely be on a map, and where they can shoot. Yet time and time again they still go there and then complain when they're shot. Especially in a match when they're the first tank spotted. I mean ofc arty is going to shoot you. You expect him to think "I have a shot, I'm not going to take it?"   "Without arty there is no camping" - Yet when arty isn't there, people camp hard knowing that there is no threat. :great:

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