Artillery is balanced,fair,hard to play and requires a lot of skill
Дата: 30.09.2016 12:35:05
Taegus, on 30 September 2016 - 09:28 AM, said: That the whole point I am saying all along. WG screwed up with
current arty and TD design. TDs (specially those without turret)
are obsolete on currect maps and in current meta. Arty is simply
broken (note broken not OP). And that is going for years now, while
WG only talks and does nothing. I mean most top players on EU
already put ahead very good suggestions about how to rebalance
arty, TDs, premium ammo and more. But what does WG do. Make sandbox
in such a way that if it comes live even close to what it is now, I
and most good players will simply quit the game.Ectar: Ok but OP's point is that arty is easy to play and doesn't
need skill (despite the sarcasm). Playing any heavy or
medium atm and using auto aim with premium ammo and consumables is
easy mode. Sitting in a bush redline sniping all match in a TD is
easy mode. Neither of the 2 play styles above requires any
real skill to achieve. All you need to do for the medium or
heavy auto aiming is to make sure you're not first on a push.
By now, anyone with a good few thousand battles should know
where arty will likely be on a map, and where they can shoot. Yet
time and time again they still go there and then complain when
they're shot. Especially in a match when they're the first tank
spotted. I mean ofc arty is going to shoot you. You expect him to
think "I have a shot, I'm not going to take it?" "Without
arty there is no camping" - Yet when arty isn't there, people camp
hard knowing that there is no threat. 
Artillery is balanced,fair,hard to play and requires a lot of skill














