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One Map for all Battles?

Дата: 03.12.2015 19:08:49
View PostSilent_Running, on 03 December 2015 - 12:21 PM, said: Yes we know, take all maps out and leave us half a dozen. I'm afraid your reply is just 'spin', the truth is that WG put more importance creating ridiculous 'seasonal' garages that have no impact on the game than they do creating maps. But hey, were're getting new sounds so that's fine.

Ectar:   I'm pretty sure the people who do the seasonal garages are not the people who design the maps, but then I'm sure you know that too so I don't know why I'm really replying to this.   

View Postgrubbyjohn, on 03 December 2015 - 03:33 PM, said:   ^ What he said. Given that Ectar has admitted that WG know that players tend to use the same playing style on the maps that are available, it's even more shameful that they've removed maps without replacing them. Even bad / unbalanced maps are better than playing the same few maps over and over again.

Ectar:   But maps were replaced, and for whatever reason those maps also were removed or haven't quite worked out for whatever reason.  

View PostWe_Just_Dinged_Em, on 03 December 2015 - 04:23 PM, said: Ectar says Steppes isn't a corridor map, when there are clearly 3 sunken lanes/corridors all the players go to, apart from the ones that don't leave spawn and cower behind the rock of course.   If that's the intelligence behind the current WG thinking on maps, then no wonder we are galloping up diarrhea drive without a saddle.

Ectar:   Well the majority of maps have 3 lanes of approach. I used Steppes as an example as it has a very large middle area that no one crosses normally because it's a killing field with no cover.  Much like the open field on Malinovka.   What I was trying to show was that despite all the free terrain void of buildings like say Himmelsdorf or Kharkov, no one really uses that area as they skirt round the sides. Live Oaks is kind of the same but due to the lake in the middle tank only have 3 engagement areas really.    "Corridors" are pretty much impossible to avoid as you're always going to have certain avenues of approach that become deadlocked with teams facing off against each other.   

View PostCharliefoxtro_, on 03 December 2015 - 04:24 PM, said: Why fjords is getting removed next patch?

Ectar:   Because it's a terribly static map with no variant to game play or tactics? In the global polls it was one of the least favourite maps. You only fight in 2 areas and if the west spawn team push the north area they win pretty much every time as it's then easy to defend/sweep round into the enemy team as they only have 1 way to come back and defend.

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