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Why this community is often called "toxic": divide et impera.

Дата: 22.07.2015 17:59:00
View Postmaster4us, on 22 July 2015 - 01:39 PM, said: @Ectar You should take that post of yours and put it in the intro movie of the game so that everyone can see it :great:

Ectar:   It will be forgotten as quick as tomorrow  ;):(  

View PostMaxmk6, on 22 July 2015 - 02:43 PM, said:   Imo rather than from the customers, by far the greatest degree of unreasonable sense of entitlement comes from WG Devs & Belarus management, courtesy of the fact they created the genre and ended up as a monopoly within it, compounded by the fact they are Belarussian 

Ectar:   You lost me here as soon as you started using the nationality of someone as leverage in getting a point across. Across Wargaming as a whole we have people from all nations at a variety of levels. The company started out based in Belorussia however we're now a global brand with staff members all across the world. Decisions don't get made without input from our various departments world wide and especially from the publishing side of things, a large portion of the staff is European.   The sense of entitlement is not limited to World of Tanks, it's something that's sadly relevant on every and any game with a progression based system or unlockable system. So many players now expect to be able to say that they don't have time to play and therefor the entire game system should be adapted to fit them. If we change our progression system to make it quicker and easier for one person, why not all? Why even have a progression or unlockable system in the first place? Lets be honest, if you ask anyone "Would you like this stuff quicker and for less effort?" everyone is going to say yes.   Some games are a time sink, others you can pick up and play and be done with after only a few hours.  Each game doesn't try to cater to all audiences and when they do, the very core of the game falls apart.

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