World of Autoloaders
Дата: 25.09.2014 17:37:10

Please realise how big an impact autoloaders has on the game. The higher tiers are being flooded with autoloaders right now. T57 heavies, T54E1, Lorraines, Batchats, WT E100 etc...
Now if these tanks were balanced between the teams it wouldn't be much of a problem, but when all of these tanks more or less possess the ability to one clip medium, lights and tank destroyers, it quite destroys the game balance when one team is composed of more than 66% autoloaders (just had such a game where the enemy team has 11 (yes, 11) autoloaders, including artillery. Where as my team had 3, 2 of which were light tanks and didnt have the damage of their medium and heavy autoloaders. Now before you start negrepping and telling me to learn how to play (yes I do need to learn how to play :) ) please realise that im not calling for a nerf of autoloaders, I just want them to be balanced between the teams.
Have a nice day :)
Ectar: We're not going to start splitting the game down so that
each team has XXX meds, XXX heavies, XXX autoloaders, XXX scouts
etc. It's something our devs have stated a
few times (teams won't be balanced on vehicle
type). The T57 has had some adjustment changes in this update.
The Waffle E100 hurts yes, but it also get nailed pretty quickly
when spotted. The T54E1 isn't a very popular tank, the
Lorraine isn't a very popular tank. At tier 10 and 9 there is
multiple very strong tanks out there. It's very rare that you
get into a 1 on 1 situation with an autoloader and you don't have
cover or a team mate that can get a shot in. The example
you're giving of 11 autoloaders in the enemy team is a very very
rare example (It's like saying no one plays arty because you
got a match with no arty). I know it's frustrating when you
get clipped, on the flip side being able to smash a Waffle E100
with a HESH or HEAT shell is very enjoyable as is catching out any
autoloader who's reloading.
World of Autoloaders