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Improved Field Modification: How It Works

Дата: 09.08.2021 15:19:09
View Postgrasho, on 09 August 2021 - 12:06 PM, said:
 Now that’s an interesting, and possibly enlightening, comment…:teethhappy:   Customer-facing staff can often accidentally let slip information they have been told in internal policy briefings. 
  The sentence I have highlighted suggests there is now a choice between progressing and field mods, with players being forced to choose between advancing up the game or gaining an advantage.   That Field Mods are designed to slow players from progressing up the tech tree (by diverting exp) or draining their credits (to prevent them “saving credits” for other vehicles).   You may have inadvertently confirmed our suspicions. :popcorn:
   

Dwigt: I am a bit confused here :amazed:  The moment we announced the feature on sandbox we said that you will be able to customize and tweak your favorite tanks as you wish.And yet again, I was replying to a player asking about the Special modification loadouts and how it works. I guess SmegtheNoob gave a perfect example of the special modification dual loadouts and what I'm talking about "1 load out for active scouting, 1 for passive scouting." but not everyone will want that. Some players or tanks will only have 1 loadout to play. Once you researched a tank you can either keep playing it and tweak it with Field Modification or progress to the next tier tank. 

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