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Developer response to Crew 2.0 ( Sandbox )

Дата: 27.07.2021 16:39:26
View PostGodTank2, on 27 July 2021 - 12:46 PM, said: This is translated from russian so there are some mistakes here and there.   These answers were given by WG developers and designers of the project in response to the supertesters questions. https://wotexpress.info/news/world-of-tanks/otkrovennye-otvety-razrabotchikov-pro-ekipazh-20-w/     The reason why there is no ability to reset a skill for Instructors because of a feature that they did not have time to finish. If they tried to make the feature before this iteration of the Sandbox, then the sandbox would be launched later. The feature is being completed and most likely released later. How exactly the feature will look like has not yet been said. Yes this is true, but as said in a later answer, the feature will be refined and completed later if implemented.   Instructors are such a resource that should be in short supply, which is why the skill reset feature may not even be released on the basis of. The developers do not want many to have many instructors at the start of Crew 2.0. This is true as well, expect the part about not being sure about making the reset feature. As mentioned in the previous question, if we decide to release Cerw 2.0 we will definitely make it, just not sure if it will be ready for release or later.   If the player has the ability to transfer Unique Instructors wherever you want, even within the same nation, this reduces the need for Unique Instructors as such. True as well. More details in the next question   The instructors were created as a patch to prevent unique crew members from going missing. But at the same time, they are created as a monetization component. Instructors will also continue to be distributed for: Battle Pass, LBZ and as part of packages with tanks. Those in all the same ways as we got a unique crew earlier. That is partially true but not the only reason. Instructors are also meant to create additional value around unique crew members.   According to the developers, skins for the crew will become more valuable. True   The number of dislikes on the video is NOT an indicator of how much the players dislike Crew 2.0. All decisions are made ONLY on the basis of Polls after the players themselves test the mode on the Sandbox. Also according to the opinions on the forum and at the moment they are generally POSITIVE ( RU Forums ) . Most of the players disliked without even testing the new changes. Practice has shown that those players who liked the changes do not write anything at all. Dislikes on videos are an indicator there no arguing about that but it just not the main one. We use many different sources for our feedback as we always say and the most important one is indeed the in-game surveys because we know that the player can provide more accurate feedback on the feature. It is true that a significant amount of players say they dislike even before testing.  It is true that the people who are satisfied are less vocal about it but that is true in general and not specific to this feature or even WoT or even the video games industry. Just normal human behavior.   The introduction of a perk that reduces RNG +/- 25% was done as an experiment and since the developers followed the lead of the players. RNG in the game is good - the developer's opinion. RNG is not always against you but turn in your favor as well and keeps this randomness in our game. It can be a positive experience so we have no plans to remove it completely. However we recognize it's not always the case that's why for example we removed it from the instructor skills.   If after Crew 2.0 the statistics for the artillery drops, they will make changes later. We do want to maintain the current balance in the game and we do want to make sure there will still be a role to play for SPG players. Just like any feature, if crew 2.0 will go live, we will keep monitoring the stats for all classes and make changes if needed.   There will be no special perks for artillery. True   Crew 2.0 will be further refined after release. As I said, this is true IF we release it which has not been decided yet and will only depend on the results.   The developers will not provide a converter for the crew. the conversion is non-refundable. The reason for this is that the players will simply spray all unnecessary crews into the textbooks and apply only to the necessary crew. This is true but the conversion will not happen on release (if we release it), it would happen only at least a few months later   Crew 2.0 is an unresolved issue. It's easier to lose all of the drawn pictures than the audience. But it (Crew 2.0) will simply be completed and released anyway. ​It is true that our audience is much more valuable to us than the work done there, we would prefer to scrap the whole thing than losing our players. It is 100% NOT TRUE that it has already been decided and we will release no matter what, we never said that. Only results from the testing will decide the outcome.   The developers deliberately made it so that the Instructors' glasses did not give the opportunity to open Ulta. The reason is that when transferring instructors from crew to crew, the points would not have been enough for Ulta. Accordingly, to prevent this from happening, they decided not to give the opportunity that the instructors' glasses open Ulta. This is true, basically to avoid situations where skills are lost when switching instructors   If the developers gave any ult from any branch, as soon as the player entered 30 points into any skills, this would reduce the variability. True as well   The crew forgets old tanks because the game is a commercial project and the company must earn money. Therefore, in order to be able to train for other tanks of this nation, it is done for a fee. That is kind of true but we also need to point out that with the possibility to train a crew for up to 3 vehicles, on the long run, we don't expect players to spend a significantly higher amount than what they do with the current crew system overall.     Important! All crew members that you do not convert after the release of Crew 2.0 based on, after a while they will all turn into tutorials, no matter how much experience and perks these crew members have. You either retrain the crew on specialization so as not to lose them, or wait until they turn into textbooks. So there was a solution for all your radio operators. That is true but as stated above, that would not happen on release (if we release), probably a few months later. There is still a chance that this might change if/when we release but we definitely want to compensate players somehow for the time invested in all their crews. You can even see it in the sandbox client. But again, IF the feature will go live, conversion methods will communicated in advance to make sure everything goes evenly and smoothly

Dwigt: Hello everyone, 
After reading the article and the thread, we reached out to our Crew 2.0 Product Manager, Lucas, our own French Keanu Reeves :BHe was able to confirm and answer some of the info in the wotexpress article. We hope that those answers (in green) will be enough to clear any confusion or misconceptions around the feature or our development process. The survey should be available now on the live servers, make sure you forward us your feedback and help us make the right decision as Lucas said!Thank you and have a great evening folks! 

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