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Update 1.13 - HE Shell Rework

Дата: 01.07.2021 17:22:21
View PostLt_Pfaffenbach, on 25 June 2021 - 07:20 PM, said: i found this on my Udes 16 today:   Posted Image   so do they have burst radius or not?   i thought one of the outputs of this patch was removal for HE hit radius?

Dwigt: The burst radius which defined the splash damage in the previous system before 1.13 is still relevant for the spall radius when penetrating the enemy tank.46cec51982c8ab77e81240bcb9e38180.png 

View PostElleriel, on 28 June 2021 - 07:36 PM, said: WG is not interested to know that low tiers vehicles aren't now playable and that unicums can't farm their stats on those tanks any more.  On high tiers this modification is just a "flop", unusefull and players still shoot for enomous amount of damage (seems more than before...) with their HE. So asking to WG : WHAT'S THE USE OF THIS MODIFICATION ????  

Dwigt: We are well aware that those changes well affect low tier tanks with derp guns but as we said during the Common Tests, we did not have enough data to act on it.Now that more players are playing them and providing feedback it will be much easier for us to take the right decision. 

View PostBoGustavus, on 01 July 2021 - 12:04 PM, said: Some   Someone on WG economics showcased how WG will make more money this way. Thats the only believable explanations, because it cannot have been a game-play-driven idea.
Would be nice with some honest feedback from WG about this, not just "statistics show". 

Dwigt: If that is the explanation you want to believe then yes, but it is still yours and not the reality.The honest explanation was provided when we first spoke about the HE and SPG changes during the first sandbox and then the feedback was shared by the players on the forums, channels and ofc the in-game survey that came with positive results.
We wouldn't have spent resources and time on sandbox, testings, articles, feedback gathering if that was our only explanation. 

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