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Sandbox : General Feedback

Дата: 28.06.2021 16:57:45
View PostKV6_IS5_SiemkaGoldStronC, on 28 June 2021 - 01:23 PM, said: Preliminary survey results, as well as direct feedback, show us that roughly 75% of players liked the key mechanics of Field Modification and were positive about the addition of this feature into the main game.

Want to maybe make these surveys non anonymous so I could see an exposition of talented individuals who with the opinion 'improve' the game for the rest of us?
 

Dwigt: Well we have a better idea :) The sandbox is available for everyone. You can go try the feature and receive the sandbox and help us improve the game :) 

View PostTheAvenger, on 28 June 2021 - 02:01 PM, said: Who the hell is behind those redicolous changes like the rework of HE and arty, Crew 2.0 and all that crap??  Fire him! And everybody who approves the stupid ideas he comes up with.

Dwigt: A bit too much no? Did you take part in the test and survey? 

View PostAgent_Smith_, on 28 June 2021 - 02:24 PM, said: You cannot make this crapup...   "Roughly 75% of the players liked the mechanics" :facepalm:

Dwigt: Exactly, we are not making those numbers up. Over 20k players went on the sandbox, tried the new feature and responded to our survey. 

View PostMahindor, on 28 June 2021 - 02:31 PM, said: Do not implement 'Field Modification' into the game    Hello Wargaming! I do not want field modification to enter the game because it widens the gap between experienced and new players/casual players. Furthermore, it takes up resources that in my opinion should be spent on balancing the game such as changing the matchmaker so that the teams are more balanced. For example, one team should not have a tier X reward tank while the other team does not. Another thing that should be done instead of this is limiting artillery from three to one per game. Also, special ammunition should be balanced. For example, special ammunition has a higher pen but does less damage.   Kind regards, Mahindor

Dwigt: Thank you for your feedback Mahindor. We will be moving forward with the Field Modification but I will require more testing and balancing of course. If you read the Main Topics of discussion in the article you will see what is being adjusted and reworked before the feature goes to public testing or the live server.However, while one team is working on this feature, other teams are working on other projects and changes that might one day please you and get your approval :) 

View Postteriaksu, on 28 June 2021 - 02:35 PM, said: More than happy to answer your questions. 

  First of all I do like change, you didn't see me complain during the HE/SPG/Eq 2.0 tests.

My problem is with the elements that are clearly designed to milk players ( Crew 2.0 is one of the examples, the recent "deals" - more expensive than the premium shop-  would be another example).   The game has (sort of) a balance to it, but Crew2.0 ( ignoring the obvious "you want a crew at least as good as the one we're replacing? Cough up the gold" cashgrab ) & Field Modifications ( not the 2 loadouts part) will make the game very unbalanced.  I don't think I need to explain why we don't need EBRs with even better accuracy ( as if they didn't have it yet )  and super crews with 60% concealment & 500m viewrange( QB did a test. Not a fan of him, but he has a point)       Before Crew 2.0 on the sandbox, I was very happy to share my wallet with WG. I didn;t have a problem with anything that was presented to me ( as a new player in the game) 

I played plenty of battles ( at least 30) on the Crew 2.0 SB, testing various builds and whatnot. And did not receive a survey afterwards, even tho I log in the game daily for at least 1-2 battles.
Other people who complained here didn't get the survey, either. ( what a coincidence)    After the survey, WG started with " over 70% of the players blah blah positive feedback to crew2.0". Bruh... seriously ??    But... If I took my time and tested the game with an opened mind, why not send me a survey?    Also take into consideration the fact that more than a few CCs complained that crew2.0 will make the game unbalanced. Go call them salty.   As for me, I just stopped explaining why I'm complaining. WG knows we know    

Dwigt: I wouldn't take QB's test as a hard proof that Crew 2.0 is broken. We were clearly saying that most of the values in the current sandbox test are not final. The main purpose of sandbox servers is to test a general concept not individual changes and balancing.I am sorry you did not receive the survey during the Crew 2.0 test. We might have another round for it later this year since the feature was not approved in the end.Did you receive the survey for the Field Modification?

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