Update 1.13 - General Feedback
Дата: 25.06.2021 00:34:42

Dwigt: The Intuition perk only works on the first shell for double barrels
and autoloaders. (It was always the case even before the revamp
iirc)Reason why it works like that, is because the skill is
supposed to reduce the preparation time for a shot when
changing the type of the shell. Autoloaders and double-barreled
guns are ready to fire after the first shell is loaded. You already
have this advantage in double barrel tanks and autoloaders.

Dwigt: You can zoom out even more now when you're driving in tactical view
"3rd person"


Dwigt: We already had a similar discussion during sandbox and Crew
2.0 I believe. You can count the number of posts and how many
individual posters there were in those threads than read the
feedback they provided. Look for the constructive feedback.Because
Heat and I do that when compiling your feedback and then compared
it to the feedback we got from different channels. Feedback
from the forums is important to us but keep in mind that we also
have different channels regions and that thousands of players
participated in the in-game survey.

Dwigt: Please do not mix up things to and go off topic. We are busy
gathering and compiling the feedback as well as covering other
channels, topics and working on several projects.If we did not post
in a thread, it does not mean we are not reading the discussion and
monitoring the sentiment for our reports.

Dwigt: Well those same people who provided their feedback in the in-game
survey, on the forums and on different channels managed to cancel
the first Crew 2.0 proposal, New Balance from last year, changes
some aspects of Equipment 2.0... Your feedback can change and is
being forwarded to the devs. We wouldn't spend our time and
resources on sandbox and compiling feedback reports if we are just
making up numbers


And if I have 2 loaders and only 1 have it, how sould it works? Because, in the description it says that IF 2 loaders have it, then the average is considered, but what if only one have it ?

Dwigt: Intuition perk does not have the chance factor anymore but will
reduce your reload time when switching between fully loaded
shells. The reduction time can go up to 60% or even more of you
base reload time.
Tested it on the FV215b 183 yesterday. You can see it here if you would like.
The description seems to confuse some of you, that is why we have reported it and we might look into changing the description to make clearer. Depends on the feedback ofc. Afaik in tank with 2 loaders, both should have the perk (even if not fully trained) to activate the skill. It will take the average level.
Tested it on the FV215b 183 yesterday. You can see it here if you would like.
The description seems to confuse some of you, that is why we have reported it and we might look into changing the description to make clearer. Depends on the feedback ofc. Afaik in tank with 2 loaders, both should have the perk (even if not fully trained) to activate the skill. It will take the average level.

Dwigt: The goal of the SPG changes was not to nerf or to kill the class.
We do not want that. We wanted to make the gameplay more
interactable and move away from some of the frustrating aspects
that non SPG players complained about.
We do not limit SPGs per team not because we are incompetent but for several reasons that we openly talk about, like queues and MM.
We do not limit SPGs per team not because we are incompetent but for several reasons that we openly talk about, like queues and MM.
Update 1.13 - General Feedback