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Update 1.13 CT1 - General Feedback

Дата: 07.06.2021 15:41:43
View PostBriskyT64, on 04 June 2021 - 04:09 PM, said:   Ok, because an HE shell like the T-62a one can make serious damage to EBR's, now will nerf AGAIN this ammos, so EBR will stil runs alive with halved or less dmg.   epic fail. Nobody played Kv-2 or Su-152 with 152mm in this CT1? lol... you shoud already know why.
but not. you will release this piece of HE's nerf and then... then... you may evaluate the (ruined) game?   very nice!  

Dwigt: So we are not nerfing HE again in CT2 but we are making spaced armor more effective based on the community feedback from CT1 :) EBR wheels might slightly benefit from it but you are still going to do serious damage and penetrate the hull of those vehicles.Regarding the second part of your comment, unfortunately most players on CT prefer to try the changes on the higher tier tanks making it harder for us to gather stats and feedback on low-mid tier tanks on CT. But, just like any other competitive game, balancing is an ongoing process and as more players will be playing those tanks on the live servers, we will be gathering additional data and making more accurate adjustments if needed.  

View Postpeterszegvari, on 04 June 2021 - 04:19 PM, said: Removing arty missions would solve many problems. 

Dwigt: Why not adjustment them accordingly for the players who enjoy playing the class. 

View Postpiropopirk, on 04 June 2021 - 02:51 PM, said:  So...since the CT only worked on tier 10 vehicols,how they "tested" the other tiers ? this is a huge  lie frome wg .... i wonder why i still espect ar least a  little decency frome them? now they just prouved the compleate lack of it....

Dwigt: CT does not only work on Tier 10.. Most players on CT, apparently will go and play or try the changes made to the tier X tanks or simply try new tanks that they are looking to grind. We are constantly encouraging our players and asking them to go on the sandbox and CT servers to test all the changes, not only on higher tiers, so we can have better and more accurate results. But again, as I said in my first reply, the balancing process is an ongoing thing that will never stop at one stage. You can see that in other games like WoT, devs will keep monitoring and tweaking the tanks if needed based on the feedback and stats they will be gathering. 

View PostLord_Magic_Fingers, on 04 June 2021 - 05:02 PM, said: Well done, you managed to buff most of the Russian tech tree in the sneakiest way possible because Russian bias...

Dwigt: I don't see any mentions of Russian tech trees in the article. But if you mean Heavily armored vehicles then I guess other nations will benefit from those changes too no? 

View PostKanonenVogel19, on 04 June 2021 - 05:04 PM, said: "In CT2, a HE shell with 100 mm penetration after it passes through 20 mm of spaced armor will be left with 40 mm of penetration to the main armor."   Not very long ago WG said that they wanted to make the game more simple and easy to understand. That was why we had the whole mess of changing around the tech trees and getting collector vehicles. Now this idea is apparently scrapped since shells should be as overcomplicated as possible. Regular HE shells and artillery HE shells behave differently even though they are both HE shells. And HE penetration mechanics does not follow proper kinematic physics neither does it follow basic logical subtraction. WG, you're turning this game into a big mess.   "We will make adjustments to the M44 before going to release."   Yes, of course, ruin the last artillery that is still somewhat fun to play. What you're doing here is completely dumb. You insist on keeping the class in the game but you don't want anyone to play it. Grow a pair and remove the class if you don't want anyone to play it.

Dwigt: Both of those changes came after the CT1 based on the feedback gathered from the community that we also found reasonable. If HE shells lose some penetration when going through screens, thus making those more effective on some tanks, it shouldn't be considered as overcomplicating our game. 

View PostBracciano_gatto, on 04 June 2021 - 05:45 PM, said: So, they are going ahead with buffing the Russians ? as well as a lot of heavies in the game ?   Is there any point playing anything else that Russian tanks anymore ?    

Dwigt: Lot of heavies in the game that are supposed to have this strengths yes, but they are not only Russian tanks. 

View Postgrasho, on 05 June 2021 - 08:12 AM, said: Common Test 2 is being released.  I’ll summarise the announcement.   “We don’t actually know how the HE and SPG changes will impact the game, but we’re going ahead with the changes anyway and we’ll then sort the resulting mess later.  Oh, and we’re making OP reward tanks more OP because they aren’t OP enough.”     And the only players we want to play the game are Community Contributing Unicums because they are the best, and we listen to them because they represent all the things that are good in the game..... the rest of you scum can go to hell, we are not interested in you or any of your thoughts.

Dwigt: I thought we openly stated our goals and focus points since the first sandbox article. Gathering feedback and making adjustments does not mean we don't know what we are doing :) 
How would those changes benefit skilled players more than any other average player?

This would bring us to the same conversation I had with Grasho about certain tanks, map design a while ago when we first announced the changes but even though those are separate topics yet related, it HE requires more effort or knowledge now it should be overall beneficial to the gameplay  

View PostMr_Wiggly, on 05 June 2021 - 08:22 AM, said: Why not make 6th sense free and change the existing 6th sense into sound detection.

Dwigt: Because sound detection should be a skill on its own. Not all tanks might use it. However, based on your feedback and requests, we might consider adding this perk to the radio man.  

View PostLucas_El_Principe, on 06 June 2021 - 01:23 PM, said:

Dwigt:

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