Update 1.13 CT1 - General Feedback
Дата: 07.06.2021 15:41:43
BriskyT64, on 04 June 2021 - 04:09 PM, said: Ok, because an HE shell like the T-62a one can make serious
damage to EBR's, now will nerf AGAIN this ammos, so EBR will stil
runs alive with halved or less dmg. epic fail. Nobody played
Kv-2 or Su-152 with 152mm in this CT1? lol... you shoud already
know why.but not. you will release this piece of HE's nerf and then... then... you may evaluate the (ruined) game? very nice!
Dwigt: So we are not nerfing HE again in CT2 but we are making spaced
armor more effective based on the community feedback from CT1
EBR wheels might slightly benefit
from it but you are still going to do serious damage and penetrate
the hull of those vehicles.Regarding the second part of your
comment, unfortunately most players on CT prefer to try the
changes on the higher tier tanks making it harder for us to gather
stats and feedback on low-mid tier tanks on CT. But, just like
any other competitive game, balancing is an ongoing process and
as more players will be playing those tanks on the live
servers, we will be gathering additional data and making more
accurate adjustments if needed.
peterszegvari, on 04 June 2021 - 04:19 PM, said: Removing arty missions would solve many problems. Dwigt: Why not adjustment them accordingly for the players who enjoy
playing the class.
piropopirk, on 04 June 2021 - 02:51 PM, said: So...since the CT only worked on tier 10 vehicols,how they
"tested" the other tiers ? this is a huge lie frome wg .... i
wonder why i still espect ar least a little decency frome
them? now they just prouved the compleate lack of it....Dwigt: CT does not only work on Tier 10.. Most players on CT, apparently
will go and play or try the changes made to the tier X tanks
or simply try new tanks that they are looking to grind. We are
constantly encouraging our players and asking them to go on the
sandbox and CT servers to test all the changes, not only
on higher tiers, so we can have better and more accurate
results. But again, as I said in my first reply, the balancing
process is an ongoing thing that will never stop at one stage. You
can see that in other games like WoT, devs will keep monitoring and
tweaking the tanks if needed based on the feedback and stats they
will be gathering.
Lord_Magic_Fingers, on 04 June 2021 - 05:02 PM, said: Well done, you managed to buff most of the Russian tech tree in the
sneakiest way possible because Russian bias...Dwigt: I don't see any mentions of Russian tech trees in the article. But
if you mean Heavily armored vehicles then I guess other nations
will benefit from those changes too no?
KanonenVogel19, on 04 June 2021 - 05:04 PM, said: "In CT2, a HE shell with 100 mm penetration after it passes through
20 mm of spaced armor will be left with 40 mm of penetration to the
main armor." Not very long ago WG said that they wanted to
make the game more simple and easy to understand. That was why we
had the whole mess of changing around the tech trees and getting
collector vehicles. Now this idea is apparently scrapped since
shells should be as overcomplicated as possible. Regular HE shells
and artillery HE shells behave differently even though they are
both HE shells. And HE penetration mechanics does not follow proper
kinematic physics neither does it follow basic logical subtraction.
WG, you're turning this game into a big mess. "We will make
adjustments to the M44 before going to release." Yes, of
course, ruin the last artillery that is still somewhat fun to play.
What you're doing here is completely dumb. You insist on keeping
the class in the game but you don't want anyone to play it. Grow a
pair and remove the class if you don't want anyone to play it.Dwigt: Both of those changes came after the CT1 based on the feedback
gathered from the community that we also found reasonable. If HE
shells lose some penetration when going through screens, thus
making those more effective on some tanks, it shouldn't be
considered as overcomplicating our game.
Bracciano_gatto, on 04 June 2021 - 05:45 PM, said: So, they are going ahead with buffing the Russians ? as well as a
lot of heavies in the game ? Is there any point playing
anything else that Russian tanks anymore ? Dwigt: Lot of heavies in the game that are supposed to have this strengths
yes, but they are not only Russian tanks.
grasho, on 05 June 2021 - 08:12 AM, said: Common Test 2 is being released. I’ll summarise the
announcement. “We don’t actually know how the HE and
SPG changes will impact the game, but we’re going ahead
with the changes anyway and we’ll then sort the resulting mess
later. Oh, and we’re making OP reward tanks more OP because
they aren’t OP enough.” And the only players we want
to play the game are Community Contributing Unicums because they
are the best, and we listen to them because they represent all the
things that are good in the game..... the rest of you scum can go
to hell, we are not interested in you or any of your thoughts.Dwigt: I thought we openly stated our goals and focus points since the
first sandbox article. Gathering feedback and making adjustments
does not mean we don't know what we are doing
How would those changes benefit skilled players more than any other average player?
This would bring us to the same conversation I had with Grasho about certain tanks, map design a while ago when we first announced the changes but even though those are separate topics yet related, it HE requires more effort or knowledge now it should be overall beneficial to the gameplay
How would those changes benefit skilled players more than any other average player?
This would bring us to the same conversation I had with Grasho about certain tanks, map design a while ago when we first announced the changes but even though those are separate topics yet related, it HE requires more effort or knowledge now it should be overall beneficial to the gameplay
Mr_Wiggly, on 05 June 2021 - 08:22 AM, said: Why not make 6th sense free and change the existing 6th sense into
sound detection.Dwigt: Because sound detection should be a skill on its own. Not all tanks
might use it. However, based on your feedback and requests, we
might consider adding this perk to the radio man.
Lucas_El_Principe, on 06 June 2021 - 01:23 PM, said: Dwigt:
Update 1.13 CT1 - General Feedback














