Results of Sandbox Iterations. HE Shells and SPGs: What’s Next?
Дата: 18.05.2021 21:34:16

Dwigt: I'm not sure if you read the first part of the article or the
previous article for the sandbox. We want change certain aspect of
the HE shells while making sure that it remains reliable and fun in
certain cases. But after those changes will go live some
vehicles will get an indirect buff or nerfed that's why we are
testing and adjusting certain vehicles on the Supertest
now. And no, the purpose of the Sandbox server is to
test a feature or a new mechanic on its own. We do not touch or
change any other aspect. The sandbox results will tell us if we
got a general approval from the community and we will know
that this feature can be added to the game. The
Supertest and Common Test server will allow us to go
into details, and adjust certain aspects that are affected by
this new feature and of course technical aspects and
issues.

Dwigt: No news or updates on special ammo or other types of shells. As we
already said in the past we are now reworking HE and will look into
other aspects of the game later on.

Dwigt: We are not doing whatever we want. If that was the case, we
wouldn't invest and waste our time and resources on sandbox
servers, testings, gathering feedback from all communities,
platforms and CCs... We could have just implemented all those
changes with Crew 2.0 on the Common test in a week.We got a general
approval and we are moving forward with those changes.

The arty is nerfed to hell and back. No one cares about, cause some campers couldnt camp freely anymore. Will arty stats change so that you can get more easy to Mastery? No. will the missions change? No, ofc, who care about all this..... Now, with arty f@#$ up badly, the HE so called re balanced on the other tanks, the heavily armored vehicles are indistructible. Well then, dont let them in Tier 8/9 games, and monsters like chieftain or 279 should not go into randoms. but that's not gonna happen. i wonder how do u think a tier 6 heavy tank would fair frontally vs Defender. What options does it have? It is just a plain dumb move. GG, u have too many players, i guess. Sadly this info never goes to the devs or to whomever makes these dumb decisions. too bad. They should hear from the community directly how IQ sub-zero this is.
Dwigt: As I said earlier, campaign missions and other aspects will be
revisited once the changes go live. Regarding the examples you
are mentioning, unlike you, other players liked those changes and
provided positive feedback. I hope you understand that we can not
base our changes and balancing on individual examples.
You are assuming that heavily armored will become indestructible and at the same time you wonder how a tier 6 should go face to face with a defender.
IMO, good gameplay should be rewarded and in an game like WoT you should adapt and rethink your strategy depending on your tier and team compositions.
You are assuming that heavily armored will become indestructible and at the same time you wonder how a tier 6 should go face to face with a defender.
IMO, good gameplay should be rewarded and in an game like WoT you should adapt and rethink your strategy depending on your tier and team compositions.

Dwigt: You don't need to lie or rip apart the changes to prove your point.
And I can assure you no one is twisting your words to pass a
message and force the changes. Seems like the HE changes got a
positive response from the majority of players who tried it and
provided feedback.
Results of Sandbox Iterations. HE Shells and SPGs: What’s Next?