Developer Diaries: Czechoslovakian Heavy Tanks
Дата: 12.04.2021 18:51:30
        
PlasticGangsta, on 09 April 2021 - 04:41 PM, said: You people get right up my nose!!!! I just swapped all my Czech
blueprints for crew members cos I had no idea this was coming...
could you n ot have announced this before the great blueprint
sale????  Dwigt: The CZ Heavies were announced in December 2020 during the Stream of
the Year and were also mentioned several times in the blueprint
exchange thread. 
Kessu, on 09 April 2021 - 06:52 PM, said: Aand still not a singe reply for that topic... Is it still called a
consept when you already had date to set when that new rubicon goes
in common test ?Dwigt: It's still a concept, there is still no date or final decision for
all of those changes 
We will let you know once we have any updates.
We will let you know once we have any updates.
gunslingerXXX, on 09 April 2021 - 07:10 PM, said: Not sure about the gun options though. This means that when facing
those tanks you are not sure if you face and autoloader or not.
(Unless of course close range and you can distinguish between both
guns).Dwigt: From the video, I guess the muzzle on the end of a barrel
will look differently.  
  
  
Corrupted_Pling, on 10 April 2021 - 10:35 AM, said: someone quote me with the answers to the below.   1) Which
tank does this start off with in current tech tree?   2) How
much xp in current tank does this need to open first line?  
 Dwigt: The CZ Heavy line starts with the TIer VII Vz.44-1. We don't know
how much credits and XP it will cost but we'll make sure to share
it with you once we have it 
 
DargorDraconis, on 10 April 2021 - 06:47 PM, said: "we can't make rinoceronte a good tank because we don't want to
relase a op tank"meanwhile the next line is just better at anything.
Dwigt: Why do you think so? 
Shrewd_Ape_In_The_Mist, on 10 April 2021 - 07:32 PM, said: Ah it's good to be unbanned again. Getting to the point...  
Wot doesn't need anymore tanks with clips. It's already filled with
them and if you'll keep it up soon nothing else will be
played.  They shouldn't have made it into the game to begin
with besides wheelies and clickers. Why are you even sticking out
your greedy hands to make new tanks if the current ones are
unbalanced and so is the game? To blow the things out of the
proportion even more?  Dwigt: Welcome back!Autoloaders are not easy to master and are not always
better than normal/cyclical guns.Plus you get to keep the same DPM
on both guns so it will be a matter of personal choice.And I don't
think adding more content to a game is qualified as
greed 
 
Zmago5000, on 11 April 2021 - 09:33 AM, said: whats the crew layout on these ht chech tanks? thanksDwigt: The info will be available once the new tanks will be added to the
Supertest.  
Cobra6, on 12 April 2021 - 02:23 PM, said:   But they do, because you are trying to attract new players
and keep existing players more "engaged" by adding new content like
this tech tree while the actual underlying cause which is causing
most players to leave in the first place is not addressed. There is
just more "stuff" being added on top further unbalancing the tower.
  Gameplay quality has deteriorated massively over the past 5
years, not only are matches sped up because of it (which is bad in
itself but lets leave that aside for now) but also there is a huge
difference between the "old" style WoT tanks and the 1/2-1/3 of
"new" style WoT tanks. The new tanks just simply wipe the floor
with most old tanks in this game which is further upset by WG
insisting on pigeonholing tanks (indirectly) into roles. This
caused the well know armor inflation in this game among others and
also the more linear and defined design of maps with specific areas
for specific tanks.   Adding new content *might* seem
important but the root cause of the problem is not addressed and in
fact only exasperated by adding more stuff on top while the
foundation is still flawed.   Step back, look at this game
from the ground up and start fixing the foundation before you start
to mess with the roofing.Dwigt: I get your point and you're right, the game (just like any other
game/product) has to attract new players and retain the current
ones.Why do you think there's a huge difference between old and new
tanks? And why do you think having (indirect) roles and specific
positions on maps is bad for the game? You're not forced to pick
your role like in other games and you're free to play your tank the
way you enjoy it but at the end of the day most of the heavies will
end up on the fronlines, mediums will supporting and flanking and
so on..
The last added tech tree lines, Russian double barrel line, Polish mediums, Italian heavies are not OP and did not change the game. The introduced new gameplay and more diversity to the game that old players might be interested in.We need to make sure that the new content we're introducing is not breaking the game (that's why we have the test servers) and that it's interesting.
The last added tech tree lines, Russian double barrel line, Polish mediums, Italian heavies are not OP and did not change the game. The introduced new gameplay and more diversity to the game that old players might be interested in.We need to make sure that the new content we're introducing is not breaking the game (that's why we have the test servers) and that it's interesting.
Developer Diaries: Czechoslovakian Heavy Tanks 
            













