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Sandbox 2021: Changes to SPGs

Дата: 11.03.2021 12:49:44
View PostWickedfinger, on 11 March 2021 - 08:28 AM, said: I do not agree with anything! Why WG do not make a tracker for TD who camping in corner of map never spotted and make deep damage all the time in game? Yea why don't you ask that WG? So players with SPG knowing where the campers is! Same for the Arty! When the SPG is spotted so much, everything is revealed, the time when the reload, where it is coming from etc..TD one hit 700HP until 1400HP, Not spotted, SPG one shoot 200HP ( or the famous one, I didn't even scratch it ;) and reload 42 seconds and "spotted", all possible mechanics is involved to know where it is ( which is nothing but the total degradation of the people who play the SPG )  So with this technical change of yours AGAIN you are destroying the SPG and the players who love it SPG!  When you make a tracker for TDs that do indescribably much damage ( at the end of the fight they brag about their achievement )  , not detected in the background of the map SAME as SPG but (which doesn’t do as much damage because it can’t) then you can list it all!    What you are planning does not excite me at all, it is sad that you are doing it because of a group of individuals who are constantly creating your game to their liking!   Because of their popularity, make a "division-separation"  of maps, maps where there is no SPG in the game at all, that’s my advice for you! Also keep in mind to restore the SPG to be more powerful-on the maps where it is present and you have solved everything but give people satisfaction! I believe this will help you and that you will accept this advice!   Truly :)

Dwigt: To answer your question, why not add a tracer for TDs (or every other vehicle) - In a TD you need a clear and straight line of sight to be able to shoot your target. Plus, we already have the shoot indicator telling you where that shot came from. It's much easier to know where that shot came from and for you to blindfire that bush and most of the time that TD is in the spotting range and will be immediately spotted. On the other hand, SPGs play differently. They can sit behind hills, rubbles or in ditches, snipe without being spotted and you're not able to retaliate or even blindfire. The point of that tracer is to give you a rough estimate of the direction and where that shot is coming from but not to reveal the exact location of the SPG. That's why you need to keep an eye on the sky, the tracer will not last long and will not show you a complete shell trajectory. Yes it might be easier now to pinpoint their location but the main point of that tracer is for the player receiving those shells so they can predict their movements and know how to cover their tank. IMO this shell tracer will lead to 2 things: SPGs will have to relocate (while reloading) to avoid enemy SPG shells and SPGs will have other priorities: hunting other SPGs thus giving more space to slow/heavy tanks to play around. 

View Postsammygo, on 11 March 2021 - 09:11 AM, said: Stupid community discussions. We'll never learn. Over and over again people state that limiting arty to 1 will do the job. But WG never listens to feedback. Yes, they understood that a part of the players are annoyed by arty. But for actual solutions they do not listen, and never will. Part of their company DNA.   Personally I'm against most changes (traces are ok). This will lead to the termination of arty in the game. So I will test this in the SB as arty, but I will be AFK to show the effect in the real game.

Dwigt: Listening to the community doesn't always mean we should reduce/remove the vehicle or feature from the game. We acknowledge that there is a problem and we try to fix it and satisfy all parties and in that case, SPG players, non SPG players without killing an entire line. Only the results will show us (and you eventually) if we're going in the right direction. 

View PostSmoki_Bandit, on 11 March 2021 - 10:53 AM, said: I don't understand something !? we play to test the impact of the SPG sandbox on test server; One SPG appears in the game, rarely two and what is the culmination of nonsense is often not a single arti in the game !? What's the problem!? HOW to test the impact of SPG on a game if we play games without SPG !?   On the other hand when you play SPG, certainly a painful experience, nothing changes, it’s just worse to play than before, especially low tier. e.g. Why does the FV305 have no other choice of grenades than just APs which are useless if you don't hit the tank directly which was difficult before and now it's impossible, first because of the slowness of the grenade, second because of RNG and third because the vehicles are moving, it's still tanks ;)

Dwigt: The point of the sandbox is to reproduce a close environment to the live server while we test the new mechanic which means you will have 0 to 3 SPGs and a reason why SPGs are not included in the missions.  

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