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Show Off Your Unique Dog Tag!

Дата: 16.10.2020 12:34:13
View PostHEATzk0pf, on 14 October 2020 - 07:24 PM, said:   First Point - as i said, thats the only thing i will do :) - just to add this, reading the forum i dont see "a lot" of players beeing happy this feature is making it into the game. But, maybe im not good enough in reading (or interpreting) the forum posts...   2nd point - i appreciate your tries, but i learned that our feedback is useless here. You might forward it, but the result is that nobody cares in Minsk. Read your last Q&A if you dont believe me, only thing you told there, that minsk will do what they want to do, and we should hope that we can agree to their decisions. And, thats the case since i started playing the game, so ... nothing new :)

Dwigt: Yeah I can see that some of you are not happy with this feature and I honestly I still don't understand why and how a minor customization feature, that was already tested and introduced to the game, can upset some players. It's not that we shifted all our workforce to create a new feature from scratch. We have dedicated teams working on several projects and core mechanics of the game like rebalancing, tanks, crews and ammo... Regarding your second point, I respect your opinion but I don't totally agree with it. Yes, generally all major decisions will come from our HQ and most of the times from the dev team, just like any other game or major company, it's not a secret. Every feature is like a sacred child that the devs have been working on for several months, years...The feedback or general sentiment on the forums is the main source of feedback for us, the EU Community Team but it's not our only source or the most indicative one. For example, I haven't seen a single Dog Tags post on Reddit (EU/NA). However, and like I said in my Q&A, when testing major changes such as equipment, ammo rebalancing and maybe crew, we have these sandbox servers where you can try the feature yourself and leave a much more detailed, concrete and effective feedback that will usually help our devs to proceed in the right direction. You might not agree with me but I can assure you that EU feedback is more and more effective these days. 

View PostLt_Pfaffenbach, on 14 October 2020 - 08:48 PM, said:   you know what Dwigt, that's a good entry point to solid and honest discussion - i mean it. do you want to discuss further all the stuff? within the same spirit of honesty of both sides? we can take this private chat, i don't mind. i will ease things for you: 1) i don't want arty removal; let's make further tuning of its participation in the battles: how many, how often, how much punishing to other players 2) yes, i don't like wheelies; let's make further tuning of the vehicles appearance - speedy and unbelievable manoeuvrer? ok, but do they need aim-bot with freaking HE shells? i don't think they do 3) yes, i have my comment to MM; you have 'gazilion' of data to be matter of solid analytics - why can't you make MM to be chosen based on personal rating, that you officially show in every game client? you have leagues for ranked battles, so you know how to segregate players - time to go with it for random matches 3a) yes, lower tiers MM is suppressed by seal clubbers; having accomplished no. 3, why don't you give 'greenhouse' environment for newbies? why do you expose them to seal clubbers, ridding their tier II or III for 10k battles in same vehicle? or streamers that do 'tech tree reviews' each Sunday, having naughty fun up to tier 5? 4) yes, gold spam is annoying sometimes; you found a way in Steel Hunter - you want higher penetration? ok good Lady/Sir, but you get smaller dmg as trade-in; what blocks you to do the same in randoms and other game mods? 5) no, clan wars vehicles don't fit random battles; clan snowflakes want to ride their well-paid prizes? fine, let them ride them - IN CLAN WARS BATTLES; you made a good step with preventing them to access ranked battles, now go and say "B" and don't let spit on others in random battles   that was like 10 min of writing -i think i may have 2-3 more points; you wanna talk about them? "call me maybe", thanks.

Dwigt: I would love to but it would take pages and hours, maybe at next Tank Fest next year over a beer! (one can only dream :unsure:)1) 2) We're always trying to adjust and tune every type and class of vehicles in the game. The EBR nerf is our first step but maybe not the last one but keep in mind that we don't want to kill the class when rebalancing it as a lot player enjoy playing it.3) We're tying to improve the newcomer experience. We increased the HP and Ammo rack to give the new player much more time in battle so he can understand and react to what's happening. And now, we're trying to reduce the gap between sealclubbers and newcomers by removing the equipment slots and module/crew damage. The only thing we can not remove is player's skill and we can not stop old players from playing low tiers. Some of you enjoy playing on low tiers!4) Ammo system is being reworked atm. We'll have to wait and see I guess.5) Players who own Reward Tanks should be able to play their tanks. Randoms battle should be random where you have all types of players and tanks so you can improve your skills, train your crews, research tanks... Just like Quick Play modes in other games. However, we're trying to improve the Ranked Mode and make it all about skill and fair to everyone. That's why we removed Reward Tanks as a first step and maybe more changes will follow.   

View Postgrasho, on 15 October 2020 - 12:34 PM, said:
My problem with dog tags is that I don’t comprehend what benefit they bring to the game.   What is their purpose?
 

Dwigt: Just like Gremlin said, it's nothing but a cosmetic/customization item that will display your progress, stats or maybe some special emblems I imagine just like in World of Warships or any other game.It's not affecting anything else in the game and it was already tested and introduced in the past. So I suppose it wasn't that hard for the devs to add it back. 

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