[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25
Дата: 29.06.2020 19:07:43
ModuloNull, on 29 June 2020 - 12:57 PM, said: OK, I have refrained from commenting on this until I finished the
part II testing. I have now done so and erm..... yea.... ALL
my testing was done with STANDARD KIT and NO directives or Gold
ammo, thus a plain standard setup. Mainly so I can see what base
effects would show and for those FTP players who don't have the
cash to spend. One noticeable point to take, I spent over 5
million silver kitting out many vehicles, some several times over.
And each time having to demount each item for 10 Gold. So
lets make it clear - I believe this will be an expensive exercise
for the PLAYERS! I tested many setup iterations for various
tanks and I actually SPENT MORE TIME THINKING ABOUT WHAT TO FIT
THAN PLAYING. Particularly as the GAME PLAY HAS NOT CHANGED with
these new kit updates, they still result in circa 5 min turbo games
and 15 - 0 ~ 6 turbo rollovers. So if you have hundreds of tanks,
then I am afraid to say, you will be out of action for quite some
time procrastinating over what would be most beneficial to fit to a
particular tank and what 'role' you want it to do (IF you want to
depart from Vent/Ram/Vert Stab). Some of the kit do not seem
to have any beneficial feel to the tank. The 'Modified
Configuration' and hardening did nothing to for the Super
Conqueror, or at least nothing I could see/feel. I tried it
with Rammer, Vents, Optics, Turbo, Improved Aim Unit 1 etc, and
nothing really stood out. I think I would probably forgo the
'extra bonus' slot and just fit the usual, Vent, Rammer, Vert
Stabs. Saying that, the Turbo did at least allow me to attain
39.3kph, thus keep within touching distance of the faster heavies
and Meds. The T-50-2 was the hardest to work out. What
do 99% of players do with this tank! They us it as a
harassing scout and/or sniper. I tried a LOT of combos with this
and it boiled down to either building a stealthy option or fast
harasser. The Turbo makes the tank very skittery, meaning, it
slides very very easily with slightest of turns from straight, thus
can/may cause problems for some regards fast handling. The
Exhaust, Camo Net, Bino combination works well enough as a totally
passive scout. But does not allow firing unless you are totally
sure of not being spotted. The Grousers option worked OK with
Vents/Rammer as it obtained better grip in the turns. Fitting
the Turbo with the Grousers did not diminish the sliding effect.
Overall, I found it difficult to decide on what to fit for this
tank as it could be costly to keep changing between passive and
aggressor depending on your mood at the time. Now, here is a
thing. I have my IS-3 CURRENTLY setup on the live servers with
Vent, Rammer, Wet Ammo Rack, due to having LOTS of ammo
racking. This helped, along with having the 100% safe stowage
crew option. The new kit options do not (for me currently)
have any better advantages. More testing (if I can get it in)
to be done, as little to report on it presently. I did not
bother with the IS-4, IT IS TOTAL WAST OF TIME TAKING IT OUT OF THE
GARAGE as it's not competitive anymore. The Obj-430 I fitted
varying combos, but Improved Rotation/Rammer/Vents was the best
compromise I could get. Giving me 413 View range and 761 Radio with
a RoF 7.49 and loading of 8.01 sec. Vehicle traverse went up to
63.78 (from 57) and gun traverse 46.61 (from 41.43). Basically very
similar stats to current live servers with exception of much
improved rotation. Overall, I think the improved rotation
option may be a good choice for a lot of vehicles, but you must be
aware that it does have some side effects or should that be brain
re-calibration effect, in that the vehicle turns much, much quicker
and if you are in sniper mode in a turret-less vehicle, you can
very easily (very easily) overshoot your mark, thus have to rotate
back to adjust, thus losing precious time and increasing the chance
you get hit instead. I found this happened to me in the Tier
X, Jagtiger a few times. I came to the conclusion that the
new 'Survivability' options are really not worth bothering
with. I would rather choose an option that I know or can see
gives me some benefit (Rammer, Improved Rotation, Vent etc), or
something that works in all situations, like the Vents, Rammmer.
Side notes from Sandbox game play: Those clown cars are
still ruining the game. They dominate attention leaving you
open to a fast track back to the garage. In one game I hit an
EBR90, damaging its suspension and it did nothing to slow it down
at all. Arty: again, they are still far too accurate.
AND having 3 on a team totally screws the game up, even more so
with clown cars zooming round spotting and shooting your rear while
arty drops perfect hits on top. Game play is stifled and makes
flowing movements less likely to happen. I got hit square on
by 2 arty in succession, taking a large chunk of hp off me, their
accuracy was astonishing. Maps: Please, please, please
Delete OR Update 'Ensk' and 'Paris'. They are the same boring
corridor play every game. Either that or bring back some of the
older original maps (updated with cover options), making the
random choice larger. Lastly. As I have iterated in
the first test, these kit changes do not make the game any better
or fundamentally change it. To achieve a more fun and balanced game
play would require WG to take a serious look at the core of the
game. That is the MM (based on experience levels if possible), maps
and above all STOP THE continuous POWER CREEPS. Players are
more keen (I think), to experience good and varied open map
designs, not locked in corridors to die. They want good sound
experiences (Gun Booms, Engine/Track rattles and shell hits).
I was particularly impressed when I first heard a shell make a
'whistle/whoosh' sound as it just passed very close overhead. They
also would like a more even team 'player experience' match-up so
everyone has at least a near equal chance of playing for longer and
actually contributing something to the team effort. Fast
Turbo games get boring. Being sent back to the garage quickly
(fast games) gets boring. Destroying a tank in 1 hit or 2 from full
hp due to Power Creep (can) get boring. Tanks being forced
into one particular role when they can do more than one will not
help the game. So, some of the new kit ideas do work, the
combining of forward/revers speed increases (Turbo) was better, the
Improved rotation with reduced dispersion is better. The
Commanders Vision option I found no use for. Tried it but had
no effect I could see, mainly do to turbo games. I think it
would be better to remove the Gun Rammer totally, thus giving all
players an extra slot/option to use something else.
MiNim333, on 29 June 2020 - 02:10 PM, said: Just to be sure about this. So I just have to download and play the game alot of times and then I get gold for the achievements?
Dwigt: Hello ModuloNull, Thank you for your long feedback and for
your time and effort testing these changes. I can answer some
of your concerns and questions now but the rest will be for our
devs to decide how they will implement the changes. - The
wheeled vehicles changes were not tested on this sandbox server.
They are now being tested on the supertest server. - We are
always working on some of the existing maps, reworking old maps and
creating newer maps. What changes would you suggest for the
Paris or Ensk map?- The number of artillery in a battle is
part of the matchmaking and will affect your strategy and
decision taking during the battle. I guess we all hate to get
hit by an artillery but it's also a very good to have 1 (or 3) on
your team with a proper communication. The equipment changes
were added to fix several problems. Changes are not always bad to
the game, overall we think that all these changes will benefit the
game and the our players. We hope that it will be a step in the
right direction and thank you for your help
MiNim333, on 29 June 2020 - 02:10 PM, said: Just to be sure about this. So I just have to download and play the game alot of times and then I get gold for the achievements?
Dwigt: You will get gold on the test server not on the live
server.
After completing all the mission you will get premium days as a reward for your participation
After completing all the mission you will get premium days as a reward for your participation
[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25