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[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25

Дата: 29.06.2020 19:07:43
View PostModuloNull, on 29 June 2020 - 12:57 PM, said: OK, I have refrained from commenting on this until I finished the part II testing. I have now done so and erm..... yea....   ALL my testing was done with STANDARD KIT and NO directives or Gold ammo, thus a plain standard setup. Mainly so I can see what base effects would show and for those FTP players who don't have the cash to spend.   One noticeable point to take, I spent over 5 million silver kitting out many vehicles, some several times over. And each time having to demount each item for 10 Gold.  So lets make it clear - I believe this will be an expensive exercise for the PLAYERS!   I tested many setup iterations for various tanks and I actually SPENT MORE TIME THINKING ABOUT WHAT TO FIT THAN PLAYING. Particularly as the GAME PLAY HAS NOT CHANGED with these new kit updates, they still result in circa 5 min turbo games and 15 - 0 ~ 6 turbo rollovers. So if you have hundreds of tanks, then I am afraid to say, you will be out of action for quite some time procrastinating over what would be most beneficial to fit to a particular tank and what 'role' you want it to do (IF you want to depart from Vent/Ram/Vert Stab).   Some of the kit do not seem to have any beneficial feel to the tank.  The 'Modified Configuration' and hardening did nothing to for the Super Conqueror, or at least nothing I could see/feel.  I tried it with Rammer, Vents, Optics, Turbo, Improved Aim Unit 1 etc, and nothing really stood out.  I think I would probably forgo the 'extra bonus' slot and just fit  the usual, Vent, Rammer, Vert Stabs. Saying that, the Turbo did at least allow me to attain 39.3kph, thus keep within touching distance of the faster heavies and Meds.   The T-50-2 was the hardest to work out.  What do 99% of players do with this tank!  They us it as a harassing scout and/or sniper. I tried a LOT of combos with this and it boiled down to either building a stealthy option or fast harasser. The Turbo makes the tank very skittery, meaning, it slides very very easily with slightest of turns from straight, thus can/may cause problems for some regards fast handling.  The Exhaust, Camo Net, Bino combination works well enough as a totally passive scout. But does not allow firing unless you are totally sure of not being spotted.  The Grousers option worked OK with Vents/Rammer as it obtained better grip in the turns.  Fitting the Turbo with the Grousers did not diminish the sliding effect. Overall, I found it difficult to decide on what to fit for this tank as it could be costly to keep changing between passive and aggressor depending on your mood at the time.   Now, here is a thing. I have my IS-3 CURRENTLY setup on the live servers with Vent, Rammer, Wet Ammo Rack, due to having LOTS of ammo racking.  This helped, along with having the 100% safe stowage crew option.  The new kit options do not (for me currently) have any better advantages.  More testing (if I can get it in) to be done, as little to report on it presently.   I did not bother with the IS-4, IT IS TOTAL WAST OF TIME TAKING IT OUT OF THE GARAGE as it's not competitive anymore.   The Obj-430 I fitted varying combos, but Improved Rotation/Rammer/Vents was the best compromise I could get. Giving me 413 View range and 761 Radio with a RoF 7.49 and loading of 8.01 sec. Vehicle traverse went up to 63.78 (from 57) and gun traverse 46.61 (from 41.43). Basically very similar stats to current live servers with exception of much improved rotation.   Overall, I think the improved rotation option may be a good choice for a lot of vehicles, but you must be aware that it does have some side effects or should that be brain re-calibration effect, in that the vehicle turns much, much quicker and if you are in sniper mode in a turret-less vehicle, you can very easily (very easily) overshoot your mark, thus have to rotate back to adjust, thus losing precious time and increasing the chance you get hit instead.  I found this happened to me in the Tier X, Jagtiger a few times.   I came to the conclusion that the new 'Survivability' options are really not worth bothering with.  I would rather choose an option that I know or can see gives me some benefit (Rammer, Improved Rotation, Vent etc), or something that works in all situations, like the Vents, Rammmer.   Side notes from Sandbox game play: Those clown cars are still ruining the game.  They dominate attention leaving you open to a fast track back to the garage. In one game I hit an EBR90, damaging its suspension and it did nothing to slow it down at all.   Arty:  again, they are still far too accurate. AND having 3 on a team totally screws the game up, even more so with clown cars zooming round spotting and shooting your rear while arty drops perfect hits on top. Game play is stifled and makes flowing movements less likely to happen.  I got hit square on by 2 arty in succession, taking a large chunk of hp off me, their accuracy was astonishing.   Maps:  Please, please, please Delete OR Update 'Ensk' and 'Paris'.  They are the same boring corridor play every game. Either that or bring back some of the older original maps (updated with cover options),  making the random choice larger.   Lastly.  As I have iterated in the first test, these kit changes do not make the game any better or fundamentally change it. To achieve a more fun and balanced game play would require WG to take a serious look at the core of the game. That is the MM (based on experience levels if possible), maps and above all STOP THE continuous POWER CREEPS.   Players are more keen (I think), to experience good and varied open map designs, not locked in corridors to die.  They want good sound experiences (Gun Booms, Engine/Track rattles and shell hits).  I was particularly impressed when I first heard a shell make a 'whistle/whoosh' sound as it just passed very close overhead. They also would like a more even team 'player experience' match-up so everyone has at least a near equal chance of playing for longer and actually contributing something to the team effort.   Fast Turbo games get boring.  Being sent back to the garage quickly (fast games) gets boring. Destroying a tank in 1 hit or 2 from full hp due to Power Creep (can) get boring.  Tanks being forced into one particular role when they can do more than one will not help the game.   So, some of the new kit ideas do work, the combining of forward/revers speed increases (Turbo) was better, the Improved rotation with reduced dispersion is better.  The Commanders Vision option I found no use for.  Tried it but had no effect I could see, mainly do to turbo games.  I think it would be better to remove the Gun Rammer totally, thus giving all players an extra slot/option to use something else.      

Dwigt: Hello ModuloNull, Thank you for your long feedback and for your time and effort testing these changes. I can answer some of your concerns and questions now but the rest will be for our devs to decide how they will implement the changes. - The wheeled vehicles changes were not tested on this sandbox server. They are now being tested on the supertest server. - We are always working on some of the existing maps, reworking old maps and creating newer maps. What changes would you suggest for the Paris or Ensk map?- The number of artillery in a battle is part of the matchmaking and will affect your strategy and decision taking during the battle. I guess we all hate to get hit by an artillery but it's also a very good to have 1 (or 3) on your team with a proper communication. The equipment changes were added to fix several problems. Changes are not always bad to the game, overall we think that all these changes will benefit the game and the our players. We hope that it will be a step in the right direction and thank you for your help :)  

View PostMiNim333, on 29 June 2020 - 02:10 PM, said: Just to be sure about this. So I just have to download and play the game alot of times and then I get gold for the achievements?

Dwigt: You will get gold on the test server not on the live server. 
After completing all the mission you will get premium days as a reward for your participation :) 

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