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Frontlines Feedback

Дата: 11.03.2020 12:56:44
View Postwolfsrain, on 11 March 2020 - 10:27 AM, said: Sorry, Dwigt, but a lot of people gave their feedback to WG in a constructive, polite manner, only to be ignored or even scorned. Communication wasn't and it isn't WG's strong point. Especially when it comes to the EU server. So, personally, i can understand the bitterness of some players. The latest example of ignoring what the player base wants is the decision to go ahead with the tech tree streamlining. Players argumented why that is a bad thing, but no one cared.    Back to FL, other things that need to be fixed is map rotation and role rotation (attacker/defender). It's no fun playing Kraftwerk 6 times in a row, 5 times being the defending team. Why not one battle on Normandie, the other on Kraftwerk, each time in a different role than the previous battle on the same map?! It should be easy to fix. And yeah, Kraftwerk still needs a lot of work ahead. It's still a bad map. Normandie still favors the attackers in the B zone, making the zone almost impossible to defend. 

Dwigt:  Hey man,Thank you for pointing the map rotation issue. I would like to know more if it's a common issue with other players too so I can report it and check if we can do something about it.  Trust me, I totally get your disappointment and frustration sometimes. I play other games and I can't tell you how many times I get disappointed with devs decisions.You have to keep in mind that not everything you propose will make it's way into the game. WG is a company like any other company but we're lucky to have a highly committed and active community to help us improve our games and learn from our mistakes. And honestly we get a lot of different feedback. At the end of the day, I will gather all your feedback compile it then send it to our devs hoping that they'll take into consideration. I wish I had more influence on the decision making to make our community happier but for now all I count on is your constructive feedback, as negative as it can be, to help our devs make better decisions and make sure that you are heard.

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