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Frontline Is Back!

Дата: 11.03.2020 12:28:09
View PostJaffaStar, on 09 March 2020 - 05:42 PM, said: shot_025.jpgshot_024.jpgshot_023.jpg I hope that someone from WG will see this little bug , i do not use any mods . 

Dwigt:  Thank you for reporting it. I will let you know if I have any info.Is it the same in every battle or on other tanks? 

View PostSonic_Bum, on 09 March 2020 - 05:17 PM, said:   The latest changes broke defending team and in my case, Kraftwerk has been 100% defeat so far. The only way I could see a win defending is if attacking teams are completely filled with bot players. As for the last line of repairs being unreachable by attackers, I find that statement wrong as attackers already have repairs circles on fronts D, E and F (marked in blue on the map) that they win over the defending team once they win those bases. As it stands now Defenders have to rush into the open fields in plain open sight of the attackers to repair. Impossible with every tank type save for EBR as I have tried. In my games defenders would just die with all the tanks they have since they can't repair and use up all of the reserve tanks. Pressing tab usually showed all players without tanks waiting for who knows how many minutes to respawn.   As you can see from the picture bellow, repair circles have been moved from behind the red line (yellow) to even in front of the defense turrets (red). As it stands now attackers have plenty of choices to pick from where they will repair while defenders can only suicide to get to those repair circles. That filed it the middle is flat so you are open to all of the enemy camper snipers.   That's about all I had to say about this map. In my opinion it got broken. The repair circles from the last year were perfect. Both teams had access to repairs, now not so much.  

Dwigt:  I get your point and I already had a discussion with our team regarding the new repair stations locations. I hope I will be able to provide you with a detailed explanation from our devs.  After taking a look at the old map I think (and that's my own opinion) that the old points (yellow) were unreachable for attackers. If a heavy tank needed repairs and he's, let's say, close to 4 he would we have to go all the way back to point F, loosing precious time.I can agree with you that if the attackers are able to hold these repair stations, Defenders have no chance to repair then but they still have a lot more cover and the high ground. Maybe adding 1 repair station for the defenders behind the turrets instead of 2 would help? Only our devs could answer this question but again, appreciate your feedback.:medal: 

View Postvixu, on 09 March 2020 - 10:37 PM, said: 5 games. 3 of which def on Kraftwerk. It feels like I have done 7 days of FL already. 

Even if the progression is supposed to be easier, map is totally designed for certain type of tanks that I don't have. And arty is totally useless on this map. I am actually not sure if the reward is worth the pain any more.

Dwigt:  Did you win the 3 defenses? Just to get an idea if the map favors one side.  

View PostSonic_Bum, on 09 March 2020 - 11:35 PM, said: Another question for devs. Sound keeps breaking in the battle. At random points. Restores after the battle ends. Can't hear gun firing, can't hear tank's tracks, can't hear a damn thing save for pings on the map. This some new bug that got introduced into the latest FL iteration?

Dwigt: Thank you for pointing it out :honoring:

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