Дата: 11.03.2020 12:28:09
JaffaStar, on 09 March 2020 - 05:42 PM, said: 


I hope that someone from WG will see this little
bug , i do not use any mods .
Dwigt: Thank you for reporting it. I will let you know if I have any
info.Is it the same in every battle or on other tanks?
Sonic_Bum, on 09 March 2020 - 05:17 PM, said: The latest changes broke defending team and in my case,
Kraftwerk has been 100% defeat so far. The only way I could see a
win defending is if attacking teams are completely filled with bot
players. As for the last line of repairs being unreachable by
attackers, I find that statement wrong as attackers already have
repairs circles on fronts D, E and F (marked in blue on the map)
that they win over the defending team once they win those bases. As
it stands now Defenders have to rush into the open fields in plain
open sight of the attackers to repair. Impossible with every tank
type save for EBR as I have tried. In my games defenders would just
die with all the tanks they have since they can't repair and use up
all of the reserve tanks. Pressing tab usually showed all players
without tanks waiting for who knows how many minutes to respawn.
As you can see from the picture bellow, repair circles have
been moved from behind the red line (yellow) to even in front of
the defense turrets (red). As it stands now attackers have plenty
of choices to pick from where they will repair while defenders
can only suicide to get to those repair circles. That filed it the
middle is flat so you are open to all of the enemy camper snipers.
That's about all I had to say about this map. In my opinion
it got broken. The repair circles from the last year were perfect.
Both teams had access to repairs, now not so much.
Dwigt: I get your point and I already had a discussion with our team
regarding the new repair stations locations. I hope I will be able
to provide you with a detailed explanation from our
devs. After taking a look at the old map I think (and
that's my own opinion) that the old points (yellow) were
unreachable for attackers. If a heavy tank needed repairs and he's,
let's say, close to 4 he would we have to go all the way back to
point F, loosing precious time.I can agree with you that if
the attackers are able to hold these repair
stations, Defenders have no chance to repair then but
they still have a lot more cover and the high
ground. Maybe adding 1 repair station for the defenders behind
the turrets instead of 2 would help? Only our devs could
answer this question but again, appreciate your
feedback.
vixu, on 09 March 2020 - 10:37 PM, said: 5 games. 3 of which def on Kraftwerk. It feels like I have
done 7 days of FL already.
Even if the progression is supposed to be easier, map is totally
designed for certain type of tanks that I don't have. And arty is
totally useless on this map. I am actually not sure if the reward
is worth the pain any more.
Dwigt: Did you win the 3 defenses? Just to get an idea if the map
favors one side.
Sonic_Bum, on 09 March 2020 - 11:35 PM, said: Another question for devs. Sound keeps breaking in the battle. At
random points. Restores after the battle ends. Can't hear gun
firing, can't hear tank's tracks, can't hear a damn thing save for
pings on the map. This some new bug that got introduced into the
latest FL iteration?
Dwigt: Thank you for pointing it out
