Minsk and Empire´s border on the Supertest
Дата: 15.07.2020 11:33:46
Delhroh: Empire's BorderThree versions of the map will go to the test. The
previous version of the reworked map was not suitable because of
the excessive open space. 1) 59_asia_great_wall : this map version
keeps the mountainous terrain to the north but adds cover and a
junction between the mountain and the central serpentine road.2)
59_asia_great_wall_3: this map version has a completed reworked
northern area. The terrain was lowered to the general level of the
valley while irregular terrain and points of cover were added. 3)
59_asia_great_wall_4: this map version has an unchanged northern
area (the way it is now on the live servers). Only the southern
area has been reworked. Minimap
The lower left
corner of the map was turned into an area for flank attacks by
heavy tanks. Removed the linearity of the area. The clash area for
heavy tanks has been made balanced in terms of cover and approach
time. The lower left corner of the map was turned into an area for
flank attacks by heavy tanks. Removed the linearity of the area.
We're considering several reworked options for the upper right
corner of the map. The changes are meant to create space for
maneuvers (since the linearity of the area does not match the
medium tank gameplay in the current version). We're considering
several reworked options for the upper right corner of the map. The
changes are meant to create space for maneuvers (since the
linearity of the area does not match the medium tank gameplay in
the current version). We're considering several reworked options
for the upper right corner of the map. The changes are meant to
create space for maneuvers (since the linearity of the area does
not match the medium tank gameplay in the current version). The
lower left corner of the map was turned into an area for flank
attacks by heavy tanks. Removed the linearity of the area. In
versions 2 and 3, the corner has been cut to ensure a faster
approach by the lower team to the central road. In addition, the
general terrain has been flattened. The ledge for TDs has been made
simpler and more convenient. The ledge for TDs has been made
simpler and more convenient. The central area has been reworked,
the “gate” through the wall has been expanded, and the terrain
level in the area for heavy tanks has been flattened. This will
create a junction. We cut the corner to balance the upper team's
approach time to the HT clash area. We're considering several
reworked options for the upper right corner of the map. The changes
are meant to create space for maneuvers (since the linearity of the
area does not match the medium tank gameplay in the current
version).
Minsk The
changes are based on edits checked during previous tests. However,
since those tests were conducted long ago, the changes are compared
to the release version. Minimap (before/after)
Main changes and
their goals: 1. The border of the map has been shifted and
passages to the housing blocks next to the square are now
open. Goal: To provide a convenient area for heavily armored
vehicles and close-range combat. 2. The river has been
drained, the embankment has been slightly reworked, and ford
crossings (from bank to bank) have been added. Tree foliage has
been removed (the map setting will be changed from summer to spring
or autumn). Goal: To allow vehicles to move between lanes
quicker and safer while simplifying map navigation. 3. Hills
next to the avenue have been added and the fence has been
removed. Goal: To make this area more playable/interesting for
maneuverable vehicles while simplifying aiming/shooting across the
avenue. 4. This area has been significantly reworked: a subway
construction site has been added, the terrain has been changed, the
circus building has been shifted, and the far-end passage next to
the map border has been closed. Goal: To move the clash area
for medium tanks closer to the map center (move the clash area away
from the courtyards in the left urban area) while providing a
connection between this lane and the rest of the map (the avenue
and TD positions in the park). Additional (minor)
changes In some places on the map, some bushes/trees have been
moved (mainly to clear the view between the main points of
interest).Small points of cover near the bases have been added
(goal: to slightly simplify base capture).The shifted map border
provides an additional passage behind the buildings in the lower
part of the map. The passage was left open because, in general, its
influence is insignificant, although in some cases, it can be used
for different purposes.

Minsk and Empire´s border on the Supertest














