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Arreglos y correcciones

Дата: 15.04.2014 18:41:21
Delhroh: Estimados amigos,        Este hilo es para hablar sobre los arreglos correcciones al juego:   - Suspension performance issue for improved vehicles fixed. - Armor of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise, Centurion 7/1 - Names of the following vehicles: Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively. - Minor dimensional changes introduced to the following vehicles: Pаnzerjager I, Panzer I, and Sturmpanzer I. - Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience. - Standard and Premium Garages replaced with new ones. - Performance drop on the Widepark map fixed. - All music re-mastered. - An option added to reduce game scene resolution while keeping GUI resolution unchanged (Dynamic Resolution option in graphics settings). - Field-of-View (FOV) configuration option added. - An option added for setting color filters intensity. - An option added for setting screen refresh rate. - Tank turret fly-off at ammunition explosion implemented. - New full screen effect in Sniper mode added (can be disabled in Settings). - Input language indicator added to login screen. - New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations. - Vehicles tab in Service Record window reworked and corrected. - Statistics tab in Service Record window reworked. - Conditions for Steel Wall award changed. - In after-battle statistics, Potential damage replaced with Damage blocked by armor. - Voice Chat malfunctions fixed. - Visual depiction of Dispersion Indicator during battle playback fixed. - Minor bugs during battle playback fixed. - Certain bugs with rewinding/fast-forwarding during battle playback fixed. - Issue with artillery shells landing out of aiming circle in Artillery mode fixed. - Issue with artillery shells exploding in midair fixed. - Issue with game client hanging up on exit fixed. - Game client performance on some PC configurations improved. - Draw quality of decals and motion blur effect optimized. - Significant performance issue after enabling track traces fixed. - Display of shadows on flora at medium and high settings fixed. - Notification and invitation windows when in the Garage fixed. - Table displaying tiers of vehicles in queue removed. - “Ammunition is empty” message added when pressing F8 after running out of shells. - Auto-Aim point selection system changed. - Draw quality of large lists of vehicles in Missions window optimized. - Number of complaints per day increased from 5 to 10. - Some complaints changed. - Minor bugs in Missions window fixed. - Audio interruptions during automatic gun fire fixed. - Issues with track traces disappearing and flickering fixed. - Occasional issue with shells hitting vehicles without sound effect fixed. - Uncontrolled relocations of destroyed vehicles fixed. - Issue with spinning wait icon being displayed every minute while in the Garage fixed. - Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed. - Issue with amount of experience displayed in tooltips for researched vehicle or module fixed. - In Vehicles statistics tab, display of statistics on awards obtained in Team Battles fixed. - Issue with occasional delayed awarding or not awarding Abrams' Medal fixed. - Win percentage rounding fixed. - Issue with connection to voice chat of training room upon client re-launch fixed. - Draw quality issue with tracer outside shell trajectory fixed. - Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints. - Issue with after-battle saving of distance from camera to player's vehicle fixed. - High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs). - Performance issue with Tank Company filter by Commander's name fixed. - Mistakes in descriptions of certain awards corrected. - Gunshot effects supplemented with dynamic lighting sources. - Volume of tank engine and suspension sounds reconfigured. - Effects of dust raised by gunfire debugged. - Gunfire effects for certain tanks fixed.   ¡Esperamos vuestros comentarios!

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