Arreglos y correcciones
Дата: 15.04.2014 18:41:21
Delhroh: Estimados amigos, Este hilo es para
hablar sobre los arreglos correcciones al juego: -
Suspension performance issue for improved vehicles fixed. - Armor
of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise,
Centurion 7/1 - Names of the following vehicles: Pz.Kpfw. IV and
StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G,
respectively. - Minor dimensional changes introduced to the
following vehicles: Pаnzerjager I, Panzer I, and Sturmpanzer I. -
Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and
Severogorsk maps modified and reworked for better gameplay
experience. - Standard and Premium Garages replaced with new ones.
- Performance drop on the Widepark map fixed. - All music
re-mastered. - An option added to reduce game scene resolution
while keeping GUI resolution unchanged (Dynamic Resolution option
in graphics settings). - Field-of-View (FOV) configuration option
added. - An option added for setting color filters intensity. - An
option added for setting screen refresh rate. - Tank turret fly-off
at ammunition explosion implemented. - New full screen effect in
Sniper mode added (can be disabled in Settings). - Input language
indicator added to login screen. - New awards added in Team
Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit,
Crucial Shot, and For Tactical Operations. - Vehicles tab in
Service Record window reworked and corrected. - Statistics tab in
Service Record window reworked. - Conditions for Steel Wall award
changed. - In after-battle statistics, Potential damage replaced
with Damage blocked by armor. - Voice Chat malfunctions fixed. -
Visual depiction of Dispersion Indicator during battle playback
fixed. - Minor bugs during battle playback fixed. - Certain bugs
with rewinding/fast-forwarding during battle playback fixed. -
Issue with artillery shells landing out of aiming circle in
Artillery mode fixed. - Issue with artillery shells exploding in
midair fixed. - Issue with game client hanging up on exit fixed. -
Game client performance on some PC configurations improved. - Draw
quality of decals and motion blur effect optimized. - Significant
performance issue after enabling track traces fixed. - Display of
shadows on flora at medium and high settings fixed. - Notification
and invitation windows when in the Garage fixed. - Table displaying
tiers of vehicles in queue removed. - “Ammunition is empty” message
added when pressing F8 after running out of shells. - Auto-Aim
point selection system changed. - Draw quality of large lists of
vehicles in Missions window optimized. - Number of complaints per
day increased from 5 to 10. - Some complaints changed. - Minor bugs
in Missions window fixed. - Audio interruptions during automatic
gun fire fixed. - Issues with track traces disappearing and
flickering fixed. - Occasional issue with shells hitting vehicles
without sound effect fixed. - Uncontrolled relocations of destroyed
vehicles fixed. - Issue with spinning wait icon being displayed
every minute while in the Garage fixed. - Issue with “In Depot”
icon displayed after removing permanent Camouflage purchased prior
to 0.8.11 release fixed. - Issue with amount of experience
displayed in tooltips for researched vehicle or module fixed. - In
Vehicles statistics tab, display of statistics on awards obtained
in Team Battles fixed. - Issue with occasional delayed awarding or
not awarding Abrams' Medal fixed. - Win percentage rounding fixed.
- Issue with connection to voice chat of training room upon client
re-launch fixed. - Draw quality issue with tracer outside shell
trajectory fixed. - Dynamic target (Gunner's) viewpoint added to
target points subject to visibility checks from (Commander's
above-turret and Gunner's on-gun) viewpoints. - Issue with
after-battle saving of distance from camera to player's vehicle
fixed. - High-Explosive shells will not explode when hitting a crew
member located outside a vehicle (for open-type SPGs). -
Performance issue with Tank Company filter by Commander's name
fixed. - Mistakes in descriptions of certain awards corrected. -
Gunshot effects supplemented with dynamic
lighting sources. - Volume of tank engine and suspension
sounds reconfigured. - Effects of dust raised
by gunfire debugged. - Gunfire effects for certain tanks
fixed. ¡Esperamos vuestros comentarios!
Arreglos y correcciones