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The failure of WN8.

Дата: 22.04.2014 09:33:12
{lang:macro__view_post}edger2020, on 21 April 2014 - 04:30 PM, said: Because in competitive games you should have a tool to compare players.

Dakiras:   Not sure I really agree with you on this one.   The stats that currently exist in-game are already what we wanted to show... if we wanted to do more with it, then it would already have been done. Your signature says #StatsMeanNothing, which is true to an extent. They don't really mean anything.   It's fairly uncommon to find a game that will rate your skills based on your stats... sure you have things like K/D Ratio, accuracy, and that stuff. But it's rare you'll find a game that will then take all those stats and combine them into a (arbitrary) number. League of Legends used to use the rather broken ELO system which only took your win rate into account, now it's some kind of ladder points systems - while external sites came up with their own system of scoring that wasn't exactly indicative of someone's skill - StarCraft only uses ladder points which again is based off win rate I think (haven't looked into it). Call of Duty doesn't have much of a ranking besides KD Ratio and maybe number of wins, and I'm pretty sure Battlefield will have something similar.. so when you say that competitive games should have a comparison tool, what are you basing this on? Personal desire, or industry standardisation?   Not attacking you, btw. Just want to understand your views on the topic a bit better, because quite clearly my stance on it is different and without questioning it I can't really understand your stance too well. :)

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