The failure of WN8.
Дата: 22.04.2014 09:33:12

Dakiras: Not sure I really agree with you on this one. The
stats that currently exist in-game are already what we wanted to
show... if we wanted to do more with it, then it would already have
been done. Your signature says #StatsMeanNothing, which is true to
an extent. They don't really mean anything. It's fairly
uncommon to find a game that will rate your skills based on your
stats... sure you have things like K/D Ratio, accuracy, and that
stuff. But it's rare you'll find a game that will then take all
those stats and combine them into a (arbitrary) number. League of
Legends used to use the rather broken ELO system which only took
your win rate into account, now it's some kind of ladder points
systems - while external sites came up with their own system
of scoring that wasn't exactly indicative of someone's skill
- StarCraft only uses ladder points which again is based off
win rate I think (haven't looked into it). Call of Duty doesn't
have much of a ranking besides KD Ratio and maybe number of
wins, and I'm pretty sure Battlefield will have something
similar.. so when you say that competitive games should have a
comparison tool, what are you basing this on? Personal desire, or
industry standardisation? Not attacking you, btw. Just want
to understand your views on the topic a bit better, because quite
clearly my stance on it is different and without questioning it I
can't really understand your stance too well. :)
The failure of WN8.