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Will most English speaking players go to NA when they introduce roaming so I...

Дата: 22.04.2014 08:51:12
{lang:macro__view_post}Plasma_Fire, on 19 April 2014 - 03:27 AM, said: Yes I would.   A team based game whos team members can not communicate is not a team game at all

Dakiras:   This is based on the assumption that people's lack of communication stems from a language barrier, as opposed to the rather more likely scenario that people either:   a. Do not have time to communicate effectively while playing and are under fire b. Do not wish to communicate for whatever reason   Having played games for a large portion of my life, and much of it competitive games such as Counter Strike, DotA, LoL, and WoW arena, you will often find that unless you already know the person, there will be little-to-no communication. Even when you know the person, communication via text is often limited and most people will opt for the voice communications because it's a lot easier.   Also in more recent times, even games like WoW - a game where social interaction should theoretically be quite commonplace - the players are starting to be more insular. With the advent of systems such as random dungeon finder (which is like click Random Battle) there is almost no communication. Not even a greeting. The only time communication takes place in games that I've seen in recent years has been after something has gone horribly wrong and the insults start to fly. It's a sad truth, and one that's becoming almost a standard across the industry.  

{lang:macro__view_post}Pte_Parts, on 19 April 2014 - 08:43 AM, said: *snip*   Probably go with option 1, at least until I notice a concerted attempt by the player base in either case to dramatically improve on the level of communication and teamwork that actually happens in-game, rather than some quasi-mythical ideal that only really exists in dreams (and possibly clans), but certainly not in randoms as far as I've experienced.   I've never played on the NA server, but from what I've seen on streams the level of communication among the teams in randoms is not that different, most people only using chat to apportion blame rather than coordinate any meaningful tactics. Honestly I'd say the best you can ever hope for in randoms is to have team-mates who understand the tank they are driving and it's role in the coming fight. In such cases communication is not that important, individual skill and the ability to adapt to the situation is enough to "create" team-work without significant chatter. It's rare, but not unknown, those are the best games tbh.

Dakiras:   Bold line rings true from my experience of gaming, and also the comment about the quasi-mythical ideal made me chuckle. +1   As for the NA server, having experienced playing on NA previously, I can say that the communication is not so different. The gameplay is, though. Much like the RU servers have a different playstyle to EU, so does the NA server. Also the constant high ping is an issue. At least when my internet hiccups and there's a spike, I know it's going to stabilise shortly. With playing on NA, the ping is constant 150-200ms with spikes up to 300ms for me.   As Pte_Parts says, teamwork doesn't require communication on a verbal level. It could be something simple as creating a play/opportunity, taking a hit in your heavy for a TD that's one shot from being smoked, or spotting and marking easy targets for your team. This stuff isn't language restricted, but rather requires the rest of the team to understand the pace and flow of the game... which is something that's more difficult to do imo.

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