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Tournament times

Дата: 13.01.2020 18:15:58
CLRG: Hello TijgernootTank, Thanks for your feedback. First of all, please be assured that I have been reading your posts carefully, not just this one but the others as well in other threads. I thought It would be important to answer at least this one here, because I wouldn't want you to feel like you are being ignored. On the contrary. To be very blunt, you are one of the most negative voices on the tournament forum, and I care a great deal about what you have to say.  There is a lot to talk about here, so first, let's clear out all your quick questions. Yes, I have all the tournament stats regarding the participation over the years, the rewards distributed etc. I was also around at the time of the tournaments 2.0, all the discussions around it, and I am well aware of all the formats we have used over the years. So I understand all of your points in detail. Also yes, the tournament scene matters to WoT. If it didn't, it would have been discarded. However, you do have a point. You have been around for a long time, and you have observed that other game modes receive more love.Love in this case is more rewards, more development features, more manpower behind it. Why is that? Well, the tournament audience is only a fraction of the overall audience. So obviously, there are other popular game modes that legitimately concentrate more of the efforts.  But let's talk about the core of the problem. The rewards, and the format. You already understand that I cannot increase the rewards. If I could, then would the format still be a problem? I would reward the group stage places, it would potentially fix everything. But I can't increase the reward pool. Right now, a Tier X tournament in 2v2 is 13600 gold distributed. This is a fixed amount to the top 16 teams, it doesn't change. If I'd reward the group stage, the gold would go to a fluctuating amount of players depending on the number of registrations. I'm not a mathematician, so bear with me for a minute as I run a rough example. :) Say, I have 1000 players, I would need to reward 500 (top 2 out of 4). It makes no sense to give them only 10 gold (I bet you would hate me if I did :) ! ). I would have to at least give them 50 gold, maybe 25 for the second place. That's already 50x250, and 25x250, so 18750 gold. Already more than the 13600 gold I currently am able to give to the winners. Imagine if I'd allow reserve players, I would have to take gold from the prize pool to reward them, too.  Why can I not just increase the rewards? Well, it's a matter of gold balance and obviously ultimately a matter of revenue for the game. I don't need to remind you that WoT is a free to play game - it can only exist if the players purchase gold. So the amount of gold we give "for free" has to be controlled. And it is being controlled with statistical data and analysis. It is not enough to increase the rewards because "CLRG wants to make the players happy". That definitely counts, for sure, but it's simply not enough. I know your main talking point is always 2.0. But before 2.0, the rewards were unfortunately not sustainable for WoT. It may be unpleasant to hear (it was for me) but the 2.0 rework put the tournament scene in a state of balance.  As you pointed out, there are alternatives to gold. You are correct, and I actually want to implement some of them. There are a number of issues with that too though. Mainly, implementing other types of rewards is most likely not going to be "on top of the gold". It's going to be "instead of the gold". And I'm not so sure you will want that. A lot of the players wouldn't be happy if the gold turned into personal reserves and boosters, and I'm not sure bonds would work either. Again - the value of the bonds will probably mean some gold removed. Naturally, I would prefer the bonds to be what you called "cosmetic extra". To give you some juicy information, I would like to offer premium days as a reward in the coming weeks, and if that works, bonds are on the list soon after that, too.  Now you mentioned the premium tanks and the missions. For you they are just cosmetic extras. But on my side, I simply call them extras. Because these are actual rewards that are "on top of the gold". They represent "a cost" that is fairly substantial. And even though to you they look unattractive, the data shows that participation to the tournaments has actually been extremely high whenever I ran those operations. Even the missions are shaping out to be a big success in terms of turnout. The rewards aren't amazing at all, but they give the tournaments another purpose, bring in some new recruits, and overall make the competitions appealing. For me it's all very positive, and I am truly satisfied that I was able to offer those events, especially the advent calendar tournaments that lasted for several weeks. It gave the players so many opportunities to get those nice tanks. I am glad that you suggested "collecting points" as a means to followup on performance over time, because it means we share the same vision and expectations about the tournaments. This is something I have wanted to explore for a long time, how great it would be to be able to track the participation and performance of the teams over time, and reward them accordingly. Needless to say, this is a topic that has been on the table for a while, but it falls under the current "needs a new feature" factor. This is one of the things that may happen at some point, but not in the immediate future. That's it for the negative side. The improvements in terms of features are indeed slow to arrive. But one thing I want to bring your attention to is how the tournaments have also improved since 2.0. Just two years ago, we were able to run 9 tournaments per week. None of them on the weekend. Now, thanks to new development features, we are able to run nearly 30, including 10 every weekend. We are also offering a variety of Tiers and team sizes so you can play pretty much whenever you want. Even one year ago, in January 2019, we weren't even running a half of what we run now. The schedule has actually changed nearly every month as well, and keeps improving too. So for the negative that you point out, there is also in my opinion a lot of positive, that you are not taking into account.  I'm not sure if you will be sensitive to all of the above or dismiss it as flim-flam malarkey, but nevertheless, that's what it is. It's difficult to give the players full honesty and at the same time expect that the answers please them, you know. ;)   This is a longer answer than I initially intended, and yet there is so much more to say. But the bottom-line for now is that yes, I do think about the tournament formats quite a bit. I just work within a tight frame. But I definitely want to bring about new things, and I am fully open to suggestions in that regard - if you have ideas for formats that would be fun, bring a lot of people without altering the reward balance, I would be delighted to shamelessly steal your ideas make them happen.     

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