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WG doesnt get the meaning of advent calendar.

Дата: 11.12.2015 13:36:21
View PostDarkrenown, on 11 December 2015 - 10:33 AM, said:   You are missing the point if you think it's only about price range. I'll spend £50 on something I want just fine, I am much less keen to spend £50 on a £30 thing I want which comes with £20 of extra I don't want and literally cannot use in some cases. Lots of people are keen to buy tanks but when they all come with prem time and gold you get so much of it it becomes useless. What do I need another 6k gold in with this tank when I have 20k sitting about I can't spend? Why should I pay for 3 more months of premium time when I have a year's worth already? 

Brynd:   No I really don't think I am missing the point, but you are welcome to differ.  I wonder if you may be missing mine.    If enough people are prepared to pay the price for a tank with gold they don't necessarily need for us to keep our business functioning and the free service supported, then that's my point, because from the company perspective that's "job done."   A supermarket won't discount its prices for items that are selling well, as it leads to profit loss or worse being unable to meet costs.   Don't get me wrong, I'm not sitting here like an evil mastermind, strumming my fingers on the desk with glee at player misfortune - I'm just trying to point out why the model is unlikely to change much if it is working for us.  

View PostDarkrenown, on 11 December 2015 - 10:33 AM, said: Also, sales figures are pointless without a comparison. You say the current method "works", but if you don't try other methods how do you know they would not be better - or even just similar but lead to happier people? 

Brynd:   I also want to clearly state here that it doesn't mean that it will never change or that we'll never try new things, just that it is probably better not to expect that. I'm not sure we've always done well at managing expectations and I'm kinda of the view now that I'd rather any pleasing news in regards to pricing was a complete surprise, rather than a carrot dangled in front of you that you can never actually chew on.    

View PostDarkrenown, on 11 December 2015 - 10:33 AM, said: When you are selling virtual goods pretty much any method of selling them will work, I mean you conjour "gold" out of thin air.

Brynd:     The whole game is electromagnetic.  However the costs of maintaining the structure are very much more substantive.     

View PostDarkrenown, on 11 December 2015 - 11:53 AM, said:   Because when you double the price by adding "extras" you may (or may not) halve your sales or worse. Typically there are more poor people than rich people, so lowering the price of something people want tends to generate more total income. This is especially true when you have sales because people love bargains. See every steam sale, for example - games have deep discounts, but far more people buy them, and game companies make higher total incomes by huge factors

Brynd:   I admittedly don't know anything about you, but I think the people doing the sales research and analysing the sales data definitely have more expertise in the subject than at least myself.   Though it's possible they might experiment with other ways to bring funds to the company in ways that seem less objectionable to those who don't buy them, there's more than enough people that do for it to be also possible that no changes might be made in the strategy.    But please do keep leaving your feedback, suggesting changes, and being relatively reasonable about it because it really helps for us to have constructive, well thought out arguments to deliver to those who need to hear the feedback. Your feedback would be crucial in any future changes to our strategy. 

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