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Group stage feedback

Дата: 04.04.2016 13:43:40
View PostFooWayYourPersonalJesus, on 03 April 2016 - 10:38 PM, said: Group stage can be a better way to have more teams. Since you don't establish a mechanism to balance the groups it's a much better lottery to farm easy gold for some while it hasn't proved to be fairer. Why?   There are teams who made it to play off that would be last position in other groups. How is this a better system? Are you kidding me? XD   Is it so hard to implement an algorithm that can calculate the average level of a team (just using WR or personal whatever WG rating is) and create groups by level to do a proper distribution? It literally takes 5 minutes if you can make a better system but I can guarantee you that it's not going to increase the amount of participants since you remove the retarded lucky factor that allow some people who don't deserve it to get easy gold.

Berbo:   "It literally takes 5 minutes" - this is the key word :) I wish I could show you how development goes and how the feedback flow functions, it's never 5 minutes...   We will not be adding ANY rating in these cups, ratings will be available for ingame ladders and similar but for grassroots cups we'll not be adding it (any time soon) Adding rankings may improve experience for a few teams and generates hundreds of complaints of how inaccurate it is, how some group had bad balancing etc. Like in any game.   We're fine with a few teams getting 200 gold for group stage, overall stronger teams will prevail in the play off phase anyway. And if they reach quarterfinals or more, then it's not going to be because of luck.   Since you guaranteed this will not increase participation, I'll try to remember to update you on this.   Cheers!  

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