One on One & Two on Two - Test Tournament Feedback
Дата: 16.03.2016 11:19:18
Pottumuussi, on 15 March 2016 - 08:26 PM, said: Do not use GHOST TOWN on standard, because it´s only a campfest.
Hills on both sides offers very good concealment and hull down
positions and you can easily see your own cap zone. The one who
decides cap or attack enemy hill will lose. Either remove all
bushes and trees from the hills or remove hills or change positions
of the cap circles.Berbo: Is there a ghost town on encounter? This was your (players)
feedback, a lot of people wanted Ghost town and Mittengard and now
no one likes them it seems
What I did notice that
there's a lot less draws now.
grzadziu, on 15 March 2016 - 08:43 PM, said: That's right, noob player's camp all battle there. This map
is total ****. Berbo:
Fr0m_Russia_with_love, on 15 March 2016 - 08:48 PM, said: yep, standart mode on Ghost Town nearly unplaybleBerbo:
DonAzeri, on 15 March 2016 - 08:50 PM, said: I fully agree with them. There is no action in this
mode on GhostTown. Had 5 battles on GhostTown both on 1v1 and 2v2
enemey team is just camping behind the hill. And both tournaments
lost on this map because of the advantage the camping team got.Berbo:
jam07, on 15 March 2016 - 10:27 PM, said: Let`s say on two vs two base cap is posible. If two on
cap you know how long it will take. Then main idea of cap is too
provoke enemy to atack not to camp on a1 b1 in the corner all
the game. Berbo: So how would you "fix" this guys? Now is your perfect chance
to give feedback once again before we go with 2nd 2v2 test cup.
You're actually listened to so help us create best cups we can
organize more often later on. For example, we could use Att/Def
mode and Bo3 rounds. In this case a tournament would last longer, a
lot longer than it currently lasts. Thanks everyone for
participating in these cups and our discussions, much appreciated
One on One & Two on Two - Test Tournament Feedback














