Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Tank Camouflage
Link on message: #427
Doomlord52, on 18 February 2010 - 06:51 PM, said: Well, in theory you could make kill marks free, BUT have kill marks
re-set every time you die 
Gives you some motivation to stay alive, especially after insane kill streak. It also gives the enemy motivation to go after YOU. Also, as they are free, it wouldnt be really annoying. It wouldnt be a statistical loss, just an asthetic loss.

Link on message: #427


Gives you some motivation to stay alive, especially after insane kill streak. It also gives the enemy motivation to go after YOU. Also, as they are free, it wouldnt be really annoying. It wouldnt be a statistical loss, just an asthetic loss.
Jeremy Taylor: Thanks for good idea. We will definitely discuss it.
Subject:
Archives\Beta\Game Types
Link on message: #425
eladc94, on 18 February 2010 - 07:23 PM, said: The mode of clan wars and team deathmatch are different modes,
aren't them?

Link on message: #425

Jeremy Taylor: These are two different modes. In team deathmatch two teams till 30
players in each are fighting on the random map with dimensions 1km
x1km or 2km x 2km. In the clan war mode clans till 100 vehicles in
each are fighting for domination on the global map.
Subject:
Archives\Beta\Question Thread
Link on message: #423
Doomlord52, on 18 February 2010 - 06:54 PM, said: Another, somewhat un-related question: Is it actually POSSIBLE to
get into the Russian CBT? A friend of mine (who understands russian
reasonably well), signed up a few days ago.... (and I really wanna
see him play / the game in action).

Link on message: #423

Jeremy Taylor: Of course we can't prohibit you to take part in the Eastern Europe
CBT. But:
- We want your gaming experience to be smooth and nice. This is hardly possible if regarding the foreign language and Russian language speaking community that communicates with each other on Russian and cooperates their actions on Russian as well (team cooperation is extremely important in World of Tanks)
- We haven't optimized the interface for the English speaking community yet. And this is what we are working on. Russian interface will lead to multiple misunderstandings for you. We want you, let me repeat myself, to gain maximum fun from this game and not to waste your nerves on translation. This is why we ask you to have some patience and wait till the launch of the English version CBT.
- We want your gaming experience to be smooth and nice. This is hardly possible if regarding the foreign language and Russian language speaking community that communicates with each other on Russian and cooperates their actions on Russian as well (team cooperation is extremely important in World of Tanks)
- We haven't optimized the interface for the English speaking community yet. And this is what we are working on. Russian interface will lead to multiple misunderstandings for you. We want you, let me repeat myself, to gain maximum fun from this game and not to waste your nerves on translation. This is why we ask you to have some patience and wait till the launch of the English version CBT.
Subject:
Archives\Beta\System Requirements?
Link on message: #415

Link on message: #415
Jeremy Taylor: Our system reqs are not excessively high and we are working on the
further requirements' decrease. We are trying to make our game
available for all users with more or less good machines without the
loss of quality. We think it's fair.
Subject: Pictures Damaged/Destroyed Tanks
Link on message: #413
ChemAli, on Feb 18 2010 - 17:48, said: I imagined something in that nature, guess that's just another
gruesome part to a war.
Link on message: #413

ChrisK:
Because of the lack of cars (and tractors) in the Soviet Union at that time, it was very difficult to train tank drivers. The simplicity and durability of the T-34 and other tanks of that era derived from the fact that they had to be cheap (because they lost them at an alarming rate until about mid-1943) and they had to be crewed by often illiterate peasants with very little training. Germans had an extensive training program for tankers, and especially tank officers, but this hurt their ability to put out crews. Fortunately(?), this was matched by their slow tank production, which did pick up quite a bit once the national economy was mobilized, also in mid-1943 or thereabouts. The Western Allies had a much higher literacy rate and familiarity with vehicles, so that helped produce tank crews of a reasonable quality fairly quickly. I would say the Western Allies hit the right mix somewhere between Germany's emphasis on quality and the Soviet Union's emphasis on quantity.
Because of the lack of cars (and tractors) in the Soviet Union at that time, it was very difficult to train tank drivers. The simplicity and durability of the T-34 and other tanks of that era derived from the fact that they had to be cheap (because they lost them at an alarming rate until about mid-1943) and they had to be crewed by often illiterate peasants with very little training. Germans had an extensive training program for tankers, and especially tank officers, but this hurt their ability to put out crews. Fortunately(?), this was matched by their slow tank production, which did pick up quite a bit once the national economy was mobilized, also in mid-1943 or thereabouts. The Western Allies had a much higher literacy rate and familiarity with vehicles, so that helped produce tank crews of a reasonable quality fairly quickly. I would say the Western Allies hit the right mix somewhere between Germany's emphasis on quality and the Soviet Union's emphasis on quantity.
Subject:
Archives\Beta\Armor info
Link on message: #403

Link on message: #403
Jeremy Taylor: In the very nearest future we will publish the tree of already
completed fighting vehicles. At least you may be sure that the most
legendary Soviet and German vehicles and prototypes will be there.
The tree of the US fighting vehicles will be submitted a bit later.
American line will be really interesting, you'll see some tough
heavy tanks' prototypes there (a lot of US heavy tanks existed only
as ptototypes).
For that moment you may refer to the renders available on our site http://worldoftanks.com/gallery/art/1.
For that moment you may refer to the renders available on our site http://worldoftanks.com/gallery/art/1.
Subject: Pictures Damaged/Destroyed Tanks
Link on message: #401
Spharv2, on Feb 18 2010 - 16:50, said: In addition, the PzIII and PzIV had a horrible (But much easier to
produce) armor layout. Too many flat sides and unsloped
armor. The Tiger suffered from this too, seeing as how
they could have gotten equivalent armor protection with a much
lighter load of properly sloped armor. They had to
compensate by loading up with additional armor, which stressed the
engines beyond the levels they could be reliably used
at. So basically, by using the poor armor layout, they
were creating slower, less reliable tanks which runs pretty much
counter to the original German tank tactics, which stressed
firepower and mobility.
Link on message: #401

ChrisK:
Good point. One of the reasons the Germans went with the flat armor layout was their use of face-hardened armor, as opposed to the homogenous steel armor used by the Allies. If I remember right this was in part due to the fact that Germany used the same armor manufacturers who made the armor for their naval vessels. The main difference between face-hardened and homogenous armors is that penetration of homogenous armor depends equally on a shell's weight and velocity, since it is more flexible, while penetration of face-hardened armor is almost entirely dependent on velocity rather than weight, since it is both harder and more brittle. One of the advantages of face-hardened armor is that angled shots are very unlikely to penetrate, much like the rounded armor predominant on Allied tanks. In my opinion, the cost, difficulty of manufacture, and angled shot traps that resulted from the use of face-hardened armorplate made it an inferior solution from a production standpoint, but it did leave individual tanks equally well protected for slightly less thickness of steel overall. On the other hand, the addition of bolt-on armor did stress the engines, as it did for Allied tanks when they had armor bolted on (particularly the Shermans in France in 1944-1945 that had steel plates, sandbags, and whatever else they could get, including bits of armor from wrecked tanks!)
Good point. One of the reasons the Germans went with the flat armor layout was their use of face-hardened armor, as opposed to the homogenous steel armor used by the Allies. If I remember right this was in part due to the fact that Germany used the same armor manufacturers who made the armor for their naval vessels. The main difference between face-hardened and homogenous armors is that penetration of homogenous armor depends equally on a shell's weight and velocity, since it is more flexible, while penetration of face-hardened armor is almost entirely dependent on velocity rather than weight, since it is both harder and more brittle. One of the advantages of face-hardened armor is that angled shots are very unlikely to penetrate, much like the rounded armor predominant on Allied tanks. In my opinion, the cost, difficulty of manufacture, and angled shot traps that resulted from the use of face-hardened armorplate made it an inferior solution from a production standpoint, but it did leave individual tanks equally well protected for slightly less thickness of steel overall. On the other hand, the addition of bolt-on armor did stress the engines, as it did for Allied tanks when they had armor bolted on (particularly the Shermans in France in 1944-1945 that had steel plates, sandbags, and whatever else they could get, including bits of armor from wrecked tanks!)
Subject:
Archives\Beta\Tank Camouflage
Link on message: #397
Syllas, on 18 February 2010 - 01:39 AM, said: talking about paintjobs...what about killmarks? like the rings on
the gun of Michael Wittmanns Tiger or something like that.some
soviet tanks had also killmarks. i have a photo of one with many
killmarks on it and next to them its writen "Ruthless" in russian.i
don't know how to attach it so...
also apart from paintjobs and insignias and killmarks,some soviet tanks had some realy nice white stripes on them and mottos as addons.i don't know if the germans had such things.anyway any plans about these things?

Link on message: #397

also apart from paintjobs and insignias and killmarks,some soviet tanks had some realy nice white stripes on them and mottos as addons.i don't know if the germans had such things.anyway any plans about these things?
Jeremy Taylor: You'll be able to lay different attributes like mottos or symbols,
stickers and others over your tank to give it more individual
looks. We haven't considered killmarks actually, we have the rating
system for this puprose. Just suppose: if playing 10 battles per
day and being successful there will be no free spaces from
killmarks on your vehicle in a month. In the end, you'll be
suffering from the lack of space for your killmarks simply because
your tank is totally covered by them 
Dmitri Donskoi tank brigade

Tank crew drew the name of Donskoi on the turrets of their T-34-85. You may draw the name of your clan or your girlfriend on your tank or howitzer, why not?

Dmitri Donskoi tank brigade

Tank crew drew the name of Donskoi on the turrets of their T-34-85. You may draw the name of your clan or your girlfriend on your tank or howitzer, why not?

Subject:
Archives\Beta\Beta Impressions
Link on message: #392
GSXswe, on 18 February 2010 - 10:23 AM, said: Haha, I know the feeling.
I want to play this game too!

Link on message: #392


Jeremy Taylor: Please have some patience
We are doing our best to make you
experience the most tense online warfare ever, so we need some
time. Beta for European and US audiences will be launched rather
soon.

Subject:
Archives\Beta\Beta Impressions
Link on message: #387
eladc94, on 18 February 2010 - 04:35 PM, said: When should we send the applications?

Link on message: #387

Jeremy Taylor: As soon as beta is announced. Please have some patience
. Our official website is only two
days online. Beta for the US and European audiences will be
launched rather soon.

Subject:
Archives\Beta\Type of Game this will be?
Link on message: #380
CarlR, on 18 February 2010 - 01:15 AM, said: Thanks for the answers Jeremy, just looking for a little more
clarification on specifics to my question if you can..
1) i wasnt refering to XP and gold, you mentioned that clans get resources from land held, what type of resources and what are they used for?
2) It's unlikely that 1 Clan could win the entire map, but it would be poor planning if you dont have an idea of what to do if 1 Clan or team of clans were to over power the rest and dominate the map, what would happen to the game if this were to happen.
3) So this is indeed Player made clans each fighting for land!? i think i will have to start a Clan up soon with someone then (been a solo leader b4, better with partner)

Link on message: #380

1) i wasnt refering to XP and gold, you mentioned that clans get resources from land held, what type of resources and what are they used for?
2) It's unlikely that 1 Clan could win the entire map, but it would be poor planning if you dont have an idea of what to do if 1 Clan or team of clans were to over power the rest and dominate the map, what would happen to the game if this were to happen.
3) So this is indeed Player made clans each fighting for land!? i think i will have to start a Clan up soon with someone then (been a solo leader b4, better with partner)
Jeremy Taylor: 1) Credits and extra features and abilities (we can't name them due
to some circumstances, sorry
)
2) World of Tanks strategy mechanisms will not allow such a scenario (the details can't be exposed yet, sorry again)
3) This is indeed player made clans. Each clan will have its closed forum thread, attributes, emblem and voice chat channel.

2) World of Tanks strategy mechanisms will not allow such a scenario (the details can't be exposed yet, sorry again)
3) This is indeed player made clans. Each clan will have its closed forum thread, attributes, emblem and voice chat channel.
Subject:
Archives\Beta\System Requirements?
Link on message: #378
ChemAli, on 18 February 2010 - 03:10 PM, said: While we're on about graphics, will DirectX 10.1/11 be supported?

Link on message: #378

Jeremy Taylor: Yes it will
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #374
Syllas, on 18 February 2010 - 01:31 PM, said: i'll wait for Mr.Taylor's answers.

Link on message: #374

Jeremy Taylor: Sorry for the delay.
1. Even though the speed of tanks in our game was increased (to make the gameplay more dynamic) suspension system is very close to the reality. If your tank was hit into the truck it remains immobile for some time and gets repaired automatically (your tank won’t be immobilized completely due to gameplay demands).
2. Models of our tanks have the elements that correspond to functional parts and mechanisms of their real prototypes. So if your tank got a shot into the place where the engine is located it remains immobilized for some time. There’s no engine overheat in our game; such feature would hurt the gameplay and action.
3. Recoil affects targeting. Blast from a nearby tank will not affect your vehicle; this is too much a simulator feature that would hurt the gameplay
Feel free to ask more questions and sorry for the delay
1. Even though the speed of tanks in our game was increased (to make the gameplay more dynamic) suspension system is very close to the reality. If your tank was hit into the truck it remains immobile for some time and gets repaired automatically (your tank won’t be immobilized completely due to gameplay demands).
2. Models of our tanks have the elements that correspond to functional parts and mechanisms of their real prototypes. So if your tank got a shot into the place where the engine is located it remains immobilized for some time. There’s no engine overheat in our game; such feature would hurt the gameplay and action.
3. Recoil affects targeting. Blast from a nearby tank will not affect your vehicle; this is too much a simulator feature that would hurt the gameplay
Feel free to ask more questions and sorry for the delay
Subject:
Archives\Beta\Question Thread
Link on message: #373
Giza, on 18 February 2010 - 02:08 PM, said: There are 7-8 long videos on the russian page...can we get them
translated and posted on the english site....
They are MUCH better than the one you have now.

Link on message: #373

They are MUCH better than the one you have now.
Jeremy Taylor: This is what we are doing now - optimizing those videos.
Subject:
Contests & Competitions\Contests\Contest: Best Tank Motto
Link on message: #363

Link on message: #363
Jeremy Taylor: More! We need more of your mottos!
Believe me, the intvite to World of
Tanks cbt is well worth sending more of your genius sayings



Subject:
Archives\Beta\System Requirements?
Link on message: #362
itold, on 18 February 2010 - 10:53 AM, said: My notebook Toshiba A200-23n: Intel® Core™2 Duo T5550 (1.83GHz CPU,
2Mb L2), 1024Mb + 2048Mb, 15.4" WXGA (1280x800), ATI Mobility
Radeon HD2600 512Mb, Windows 7.
Russian closed beta works perfectly on middle settings, an a bit worse on max settings. And devs saying that they still working on optimization!

Link on message: #362

Russian closed beta works perfectly on middle settings, an a bit worse on max settings. And devs saying that they still working on optimization!
Jeremy Taylor: We are working on system requirements decrease.
Subject:
Archives\Beta\Suggestions\Weather effects? Time of day?
Link on message: #361
GXPTG, on 18 February 2010 - 02:53 AM, said: Modern tankers have it "easy" at night with their advanced thermal
options, nightvision and everything as well as "operate in any
condition" machines.
Will World of Tanks include just sunny days at 72 degrees Farhenheit, or will there be rain, sleet and snow as well as dawn, high noon and dusk... dare I ask NIGHT battles?
Tell me... has that EVER been done in a game like this? I have goose bumps thinking about it.

Link on message: #361

Will World of Tanks include just sunny days at 72 degrees Farhenheit, or will there be rain, sleet and snow as well as dawn, high noon and dusk... dare I ask NIGHT battles?
Tell me... has that EVER been done in a game like this? I have goose bumps thinking about it.

Jeremy Taylor: - We are working on different times of day and wheather changes.
Please note, that the changing climate conditions will lead to the
changing of the battle tactics due to many factors. The primary
factor is the view range decrease.
Subject:
Archives\Beta\Game Types
Link on message: #359
Captmoha, on 18 February 2010 - 10:32 AM, said: What game types will we be able to play? Apart from the standard
team deathmatch, Capture the flag and a point capture mode, will
there be any more interesting modes?

Link on message: #359

Jeremy Taylor: You'll start with training mode just to get the understanding of
the game. Standard battle modes - team deathmatch, Capture the Flag
and probably Domination (we are working on this mode at the
moment). Later we'll introduce more modes; the types of those modes
will depend on the players' wishes and our abilities. During our
special historical events we'll propose our players to recreate
most dramatic tank battles in history of WWII. And, of course,
probably the most exciting mode is clan wars on the global map,
where fightings for territories and domination may last forever.
Subject:
Archives\Beta\Beta Impressions
Link on message: #358
Giza, on 18 February 2010 - 10:55 AM, said: I hope that forum members get the chance to be first in the closed
beta...afterall we are tank pros...;-)

Link on message: #358

Jeremy Taylor: You'll send us your applications (nothing complicated, actually) -
we'll send you the key. As simple as 1,2,3 

Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #357
GXPTG, on 18 February 2010 - 02:43 AM, said: THANK YOU Jeremy! Thank you thank you thank you... 

Link on message: #357


Jeremy Taylor: You are welcome GXPT! you are welcome you are welcome you are
welcome 

Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #282
PantherkillsT34, on 18 February 2010 - 12:15 AM, said: For instance, would you knock a Tiger out quicker by hitting him on
the side, or is it all the same?

Link on message: #282

Jeremy Taylor: Each tank model in our game has the certain elements in its
structure that correspond to the functional parts and mechanisms of
its real prototype. By hitting the tank in tracks you will make it
motionless for some time. By hitting the enemy in the ammunition
stowage area you may destroy it at one shot - just like in a real
life battle. Aiming and hitting the "proper" most vulnerable tank's
parts is the best way to destroy it.
Subject:
Archives\Beta\Beta Impressions
Link on message: #279
eladc94, on 18 February 2010 - 12:08 AM, said: hello,
I am writing this because I want to have more information about the beta and the game itself. These are my questions:
1. I would like to know when the European beta version starts (if not launched by now) and how I can participate in it.
2. Do you have the exact date of the game launch? because I would really want to put a reminder about it.
Yours,
El'ad

Link on message: #279

I am writing this because I want to have more information about the beta and the game itself. These are my questions:
1. I would like to know when the European beta version starts (if not launched by now) and how I can participate in it.
2. Do you have the exact date of the game launch? because I would really want to put a reminder about it.
Yours,
El'ad
Jeremy Taylor: Preliminary dates (these dates may be insignificantly changed later
on):
- Closed Beta for the European and US audiences in a month or two
- Open Beta Version for the European and US audiences - the end of Spring/the beginning of Summer
- The Final Version release date for the European and US audiences - the beginning of Fall
- Closed Beta for the European and US audiences in a month or two
- Open Beta Version for the European and US audiences - the end of Spring/the beginning of Summer
- The Final Version release date for the European and US audiences - the beginning of Fall
Subject:
Archives\Beta\Tank Camouflage
Link on message: #277
GXPTG, on 17 February 2010 - 11:27 PM, said: I'll second that! Always did like the whitewashed camo of WWII.

Link on message: #277

Jeremy Taylor: You want it - you'll get it;). Your wishes will be sent to
developers.
Subject:
Archives\Beta\Question Thread
Link on message: #273
M0n3y, on 17 February 2010 - 11:46 PM, said: -Will there be some kind of skirmish mode?

Link on message: #273

Jeremy Taylor: There are two primary modes that are already completed: Team Death
Match and Capture the Flag. We're planning to introduce more modes
like Domination later on.
Subject:
Archives\Beta\Why Tanks are Tougher than Orks
Link on message: #272
uNikat, on 17 February 2010 - 11:47 PM, said: Orc - 1 brain inside (if we can caLL this waLnut a brain)
Panzerkampfwagen VI Tiger - 5 brains inside

Link on message: #272

Panzerkampfwagen VI Tiger - 5 brains inside
Jeremy Taylor: This is a genius saying!
:). Why don't you move it to our
contest thread.

Subject:
News from the Front\Discussion of News Articles\World of Tanks Official Site Launched
Link on message: #269
Syllas, on 17 February 2010 - 11:35 PM, said: finaly! congratulations and best wishes! and thank you for making
such a great game! i'm looking forward to the experience!

Link on message: #269

Jeremy Taylor: Thank you for this warm words. You'll get this experience very soon
- we promise;)
Subject:
Archives\Beta\Type of Game this will be?
Link on message: #265
CarlR, on 17 February 2010 - 10:11 PM, said:
... i think i need a new pair
of pants... if that turns out just like you said i'm sooo going to
be in Clan Wars (i have all Total war games and HoI, except the
first one). i always loved a purpose, a meaning to a game.. i found
deathmatch style games boring and pointless... if we can actually
control the map then that would be frikken awsome... but now i have
3 questions...
1) What can we do with the resources? are specific tanks (like high end ones) only available or more readily available with the more resources you have?
2) Can 1 "Clan" control the entire map and effectivly Win? if so, will the map reset afterwards, and will there be any type of reward/bonuses to the victor?
3) does "Clan Wars" mean actual player made clans? or are they refering to the nations of the game that you side with?

Link on message: #265


1) What can we do with the resources? are specific tanks (like high end ones) only available or more readily available with the more resources you have?
2) Can 1 "Clan" control the entire map and effectivly Win? if so, will the map reset afterwards, and will there be any type of reward/bonuses to the victor?
3) does "Clan Wars" mean actual player made clans? or are they refering to the nations of the game that you side with?
Jeremy Taylor: 1) All fighting vehicles in World of Tanks are divided into ten
levels. The first tank you achieve without any preliminary
upgrading is a light tank of the first level. Taking part in
battles you're gaining experience and scores you spend on your tank
upgrading or buying another tank of howitzer. That is how, step by
step, you can reach the heaviest super tank of the tenth level like
the German Maus. Meanwhile, nobody restrains you from upgrading
your second fighting vehicle (tank of another nation or howitzer,
for instance). Who knows, maybe it has always been your dream to
get all the tanks in the world
. As you see, the scheme is quite
simple. This leveling process doesn't take years in World of Tanks
if comparing with many other MMO projects.
2) Clans are fighting on the global map which represents an extremely large territory, so I think it will be quite challenging to control the entire map if regarding other multiple clans with the same goal - global domination
. It means that fightings on the
global map may last endlessly. The map is divided into, say, a
hundred areas of influence. The more such areas your clan has under
control - the more bonuses it gets. The war always goes hand to
hand with diplomacy: cooperation with other clans in order to
subdue a more powerful enemy is the brightest example of clan war
politics:).
3) There's no obligatory division into nations in World of Tanks clan wars. One clan may represent different military machines from different countries. This is always up to you. Still, if you want your clan to consist only of Soviet, German or US tanks - you are welcome; invite the like-minded tankmen and join the war.

2) Clans are fighting on the global map which represents an extremely large territory, so I think it will be quite challenging to control the entire map if regarding other multiple clans with the same goal - global domination

3) There's no obligatory division into nations in World of Tanks clan wars. One clan may represent different military machines from different countries. This is always up to you. Still, if you want your clan to consist only of Soviet, German or US tanks - you are welcome; invite the like-minded tankmen and join the war.
Subject:
Fan Zone\General Creativity\Pictures Damaged/Destroyed Tanks
Link on message: #248
PvtMalo, on 17 February 2010 - 07:14 PM, said: Post pictures of Tanks that have been Damaged or Destroyed.
Info of what happend if you are able to aswell.

Link on message: #248

Info of what happend if you are able to aswell.
Jeremy Taylor: Thanks for sharing!
Subject:
Archives\Beta\Tank Camouflage
Link on message: #245
Axelius, on 17 February 2010 - 09:52 PM, said: Will the tanks in the game be of the same paint or will there be
different paintschemes? Frex' will all German tanks be the
"classic" grey or will you be able to change to the later more
common dunkelgelb or camo? Will you also be able to add insignia,
kill-marks and/or slogans?

Link on message: #245

Jeremy Taylor: - We are developing our models regarding all historical aspects. So
yes, you will see different paintshemes for tanks: classic grey,
dunkelgerb and camo.
- World of Tanks will allow obtaining attributes that will distinguish your fighting vehicles, including attributes you've listed.
- World of Tanks will allow obtaining attributes that will distinguish your fighting vehicles, including attributes you've listed.
Subject:
Off-Topic Discussion\Historical Discussion\Vehicles during the Korean War
Link on message: #242
CarlR, on 17 February 2010 - 09:43 PM, said: lol right now what feels like forever is Beta... and if i cant get
in, then it will feel like an eternity for launch!
I dont know if my buddys would be interested in this type of game as they prefer the more kiddy type or FPS's (i am not fond of FPS's, pointless deathmatch games to me is pointless to play) but i'll definatly be spreading the word when i can.

Link on message: #242

I dont know if my buddys would be interested in this type of game as they prefer the more kiddy type or FPS's (i am not fond of FPS's, pointless deathmatch games to me is pointless to play) but i'll definatly be spreading the word when i can.
Jeremy Taylor: Many thanks for your efforts. We are trying to make a great game
for all kinds of players
. Moreover, FPS fans must love this
game too: our team matches are promising to be extremely tense and
captivating - just what fps lovers want.

Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #233
jones0430, on 17 February 2010 - 08:44 PM, said: SP artillery wasn't that close. The range for artillery engagement
is in past 2000 m. I keep getting the feeling that armor engagement
in this game will be far less a simulation than an arcade game.

Link on message: #233

Jeremy Taylor: Please note that we were talking about radio engagement, not armor
engagement. SP armor engagement in World of Tanks is about 1500m.
Subject:
Archives\Beta\Question Thread
Link on message: #221
Doomlord52, on 17 February 2010 - 07:11 PM, said: So the King Tiger / Tiger II is a totally different upgrade / tech
tree? (im guessing?).
Also, the Maus was a prototype. Does this mean we'll be able to use other prototype tanks, such as the T-34 Calliope (american), JagdTiger?

Link on message: #221

Also, the Maus was a prototype. Does this mean we'll be able to use other prototype tanks, such as the T-34 Calliope (american), JagdTiger?
Jeremy Taylor: - You'll get all the information about leveling when our final
version of tank trees is released. One of the "paths" to reach
Tiger II is following: PZ.IV - VK3001H - VK3601H - TIGER I - TIGER
II - MAUS (n.b. this is not a final version of leveling and may be
altered later on)
- Yes, we will reanimate many prototypes including American tanks, especially heavy ones as most of them existed only as prototypes.
- Yes, we will reanimate many prototypes including American tanks, especially heavy ones as most of them existed only as prototypes.
Subject:
Archives\Beta\Types of locations
Link on message: #209
Warduke, on 17 February 2010 - 08:27 PM, said: What about trees? It seems like this is a programming challenge in
some games. Please tell me a tank can drive over a small tree and
it doesn't just get knocked back.

Link on message: #209

Jeremy Taylor: Trees are falling down when collide with fighting vehicles.
Subject:
Archives\Beta\Types of locations
Link on message: #205
Doomlord52, on 17 February 2010 - 07:19 PM, said: Will the cities be destructable?
If so, to what level? I.e. Can I make a city map a giant pile of rubble (if the arty guys got really distracted...)

Link on message: #205

If so, to what level? I.e. Can I make a city map a giant pile of rubble (if the arty guys got really distracted...)
Jeremy Taylor: The objects in World of Tanks are destructable including buildings.
Talking about buildings there are some elements that can't be
destructed completely - don't forget, World of Tanks is MMO;
complete, total destruction of buildings is not possible from
technology stand point for today.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #202
jones0430, on 17 February 2010 - 07:55 PM, said: That's a real question. How do you implement artillery? Is it line
of sight? If it is also indirect fire, how do you do that? Do you
use spotters? If so isn't the role of artilleryman going to be very
boring?

Link on message: #202

Jeremy Taylor: Oh that's not boring at all... To tell the truth, artillery is my
most beloved unit. Just imagine: you've got a map with 1km x 1 km
or 2km x 2km size with 10-30 players on each side. When playing the
artillery your radio catches the objects in the range of 300-500
meters. Light tanks, used as scouts, are rummaging the potential
location of the enemy so as your radio could catch them. If such
location is exposed properly there's no lack of work for artillery,
especially when your middle and heavy tanks start offensive. Looks
epic, I should say.
Subject:
Off-Topic Discussion\Historical Discussion\Vehicles during the Korean War
Link on message: #195
golden_ace, on 17 February 2010 - 07:26 PM, said: Hey everyone,
I am a big fond of the Korean War, i joined this forum to see if anyone can help me with finding some information, mainly about the types of vehicle and equipment used during the Korean war. Any possibility to see Korean tanks in this game? Would love to reenact some of Korean War battles on both sides! That would make this game awesomeee!

Link on message: #195

I am a big fond of the Korean War, i joined this forum to see if anyone can help me with finding some information, mainly about the types of vehicle and equipment used during the Korean war. Any possibility to see Korean tanks in this game? Would love to reenact some of Korean War battles on both sides! That would make this game awesomeee!
Jeremy Taylor: As soon as the final version is out we will be holding historical
events on the regular basis. During such events we will propose our
players to recreate the brightest moments of the 20th century tank
battles. You may be absolutely sure that Korean War will be one of
those events as the tanks of the WWII took part in the conflict.
Among such tanks in our game you'll see legendary T-34-85.
P.S. We do very respect your interests.
P.S. We do very respect your interests.
Subject:
Archives\Beta\Question Thread
Link on message: #193
PvtMalo, on 17 February 2010 - 07:07 PM, said: Should had asked "When" =)
Sniper mode: Will it consist of accurate Optics?
And will it be Range adjustments/calculating

Link on message: #193

Sniper mode: Will it consist of accurate Optics?
And will it be Range adjustments/calculating
Jeremy Taylor: We are making the game with very balanced realism-gameplay ratio.
Excessive range adjustments and calculation may hurt the dynamism,
action and fun. Our Sniper mode and optics in general are realistic
enough to feel like a tank commander. Such factors as tank speed,
speed of turret rotation, speed of reloading were increased - even
though they are close to the reality. The same situation is about
optics which are simplified but close to the characteristics of
this or that fighting vehicle.
Subject:
Archives\Beta\Types of tank
Link on message: #186
CarlR, on 17 February 2010 - 07:08 PM, said: haha carful what you wish for
i'm disabled and on my computer all
day, i could sit here and bug you with endless questions and make
you regret those words lol.
but since you ask, is there any other negative effect to losing a battle other then repair costs? do you gain any XP/gold? if you do, about how much is the difference to those who won?

Link on message: #186


but since you ask, is there any other negative effect to losing a battle other then repair costs? do you gain any XP/gold? if you do, about how much is the difference to those who won?
Jeremy Taylor: Yes, you're gaining experience and scores while taking part in
battles. The scores and experience you gain depend on how you are
successful in battles. The gold may be exchanged to the credits,
the credits are spent on upgrades and/or purchasing other fighting
vehicles.
P.S. Answering to your questions is my job
P.S. Answering to your questions is my job

Subject:
Archives\Beta\Types of locations
Link on message: #179
Doomlord52, on 17 February 2010 - 05:45 PM, said: Chances are, a lot of famous places from WWII, like fields in
france, Villers Boccage, etc.
But as Jeremy (or should I call you Taylor? Your call) said, they'll probably be stylized (or edited) so that they are more fun to play. Im just going to use my example of 'Company of Heroes' for this, as some of the single-player missions are based on real places, but the maps are very different from real.

Link on message: #179

But as Jeremy (or should I call you Taylor? Your call) said, they'll probably be stylized (or edited) so that they are more fun to play. Im just going to use my example of 'Company of Heroes' for this, as some of the single-player missions are based on real places, but the maps are very different from real.
Jeremy Taylor: Yes, you are absolutely right. Jeremy is fine 

Subject:
Archives\Beta\Question Thread
Link on message: #178
PvtMalo, on 17 February 2010 - 06:57 PM, said: Any plans on setting up a "Clan/Squad Recruitment" tab up?

Link on message: #178

Jeremy Taylor: Of course we do have such plans, but we will execute them a bit
later.
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