Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
MrVic
WoT Newsletter Volume #12
arrow
12.02.2011 01:23:56
 
Subject: WoT Newsletter Volume #12
Link on message: #401445

View Postrobozu, on Feb 12 2011 - 00:19, said: nice done. I enjoy your newsletter every week. but please change in the post the number of the newsletter to #12.


MrVic:
AHh yes forgot that, thanks :)


MrVic
WoT Newsletter Volume #12
arrow
12.02.2011 00:40:37
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #12
Link on message: #401425

MrVic: Its done :) Low on pics this week will have some new ones next week!


MrVic
WoT Newsletter Volume #12
arrow
12.02.2011 00:40:37
 
Subject: WoT Newsletter Volume #12
Link on message: #401425

MrVic: Its done :)  Low on pics this week will have some new ones next week!


MrVic
WoT Newsletter Volume #12
arrow
12.02.2011 00:40:37
 
Subject: WoT Newsletter Volume #12
Link on message: #401425

MrVic: Its done :)  Low on pics this week will have some new ones next week!


Overlord
Discussion of pre-release notes
arrow
11.02.2011 23:50:24
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #401396

View PostPAtri0T, on 11 February 2011 - 11:21 PM, said: Overlord, I have 2 questions:
I have heard some talk that 5x xp/credits might come back before going live, is there a possibility of this?
For tank crews, any consideration of making a tanker remember his training? Ex. I move a 100% crew from the KV to the KV-3 and later want to take them back to the KV, I would think they would not forget their training...
Thank you,
PAtri0T

Overlord: There is always a possility. We will think it over.
No, this is not planned.


Tanitha
who has the best heavy's tank? and the light's tank?
arrow
11.02.2011 21:50:25
 
Subject: Archives\Beta\who has the best heavy's tank? and the light's tank?
Link on message: #401310

View Postfreaky077, on 11 February 2011 - 09:45 PM, said: who has the best heavy's tank? (ussr, germany, usa)
and the light's tank?

Tanitha: Heavy. (I only compare the top tanks IE T10's.)
USA has the bigger gun. The IS7 is nice, The maus is a bit too slow so gets hammered by arty.
All in all, IS7 (Russian)
Lights.
The german has the leopard which is the best light scout tank.
And the hotchkiss premium is called the micro maus for a reason.. Its a heavily armored T2 light, so strong for its level.
Just IMO's...


Overlord
Discussion of pre-release notes
arrow
11.02.2011 12:51:47
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #401031

View PostAzmodanrom, on 11 February 2011 - 11:28 AM, said: just a small question:
if this is the first patch after release..shouldn't have a 1.0.x.x version number?
0.x.x is usually beta versions. and after release is 1.x.x

Overlord: We don't care that much about indices.
Newer versions have bigger indices. That's it.


Overlord
Module rename
arrow
11.02.2011 12:44:34
 
Subject: Archives\Beta\Suggestions\Module rename
Link on message: #401028

Overlord: Will be fixed.


Overlord
Burda medal
arrow
11.02.2011 11:00:15
 
Subject: Archives\Beta\Burda medal
Link on message: #400978

Overlord: The conditions for getting this medal are to be changed. It's too difficult to get.


Overlord
Discussion of pre-release notes
arrow
11.02.2011 10:16:42
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400961

View PostOrkel2, on 11 February 2011 - 03:17 AM, said: I made a picture to demonstrate this. Overlord, am I correct that this is how it will work? (numbers are just examples)
Posted Image

Overlord: Basically, it is correct.


Overlord
Discussion of pre-release notes
arrow
11.02.2011 10:14:59
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400959

View Posted_anger, on 11 February 2011 - 01:24 AM, said: i understand, but i hope you reconsider and launch the clan wars beta not more then a couple weeks after launch. if you want to get our input into clan wars, the sooner the better.

Overlord: It is quite possible.


Vallter
stusk on wrong server
arrow
11.02.2011 07:10:21
 
Subject: Archives\Beta\stusk on wrong server
Link on message: #400859

Vallter: Please contact us via http://support.worldoftanks.com/ , because we need some private information from you.


Vallter
Restart Error
arrow
11.02.2011 06:14:46
 
Subject: Archives\Beta\Restart Error
Link on message: #400828

Vallter: Do you still have this issue?


Vallter
connection fails and crashes
arrow
11.02.2011 06:01:57
 
Subject: Technical Support & Bug Reporting\General Error Reporting\connection fails and crashes
Link on message: #400821

Vallter: Dear users, please send us your DxDiag files. Just attach them to your next messages or send them to us via http://support.worldoftanks.com . The 2nd way is preferable because there is a probability that we'll need some private information about your computer settings. Please do the following:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


Vallter
connection fails and crashes
arrow
11.02.2011 06:01:57
 
Subject: connection fails and crashes
Link on message: #400821

Vallter: Dear users, please send us your DxDiag files. Just attach them to your next messages or send them to us via http://support.worldoftanks.com . The 2nd way is preferable because there is a probability that we'll need some private information about your computer settings. Please do the following:

- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


MrVic
Shields beside names in loading screen
arrow
11.02.2011 05:51:51
 
Subject: Archives\Beta\Shields beside names in loading screen
Link on message: #400816

MrVic: The shields show who is in a platoons and what teammates are together :) Numbers just differentiate between the platoons if multiple are present


Vallter
After launching the new servers
arrow
11.02.2011 05:37:53
 
Subject: Archives\Beta\After launching the new servers
Link on message: #400805

View Postalvarocda14, on 27 January 2011 - 03:59 PM, said: Tonight
When I get Labour
I'll reinstall the WoT
I think I know where the problem might be.

Vallter: You have package loss while connecting to you provider. Now server IP is changed and there is a technical issue in routing from you ISP to our server. Please contact your provider's Support Center and send them your PingPlotter file.
Dear BlackChoc, you have this issue now because server address was changed. And you are not connecting to the "same place" now. So please, contact your ISP and insist on solving this problem.


Vallter
server issue
arrow
11.02.2011 05:26:57
 
Subject: Archives\Beta\server issue
Link on message: #400795

View Postshadowfax734, on 04 February 2011 - 04:03 AM, said: Did the servers crash im not able to play. I was 15 min ago but not now.

Vallter: Please let us know if issue continuous


Vallter
Forum screen gets black.
arrow
11.02.2011 05:25:25
 
Subject: Archives\Beta\Forum screen gets black.
Link on message: #400794

Vallter: Please try to clean your temporary files and cookies.


Vallter
Problems at beginning of battle
arrow
11.02.2011 05:24:25
 
Subject: Archives\Beta\Problems at beginning of battle
Link on message: #400793

Vallter: In order to solve this problem we need your PingPlotter's:
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type login-master.worldoftanks.eu in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the png-file. (In File, "Save as").
You can either post this files as attached here or contact us via http://support.worldoftanks.com . The second way is better because there is a possibility that we'll need some private information about the computer settings from you.


Vallter
not able to play
arrow
11.02.2011 05:21:01
 
Subject: Archives\Beta\not able to play
Link on message: #400788

View Posttrevlan, on 03 February 2011 - 10:27 PM, said: Wow, that's worse than tech support. Vista and W7 has all previous DX files needed to play older games already.. Installing that doesn't help at all. And yes, i have that very problem. Which for the record appeared out of nowhere, played just fine, installed new drivers then fucked up. Reinstalling previous drivers didn't help.

Vallter: Still this OS include DirectX 9 it could be not installed properly.
Please send us you DxDiag file. Either post it here or contact us via http://support.worldoftanks.com:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


Vallter
problem with game launcher
arrow
11.02.2011 04:59:01
 
Subject: Archives\Beta\problem with game launcher
Link on message: #400774

Vallter: Please try do the following steps and post your results here:
- press Windows key + R and type %appdata%\wargaming.net\WorldOfTanks OR press START and select Run...;
- type *Regedit* and press "OK";
- follow that way - HKEY_CURRENT_USER \ Software \ Microsoft \ Windows \ CurrentVersion \ Internet \ SettingsZones;
- in the last folder (above) there are several other folders named "0", "1", "2", "3", "4" respectively and a folder with the name alike a rectangle (either "[]" or "L");
- delete this folder.


Vallter
cannot launch WOT
arrow
11.02.2011 04:57:31
 
Subject: Archives\Beta\cannot launch WOT
Link on message: #400771

Vallter: Please try redownloading and reinstalling the game client


Vallter
in the client
arrow
11.02.2011 04:55:21
 
Subject: Archives\Beta\in the client
Link on message: #400769

Vallter: Please try to delete a specific mouse driver if you have one and use Microsoft default settings


MrVic
WoT Newsletter Volume #11
arrow
11.02.2011 04:42:28
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #11
Link on message: #400757

View PostHeiliger, on 11 February 2011 - 04:23 AM, said: I was getting anxious for issue #12, but then realized what day it is. :(

MrVic: Yeah its comes out on friday now, get those last min bits of info ect :)


MrVic
WoT Newsletter Volume #11
arrow
11.02.2011 04:42:28
 
Subject: WoT Newsletter Volume #11
Link on message: #400757

View PostHeiliger, on Feb 11 2011 - 03:23, said: I was getting anxious for issue #12, but then realized what day it is.   :(

MrVic: Yeah its comes out on friday now, get those last min bits of info ect :)


MrVic
WoT Newsletter Volume #11
arrow
11.02.2011 04:42:28
 
Subject: WoT Newsletter Volume #11
Link on message: #400757

View PostHeiliger, on Feb 11 2011 - 03:23, said: I was getting anxious for issue #12, but then realized what day it is.   :(

MrVic: Yeah its comes out on friday now, get those last min bits of info ect :)


MrVic
WoT Newsletter Volume #12
arrow
11.02.2011 02:12:27
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #12
Link on message: #400635

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia

MrVic: Weekly Comic: Wallachia
Posted Image

Developers Corner  said: Pre-release Notes what to expect

Last updated February 10, 2011
With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.
1. Release: Hardwipe & Prices For Gold
These dates are still considered to be rough, but should give batter understanding of projected time-lines.
ETAs:
Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed.
Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.
The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.
US server:
set in US dollars
EU server:
set in Euros
1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.
Note! Available payment systems and other related details are to be announced.
Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).
Pre-order stuff can be added to existing account.
2. Release Version and the Upcoming Major Update
Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.
Major update v.0.6.4 - preliminary patch notes:
New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately.
Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.
3. Visibility and Spotting Mechanics
Visibility and spotting system are being worked on. Below are some details.
Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees
Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.
US tech tree, to a high extent, can be revised in the light of community feedback here.
5. Match-making System
The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).
Plans for future:
Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars
International clan wars beta will start in a few months after the release.
Non-exhaustive list of features for clan wars currently in development:
New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.
7. German Vehicles
Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.
1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update
Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.
2. Reconsidered and systematized visibility values for tanks and especially TDs.
ETA - v.0.6.4.x update
3. Adjustments to max speed values of Tiger and Tiger II are under consideration.
8. SPGs & Balance
Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes
Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics
The size of front and rear trucks/wheels for each particular vehicle will be specified in %.
I.e. suspension/tracks will consist of 3 major parts:
- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)
Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.
The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)
The image below roughly represents new system.

Posted Image
Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.
Dev Question and Answer on Question and Answer sessions Link to Thread

MrVic: Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.
Dev Question and Answer on Question and Answer sessions Link to Thread
Posted Image

News Headlines said: NEW POSTERS IN ART GALLERY News Link Details
WORLD OF TANKS REVIEW FROM ONRPG.COM News Link Details
WORLD OF TANKS BETA IMPRESSIONS FROM GAMEREVOLUTION.COM News Link Details
WORLD OF TANKS TUTORIAL VIDEO News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details
WORLD OF TANKS OPEN BETA VIDEO News Link Details

MrVic: Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!

MrVic: Posted Image

Hot Topic of the Week said: v.0.6.3.7 update - prelininary discussion
Link to Thread

MrVic: Posted Image

Fake Tip of the Week said: Fake Tip of the Week: X-mas decorations will only be removed when Santa Panzer sees more holiday cheer from the tankers, that or appease him with more offerings of burning tanks to warm his cold Panzer sleigh

MrVic: Posted Image

Post of the Week said: Link to Post
Simple driver's etiquette Thread
I apply the watercraft "Rules of the Road" when coming off the spawn:
1. Yield to slower/less maneuverable tanks
2. Always pass on the right when meeting another tank head-on
3. When at speed, do not cross behind within 1 tank length of a stationary tank
4. When at near equal speeds to a parallel tank, do not dross in front within 1 tank length
5. Never stop when a tank is perpendicular and is able to maneuver as to cross behind me unless Rule 1 will be broken; stopping promotes T-boning
These "Rules of the Road" keeps me from getting tracked at the spawn 99.99% percent of the time.

MrVic: Posted Image

A Look to the Future said: World of Tanks Tutorial Video part 1
World of Tanks Tutorial Video part 2
beta v.0.6.2.8 - v.0.6.3.0 patch notes

- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes

v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes

- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

MrVic: v.0.6.3.2 - v.0.6.3.7a patch notes

v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes

- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Proof the T-34 is OP
http://pics.livejour...al/pic/000r66xq
Last Weeks Pictures of the Week (Archive)

Just a Fun Picture

Posted Image
M10/T28/T95

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Object 261

Posted Image
Posted Image
Posted Image
Posted Image

MrVic: Last Weeks Pictures of the Week (Archive)

Just a Fun Picture

Posted Image
M10/T28/T95

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Object 261

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Posted Image
Maus World of Yanks, Life on the American Server By: SourKraut
Posted Image

MrVic: Maus World of Yanks, Life on the American Server By: SourKraut
Posted Image
Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "gyk" Thread Link
Pz V-Panther Ambush Camo

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

MrVic: Posted Image

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread

MrVic: Posted Image

Help Wanted said: Posted Image
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!

MrVic:


MrVic
WoT Newsletter Volume #12
arrow
11.02.2011 02:12:27
 
Subject: WoT Newsletter Volume #12
Link on message: #400635

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia


MrVic:

Posted Image

Developers Corner  said:
Pre-release Notes what to expect
                    
Last updated February 10, 2011


With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.


1. Release: Hardwipe & Prices For Gold

These dates are still considered to be rough, but should give batter understanding of projected time-lines.

ETAs:

Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed. Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.

The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.

US server:
set in US dollars EU server:
set in Euros 1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.

Note! Available payment systems and other related details are to be announced.

Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).

Pre-order stuff can be added to existing account.

2. Release Version and the Upcoming Major Update

Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.

Major update v.0.6.4 - preliminary patch notes:

New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately. Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.

3. Visibility and Spotting Mechanics

Visibility and spotting system are being worked on. Below are some details.

Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees

Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.

US tech tree, to a high extent, can be revised in the light of community feedback here.  


5. Match-making System

The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).

Plans for future:

Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers  
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars

International clan wars beta will start in a few months after the release.  

Non-exhaustive list of features for clan wars currently in development:

New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.  
7. German Vehicles

Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.

1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.  

2. Reconsidered and systematized visibility values for tanks and especially TDs.

ETA - v.0.6.4.x update

3. Adjustments to max speed values of Tiger and Tiger II are under consideration.


8. SPGs & Balance

Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes

Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics

The size of front and rear trucks/wheels for each particular vehicle will be specified in %.

I.e. suspension/tracks will consist of 3 major parts:

- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)

Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.

The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)

The image below roughly represents new system.

                    
Posted Image

Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.



Dev Question and Answer on Question and Answer sessions Link to Thread


MrVic:
Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.



Dev Question and Answer on Question and Answer sessions Link to Thread


Posted Image

News Headlines said:
NEW POSTERS IN ART GALLERY News Link Details

WORLD OF TANKS REVIEW FROM ONRPG.COM News Link Details

WORLD OF TANKS BETA IMPRESSIONS FROM GAMEREVOLUTION.COM News Link Details

WORLD OF TANKS TUTORIAL VIDEO News Link Details

OPEN BETA VIDEO SOUNDTRACK News Link Details

WORLD OF TANKS OPEN BETA VIDEO News Link Details




MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:

Posted Image

Hot Topic of the Week said:
v.0.6.3.7 update - prelininary discussion
Link to Thread



MrVic:

Posted Image

Fake Tip of the Week said: Fake Tip of the Week: X-mas decorations will only be removed when Santa Panzer sees more holiday cheer from the tankers, that or appease him with more offerings of burning tanks to warm his cold Panzer sleigh


MrVic:

Posted Image

Post of the Week said: Link to Post

Simple driver's etiquette Thread

I apply the watercraft "Rules of the Road" when coming off the spawn:

1. Yield to slower/less maneuverable tanks

2. Always pass on the right when meeting another tank head-on

3. When at speed, do not cross behind within 1 tank length of a stationary tank

4. When at near equal speeds to a parallel tank, do not dross in front within 1 tank length

5. Never stop when a tank is perpendicular and is able to maneuver as to cross behind me unless Rule 1 will be broken; stopping promotes T-boning

These "Rules of the Road" keeps me from getting tracked at the spawn 99.99% percent of the time.


MrVic:

Posted Image

A Look to the Future said:   

World of Tanks Tutorial Video part 1



World of Tanks Tutorial Video part 2



beta v.0.6.2.8 - v.0.6.3.0 patch notes
                    
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared de​sc​ri​ptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.


v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change



MrVic:
v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change




Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

Proof the T-34 is OP
                     http://pics.livejour...al/pic/000r66xq

Last Weeks Pictures of the Week (Archive)
                    

Just a Fun Picture
                    
Posted Image

M10/T28/T95
                    
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg

Object 261
                    
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg


MrVic:

Last Weeks Pictures of the Week (Archive)
                    

Just a Fun Picture
                    
Posted Image

M10/T28/T95
                    
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg

Object 261
                    
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg



Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...91657098205.png

Maus World of Yanks, Life on the American Server By: SourKraut
                     http://img408.images...ic7finished.jpg



MrVic:
Maus World of Yanks, Life on the American Server By: SourKraut
                     http://img408.images...ic7finished.jpg



Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "gyk" Thread Link

Pz V-Panther Ambush Camo

                    
http://www.stwaracad...w4ow94qonc4.jpg
http://www.stwaracad...l3ooa0a8zi9.jpg
http://www.stwaracad...hnl0clc712v.jpg
http://www.stwaracad...0ix6wu8vq0f.jpg
http://www.stwaracad...1g9u0bbzs10.jpg
http://www.stwaracad...d2hukud8kqk.jpg



MrVic:




Posted Image

Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread




Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:





MrVic
WoT Newsletter Volume #12
arrow
11.02.2011 02:12:27
 
Subject: WoT Newsletter Volume #12
Link on message: #400635

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia


MrVic:

Posted Image

Developers Corner  said:
Pre-release Notes what to expect
                    
Last updated February 10, 2011


With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.


1. Release: Hardwipe & Prices For Gold

These dates are still considered to be rough, but should give batter understanding of projected time-lines.

ETAs:

Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed. Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.

The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.

US server:
set in US dollars EU server:
set in Euros 1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.

Note! Available payment systems and other related details are to be announced.

Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).

Pre-order stuff can be added to existing account.

2. Release Version and the Upcoming Major Update

Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.

Major update v.0.6.4 - preliminary patch notes:

New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately. Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.

3. Visibility and Spotting Mechanics

Visibility and spotting system are being worked on. Below are some details.

Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees

Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.

US tech tree, to a high extent, can be revised in the light of community feedback here.  


5. Match-making System

The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).

Plans for future:

Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers  
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars

International clan wars beta will start in a few months after the release.  

Non-exhaustive list of features for clan wars currently in development:

New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.  
7. German Vehicles

Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.

1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.  

2. Reconsidered and systematized visibility values for tanks and especially TDs.

ETA - v.0.6.4.x update

3. Adjustments to max speed values of Tiger and Tiger II are under consideration.


8. SPGs & Balance

Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes

Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics

The size of front and rear trucks/wheels for each particular vehicle will be specified in %.

I.e. suspension/tracks will consist of 3 major parts:

- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)

Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.

The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)

The image below roughly represents new system.

                    
Posted Image

Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.



Dev Question and Answer on Question and Answer sessions Link to Thread


MrVic:
Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.



Dev Question and Answer on Question and Answer sessions Link to Thread


Posted Image

News Headlines said:
NEW POSTERS IN ART GALLERY News Link Details

WORLD OF TANKS REVIEW FROM ONRPG.COM News Link Details

WORLD OF TANKS BETA IMPRESSIONS FROM GAMEREVOLUTION.COM News Link Details

WORLD OF TANKS TUTORIAL VIDEO News Link Details

OPEN BETA VIDEO SOUNDTRACK News Link Details

WORLD OF TANKS OPEN BETA VIDEO News Link Details




MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:

Posted Image

Hot Topic of the Week said:
v.0.6.3.7 update - prelininary discussion
Link to Thread



MrVic:

Posted Image

Fake Tip of the Week said: Fake Tip of the Week: X-mas decorations will only be removed when Santa Panzer sees more holiday cheer from the tankers, that or appease him with more offerings of burning tanks to warm his cold Panzer sleigh


MrVic:

Posted Image

Post of the Week said: Link to Post

Simple driver's etiquette Thread

I apply the watercraft "Rules of the Road" when coming off the spawn:

1. Yield to slower/less maneuverable tanks

2. Always pass on the right when meeting another tank head-on

3. When at speed, do not cross behind within 1 tank length of a stationary tank

4. When at near equal speeds to a parallel tank, do not dross in front within 1 tank length

5. Never stop when a tank is perpendicular and is able to maneuver as to cross behind me unless Rule 1 will be broken; stopping promotes T-boning

These "Rules of the Road" keeps me from getting tracked at the spawn 99.99% percent of the time.


MrVic:

Posted Image

A Look to the Future said:   

World of Tanks Tutorial Video part 1



World of Tanks Tutorial Video part 2



beta v.0.6.2.8 - v.0.6.3.0 patch notes
                    
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared de​sc​ri​ptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.


v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change



MrVic:
v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change




Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

Proof the T-34 is OP
                     http://pics.livejour...al/pic/000r66xq

Last Weeks Pictures of the Week (Archive)
                    

Just a Fun Picture
                    
Posted Image

M10/T28/T95
                    
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg

Object 261
                    
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg


MrVic:

Last Weeks Pictures of the Week (Archive)
                    

Just a Fun Picture
                    
Posted Image

M10/T28/T95
                    
http://img511.images...755/shot084.jpg
http://img515.images...185/shot083.jpg
http://img16.imagesh...412/shot082.jpg
http://img641.images...166/shot081.jpg
http://img525.images.../14/shot080.jpg
http://img69.imagesh...509/shot085.jpg

Object 261
                    
http://img708.images...11/shot057e.jpg
http://img824.images...51/shot056n.jpg
http://img46.imagesh...183/shot055.jpg
http://img152.images...14/shot054d.jpg



Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...91657098205.png

Maus World of Yanks, Life on the American Server By: SourKraut
                     http://img408.images...ic7finished.jpg



MrVic:
Maus World of Yanks, Life on the American Server By: SourKraut
                     http://img408.images...ic7finished.jpg



Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "gyk" Thread Link

Pz V-Panther Ambush Camo

                    
http://www.stwaracad...w4ow94qonc4.jpg
http://www.stwaracad...l3ooa0a8zi9.jpg
http://www.stwaracad...hnl0clc712v.jpg
http://www.stwaracad...0ix6wu8vq0f.jpg
http://www.stwaracad...1g9u0bbzs10.jpg
http://www.stwaracad...d2hukud8kqk.jpg



MrVic:




Posted Image

Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread




Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:





MrVic
Demand Clan Wars Beta by April
arrow
11.02.2011 00:44:08
 
Subject: Archives\Junkyard\Demand Clan Wars Beta by April
Link on message: #400542

MrVic: Creating a thread suggestion boycotting ect is not really a good idea to keep it alive. If you would like to discuss the above please do so in the main topic -Closed MrVic


Overlord
Preliminary patch notes of v.0.6.4
arrow
10.02.2011 23:18:36
 
Subject: Archives\Junkyard\Preliminary patch notes of v.0.6.4
Link on message: #400447

Overlord: Closed.
Join the discussion here.


Overlord
Discussion of pre-release notes
arrow
10.02.2011 23:17:22
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400445

View PostBigCheese256, on 10 February 2011 - 10:28 PM, said: Have to agree with previous posts. Releasing the patch after release is a big mistake on WarGaming's part.

Overlord: Can't say that this game would be 100% ready at some stage, new features and content will be added steadily as long as the project is alive. In this aspect the release itself and any other single update lose their value and importance to some extent.


Overlord
Discussion of pre-release notes
arrow
10.02.2011 23:13:07
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400442

View Posted_anger, on 10 February 2011 - 10:30 PM, said: ok, the question then is why 3 months after RU (starting today) for the US/EU clan wars beta then?

Overlord: It's time- and resource-consuming to release updates on all 3 servers at once, launch 3 independent clan wars betas simultaneously, especially taking into account that in about a month 2 of 3 are to be suspended for some time due to hardwipe.


Overlord
Discussion of pre-release notes
arrow
10.02.2011 22:28:19
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400406

View PostGrunt_Dog, on 10 February 2011 - 10:23 PM, said: Overlord.....Are we still going to get the Westfield Map with the pre-release 6.3.7 Patch?? I am noticing that the .4.0 patch is listing two new maps? and is that ETA on 3.7 still Feb14-17??

Overlord: Yes, Westfield map will be added before release. Instead of 0.6.3.7 patch (the one Russian server got), US and EU will get a more updated version with some fixes. Though it may take an additional week to finalize and release it.


Overlord
Discussion of pre-release notes
arrow
10.02.2011 22:21:27
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400396

View PostJiri_Starrider, on 10 February 2011 - 08:30 PM, said: I couldn't find it but I could swear there are 2 stages to the Clan Wars beta. First, and soon from what I remember seeing, is testing on all 3 open servers (RU live, EU open beta, NA open beta) of the European map. Battle times set to match server prime time. No connectivity between servers. 2nd is what I remember being called the "International CW beta" where all 3? (at least NA and EU) servers would be on the world map with cross server connectivity and would be fighting each other with the battle time set at the territory being attacked's prime time. I think (I hope anyway) that this 2nd portion is what Overlord was referring to. Clarification would be appreciated.

Overlord: International clan wars beta will be separate for US and EU servers. Uniform global map for all 3 servers is for more distant future.


Overlord
Discussion of pre-release notes
arrow
10.02.2011 22:18:19
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400389

View PostOrkel2, on 10 February 2011 - 07:48 PM, said: Question about Jagdpanther hitbox fix: What was wrong with it? Is the fix about the very weak gun module, or something else? I'm confused.

Overlord: There is a rather serious bug with Jagdpanther hitbox, I won't announce to prevent mass exploiting.


Tanitha
Discussion of pre-release notes
arrow
10.02.2011 21:05:38
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400327

View PostJiri_Starrider, on 10 February 2011 - 08:30 PM, said: I couldn't find it but I could swear there are 2 stages to the Clan Wars beta. First, and soon from what I remember seeing, is testing on all 3 open servers (RU live, EU open beta, NA open beta) of the European map. Battle times set to match server prime time. No connectivity between servers. 2nd is what I remember being called the "International CW beta" where all 3? (at least NA and EU) servers would be on the world map with cross server connectivity and would be fighting each other with the battle time set at the territory being attacked's prime time. I think (I hope anyway) that this 2nd portion is what Overlord was referring to. Clarification would be appreciated.

Tanitha: I was confused as well Jiri. I was mainly confused by the word "international"
However... this..

View PostLezbianSeagull, on 10 February 2011 - 05:49 PM, said: Will clan wars in some form be available to US server when the game is released?

Tanitha: Seems to make it clear? that there will be no "clan-wars beta" for 3 months, and the "clan wars beta" will be due in 2 months after release..
What do I think? well... um.. If the above is correct.. I guess its good for the casual players and the bulk of the players because they have plenty of time to level up now ready for clanwars. For me? Id prefer clanwars to be in a week after release, so I have the tier advantage being in a T10 while everyone else is a T5..
All in all, whatever.. I guess I can level up slowly now : )
And I also guess clan-wars will be a lot more improved by the time we get it..

View PostOverlord, on 10 February 2011 - 05:50 PM, said: As it is written there, a few months after the release.

Tanitha:


Overlord
Discussion of pre-release notes
arrow
10.02.2011 18:44:57
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400221

View Postahuffman, on 10 February 2011 - 06:41 PM, said: Overlord,
In the alpha notes for 0.6.4 that someone posted from your blog it mentioned the Jagdpanther would be one of the tanks that would have its hit box fixed, but it is not listed in that section of these notes. Is it still getting fixed or has this been dropped?

Overlord: It wasn't dropped. Added it here as well.


Overlord
Discussion of pre-release notes
arrow
10.02.2011 18:41:34
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #400219

View PostGarnett101st, on 10 February 2011 - 06:21 PM, said: SU14 can kill IS7/Maus (in less than 3 shells) while VK3601 cannont.

Overlord: I think, ed_anger was speaking only about junior division. Mauses are not allowed there.
And it's tough to choose between powerful high tier SPG and KV-3, VK3601 or Leo.


Реклама | Adv