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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
WoT Newsletter Volume #21
arrow
15.04.2011 00:38:10
 
Subject: WoT Newsletter Volume #21
Link on message: #474138

View PostDiastant, on Apr 14 2011 - 22:32, said: Oh, thanks for the newsletter. I barely sent in the review thing in time. So #22 then?


MrVic:
Ayup :)


MrVic
WoT Newsletter Volume #21
arrow
15.04.2011 00:32:20
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #21
Link on message: #474122

View Postpattskaft, on 14 April 2011 - 11:28 PM, said: Banana.

MrVic: :Smile_honoring:


MrVic
WoT Newsletter Volume #21
arrow
15.04.2011 00:32:20
 
Subject: WoT Newsletter Volume #21
Link on message: #474122

View Postpattskaft, on Apr 14 2011 - 22:28, said: Banana.


MrVic: :Smile_honoring:


MrVic
WoT Newsletter Volume #21
arrow
15.04.2011 00:19:38
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #21
Link on message: #474091

Quote MrVic: Welcome to Release! The hard wipe has been done and were all scrambling in our lawn tracktors to kill each other yet again!
The carnage! The spilled oil! The poor residents of our battlefield weep for their demolished houses and crushed fences! Mother Nature even
filled a complaint in regards to wholesale slaughter of her trees!
This week were doing a "light" version of the Newsletter. For a few reasons. 1) New news this week is buried in the release madness and we'll
get some new info next week. 2) It provides a break for the staff to enjoy the game the love! 3) Most of our readers surely are in battle
maiming, killing, and destroying! (As they should be) So if your reading this your the hardest of the hardcore fans for the Newsletter and I
tip my hat to you, now go log in and mangle some metal!
:Smile-izmena:
We'll return to our regular scheduled program next week with new info and news, and the return of our regular articles.
Thanks MrVic

MrVic: Posted Image

Developers Corner  said: World of Tanks v.0.6.4 preliminary patch notes:(A look to things to come!)
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
More to be added.

MrVic: Fake Tip of the Week: If you found the super secret tip of the week, you earn 100g!!! Just respond to this post with a single word reply "Banana" to claim your prize! (You guys think I would not have a Tip then you underestimate the power of "The Fake Tip of the Week"

Quote THE DESERVED GOLD WILL BE GRANTED SOON
The winners and prize-holders of different “golden” contests, competitions, championships
(including World of Tanks Battle League) and other events will be rewarded with the promised gold soon
All the events held during beta where participants were competing for in-game gold will be presented with their prizes in the very near future.
The procedure of enrolling gold to the accounts manually is expected to be completed within a week. The development team is doing their best to accomplish the task as fast as possible. We thank you for your patience.

MrVic:


MrVic
WoT Newsletter Volume #21
arrow
15.04.2011 00:19:38
 
Subject: WoT Newsletter Volume #21
Link on message: #474091

Quote

MrVic: Welcome to Release!  The hard wipe has been done and were all scrambling in our lawn tracktors to kill each other yet again!  
The carnage! The spilled oil! The poor residents of our battlefield weep for their demolished houses and crushed fences! Mother Nature even
filled a complaint in regards to wholesale slaughter of her trees!

This week were doing a "light" version of the Newsletter.  For a few reasons. 1) New news this week is buried in the release madness and we'll
get some new info next week. 2) It provides a break for the staff to enjoy the game the love!  3) Most of our readers surely are in battle
maiming, killing, and destroying! (As they should be) So if your reading this your the hardest of the hardcore fans for the Newsletter and I
tip my hat to you, now go log in and mangle some metal!

:Smile-izmena:

We'll return to our regular scheduled program next week with new info and news, and the return of our regular articles.

Thanks MrVic





MrVic:


Posted Image

Developers Corner  said:
World of Tanks v.0.6.4 preliminary patch notes:(A look to things to come!)

• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.

Planned for v.0.6.4, but currenty in development:

• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.

World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:

Vehicles/balance:

- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.

Battle mechanics:

- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.

Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.

Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.

Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.

Combat interface:

- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.

System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.

ETA - to be announced.

More to be added.


MrVic:


Quote THE DESERVED GOLD WILL BE GRANTED SOON

The winners and prize-holders of different “golden” contests, competitions, championships
(including World of Tanks Battle League) and other events will be rewarded with the promised gold soon

All the events held during beta where participants were competing for in-game gold will be presented with their prizes  in the very near future.
The procedure of enrolling gold to the accounts manually is expected to be completed within a week. The development team is doing their best to accomplish the task as fast as possible. We thank you for your patience.



MrVic:




Fake Tip of the Week: If you found the super secret tip of the week, you earn 100g!!! Just respond to this post with a single word reply "Banana" to claim your prize! (You guys think I would not have a Tip then you underestimate the power of "The Fake Tip of the Week"


Tanitha
Enough Whine Threads
arrow
14.04.2011 23:38:18
 
Subject: Game Discussion\Gameplay Discussion\Enough Whine Threads
Link on message: #474007

View PostNapro, on 14 April 2011 - 12:51 AM, said: Seems like moderators are just running around stamping out fires. If policy were changed and whines given their own thread/subforum, this forum would be alot more pleasant :Smile_harp:
I think a "Complaints" section should be added to this forum.. that way I can be blissfully ignorant of the hatred

Tanitha: Noted, and thanks for the input.
I think one of the problems at the moment though, is mods are players too.
So at the moment, you will find a heavy mod presence in the garage, and in games, and a lighter than usual mod presence in the forums.
But I'll try to combine some threads, and tidy up a bit asap. 4.30am here atm so I'll do some after I've finished hibernating.
Regards.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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14.04.2011 21:59:55
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #473848

 Belesarius, on 14 April 2011 - 11:30 AM, said: Caps lock is not cruise control for cool. Just makes you look like a 5 year old with adhd.
Overlord has stated that the 0.6.4 is still undergoing testing, and projected release is before the end of the month. So relax a bit.

Overlord: The will be at least 2 more patches in 0.6.4 series before it goes live.


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 20:21:40
 
Subject: Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: Afterwipe
Link on message: #473645

Vallter: For you comfort, we will ourselves in battle chats. There won't be anything more, than a clan tag


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 20:21:40
 
Subject: Kill the Mod: Afterwipe
Link on message: #473645

Vallter: For you comfort, we will ourselves in battle chats. There won't be anything more, than a clan tag


Vallter
Warping/Dissapearing
arrow
14.04.2011 18:58:09
 
Subject: Game Discussion\Gameplay Discussion\Warping/Dissapearing
Link on message: #473494

Vallter: In the 0.6.4 patch the camouflage values will be recalculated.


ARGO
The game name is td-s in bushes
arrow
14.04.2011 18:47:45
 
Subject: Game Discussion\Gameplay Discussion\The game name is td-s in bushes
Link on message: #473473

View Postleon911, on 14 April 2011 - 05:45 PM, said: I hate the fact TDs have the super extra camouflage factor.
It almost ruins the game for tankers.

ARGO: They need it because 9 times out of ten if they miss thier dead rather quickly.


ARGO
Can someone make a special IS4 skin for me?
arrow
14.04.2011 18:26:16
 
Subject: Fan Zone\Tank Skins\Can someone make a special IS4 skin for me?
Link on message: #473431

ARGO: genevie, How about one for the M6A2E1 premium heavy tank?


ARGO
Cans For WoT
arrow
14.04.2011 17:43:31
 
Subject: Archives\Junkyard\Cans For WoT
Link on message: #473357

ARGO: Spam post = 3 day RO and gets junked and closed. Please use the forum for it's inteded purpose.
(pwned)
Argo


Vallter
Platoon
arrow
14.04.2011 17:19:38
 
Subject: Game Discussion\Gameplay Discussion\Platoon
Link on message: #473310

Vallter: We will increase it's limits, when larger battles will be implemented.


ARGO
battlegrounds
arrow
14.04.2011 17:12:30
 
Subject: Off-Topic Discussion\Off-Topic\battlegrounds
Link on message: #473289

ARGO: 2 more will come with next patch.


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 17:08:11
 
Subject: Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: Afterwipe
Link on message: #473282

View PostFallen_angel, on 14 April 2011 - 03:46 PM, said: How I can take batlle? in tank companies? first "kill mod" I miss =(

Vallter: You have a big red button on the top of your game window. You'll have just to press it.


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 17:08:11
 
Subject: Kill the Mod: Afterwipe
Link on message: #473282

View PostFallen_angel, on Apr 14 2011 - 14:46, said: How I can take batlle? in tank companies? first "kill mod" I miss =(

Vallter: You have a big red button on the top of your game window. You'll have just to press it.


ARGO
Yakety Sax makes WoT funny.
arrow
14.04.2011 16:47:20
 
Subject: Off-Topic Discussion\Off-Topic\Yakety Sax makes WoT funny.
Link on message: #473230

ARGO: I have watched this 6 times and I am still laughing my butt off. :lol:


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 15:42:31
 
Subject: Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: Afterwipe
Link on message: #473119

Vallter: Edited-) Sorry


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 15:42:31
 
Subject: Kill the Mod: Afterwipe
Link on message: #473119

Vallter: Edited-) Sorry


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 15:35:18
 
Subject: Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: Afterwipe
Link on message: #473096

Vallter: We will use Tier 2-4 SPG and Tier 1-6 of other vehicles.


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 15:35:18
 
Subject: Kill the Mod: Afterwipe
Link on message: #473096

Vallter: We will use Tier 2-4 SPG and Tier 1-6 of other vehicles.


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 14:48:05
 
Subject: Contests & Competitions\Special Events\Kill the Mod\Kill the Mod: Afterwipe
Link on message: #473020

Vallter: As promised, we are presenting to you a new ‘Kill the Mod’ event. This time the Wargaming.net developers and moderators will be forming platoons and participating in random battles!
On the 16th of April starting at 2PM EDT/11AM PDT until 4PM EDT/1PM PDT players will be able to meet us on the battlefield and win some gold for it!
- The event will take part during the above mentioned times. If you face us at any other time then that, the gold won’t be added to your accounts.
- If the opposing team wins, each player of that team (all 15) will receive 250 Gold
- If the team that the Mods are on wins, each player (all 12) will receive 250 Gold (developers and moderators don't get any).
- Screenshots showing the score tables at the End of the battle are welcomed
- After the event, the gold will be added to your accounts manually within a week.
- Developers and Moderators can be recognised by [WG] clan tag
Come and show the world whether you are brave enough to fight with us, or against us!
We will use Tier 2-4 SPG and Tier 1-6 of other vehicles.


Vallter
Kill the Mod: Afterwipe
arrow
14.04.2011 14:48:05
 
Subject: Kill the Mod: Afterwipe
Link on message: #473020

Vallter: As promised, we are presenting to you a new ‘Kill the Mod’ event. This time the Wargaming.net developers and moderators will be forming platoons and participating in random battles!
On the 16th of April starting at 2PM EDT/11AM PDT until 4PM EDT/1PM PDT players will be able to meet us on the battlefield and win some gold for it!
- The event will take part during the above mentioned times. If you face us at any other time then that, the gold won’t be added to your accounts.
- If the opposing team wins, each player of that team (all 15) will receive 250 Gold
- If the team that the Mods are on wins, each player (all 12) will receive 250 Gold (developers and moderators don't get any).
- Screenshots showing the score tables at the End of the battle are welcomed
- After the event, the gold will be added to your accounts manually within a week.
- Developers and Moderators can be recognised by [WG] clan tag
Come and show the world whether you are brave enough to fight with us, or against us!
We will use Tier 2-4 SPG and Tier 1-6 of other vehicles.


Vallter
suggestion: Damage Scoring
arrow
14.04.2011 12:14:43
 
Subject: Game Discussion\Gameplay Discussion\suggestion: Damage Scoring
Link on message: #472899

Vallter: We are thinking about implementing something like that.


Vallter
Suggestions to Dev.
arrow
14.04.2011 12:12:49
 
Subject: Game Discussion\Gameplay Discussion\Suggestions to Dev.
Link on message: #472896

Vallter: 1)The spotting system is currently being recalculated
2)There are no plans about changing the current platoon system.
3)I will pass information about that to our game designers.


Overlord
FPS drop drastically after patched
arrow
14.04.2011 10:26:17
 
Subject: Technical Support & Bug Reporting\General Error Reporting\FPS drop drastically after patched
Link on message: #472756

View PostCareBear, on 13 April 2011 - 11:07 PM, said: reinstall didnt work, does the no track trace.exe thing work on released version? even though it says for a previous version??

Overlord: Yes, it will work.


ARGO
WoT, I am dissapoint
arrow
14.04.2011 01:17:50
 
Subject: Archives\Junkyard\WoT, I am dissapoint
Link on message: #471863

ARGO: There are many threads already out there regarding this topic, please use search feature in the future, also post threads in appropriate sections to....
Locked, Junked
Argo66


ARGO
Premium Member Privileges
arrow
14.04.2011 01:10:17
 
Subject: Archives\Junkyard\Premium Member Privileges
Link on message: #471846

ARGO: This thread has definitely outlived its usefulness and has only become a 5 page rant not unlike many other posts regarding the same subject.
Locked, junked.
Argo66


Overlord
FPS drop drastically after patched
arrow
13.04.2011 22:31:19
 
Subject: Technical Support & Bug Reporting\General Error Reporting\FPS drop drastically after patched
Link on message: #471354

Overlord: Guys, who are having huge FPS drop after this update, reinstall the full v.0.6.3.11 client. Usually it helps.


Overlord
Congratulations Wargaming!
arrow
13.04.2011 22:07:12
 
Subject: Game Discussion\Gameplay Discussion\Congratulations Wargaming!
Link on message: #471277

Overlord: Thanks to all. :Smile_honoring:
With the release the real work has only begun for us.


ARGO
Diaries of a Newcomer - Final Battles
arrow
13.04.2011 21:34:25
 
Subject: News from the Front\Developers Blog\Diaries of a Newcomer - Final Battles
Link on message: #471198

ARGO: I hope she keeps in touch via forum, I was enjoying her diary.


ARGO
Congratulations Wargaming!
arrow
13.04.2011 20:03:30
 
Subject: Game Discussion\Gameplay Discussion\Congratulations Wargaming!
Link on message: #470996

View Postbloodwork, on 13 April 2011 - 04:48 PM, said: I thought there would be more modes but i still see 15vs15, was i wrong about this?

ARGO: There are many surprises down the road, that's what best about this game.....Yes I said it GAME!!! No more Beta!!!! Wargames has more planned for the future for WoT!


MrVic
T92 Prototype
arrow
13.04.2011 19:23:47
 
Subject: In-Game Vehicles\American Vehicles\Light Tanks\T92 Prototype
Link on message: #470888

MrVic: I have specs somewhere at home. Armor was nonexistent. Handled okay the main issue was mines utterly destroyed them. Sadly AT and AP mines both were a huge threat. Floor armor was so thin crews laid flak vests on the floor in hopes to survive AP mines. Tho I think this was one of the best all terrain tanks the us built. It cold go anywhere. Tho my memory Is foggy :)


MrVic
T92 Prototype
arrow
13.04.2011 19:23:47
 
Subject: T92 Prototype
Link on message: #470888

MrVic: I have specs somewhere at home.  Armor was nonexistent. Handled okay the main issue was mines utterly destroyed them.  Sadly AT and AP mines both were a huge threat. Floor armor was so thin crews laid flak vests on the floor in hopes to survive AP mines.   Tho I think this was one of the best all terrain tanks the us built. It cold go anywhere.  Tho my memory Is foggy :)


Vallter
Climb to the top
arrow
13.04.2011 19:15:09
 
Subject: Contests & Competitions\Contests\Climb to the top
Link on message: #470859

View Postskiz22285, on 13 April 2011 - 05:50 PM, said: kinda sucks for us medium drivers ehh?

Vallter: We are planning some other contests for them.
If you do not want to participate, you don't have to.


Vallter
Climb to the top
arrow
13.04.2011 19:15:09
 
Subject: Climb to the top
Link on message: #470859

View Postskiz22285, on Apr 13 2011 - 16:50, said: kinda sucks for us medium drivers ehh?


Vallter:
We are planning some other contests for them.

If you do not want to participate, you don't have to.


Vallter
Climb to the top
arrow
13.04.2011 18:45:59
 
Subject: Contests & Competitions\Contests\Climb to the top
Link on message: #470783

Vallter: WOT has Released! So now is the time everyone is climbing to the top of the tech trees, to reach their desired tank. Everyone wants to be the first, everyone wants to be the fastest. So Wargaming.net has started a new contest for our beloved community – “Climb to the top”:
- the players, who will achieve and buy one of the listed vehicles, have to post a screenshot of their garage featuring the tank;
- At least one battle with this tank needs to be completed;
- The contest tanks are T30, IS-7 and Maus;
- The contest SPG’s are GW-Tiger, Object 212 and M40/M43;
- The players, who will first post an image of a specific vehicle that has fought in one battle, will win;
- The contest will end, when all tanks will be achieved;
- Up to 6 players can win in this contest.
The awards.
- For the first screenshot of an SPG 7 000 Gold will be added to your account;
- For the first screenshot of a tank 10 000 Gold will be added to your account;
We are waiting to see your new tanks in your garages! Rush to have the best!
Those who are on the top:
trumsodo - Object 212 ( 80 hours after the wipe approximately)
cipherd - M40/43 ( 87 hours after the wipe approximately)
SonOfDilbert - Maus ( 134 hours after the wipe approximately)
tony666 - T30 (138 hours after the wipe approximately)
fmonte - GW-Tiger (163 hours after the wipe approximately)
LinkXx - IS-7 (181 hour after the wipe approximately)


Vallter
Climb to the top
arrow
13.04.2011 18:45:59
 
Subject: Climb to the top
Link on message: #470783

Vallter: WOT has Released! So now is the time everyone is climbing to the top of the tech trees, to reach their desired tank. Everyone wants to be the first, everyone wants to be the fastest. So Wargaming.net has started a new contest for our beloved community – “Climb to the top”:

- the players, who will achieve and buy one of the listed vehicles, have to post a screenshot of their garage featuring the tank;
- At least one battle with this tank needs to be completed;
- The contest tanks are T30, IS-7 and Maus;
- The contest SPG’s are GW-Tiger, Object 212 and M40/M43;
- The players, who will first post an image of a specific vehicle that has fought in one battle, will win;
- The contest will end, when all tanks will be achieved;
- Up to 6 players can win in this contest.

The awards.
- For the first screenshot of an SPG 7 000 Gold will be added to your account;
- For the first screenshot of a tank 10 000 Gold will be added to your account;

We are waiting to see your new tanks in your garages! Rush to have the best!

Those who are on the top:
trumsodo - Object 212 ( 80 hours after the wipe approximately)
cipherd  - M40/43 ( 87 hours after the wipe approximately)
SonOfDilbert - Maus ( 134 hours after the wipe approximately)
tony666 - T30 (138 hours after the wipe approximately)
fmonte - GW-Tiger (163 hours after the wipe approximately)
LinkXx - IS-7 (181 hour after the wipe approximately)


ARGO
7 bucks for 5 days?
arrow
13.04.2011 18:21:17
 
Subject: Archives\Junkyard\7 bucks for 5 days?
Link on message: #470722

View PostGoronmon, on 13 April 2011 - 05:08 PM, said: They got testing and in return I got to play around in an unfinished game for free for a while. Sounds like a perfectly fair trade to me.

ARGO: Agreed.....


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