Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Arty tracer hack
Link on message: #1192497
Bucktard, on Jul 04 2011 - 01:51, said: Absolutly. Ive run arty enough to do that myself at times. Im sure
they were going "WTF???" This just wasnt one of those places tho.
Just the one shot dead on top of me.

Link on message: #1192497

Tanitha: I'm not sure I understand the situation here, it was at the start
of the game, no enemy was around, but you clan a tracer hack?
the old tracer cheat mods left your tracers on the screen, so what were you shooting at to leave tracers behind that early in teh game with no enemy around?
They can see your tracers if you haven't been firing.
So it seems to me it was a scout you didn't see, you running over tree's, camping in a common spot, or a lucky random shot.
But feel free to provide me with screenshots or other information in a pm if you wish.
Regards
Tan.
the old tracer cheat mods left your tracers on the screen, so what were you shooting at to leave tracers behind that early in teh game with no enemy around?
They can see your tracers if you haven't been firing.
So it seems to me it was a scout you didn't see, you running over tree's, camping in a common spot, or a lucky random shot.
But feel free to provide me with screenshots or other information in a pm if you wish.
Regards
Tan.
Subject:
Clans\Clan Rivalry / Diplomacy\Thank you WG for listening to the NA server population
Link on message: #1192340
deathTouch, on Dec 15 2011 - 01:01, said: Now if only they could redeem the time that they wasted developing
a feature they ultimately retracted, when they could have chosen
not to pursue it when we told them this in september. (http://forum.worldof...reeze-concerns/)
Not sure why people are praising WG for making the mistake of not listening to us, then correcting their mistake at the brink of near self-inflicted Armageddon. The real title of this thread should be "Thank you WG for removing your head out of your anal sphincter at the last possible moment".

Link on message: #1192340

Not sure why people are praising WG for making the mistake of not listening to us, then correcting their mistake at the brink of near self-inflicted Armageddon. The real title of this thread should be "Thank you WG for removing your head out of your anal sphincter at the last possible moment".
GeneralDirection: I hardly consider it time wasted, because the feature is enabled
for the RU and EU clusters.
Subject:
New Players\Newcomers' Forum\Why bother?
Link on message: #1192333
baptank, on Dec 15 2011 - 13:28, said: Why would you bother?

Link on message: #1192333

Tanitha: Like most things with online games, Its just for fun! 

Subject: Why bother?
Link on message: #1192333
baptank, on Dec 15 2011 - 13:28, said: Why would you bother?
Link on message: #1192333

Tanitha: Like most things with online games, Its just for
fun! 

Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1192331
Gaea, on Dec 14 2011 - 16:03, said: The freezing of the global map for Clan Wars will be extended for a
set amount of time.

Link on message: #1192331

Tanitha: And have a great and safe holiday period guys/gals!..
Have fun Tan
Have fun Tan

Subject: Clan Wars Freeze Time
Link on message: #1192331
Gaea, on Dec 14 2011 - 16:03, said: The freezing of the global map for Clan Wars will be extended for a
set amount of time.
Link on message: #1192331

Tanitha:
And have a great and safe holiday period guys/gals!..
Have fun Tan
And have a great and safe holiday period guys/gals!..
Have fun Tan

Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1192324
keytosky, on Dec 15 2011 - 14:03, said: tank locking is more useful in RU server because they have so many
tierX tanks per clan for large clan(at least 250 tierX tanks per
clan) compare to us server clan that 7 days locking does not affect
them as much as US.

Link on message: #1192324

GeneralDirection: Exactly. For the health of the NA global map, that's why we chose
to disable tank locking. Once the NA server's population grows, it
may need to be considered. But for now it would be more harmful
than helpful for the competitive nature of the feature.
Clan Wars is also still in beta, so things will no doubt change over time--everything from prime times for specific provinces, to gold earned, to features available.
Clan Wars is also still in beta, so things will no doubt change over time--everything from prime times for specific provinces, to gold earned, to features available.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\7.0 Company Battles
Link on message: #1192265
Zardnaar, on Dec 15 2011 - 12:12, said: Today I done my doubles and spent a good chunk of the day playing
the new comapny battles.

Link on message: #1192265

Tanitha: Hi Zardnaar, its good to hear the new company system is well
received. I didn't have much chance to test them on the test server
due to the lower server population.
Subject: 7.0 Company Battles
Link on message: #1192265
Zardnaar, on Dec 15 2011 - 12:12, said: Today I done my doubles and spent a good chunk of the day playing
the new comapny battles.
Link on message: #1192265

Tanitha: Hi Zardnaar, its good to hear the new company system is well
received. I didn't have much chance to test them on the test server
due to the lower server population.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Official Matchmaker Discussion v7.x
Link on message: #1192255

Link on message: #1192255
Tanitha: For those asking in PM's and the rest of the community, Ive
requested for a new MatchMaking chart, and will update the OP as
soon as I get a new one.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Official Replay System v7.x
Link on message: #1192167

Link on message: #1192167
Tanitha: With the release of V7.0 comes a new thread for the new Replay
Playback System.
Please provide your feedback/suggestions and comments on this system within this thread.
Regards
Tan..
Please provide your feedback/suggestions and comments on this system within this thread.
Regards
Tan..
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Official Vision Mechanics Discussion v7.x
Link on message: #1192164

Link on message: #1192164
Tanitha: With the release of V7.0 comes a new thread for the popular
discussion topics.
Please continue to provide your feedback on the Vision Mechanics within this thread.
Regards
Tan..
Please continue to provide your feedback on the Vision Mechanics within this thread.
Regards
Tan..
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Official Team-damage Mechanic Discussion v7.x
Link on message: #1192159

Link on message: #1192159
Tanitha: With the release of V7.0 comes a new thread for the popular
discussion topics.
Please continue to provide your feedback on the Team Damage Auro System within this thread.
Regards
Tan..
Please continue to provide your feedback on the Team Damage Auro System within this thread.
Regards
Tan..
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Official Matchmaker Discussion v7.x
Link on message: #1192152

Link on message: #1192152
Tanitha: With the release of V7.0 comes a new thread for the popular
discussion topics.
Please continue to provide your feedback on the matchmaker within this thread.
Regards
Tan..
Please continue to provide your feedback on the matchmaker within this thread.
Regards
Tan..
Subject:
Off-Topic Discussion\Junkyard\The Art of warfare(TAW)
Link on message: #1192144

Link on message: #1192144
Tanitha: Closed at players request.
Subject: Battle of the Bulge screenshots KTC
Link on message: #1192060
Link on message: #1192060
Gaea: Please post your screenshots here for the Battle of the Bulge KTC
event.
This topic is now locked for processing of KTC event entries. Thank You everyone for participating.~Ray
This topic is now locked for processing of KTC event entries. Thank You everyone for participating.~Ray
Subject: Battle of the Bulge screenshots KTC
Link on message: #1192060
Link on message: #1192060
Gaea: Please post your screenshots here for the Battle of the Bulge KTC
event.
This topic is now locked for processing of KTC event entries. Thank You everyone for participating.~Ray
This topic is now locked for processing of KTC event entries. Thank You everyone for participating.~Ray
Subject:
World of Tanks News and Information\News and Information\Battle of the Bulge Kill the Courier Event
Link on message: #1188770
A_R_C, on Dec 14 2011 - 20:21, said: I think it's a weak substitute for clan wars.
I'm stunned that you guys actually thought that we wouldn't want to play CW for two weeks.

Link on message: #1188770

I'm stunned that you guys actually thought that we wouldn't want to play CW for two weeks.
Vallter: 1 -this was a collective desicion of the majority of clan members,
whose feedback we were gatherting for the last month.
2 - do not worry and wait for our major offers for holidays we will announce next week.
3 - the event is not connected with CW downtime and would have taken place in any case, so please, provide your feedback in appropriate topic. This will both help us and make experience of other users with forums better.
Thank you for understanding.
2 - do not worry and wait for our major offers for holidays we will announce next week.
3 - the event is not connected with CW downtime and would have taken place in any case, so please, provide your feedback in appropriate topic. This will both help us and make experience of other users with forums better.
Thank you for understanding.
Subject: Battle of the Bulge Kill the Courier Event
Link on message: #1188770
A_R_C, on Dec 14 2011 - 20:21, said: I think it's a weak substitute for clan wars.
I'm stunned that you guys actually thought that we wouldn't want to play CW for two weeks.
Link on message: #1188770

I'm stunned that you guys actually thought that we wouldn't want to play CW for two weeks.
Vallter: 1 -this was a collective desicion of the majority of clan members,
whose feedback we were gatherting for the last month.
2 - do not worry and wait for our major offers for holidays we will announce next week.
3 - the event is not connected with CW downtime and would have taken place in any case, so please, provide your feedback in appropriate topic. This will both help us and make experience of other users with forums better.
Thank you for understanding.
2 - do not worry and wait for our major offers for holidays we will announce next week.
3 - the event is not connected with CW downtime and would have taken place in any case, so please, provide your feedback in appropriate topic. This will both help us and make experience of other users with forums better.
Thank you for understanding.
Subject: Battle of the Bulge Kill the Courier Event
Link on message: #1188770
A_R_C, on Dec 14 2011 - 20:21, said: I think it's a weak substitute for clan wars.
I'm stunned that you guys actually thought that we wouldn't want to play CW for two weeks.
Link on message: #1188770

I'm stunned that you guys actually thought that we wouldn't want to play CW for two weeks.
Vallter: 1 -this was a collective desicion of the majority of clan members,
whose feedback we were gatherting for the last month.
2 - do not worry and wait for our major offers for holidays we will announce next week.
3 - the event is not connected with CW downtime and would have taken place in any case, so please, provide your feedback in appropriate topic. This will both help us and make experience of other users with forums better.
Thank you for understanding.
2 - do not worry and wait for our major offers for holidays we will announce next week.
3 - the event is not connected with CW downtime and would have taken place in any case, so please, provide your feedback in appropriate topic. This will both help us and make experience of other users with forums better.
Thank you for understanding.
Subject:
World of Tanks News and Information\News and Information\Update v.7.0 Maintenance
Link on message: #1188738

Link on message: #1188738
Vallter: Please, if you face any issue with installing the game client,
contact our Customer Support. Besides of fixing the particular
issue you have, we will be able to gather the data and release a
quick major fix, if necessary.
Subject: Update v.7.0 Maintenance
Link on message: #1188738
Link on message: #1188738
Vallter: Please, if you face any issue with installing the game client,
contact our Customer Support. Besides of fixing the particular
issue you have, we will be able to gather the data and release a
quick major fix, if necessary.
Subject: Update v.7.0 Maintenance
Link on message: #1188738
Link on message: #1188738
Vallter: Please, if you face any issue with installing the game client,
contact our Customer Support. Besides of fixing the particular
issue you have, we will be able to gather the data and release a
quick major fix, if necessary.
Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1188707

Link on message: #1188707
Vallter: 'Fog of War' feature will still be implemented.
Subject: Clan Wars Freeze Time
Link on message: #1188707
Link on message: #1188707
Vallter: 'Fog of War' feature will still be implemented.
Subject: Clan Wars Freeze Time
Link on message: #1188707
Link on message: #1188707
Vallter: 'Fog of War' feature will still be implemented.
Subject: Clan Wars Freeze Time
Link on message: #1188676
GenPatton_UK, on Dec 14 2011 - 18:45, said: Kinda pissed that no tank locking will not be in progress. I guess
they have been listening to the "noobs" again.Well congrats on yet
another screw up
Link on message: #1188676

Gaea: We had actually been speaking with many of the clan leaders of the
NA server about this. A lot of clans were not happy with this tank
locking. We also had the chance this week to speak with the Clan
Wars designers here in Minsk, and we decided that they would
implement the tank locking in the Russian server first and not on
the NA server to basically test this system first for them and get
the feedback from the Russian players. We discussed this in great
detail with many NA clan leaders and their feedback was definitely
taken into consideration during our discussion with the
designers.
This does not mean that the tank locking will never actually be implemented on the NA server, but we are waiting to see the feedback from the Russian players about this before implementing it on the NA server.
As for the prime time, we had the opportunity to switch it for now and we took it seeing there has also been a lot of feedback about this. It is not the most accurate time and it does not please everyone, but most likely it won't be changed until the North American maps are implemented. Adding an extra time zone on the European maps won't be necessary seeing the North American maps will be released in the near future.
I was definitely excited to have the chance to speak with the designers and share your feedback with them, and I was even more elated when I saw that they were willing to change their plans after hearing your suggestions.
This does not mean that the tank locking will never actually be implemented on the NA server, but we are waiting to see the feedback from the Russian players about this before implementing it on the NA server.
As for the prime time, we had the opportunity to switch it for now and we took it seeing there has also been a lot of feedback about this. It is not the most accurate time and it does not please everyone, but most likely it won't be changed until the North American maps are implemented. Adding an extra time zone on the European maps won't be necessary seeing the North American maps will be released in the near future.
I was definitely excited to have the chance to speak with the designers and share your feedback with them, and I was even more elated when I saw that they were willing to change their plans after hearing your suggestions.
Subject: Clan Wars Freeze Time
Link on message: #1188676
GenPatton_UK, on Dec 14 2011 - 18:45, said: Kinda pissed that no tank locking will not be in progress. I guess
they have been listening to the "noobs" again.Well congrats on yet
another screw up
Link on message: #1188676

Gaea: We had actually been speaking with many of the clan leaders of the
NA server about this. A lot of clans were not happy with this tank
locking. We also had the chance this week to speak with the Clan
Wars designers here in Minsk, and we decided that they would
implement the tank locking in the Russian server first and not on
the NA server to basically test this system first for them and get
the feedback from the Russian players. We discussed this in great
detail with many NA clan leaders and their feedback was definitely
taken into consideration during our discussion with the
designers.
This does not mean that the tank locking will never actually be implemented on the NA server, but we are waiting to see the feedback from the Russian players about this before implementing it on the NA server.
As for the prime time, we had the opportunity to switch it for now and we took it seeing there has also been a lot of feedback about this. It is not the most accurate time and it does not please everyone, but most likely it won't be changed until the North American maps are implemented. Adding an extra time zone on the European maps won't be necessary seeing the North American maps will be released in the near future.
I was definitely excited to have the chance to speak with the designers and share your feedback with them, and I was even more elated when I saw that they were willing to change their plans after hearing your suggestions.
This does not mean that the tank locking will never actually be implemented on the NA server, but we are waiting to see the feedback from the Russian players about this before implementing it on the NA server.
As for the prime time, we had the opportunity to switch it for now and we took it seeing there has also been a lot of feedback about this. It is not the most accurate time and it does not please everyone, but most likely it won't be changed until the North American maps are implemented. Adding an extra time zone on the European maps won't be necessary seeing the North American maps will be released in the near future.
I was definitely excited to have the chance to speak with the designers and share your feedback with them, and I was even more elated when I saw that they were willing to change their plans after hearing your suggestions.
Subject:
World of Tanks News and Information\News and Information\Update v.7.0 Maintenance
Link on message: #1188426
Stutterwarp, on Dec 14 2011 - 20:08, said: I have the same issue. A reboot hasn't resolved this either. It
just sits with a spinning gear icon and a "Loading Interface..."
message. Windows Task Manager show 00 CPU use for the process.
No errors reported in the WOTLauncher.log:
>>>
14/12/2011 19:00:36 Starting...
14/12/2011 19:00:36 create update folder: path="C:\Games\World of Tanks\Updates"
14/12/2011 19:00:36 create temp update folder: path="C:\Users\User\AppData\Roaming\wargaming.net\WoT\temp"
14/12/2011 19:00:36 save configuration: path="C:\Games\World of Tanks\WOTLauncher.cfg"
14/12/2011 19:00:39 start update process...
14/12/2011 19:00:39 connecting to update server...
14/12/2011 19:00:39 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
14/12/2011 19:00:39 parsing patch info...
14/12/2011 19:00:39 initialize post-update process...
14/12/2011 19:00:39 launcher update complete.
14/12/2011 19:00:39 connecting to update server...
14/12/2011 19:00:40 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
14/12/2011 19:00:40 parsing patch info...
14/12/2011 19:00:40 initialize post-update process...
14/12/2011 19:00:40 client update complete.
14/12/2011 19:00:40 connecting to update server...
14/12/2011 19:00:40 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
14/12/2011 19:00:40 parsing patch info...
14/12/2011 19:00:40 initialize post-update process...
14/12/2011 19:00:40 content update complete.
14/12/2011 19:00:40 initialize clear process...
14/12/2011 19:00:41 update complete.
14/12/2011 19:00:46 stop update process...
14/12/2011 19:00:47 Stop.
<<<
So I'm dead in the water post 7.0 patch

Link on message: #1188426

No errors reported in the WOTLauncher.log:
>>>
14/12/2011 19:00:36 Starting...
14/12/2011 19:00:36 create update folder: path="C:\Games\World of Tanks\Updates"
14/12/2011 19:00:36 create temp update folder: path="C:\Users\User\AppData\Roaming\wargaming.net\WoT\temp"
14/12/2011 19:00:36 save configuration: path="C:\Games\World of Tanks\WOTLauncher.cfg"
14/12/2011 19:00:39 start update process...
14/12/2011 19:00:39 connecting to update server...
14/12/2011 19:00:39 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
14/12/2011 19:00:39 parsing patch info...
14/12/2011 19:00:39 initialize post-update process...
14/12/2011 19:00:39 launcher update complete.
14/12/2011 19:00:39 connecting to update server...
14/12/2011 19:00:40 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
14/12/2011 19:00:40 parsing patch info...
14/12/2011 19:00:40 initialize post-update process...
14/12/2011 19:00:40 client update complete.
14/12/2011 19:00:40 connecting to update server...
14/12/2011 19:00:40 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
14/12/2011 19:00:40 parsing patch info...
14/12/2011 19:00:40 initialize post-update process...
14/12/2011 19:00:40 content update complete.
14/12/2011 19:00:40 initialize clear process...
14/12/2011 19:00:41 update complete.
14/12/2011 19:00:46 stop update process...
14/12/2011 19:00:47 Stop.
<<<
So I'm dead in the water post 7.0 patch
GeneralDirection: Please open a support ticket: https://support.worldoftanks.com/
Subject:
World of Tanks News and Information\News and Information\Update v.7.0 Maintenance
Link on message: #1188341
OutThnk, on Dec 14 2011 - 19:35, said: 2. Where is our clan logos on tanks?

Link on message: #1188341

GeneralDirection: There were a few technical issues with clan logos that needed to be
fixed. Rather than delaying 7.0 until then, the feature was moved
to 7.1.
Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1188203
WARTsniper, on Dec 14 2011 - 18:52, said: -Also allow clans to be larger say 200 members and to be able to
hold more than one area on the map (if you go global) up to a set #
of territories and only so many directly connected. So a clan that
spans cultural borders like mine does could break down into say 2
divisions and take land in AUS and in the US so that all my clan
members can participate based on their time zones.
WARTsniper, on Dec 14 2011 - 18:52, said: -Open up the map to a global stage now and allow players to compete
in their own time zones across the world or at least match the time
zones of the current map to the time zones of the server. The
moving of the time back will hurt us bad since we were already
having to watch where we attacked based on time and now that has
been compounded. My players span from the west coast of the US to
AUS and we had just found a time that worked and that was shot in
the foot by a 50 cal.
I applaud the fact that you are trying to make things work for the majority of players and that you will never make it perfect for everyone.

Link on message: #1188203

GeneralDirection: There aren't currently any plans to increase clan sizes, but clan
sizes should be indirectly addressed by the Diplomacy feature and
the alliances that it will allow.

I applaud the fact that you are trying to make things work for the majority of players and that you will never make it perfect for everyone.
GeneralDirection: We'll discuss the feedback on the prime time change in the morning.
It's still possible we can reconsider that particular change before
the downtime is over.
With regard to opening up the map to a global stage, that will not be possible until development on the global map is fully complete. There are quite a few territories still in development. North America is next up for regions to be introduced on the NA server, and should address many of the time zone issues.
With regard to opening up the map to a global stage, that will not be possible until development on the global map is fully complete. There are quite a few territories still in development. North America is next up for regions to be introduced on the NA server, and should address many of the time zone issues.
Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1188164
TimberWoIf, on Dec 14 2011 - 19:06, said: no CW during the holidays is nice, a welcome surprise. Disappointed
tank locking will not be implemented, though. Good move, consensus
on the forums was they didn't want it. Still, would have liked to
see what kind of effect it had on the global map, and was looking
forward to actually seeing more mediums and TD on the battlefield.

Link on message: #1188164

GeneralDirection: The feature still exists and can be implemented if the need arises.
But we felt the global map for the NA server was not ready for a
feature like that. It would negatively affect the changes of
smaller clans, or clans just reaching tiers to play in clan wars,
from being able to compete for even a single province.
Subject: Clan Wars Freeze Time
Link on message: #1187558
Link on message: #1187558
Gaea: We realize that the prime time change may not be the best solution
for all the players. One thing though to remember is that the north
American maps are currently in development and they will include
the 4 time zones, therefore covering all the North American time
zones.
Subject: Clan Wars Freeze Time
Link on message: #1187558
Link on message: #1187558
Gaea: We realize that the prime time change may not be the best solution
for all the players. One thing though to remember is that the north
American maps are currently in development and they will include
the 4 time zones, therefore covering all the North American time
zones.
Subject:
Clans\Clan Rivalry / Diplomacy\No clan wars till Dec 26th
Link on message: #1187535
BobFromMarketing, on Dec 14 2011 - 17:28, said: Ahaha that hour earlier is going to royally screw some clans.

Link on message: #1187535

GeneralDirection: Until the NA region is introduced and there are four time zones
clans can fight over it may cause an issue, yes. But the NA region
is in development right now.
Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1187463
BOA_Ro, on Dec 14 2011 - 17:17, said: The moving of prime time up one hr is good, BUT it would be better
if another prime time was interduced instead. This will help out
the PST timezone folks as well as the EST timezone folks. There is
already a 1700 primetime set up for a few far eastern
provinces.
When is it going to be so that if a clan owns land, then that clan will not be able to join a landing? and the tank freezeing should be added to the NA server. This will make it more even to all the new clans out there as well as the old clans who have been relying on their one teir ten tank.
One more thing, if there is to be no clan wars for 2 weeks then are the landowners going to still be collecting gold while they can not be challenged for their provinces?
Thanks
BOA_Ro

Link on message: #1187463

When is it going to be so that if a clan owns land, then that clan will not be able to join a landing? and the tank freezeing should be added to the NA server. This will make it more even to all the new clans out there as well as the old clans who have been relying on their one teir ten tank.
One more thing, if there is to be no clan wars for 2 weeks then are the landowners going to still be collecting gold while they can not be challenged for their provinces?
Thanks
BOA_Ro
GeneralDirection: As far as I'm aware gold will not be awarded, since the state of
the global map is frozen. Gold is earned in part by the risks of
having to defend the provinces, and when the map is frozen that
risk does not exist.
The reason tank locking is not being implemented is specifically because it will severely hurt the chances of newer clans breaking into the global map.
The reason tank locking is not being implemented is specifically because it will severely hurt the chances of newer clans breaking into the global map.
Subject:
World of Tanks News and Information\News and Information\Clan Wars Freeze Time
Link on message: #1187453
Paragonz, on Dec 14 2011 - 17:15, said: since when does the holiday period start on the 14th Dec, I call
BS, if somethings broken and urgently needs fixing just say so

Link on message: #1187453

GeneralDirection: Nothing is broken. The downtime is to revert changes made to the NA
server's global map, most notably tank locking. Since many clans
requested a freeze during the holidays, we combined the two.
Subject: Clan Wars Freeze Time
Link on message: #1187114
MntRunner, on Dec 14 2011 - 16:26, said: Thanks for the break from CW for the Holidays, and for suspending
implementation of tank locking. However, moving battle times up an
hour really hurts those in the Mountain and Pacific time zones.
Half the map is already off limits to me since the battles start to
early. Looks like the whole map will now have battles too early for
me. How about giving us an extra time zone instead of moving
battles up an hour?
Link on message: #1187114

Gaea:
We decided to suspend the tank locking and move the prime time by one hour after feedback from the players (found on many threads in the forum).
As for the extra time zone, I will look into it and see.
We decided to suspend the tank locking and move the prime time by one hour after feedback from the players (found on many threads in the forum).
As for the extra time zone, I will look into it and see.
Subject: Clan Wars Freeze Time
Link on message: #1187114
MntRunner, on Dec 14 2011 - 16:26, said: Thanks for the break from CW for the Holidays, and for suspending
implementation of tank locking. However, moving battle times up an
hour really hurts those in the Mountain and Pacific time zones.
Half the map is already off limits to me since the battles start to
early. Looks like the whole map will now have battles too early for
me. How about giving us an extra time zone instead of moving
battles up an hour?
Link on message: #1187114

Gaea:
We decided to suspend the tank locking and move the prime time by one hour after feedback from the players (found on many threads in the forum).
As for the extra time zone, I will look into it and see.
We decided to suspend the tank locking and move the prime time by one hour after feedback from the players (found on many threads in the forum).
As for the extra time zone, I will look into it and see.
Subject: Clan Wars Freeze Time
Link on message: #1186951
Link on message: #1186951
Gaea: The freezing of the global map for Clan Wars will be extended for a
set amount of time.
Please find more information here.
Please find more information here.
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