Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: News and Announcements: Open League Championship Series, Fall 2013
Link on message: #5855667
Link on message: #5855667
Captain_Judo: Open League matches for November 1st are postponed. There will be
no league play tonight.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Subject: News and Announcements: Open League Championship Series, Fall 2013
Link on message: #5855667
Link on message: #5855667
Captain_Judo: Open League matches for November 1st are postponed. There will be
no league play tonight.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Subject: News and Announcements: Open League Championship Series, Fall 2013
Link on message: #5855667
Link on message: #5855667
Captain_Judo: Open League matches for November 1st are postponed. There will be
no league play tonight.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Subject: News and Announcements: Minor League Championship Series, Fall 2013
Link on message: #5855666
Link on message: #5855666
Captain_Judo: Minor League matches for November 1st are postponed. There will be
no league play tonight.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Subject: News and Announcements: Minor League Championship Series, Fall 2013
Link on message: #5855666
Link on message: #5855666
Captain_Judo: Minor League matches for November 1st are postponed. There will be
no league play tonight.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Subject: News and Announcements: Minor League Championship Series, Fall 2013
Link on message: #5855666
Link on message: #5855666
Captain_Judo: Minor League matches for November 1st are postponed. There will be
no league play tonight.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Our developers are working on the issue and we expect to have this resolved before Monday's battles.
Rounds 19 & 20 will be rescheduled for Monday, November 4th.
Subject: Skirmish 42
Link on message: #5855646
Link on message: #5855646
Yoott: Hello Guys
We are cancelling the tournament battles for tonight. At this point battles will be up tomorrow and Sunday and we may have multiple winners. Please be ready and keep posted here for further updates.
We are cancelling the tournament battles for tonight. At this point battles will be up tomorrow and Sunday and we may have multiple winners. Please be ready and keep posted here for further updates.
Subject: Skirmish 42
Link on message: #5855646
Link on message: #5855646
Yoott: Hello Guys
We are cancelling the tournament battles for tonight. At this point battles will be up tomorrow and Sunday and we may have multiple winners. Please be ready and keep posted here for further updates.
We are cancelling the tournament battles for tonight. At this point battles will be up tomorrow and Sunday and we may have multiple winners. Please be ready and keep posted here for further updates.
Subject: Daily Blitz 3 v 3 - General Discussion
Link on message: #5855623
Mlman, on Nov 02 2013 - 01:14, said: Also will the late blitz (if it does indeed go) be an hour late
like the CW battles?
Link on message: #5855623
Mlman, on Nov 02 2013 - 01:14, said: Also will the late blitz (if it does indeed go) be an hour late
like the CW battles?dance210: No, we set the times for the tournaments, so they would happen when
scheduled.
Subject: 8.9 7v7 Team Battle Game Mode Feedback
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 20:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call hax
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 20:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call haxGeneralDirection: It's ok, I killed Relics!
Subject: 8.9 7v7 Team Battle Game Mode Feedback
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 19:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call hax
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 19:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call haxGeneralDirection: It's ok, I killed Relics!
Subject: 8.9 7v7 Team Battle Game Mode Feedback
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 19:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call hax
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 19:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call haxGeneralDirection: It's ok, I killed Relics!
Subject: 8.9 7v7 Team Battle Game Mode Feedback
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 19:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call hax
Link on message: #5855487
SirD3rpsAlot, on Nov 01 2013 - 19:38, said: lol they were trolling pretty hard yesterday. gave us our first of
2 losses out of 10 matches, i call haxGeneralDirection: It's ok, I killed Relics!
Subject: NA East Cluster down for 30 minutes
Link on message: #5855476
Link on message: #5855476
Quemapueblos: NA East has been restored
Subject: NA East Cluster down for 30 minutes
Link on message: #5855476
Link on message: #5855476
Quemapueblos: NA East has been restored
Subject: NA East Cluster down for 30 minutes
Link on message: #5855476
Link on message: #5855476
Quemapueblos: NA East has been restored
Subject: I'm Confused. Campaign II - Stage I.
Link on message: #5855458
clowndogit, on Nov 01 2013 - 16:34, said: Can anyone clear this up? In one area it says that a clan that
caputes a province gains all of the vp built up on that territory,
while in th quick reference guide it says any capured lz
or riot will give up its vp. So my question is does it have to be
an lz or riot that is captured to steal the previous owners vp for
that territory?
Gryphon_, on Nov 01 2013 - 17:44, said: Clan A lands on one territory, hold it for 4 days, then loses it to
Clan B, who holds it for 5 days, then Clan C takes it and holds it
for the last 3 days of Stage One.
How many VP does each clan have?
Most of us agree that Clan A has zero, but does Clan B have 4 days' worth, or 0? Does Clan C have 3, 8, or 12 days worth?
Link on message: #5855458
clowndogit, on Nov 01 2013 - 16:34, said: Can anyone clear this up? In one area it says that a clan that
caputes a province gains all of the vp built up on that territory,
while in th quick reference guide it says any capured lz
or riot will give up its vp. So my question is does it have to be
an lz or riot that is captured to steal the previous owners vp for
that territory?Quemapueblos: Gryphon posted this question over here. So i will use his example
Gryphon_, on Nov 01 2013 - 17:44, said: Clan A lands on one territory, hold it for 4 days, then loses it to
Clan B, who holds it for 5 days, then Clan C takes it and holds it
for the last 3 days of Stage One.How many VP does each clan have?
Most of us agree that Clan A has zero, but does Clan B have 4 days' worth, or 0? Does Clan C have 3, 8, or 12 days worth?
Quemapueblos: Clan A has zero after all is said and done. They earned 4032 VP for
holding a province for 4 days.
Clan B takes the 4 days worth of VP (4032 VP) and cannot lose this amount. Clan B holds it for 5 days and earns 5040 VP more for a total of 9072 (5040+4032)
Clan C comes in and takes the province and earns all VP that Clan B has earned over the 5 days (5040 VP). This does not include the amount they earned from when they took the province from Clan A (4032 VP). They hold it for the last three days for another 3024 for a total of 8064 (5040 +3024)
A:0 VP
B:7056 VP
C:8064 VP
Clan B takes the 4 days worth of VP (4032 VP) and cannot lose this amount. Clan B holds it for 5 days and earns 5040 VP more for a total of 9072 (5040+4032)
Clan C comes in and takes the province and earns all VP that Clan B has earned over the 5 days (5040 VP). This does not include the amount they earned from when they took the province from Clan A (4032 VP). They hold it for the last three days for another 3024 for a total of 8064 (5040 +3024)
A:0 VP
B:7056 VP
C:8064 VP
Subject: Introducing Team Battle Mode
Link on message: #5855442
Rake, on Nov 01 2013 - 22:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.
Link on message: #5855442
Rake, on Nov 01 2013 - 22:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.GeneralDirection: Actually, you can customize this and select specific tanks you want
the matchmaker to place you into when you get put on a team. Click
the little tank button to the left of Autosearch, and only tick the
checkboxes for the tanks you're willing to play. I recommend only
selecting tier 1 and 8 vehicles.
Subject: Introducing Team Battle Mode
Link on message: #5855442
Rake, on Nov 01 2013 - 21:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.
Link on message: #5855442
Rake, on Nov 01 2013 - 21:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.GeneralDirection: Actually, you can customize this and select specific tanks you want
the matchmaker to place you into when you get put on a team. Click
the little tank button to the left of Autosearch, and only tick the
checkboxes for the tanks you're willing to play. I recommend only
selecting tier 1 and 8 vehicles.
Subject: Introducing Team Battle Mode
Link on message: #5855442
Rake, on Nov 01 2013 - 21:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.
Link on message: #5855442
Rake, on Nov 01 2013 - 21:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.GeneralDirection: Actually, you can customize this and select specific tanks you want
the matchmaker to place you into when you get put on a team. Click
the little tank button to the left of Autosearch, and only tick the
checkboxes for the tanks you're willing to play. I recommend only
selecting tier 1 and 8 vehicles.
Subject: Introducing Team Battle Mode
Link on message: #5855442
Rake, on Nov 01 2013 - 21:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.
Link on message: #5855442
Rake, on Nov 01 2013 - 21:34, said: There is an option to allow WG to place you on a
team. You don't get to pick what tank you take, it
assigns it for you. Not sure why WG then set up a game
where one team had nothing higher than a tier 5 with a total of 30
against a team with 5 tier 8s and a total of 42. Other
than picking the option of having WG assigning me to a team, I
controlled nothing in the battle. I will not see if they
do it again, because I'm done with that mode.GeneralDirection: Actually, you can customize this and select specific tanks you want
the matchmaker to place you into when you get put on a team. Click
the little tank button to the left of Autosearch, and only tick the
checkboxes for the tanks you're willing to play. I recommend only
selecting tier 1 and 8 vehicles.
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5855380
Gryphon_, on Nov 01 2013 - 21:29, said: Thank you for the detailed response; I understand it now. But it
wasn't simple, was it? 
One minor point - in your calcs, you used 42 VP per 'day' - shouldn't it be 42 VP per 'turn' ie 1008 per day?
Link on message: #5855380
Gryphon_, on Nov 01 2013 - 21:29, said: Thank you for the detailed response; I understand it now. But it
wasn't simple, was it? One minor point - in your calcs, you used 42 VP per 'day' - shouldn't it be 42 VP per 'turn' ie 1008 per day?
Quemapueblos: Yeah sorry if that was unclear. I was simplifying the math in my
head. That is correct it is per TURN. Post was updated because of
my bad maths
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5855380
Gryphon_, on Nov 01 2013 - 20:29, said: Thank you for the detailed response; I understand it now. But it
wasn't simple, was it? 
One minor point - in your calcs, you used 42 VP per 'day' - shouldn't it be 42 VP per 'turn' ie 1008 per day?
Link on message: #5855380
Gryphon_, on Nov 01 2013 - 20:29, said: Thank you for the detailed response; I understand it now. But it
wasn't simple, was it? One minor point - in your calcs, you used 42 VP per 'day' - shouldn't it be 42 VP per 'turn' ie 1008 per day?
Quemapueblos: Yeah sorry if that was unclear. I was simplifying the math in my
head. That is correct it is per TURN. Post was updated because of
my bad maths
Subject: Clan Wars Campaign 2: Stage I
Link on message: #5855380
Gryphon_, on Nov 01 2013 - 20:29, said: Thank you for the detailed response; I understand it now. But it
wasn't simple, was it? 
One minor point - in your calcs, you used 42 VP per 'day' - shouldn't it be 42 VP per 'turn' ie 1008 per day?
Link on message: #5855380
Gryphon_, on Nov 01 2013 - 20:29, said: Thank you for the detailed response; I understand it now. But it
wasn't simple, was it? One minor point - in your calcs, you used 42 VP per 'day' - shouldn't it be 42 VP per 'turn' ie 1008 per day?
Quemapueblos: Yeah sorry if that was unclear. I was simplifying the math in my
head. That is correct it is per TURN. Post was updated because of
my bad maths
Subject: NA East Cluster down for 30 minutes
Link on message: #5855346
ben748, on Nov 02 2013 - 01:40, said: Can we get a reason why the servers have gone down at least 2 times today also? I remember WG stating they wanted transparency we could use actual information, can't be transparent without actually telling people more or actually telling people news.
Link on message: #5855346
ben748, on Nov 02 2013 - 01:40, said: Can we get a reason why the servers have gone down at least 2 times today also? I remember WG stating they wanted transparency we could use actual information, can't be transparent without actually telling people more or actually telling people news.
dance210: Like Q said, the servers went down because of issues with Special
Battles not happening. This maintenance is to fix the problem, so
all the events scheduled for tonight will happen as planned.
Subject: Clan Wars Battles Time Change
Link on message: #5855293
Gatekeeper15, on Nov 02 2013 - 01:33, said: Oh boy... I hope you are ready for all the incoming downvotes from
angry 15 year olds Quemapueblos. 
Link on message: #5855293
Gatekeeper15, on Nov 02 2013 - 01:33, said: Oh boy... I hope you are ready for all the incoming downvotes from
angry 15 year olds Quemapueblos. Quemapueblos: I am always ready


Subject: Clan Wars Battles Time Change
Link on message: #5855293
Gatekeeper15, on Nov 02 2013 - 00:33, said: Oh boy... I hope you are ready for all the incoming downvotes from
angry 15 year olds Quemapueblos. 
Link on message: #5855293
Gatekeeper15, on Nov 02 2013 - 00:33, said: Oh boy... I hope you are ready for all the incoming downvotes from
angry 15 year olds Quemapueblos. Quemapueblos: I am always ready


Subject: Clan Wars Battles Time Change
Link on message: #5855293
Gatekeeper15, on Nov 02 2013 - 00:33, said: Oh boy... I hope you are ready for all the incoming downvotes from
angry 15 year olds Quemapueblos. 
Link on message: #5855293
Gatekeeper15, on Nov 02 2013 - 00:33, said: Oh boy... I hope you are ready for all the incoming downvotes from
angry 15 year olds Quemapueblos. Quemapueblos: I am always ready


Subject: NA East Cluster down for 30 minutes
Link on message: #5855237
Link on message: #5855237
Quemapueblos: Due to an issue with Special Battles we will be rebooting the NA
East Server. This process will take approximately 30 minutes. NA
West will still be operational during this time. Thank you for your
patience, we will update you here when the issue is resolved.
Edit: Maintenance over
Edit: Maintenance over
Subject: NA East Cluster down for 30 minutes
Link on message: #5855237
Link on message: #5855237
Quemapueblos: Due to an issue with Special Battles we will be rebooting the NA
East Server. This process will take approximately 30 minutes. NA
West will still be operational during this time. Thank you for your
patience, we will update you here when the issue is resolved.
Edit: Maintenance over
Edit: Maintenance over
Subject: NA East Cluster down for 30 minutes
Link on message: #5855237
Link on message: #5855237
Quemapueblos: Due to an issue with Special Battles we will be rebooting the NA
East Server. This process will take approximately 30 minutes. NA
West will still be operational during this time. Thank you for your
patience, we will update you here when the issue is resolved.
Edit: Maintenance over
Edit: Maintenance over
Subject: Clan Wars Battles Time Change
Link on message: #5855186
InanimatePotato, on Nov 02 2013 - 01:24, said: How long is it usually down? Was running a pretty epic team battle
group.
Link on message: #5855186
InanimatePotato, on Nov 02 2013 - 01:24, said: How long is it usually down? Was running a pretty epic team battle
group.Quemapueblos: NA East Cluster will be down for approximately 30 minutes due to
problems with special battles
Subject: Clan Wars Battles Time Change
Link on message: #5855186
InanimatePotato, on Nov 02 2013 - 00:24, said: How long is it usually down? Was running a pretty epic team battle
group.
Link on message: #5855186
InanimatePotato, on Nov 02 2013 - 00:24, said: How long is it usually down? Was running a pretty epic team battle
group.Quemapueblos: NA East Cluster will be down for approximately 30 minutes due to
problems with special battles
Subject: Clan Wars Battles Time Change
Link on message: #5855186
InanimatePotato, on Nov 02 2013 - 00:24, said: How long is it usually down? Was running a pretty epic team battle
group.
Link on message: #5855186
InanimatePotato, on Nov 02 2013 - 00:24, said: How long is it usually down? Was running a pretty epic team battle
group.Quemapueblos: NA East Cluster will be down for approximately 30 minutes due to
problems with special battles
Subject: Headquarter Placement - Campaign Map 2 October 30th
Link on message: #5854905
Private2AT, on Nov 01 2013 - 21:51, said: That would be a big NEGATIVE Sir.
We had not been land owners for over two months. So unless there is a two month cool down period from the time one is wiped off the map, then yes, but I dont think there is a cooling off period of such an extent.
And just to clarify things in case it was a little foggy up there, My clan and another clan took land on october 30th. They could plant we could not. We finally got ours planted on November 1st at 1330.
We were involved in landing fights on the 29th, and won all our first round battles. However since another round was required at all locations nothing happened due to the technical difficulties that were experienced in the eastern time zones. On the 30th we had all our chips back and decided to repeat our landings.
Link on message: #5854905
Private2AT, on Nov 01 2013 - 21:51, said: That would be a big NEGATIVE Sir.We had not been land owners for over two months. So unless there is a two month cool down period from the time one is wiped off the map, then yes, but I dont think there is a cooling off period of such an extent.
And just to clarify things in case it was a little foggy up there, My clan and another clan took land on october 30th. They could plant we could not. We finally got ours planted on November 1st at 1330.
We were involved in landing fights on the 29th, and won all our first round battles. However since another round was required at all locations nothing happened due to the technical difficulties that were experienced in the eastern time zones. On the 30th we had all our chips back and decided to repeat our landings.
Quemapueblos: Indeed, that is not working as intended. My guess is something with
World Redivision messed up your times for placing your HQ. The
first night we had a big problem with battle data not being
recorded to Portal and allow winners to move on. I will investigate
but let us know if you manage to recreate to issue in the future.
Subject: Headquarter Placement - Campaign Map 2 October 30th
Link on message: #5854905
Private2AT, on Nov 01 2013 - 20:51, said: That would be a big NEGATIVE Sir.
We had not been land owners for over two months. So unless there is a two month cool down period from the time one is wiped off the map, then yes, but I dont think there is a cooling off period of such an extent.
And just to clarify things in case it was a little foggy up there, My clan and another clan took land on october 30th. They could plant we could not. We finally got ours planted on November 1st at 1330.
We were involved in landing fights on the 29th, and won all our first round battles. However since another round was required at all locations nothing happened due to the technical difficulties that were experienced in the eastern time zones. On the 30th we had all our chips back and decided to repeat our landings.
Link on message: #5854905
Private2AT, on Nov 01 2013 - 20:51, said: That would be a big NEGATIVE Sir.We had not been land owners for over two months. So unless there is a two month cool down period from the time one is wiped off the map, then yes, but I dont think there is a cooling off period of such an extent.
And just to clarify things in case it was a little foggy up there, My clan and another clan took land on october 30th. They could plant we could not. We finally got ours planted on November 1st at 1330.
We were involved in landing fights on the 29th, and won all our first round battles. However since another round was required at all locations nothing happened due to the technical difficulties that were experienced in the eastern time zones. On the 30th we had all our chips back and decided to repeat our landings.
Quemapueblos: Indeed, that is not working as intended. My guess is something with
World Redivision messed up your times for placing your HQ. The
first night we had a big problem with battle data not being
recorded to Portal and allowing winners to move on. I will
investigate but let us know if you manage the recreate to issue in
the future.
Subject: Headquarter Placement - Campaign Map 2 October 30th
Link on message: #5854905
Private2AT, on Nov 01 2013 - 20:51, said: That would be a big NEGATIVE Sir.
We had not been land owners for over two months. So unless there is a two month cool down period from the time one is wiped off the map, then yes, but I dont think there is a cooling off period of such an extent.
And just to clarify things in case it was a little foggy up there, My clan and another clan took land on october 30th. They could plant we could not. We finally got ours planted on November 1st at 1330.
We were involved in landing fights on the 29th, and won all our first round battles. However since another round was required at all locations nothing happened due to the technical difficulties that were experienced in the eastern time zones. On the 30th we had all our chips back and decided to repeat our landings.
Link on message: #5854905
Private2AT, on Nov 01 2013 - 20:51, said: That would be a big NEGATIVE Sir.We had not been land owners for over two months. So unless there is a two month cool down period from the time one is wiped off the map, then yes, but I dont think there is a cooling off period of such an extent.
And just to clarify things in case it was a little foggy up there, My clan and another clan took land on october 30th. They could plant we could not. We finally got ours planted on November 1st at 1330.
We were involved in landing fights on the 29th, and won all our first round battles. However since another round was required at all locations nothing happened due to the technical difficulties that were experienced in the eastern time zones. On the 30th we had all our chips back and decided to repeat our landings.
Quemapueblos: Indeed, that is not working as intended. My guess is something with
World Redivision messed up your times for placing your HQ. The
first night we had a big problem with battle data not being
recorded to Portal and allowing winners to move on. I will
investigate but let us know if you manage the recreate to issue in
the future.
Subject: Clans and Clan Wars Community Discussion
Link on message: #5854787
Gryphon_, on Nov 01 2013 - 23:53, said: We need more LZs, period. As discussed, the east coast of Greenland
is beyond a joke, with 13 territories between LZs....!
The south and west borders of the US aren't much better, as we could use an LZ on New Orleans and another on San Francisco.
If you have very few LZs giving access to the very best territories, clans will find it easier to lock them all down and keep others out. More LZs, more level playing field.
DamienJax, on Nov 02 2013 - 00:06, said: Katukov's idea for reducing tank locking time was by far the most
innovative one. I'd really love to see that one implemented.
Link on message: #5854787
Gryphon_, on Nov 01 2013 - 23:53, said: We need more LZs, period. As discussed, the east coast of Greenland
is beyond a joke, with 13 territories between LZs....!The south and west borders of the US aren't much better, as we could use an LZ on New Orleans and another on San Francisco.
If you have very few LZs giving access to the very best territories, clans will find it easier to lock them all down and keep others out. More LZs, more level playing field.
Quemapueblos: This is definitely something we are looking into as there are some
long hikes to get to certain provinces.
DamienJax, on Nov 02 2013 - 00:06, said: Katukov's idea for reducing tank locking time was by far the most
innovative one. I'd really love to see that one implemented.Quemapueblos: Yeah that's a really slick idea. Lessen the effects of Tank Locking
and increase participation absolute TCs, yes please
Subject: Clans and Clan Wars Community Discussion
Link on message: #5854787
Gryphon_, on Nov 01 2013 - 22:53, said: We need more LZs, period. As discussed, the east coast of Greenland
is beyond a joke, with 13 territories between LZs....!
The south and west borders of the US aren't much better, as we could use an LZ on New Orleans and another on San Francisco.
If you have very few LZs giving access to the very best territories, clans will find it easier to lock them all down and keep others out. More LZs, more level playing field.
DamienJax, on Nov 01 2013 - 23:06, said: Katukov's idea for reducing tank locking time was by far the most
innovative one. I'd really love to see that one implemented.
Link on message: #5854787
Gryphon_, on Nov 01 2013 - 22:53, said: We need more LZs, period. As discussed, the east coast of Greenland
is beyond a joke, with 13 territories between LZs....!The south and west borders of the US aren't much better, as we could use an LZ on New Orleans and another on San Francisco.
If you have very few LZs giving access to the very best territories, clans will find it easier to lock them all down and keep others out. More LZs, more level playing field.
Quemapueblos: This is definitely something we are looking into as there are some
long hikes to get to certain provinces.
DamienJax, on Nov 01 2013 - 23:06, said: Katukov's idea for reducing tank locking time was by far the most
innovative one. I'd really love to see that one implemented.Quemapueblos: Yeah that's a really slick idea. Lessen the effects of Tank Locking
and increase participation absolute TCs, yes please
Subject: Clans and Clan Wars Community Discussion
Link on message: #5854787
Gryphon_, on Nov 01 2013 - 22:53, said: We need more LZs, period. As discussed, the east coast of Greenland
is beyond a joke, with 13 territories between LZs....!
The south and west borders of the US aren't much better, as we could use an LZ on New Orleans and another on San Francisco.
If you have very few LZs giving access to the very best territories, clans will find it easier to lock them all down and keep others out. More LZs, more level playing field.
DamienJax, on Nov 01 2013 - 23:06, said: Katukov's idea for reducing tank locking time was by far the most
innovative one. I'd really love to see that one implemented.
Link on message: #5854787
Gryphon_, on Nov 01 2013 - 22:53, said: We need more LZs, period. As discussed, the east coast of Greenland
is beyond a joke, with 13 territories between LZs....!The south and west borders of the US aren't much better, as we could use an LZ on New Orleans and another on San Francisco.
If you have very few LZs giving access to the very best territories, clans will find it easier to lock them all down and keep others out. More LZs, more level playing field.
Quemapueblos: This is definitely something we are looking into as there are some
long hikes to get to certain provinces.
DamienJax, on Nov 01 2013 - 23:06, said: Katukov's idea for reducing tank locking time was by far the most
innovative one. I'd really love to see that one implemented.Quemapueblos: Yeah that's a really slick idea. Lessen the effects of Tank Locking
and increase participation absolute TCs, yes please
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