Developers posts on forum
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Subject: WGLNA Open Exhibition Overall Standings
Link on message: #7898653
Link on message: #7898653
dance210: WGLNA Overall Standings Top 10% of teams 12,000 gold Top 11 - 20%
of teams 8,500 gold Top 21 - 30% of teams 7,000 gold Top 31 - 40%
of teams 5,000 gold Top 41 - 50% of teams 2,500 gold Bottom 50% of
teams *Note: Standings are not final until after Week 3 Week
1 + Week 2 + 3 Rank Team Games Played Points Earned 1
Tomato Tankers 42 108 2 Bad Intentions 42 106 3 A Bombed SIMPie 42
104 4 RED_K 42 103 4 Packet Loss 42 103 6 G.A.S [CO2] 42 102 7
Warriors of Honor 42 101 7 GeT SeT 42 101 9 Rus2 42 100 9 Here for
Beer 42 100 11 QSF - Unstable Balance 42 99 12 An Actual Disaster
42 98 13 Doge Squad 42 93 14 Manqueando con Estilo 42 92 14 Polite
Canadians 42 92 14 NADDS: NONE ASKED NOR GIVEN 42 92 17 Simple
Tankers 42 89 18 Rainbow Street Jelly Boys 42 88 18 Refuse 2 Die 42
88 20 Technical Victories! 42 87 20 División Fantasma [HUSAR]. 42
87 20 Roll em 42 87 23 [BE] Beasts of the East 42 86 23 ROXY Gaming
42 86 23 MGL-A 42 86 26 A'tuin's Ramblers 42 83 26 INSERT COIN 42
83 28 REL-P 42 82 29 Abusement Park 42 80 30 -V-Boys- 42 79 30
scrubsandothers 42 79 32 Zulu Swarm 42 78 32 SATBR 42 78 34 Denial
of Scrubbies 42 76 34 Bag of Donuts 42 76 36 StrikeforcE 42 74 37
Gurkha Regiment 42 71 37 Lincoln Brigade 42 71 37 -RGA- 42 71 40
PLAN 42 69 40 Xcal Armored Knights 42 69 40 5D Crew 42 69 43 Danger
Close 42 68 43 (-O_O-) 42 68 43 The All-Americans 42 68 46 100QC 42
67 47 !!!Mongolians!!! 42 64 48 The_Underscores 42 64 49 ROXY 26 63
50 Goopy Vanilla Ice Cream 26 61 50 IQ_ARMY 26 61 52 UNO PARA TODOS
Y TODOS PARA UNO 42 60 53 3CAB 42 59 54 4KAD 42 58 54 XCAL_Four 42
58 56 3AG-3 42 57 56 Tapout 42 57 56 Super Amigos 26 57 59 Dr.
Jones 42 55 59 3CAB Blues 42 55 61 Short Bus Snipers 42 54 62
(HUSAR) Tcnel_cenacax_vnzla & Fr 42 52 63 Washington Battalion,
L.Brigade 42 51 64 Abusive Hunters 42 50 65 eLevate 26 50 66 47
Ronin Elite 42 47 67 THE SMOOTH RIDERS 42 40 68 Full Potato 26 39
69 Not Preseason 26 38 70 KEVLR_ON_R0LL 42 37 70 xBrutal Beatingx
42 37 70 Vorbild Line 42 37 70 DHT and friends 42 37 74 I Love Lamp
42 36 74 Swamp donkeys 42 36 76 DARKS 42 35 77 WOHT TWO 42 34 77
[SMP]--TAKA-- 42 34 77 LOS LATINOS 42 34 80 LCS 42 31 81
Unexplained Carpet Stains 26 30 81 LYNK 12 30 83 CYA 42 29 83
Sturmgrenadier 26 29 85 Cazadores 42 28 85 EsCaRaMuZienT0S de LLU
42 28 87 Comando Tactico Blindado (COTAB) 26 27 87 CBC 26 27 89 W1N
42 25 89 Directive Zero 42 25 89 How Terrible 12 25 92 Royal Armed
Forces Raft 42 24 93 CBL 42 19 94 ABEL 42 17 94 U can U up 42 17 94
Rogue Tankers 42 17 97 Pescadores 30 16 98 ROTA- ARMAGEDON 42 13 99
Jaws 42 12 100 Gorilla Tactics 26 11 101 -SOB- 42 7 101 NO MERCY 26
7 103 Team Alpha 42 5 103 ZATRS Last Stand 42 5 103 The Hammer of
Resistance 42 5 103 Pork Eating Crusaders 26 5
Subject: WGLNA Open Exhibition Weekly Standings
Link on message: #7898643
Link on message: #7898643
dance210: Weekly Standings Top 10% of teams 1,200 gold Top 11 - 20% of teams
900 gold Top 21 - 30% of teams 600 gold Top 31 - 40% of teams 350
gold Bottom 60% of teams *Note: Standings are not final until after
Round 2 Week 3, Rounds 1 + 2 Rank Team Games
Played Points Earned Points Possible Win Ratio 1 Packet Loss
12 34 36 0.944 1 Refuse 2 Die 12 34 36 0.944 3 SATBR 12 33 36 0.917
3 Tomato Tankers 12 33 36 0.917 3 Warriors of Honor 12 33 36 0.917
6 Rus2 12 32 36 0.889 7 A Bombed SIMPie 12 31 36 0.861 7 QSF -
Unstable Balance 12 31 36 0.861 7 RED_K 12 31 36 0.861 10 A'tuin's
Ramblers 12 30 36 0.833 10 G.A.S [CO2] 12 30 36 0.833 10 LYNK 12 30
36 0.833 10 NADDS: NONE ASKED NOR GIVEN 12 30 36 0.833 10 Polite
Canadians 12 30 36 0.833 15 Technical Victories! 12 29 36 0.806 16
eLevate 12 28 36 0.778 16 XCAL_Four 12 28 36 0.778 18 An Actual
Disaster 12 27 36 0.750 18 División Fantasma [HUSAR]. 12 27 36
0.750 18 GeT SeT 12 27 36 0.750 18 Goopy Vanilla Ice Cream 12 27 36
0.750 18 Here for Beer 12 27 36 0.750 18 IQ_ARMY 12 27 36 0.750 18
REL-P 12 27 36 0.750 18 Roll em 12 27 36 0.750 18 Simple Tankers 12
27 36 0.750 27 Doge Squad 12 26 36 0.722 27 Super Amigos 12 26 36
0.722 27 -V-Boys- 12 26 36 0.722 30 Abusement Park 12 25 36 0.694
30 Bad Intentions 12 25 36 0.694 30 How Terrible 12 25 36 0.694 30
MGL-A 12 25 36 0.694 30 ROXY Gaming 12 25 36 0.694 30
scrubsandothers 12 25 36 0.694 36 Manqueando con Estilo 12 24 36
0.667 36 Rainbow Street Jelly Boys 12 24 36 0.667 36 ROXY 12 24 36
0.667 36 StrikeforcE 12 24 36 0.667 36 Zulu Swarm 12 24 36 0.667 41
5D Crew 12 22 36 0.611 41 Dr. Jones 12 22 36 0.611 41 Gurkha
Regiment 12 22 36 0.611 41 INSERT COIN 12 22 36 0.611 45 (HUSAR)
Tcnel_cenacax_vnzla & Fr 12 21 36 0.583 45 100QC 12 21 36 0.583 45
Denial of Scrubbies 12 21 36 0.583 48 The All-Americans 12 20 36
0.556 49 -RGA- 12 19 36 0.528 50 (-O_O-) 12 18 36 0.500 50 [BE]
Beasts of the East 12 18 36 0.500 50 3CAB 12 18 36 0.500 50 3CAB
Blues 12 18 36 0.500 50 Danger Close 12 18 36 0.500 50 Not
Preseason 12 18 36 0.500 50 PLAN 12 18 36 0.500 50 Sturmgrenadier
12 18 36 0.500 50 The_Underscores 12 18 36 0.500 50 Xcal Armored
Knights 12 18 36 0.500 60 Bag of Donuts 12 17 36 0.472 60 Lincoln
Brigade 12 17 36 0.472 62 !!!Mongolians!!! 12 16 36 0.444 62 4KAD
12 16 36 0.444 62 Tapout 12 16 36 0.444 65 Comando Tactico Blindado
(COTAB) 12 15 36 0.417 65 THE SMOOTH RIDERS 12 15 36 0.417 65 WOHT
TWO 12 15 36 0.417 68 Washington Battalion, L.Brigade 12 14 36
0.389 69 3AG-3 12 12 36 0.333 69 47 Ronin Elite 12 12 36 0.333 69
DHT and friends 12 12 36 0.333 69 Full Potato 12 12 36 0.333 69
Unexplained Carpet Stains 12 12 36 0.333 74 Abusive Hunters 12 11
36 0.306 75 LCS 12 10 36 0.278 75 Swamp donkeys 12 10 36 0.278 77 I
Love Lamp 12 7 36 0.194 77 LOS LATINOS 12 7 36 0.194 79
[SMP]--TAKA-- 12 6 36 0.167 79 CBC 12 6 36 0.167 79 Rogue Tankers
12 6 36 0.167 79 Short Bus Snipers 12 6 36 0.167 79 xBrutal
Beatingx 12 6 36 0.167 84 ABEL 12 5 36 0.139 84 Cazadores 12 5 36
0.139 86 DARKS 12 4 36 0.111 86 EsCaRaMuZienT0S de LLU 12 4 36
0.111 86 Royal Armed Forces Raft 12 4 36 0.111 86 U can U up 12 4
36 0.111 86 Vorbild Line 12 4 36 0.111 91 Directive Zero 12 3 36
0.083 91 Jaws 12 3 36 0.083 91 Pork Eating Crusaders 12 3 36 0.083
91 The Hammer of Resistance 12 3 36 0.083 91 UNO PARA TODOS Y TODOS
PARA UNO 12 3 36 0.083 91 W1N 12 3 36 0.083 91 ZATRS Last Stand 12
3 36 0.083 98 Gorilla Tactics 12 2 36 0.056 98 KEVLR_ON_R0LL 12 2
36 0.056 98 NO MERCY 12 2 36 0.056 101 CBL 12 1 36 0.028 101 CYA 12
1 36 0.028 101 ROTA- ARMAGEDON 12 1 36 0.028 101 -SOB- 12 1 36
0.028 101 Team Alpha 12 1 36 0.028
Subject: Rally Rush
Link on message: #7897889
Link on message: #7897889
dance210: Hey all! Registration for Days 5, 6 and 7 are now
live! I'll be working on the daily standings as well
as overall prize standings today. Hopefully that and the start of
the gold payouts will be done today :) I think that's
everything...if I missed something that happened yesterday, lemme
know. Good luck y'all! 
Subject: Virginia/D.C. Meet and Greet - October 4
Link on message: #7894543
_vode_an_, on Sep 30 2014 - 13:11, said: how active is WoT in this event? like sponsor/partner? or just the
chieftain hangin out and watching stuff? Is it a proper meet and
greet at all?
Link on message: #7894543
_vode_an_, on Sep 30 2014 - 13:11, said: how active is WoT in this event? like sponsor/partner? or just the
chieftain hangin out and watching stuff? Is it a proper meet and
greet at all? The_Chieftain: we're just hanging out. It's a meet n greet, a target of
opportunity, not a player event.
Subject: Virginia/D.C. Meet and Greet - October 4
Link on message: #7894531
FreaknGenius, on Oct 04 2014 - 01:31, said: I never got directions either. Rsvp a week ago. I wished these
things were run better,
Link on message: #7894531
FreaknGenius, on Oct 04 2014 - 01:31, said: I never got directions either. Rsvp a week ago. I wished these
things were run better,The_Chieftain: i am also surprised by the way they only give directions
after the rsvp, but it was the next page after you submitted the
form. I got no email, only that one page which i didn't save and
you may not have noticed. The address of the tank farm on
13906 Aden Road is on their website though.
Subject: Skirmish 38
Link on message: #7893598
markgs, on Oct 04 2014 - 12:09, said: I see the standing have been posted in a different place but where
the standings for yesterday's battles My team is just
wondering where we stand in the battles. markgs 11th ACR
battle Group
Link on message: #7893598
markgs, on Oct 04 2014 - 12:09, said: I see the standing have been posted in a different place but where
the standings for yesterday's battles My team is just
wondering where we stand in the battles. markgs 11th ACR
battle Group dance210: If you're talking about the playoffs, there are no separate
standings. All you need to do is look at your bracket. If you lost
last night, you are in 9th - 16th. If you won, then you continue
playing tonight.
Subject: CC #35 - Caça à Medalha - Patrulha
Link on message: #7892184
Link on message: #7892184
Capitao_Desastre_: Comandantes!
Este fim de semana vamos ter mais uma caça à medalha. Quem conseguir uma medalha de Patrulha poderá ganhar até 2000 gold! Como sempre, leiam atentamente as regras do concurso antes de participarem.
Regras : O objetivo deste concurso é conquistar uma medalha de Patrulha. As entradas deverão ser feitas como respostas neste tópico. Apenas serão aceitas entradas referentes a batalhas aleatórias iniciadas a partir do meio-dia, hora de Brasília, de 4 de Outubro, até ao fecho do tópico. Cada entrada deve incluir um link para a gravação de batalha, que deverá ser colocada no site http://wotreplays.com/. Uma entrada por participante apenas. Se o participante apresentar mais que uma entrada, apenas a primeira será considerada. As entradas serão aceitas até às 2 da manhã (hora de Brasilia) do dia 6 de Outubro. Entradas que tenham sido editadas depois do final do prazo não serão consideradas. Dúvidas e questões relacionadas com o concurso serão respondidas aqui.
Os prêmios serão os seguintes: 2000 gold a dividir por todos aqueles que conseguirem uma medalha de Patrulha.
Este fim de semana vamos ter mais uma caça à medalha. Quem conseguir uma medalha de Patrulha poderá ganhar até 2000 gold! Como sempre, leiam atentamente as regras do concurso antes de participarem.
Regras : O objetivo deste concurso é conquistar uma medalha de Patrulha. As entradas deverão ser feitas como respostas neste tópico. Apenas serão aceitas entradas referentes a batalhas aleatórias iniciadas a partir do meio-dia, hora de Brasília, de 4 de Outubro, até ao fecho do tópico. Cada entrada deve incluir um link para a gravação de batalha, que deverá ser colocada no site http://wotreplays.com/. Uma entrada por participante apenas. Se o participante apresentar mais que uma entrada, apenas a primeira será considerada. As entradas serão aceitas até às 2 da manhã (hora de Brasilia) do dia 6 de Outubro. Entradas que tenham sido editadas depois do final do prazo não serão consideradas. Dúvidas e questões relacionadas com o concurso serão respondidas aqui.
Os prêmios serão os seguintes: 2000 gold a dividir por todos aqueles que conseguirem uma medalha de Patrulha.
Subject: Concurso Comunitário #35 - Dúvidas e Questões
Link on message: #7892181
Link on message: #7892181
Capitao_Desastre_: Tópico de dúvidas e questões relacionadas com o Concurso
Comunitário #35. Posts fora do tópico serão eliminados.
As entradas para o concurso deverão ser efetuadas aqui.
As entradas para o concurso deverão ser efetuadas aqui.
Subject: Encontro de Jogadores em São Paulo - 11 de Outubro
Link on message: #7892163
Mazoca, on Oct 04 2014 - 00:44, said: A comida e a breja de lá são excepcionais. Mas isso é por nossa
conta né? :P kkkkkkkkkkkk Vai ter codigo pro povo que ir
tambem?
Link on message: #7892163
Mazoca, on Oct 04 2014 - 00:44, said: A comida e a breja de lá são excepcionais. Mas isso é por nossa
conta né? :P kkkkkkkkkkkk Vai ter codigo pro povo que ir
tambem?Capitao_Desastre_: Bem, a gente banca os primeiros 50 a se
inscreverem inscritos a chegarem ao local. Tem de ser
rápido 
Pode ser que tenha alguma coisa para quem comparecer
Nota: recebi uma clarificação quanto ao procedimento, será grátis para os primeiros 50 inscritos a chegarem no local.
Pode ser que tenha alguma coisa para quem comparecer
Nota: recebi uma clarificação quanto ao procedimento, será grátis para os primeiros 50 inscritos a chegarem no local.
Subject: Rally Rush
Link on message: #7890636
superww2, on Oct 03 2014 - 17:49, said: 10 min before the race, ill list what i think are the pros and cons
of this tournament. Pros: Accessibility: Everyone can play
it, because everyone has a tank. Sort of fun Con: Strongly
favors players with good latency, the race is almost 90% autoaim,
since autoaim is clientside, the accuracy between a player with
30ms(east coast) ping and a player when 130ms(west coast)
ping is huge, this is almost a insurmountable advantage held
by a east coast team. Max player/team: With only 4 players max,
there can almost be no accidents if you wish to win, since the
likelihood of 2 players missing because of RL stuff over 10 days is
almost 100%.
Link on message: #7890636
superww2, on Oct 03 2014 - 17:49, said: 10 min before the race, ill list what i think are the pros and cons
of this tournament. Pros: Accessibility: Everyone can play
it, because everyone has a tank. Sort of fun Con: Strongly
favors players with good latency, the race is almost 90% autoaim,
since autoaim is clientside, the accuracy between a player with
30ms(east coast) ping and a player when 130ms(west coast)
ping is huge, this is almost a insurmountable advantage held
by a east coast team. Max player/team: With only 4 players max,
there can almost be no accidents if you wish to win, since the
likelihood of 2 players missing because of RL stuff over 10 days is
almost 100%.dance210: Teams need to sign up for each day individually. If a team
signs up for Day 1, they only play for Day 1. Signing up for Day 9
means you only need to be available for Day 9.
Subject: Wargaming esta nominado para Tres Premios de Golden Joystick
Link on message: #7890531
Link on message: #7890531
Content_WG: ¡Estamos nominados otra vez por algunos premios prestigiosos de la
industria de video juegos, y el poder de votación esta en tus
manos!
Texto completo de las noticias
Texto completo de las noticias
Subject: Wargaming Nomeada para Três Golden Joystick Awards
Link on message: #7890530
Link on message: #7890530
Content_WG: Mais uma vez, estamos na corrida para um prestigiado prêmio da
indústria dos videojogos, e o poder de voto pertence-lhe a si!
Texto completo da notícia
Texto completo da notícia
Subject: Wargaming Nominated for Three Golden Joystick Awards
Link on message: #7890527
Link on message: #7890527
Content_WG: Once more we're in the running for a prestigious video game award,
and the voting power belongs to you!
Full news text
Full news text
Subject: WGL RU Finals at Igromir
Link on message: #7890470
Link on message: #7890470
Content_WG: Don’t miss your chance to see the best players from the RU server
in action! Watch our broadcasts from Moscow and compete for
generous prizes from Wargaming.
Full news text
Full news text
Subject: The Chieftain's Hatch: Fury's Tiger Standoff
Link on message: #7890247
Walter_Sobchak, on Oct 03 2014 - 14:44, said: My big concern is that the film is directed by David Ayer.
His other big WW2 film, which was trumpeted at the time for it's
realism and attention to detail, was U-571 (he was the
writer.) The film deviated from reality so much that the
British Prime Minister wrote a letter calling it "affront to the
memories" of those involved in the original events. From
Wiki: The film has numerous inaccuracies and features
scenes that stretch the limits of believability. The climax
of the film features two WW2 submarines in an underwater
battle. Anyone with a basic knowledge of WW2 submarine
warfare would recognize this as extremely unlikely.
However, probably the worst thing about U-571 was what was left on
the cutting room floor. In the original version of the film,
the character played by musician/actor Jon Bon Jovi is decapitated
by flying debris. This scene was cut from the film in order
to avoid an "R" rating. Personally, I think seeing Bon Jovi
getting his head cut off would have gone a very long ways toward
redeeming the film. We can only hope there is a similar scene
in Fury for Shia LeBoeuf.
Link on message: #7890247
Walter_Sobchak, on Oct 03 2014 - 14:44, said: My big concern is that the film is directed by David Ayer.
His other big WW2 film, which was trumpeted at the time for it's
realism and attention to detail, was U-571 (he was the
writer.) The film deviated from reality so much that the
British Prime Minister wrote a letter calling it "affront to the
memories" of those involved in the original events. From
Wiki: The film has numerous inaccuracies and features
scenes that stretch the limits of believability. The climax
of the film features two WW2 submarines in an underwater
battle. Anyone with a basic knowledge of WW2 submarine
warfare would recognize this as extremely unlikely.
However, probably the worst thing about U-571 was what was left on
the cutting room floor. In the original version of the film,
the character played by musician/actor Jon Bon Jovi is decapitated
by flying debris. This scene was cut from the film in order
to avoid an "R" rating. Personally, I think seeing Bon Jovi
getting his head cut off would have gone a very long ways toward
redeeming the film. We can only hope there is a similar scene
in Fury for Shia LeBoeuf. The_Chieftain: On the other hand, he wrote and directed End of Wach which,
talking with a few cops I know, is pretty good. i was having
an interview with an AP reporter the other day who had seen a press
screening of a Fury. He said it was extremely gory which, given
what the script says happened to the previous bow gunner that the
new guy replaces, is quite believable. Fury is by no means
perfectly realistic in all ways, but I do think it does a
reasonable job of representing a tank crew's war in two hours,
barring the track maintenance and waiting, of course. I have much
more hope for Fury than U571, and until you mentioned it, my
impression of the quality of the two films is so different that I
didn't even consider that Ayer was related to U571 Put it
this way: i doubt any sailor was particularly involved in the
making of U571. I was certainly not the first tanker to read Fury's
script. If I was, they did a hell of a lot of research before it
got to me.
Subject: Desertion/AFK Discipline System FAQ
Link on message: #7890050
Link on message: #7890050
Pigeon_of_War: To help clarify and expound upon some questions, yes we do have an
internal tracking system in which the warnings cannot be removed,
but you basically have to get a substantial number of warnings
before you start losing experience for lack of participation. At
the point where you are getting warned repeatedly because you feel
it is a system issue, by all means please send a Tech Support Ticket to let
us help you.
Subject: Fury Contest - Win a Ticket to the Film!
Link on message: #7889443
Link on message: #7889443
Content_WG: Rack up the damage and you can get a chance to see Fury on us!
Full news text
Full news text
Subject: Stronghold defenses
Link on message: #7888949
Patton713, on Sep 19 2014 - 07:47, said: Hello everyone, I have a few questions about the changes
coming to the stronghold mode in the coming patch(es).
1. They say that once you level your command center to level
5, you must set a 1 hour block to defend your stronghold from other
clans that will be attacking. Can it be 8:30 to 9:30 EST or
does it have to be just hourly, like 8-9. At the moment, we
are testing an hourly system on the Stronghold Raids Common Test.
2. Are the maps random or does the defender get a
chosen one to make his base on? IE, always defending on Ensk
or something Maps are random. 3. How many defenses do
we do per night? Depends on how many zones you have open and how
many other Clans are attacking you during your defense period.
Each zone (the little roads depicted on the Stronghold
screen) provides another avenue of attack which potentially
balances out the fact that your Clan can develop additional
buildings on the additional zones. 4. How is it
determined which tier and how many players for each defense? Tier X
is the current maximum for a defense in a 15v15 battle. 5.
If we do not level our command center past level 4, can we still
attack other clan's strongholds? No, but you are also safe from
raids. Thanks, Patton
Lazypete, on Oct 01 2014 - 10:54, said: That makes stronghold kinda pointless to small clans.... Because 8%
increased credit is really quite nothing... and 16% free xp based
on 5% of your unbuffed game xp is even less. I vote for it
to be based on the level... if you bring it to level 6, you defend
with tier 6, if you bring it to level 10, then you defend with tier
10. I think that would be much more fair and enable everyone to
level up to their speed. Only the number of tanks need to be
addressed but thats easily done too. Since those match
aren't based on a MM, they should be quite easy to plan. You can
only attack a Clan with a level as high or higher to yours!
That would make it fun for everyone! ps: I know it wont
happen... WG doesn't care much about our ideas... (or they cant
read it since its english)
Link on message: #7888949
Patton713, on Sep 19 2014 - 07:47, said: Hello everyone, I have a few questions about the changes
coming to the stronghold mode in the coming patch(es).
1. They say that once you level your command center to level
5, you must set a 1 hour block to defend your stronghold from other
clans that will be attacking. Can it be 8:30 to 9:30 EST or
does it have to be just hourly, like 8-9. At the moment, we
are testing an hourly system on the Stronghold Raids Common Test.
2. Are the maps random or does the defender get a
chosen one to make his base on? IE, always defending on Ensk
or something Maps are random. 3. How many defenses do
we do per night? Depends on how many zones you have open and how
many other Clans are attacking you during your defense period.
Each zone (the little roads depicted on the Stronghold
screen) provides another avenue of attack which potentially
balances out the fact that your Clan can develop additional
buildings on the additional zones. 4. How is it
determined which tier and how many players for each defense? Tier X
is the current maximum for a defense in a 15v15 battle. 5.
If we do not level our command center past level 4, can we still
attack other clan's strongholds? No, but you are also safe from
raids. Thanks, PattonHBFT: Just wanted to remind people that all of these Stronghold
parameters can change. We need as many people to play in
Stronghold Raids to get the feedback necessary to improve gameplay
in a way that benefits the WoT PC community the most. You can
provide your feedback on raids
here.
Lazypete, on Oct 01 2014 - 10:54, said: That makes stronghold kinda pointless to small clans.... Because 8%
increased credit is really quite nothing... and 16% free xp based
on 5% of your unbuffed game xp is even less. I vote for it
to be based on the level... if you bring it to level 6, you defend
with tier 6, if you bring it to level 10, then you defend with tier
10. I think that would be much more fair and enable everyone to
level up to their speed. Only the number of tanks need to be
addressed but thats easily done too. Since those match
aren't based on a MM, they should be quite easy to plan. You can
only attack a Clan with a level as high or higher to yours!
That would make it fun for everyone! ps: I know it wont
happen... WG doesn't care much about our ideas... (or they cant
read it since its english)HBFT: We listen and the more that players discuss an idea
(like your tiered raids), the better fleshed out that idea becomes.
It is then easier for us to push your ideas forward to our
developers. You can provide feedback/suggestions in the
Strongholds Raiding CT thread
here.
Subject: Stronghold Suggestion Involving Legionaries
Link on message: #7888831
DMan360, on Oct 02 2014 - 22:55, said: The legionarie system is not very efficient right now at all. It is
really hard to match teams with legionaries because teams don't
know who is looking for a detachment. A suggestion to WG, make
strongholds exactly like the Team Battle setup where non-clan
players can join the detachment queue. Clans can have the option to
set their room to private so people won't join. Hopefully WG will
implement this so more teams can be fielded. For example, running
tier 6s late at night can be hard to find a full team so that's
where the legionaries come in, but right now, the only way to use
legionaries is to either already know them or try to find some
through forums, et cetera. Also, WG should implement some bonuses
for legionaries like 1.2x credit increase or something around that
for a win. For example, a non-clan player presses the
Stronghold battle button and a list of all clans doing strongholds
(can select which tier to make things easier) shows up. Then the
player can join the queue and the leader of the detachment has the
ability to move over any legionaries. It would be awesome for most
clans. I really hope WG implements some sort of UI just like they
have for TCs and Team Battles.
Link on message: #7888831
DMan360, on Oct 02 2014 - 22:55, said: The legionarie system is not very efficient right now at all. It is
really hard to match teams with legionaries because teams don't
know who is looking for a detachment. A suggestion to WG, make
strongholds exactly like the Team Battle setup where non-clan
players can join the detachment queue. Clans can have the option to
set their room to private so people won't join. Hopefully WG will
implement this so more teams can be fielded. For example, running
tier 6s late at night can be hard to find a full team so that's
where the legionaries come in, but right now, the only way to use
legionaries is to either already know them or try to find some
through forums, et cetera. Also, WG should implement some bonuses
for legionaries like 1.2x credit increase or something around that
for a win. For example, a non-clan player presses the
Stronghold battle button and a list of all clans doing strongholds
(can select which tier to make things easier) shows up. Then the
player can join the queue and the leader of the detachment has the
ability to move over any legionaries. It would be awesome for most
clans. I really hope WG implements some sort of UI just like they
have for TCs and Team Battles.HBFT: That's a neat suggestion. We have been throwing some
ideas around to make things easier for players to match up with
each other if they would are interested in playing together.
That having been said, any suggestions or potential tweaks to
the existing system that players have are always welcome! :)
Subject: Encontro de jogadores - São Paulo
Link on message: #7888761
Link on message: #7888761
Capitao_Desastre_: Atenção galera!
Não sei se notaram, mas temos um anúncio especial no portal
É esse daqui: http://worldoftanks.com/pt-br/news/pc-browser/17/player-gathering-sao-paulo/
Sim, agora é oficial! Dia 11, vamos ter um encontro de jogadores em São Paulo!
E para quem está interessado em participar, é bem simples: Passe no Facebook, vá ao evento que nós criámos aqui e se inscreva, para podermos saber melhor quantos jogadores estarão presentes e nos prepararmos!
Saudações
Não sei se notaram, mas temos um anúncio especial no portal
É esse daqui: http://worldoftanks.com/pt-br/news/pc-browser/17/player-gathering-sao-paulo/
Sim, agora é oficial! Dia 11, vamos ter um encontro de jogadores em São Paulo!
E para quem está interessado em participar, é bem simples: Passe no Facebook, vá ao evento que nós criámos aqui e se inscreva, para podermos saber melhor quantos jogadores estarão presentes e nos prepararmos!
Saudações
Subject: Castigo injustificado, por fallas de internet en mi pais!
Link on message: #7888743
Link on message: #7888743
ElPozoleOlmeca: No te van a banear, en cualquier caso por favor ponte en contacto
con nuestro departamento de soporte para que te ayuden con
cualquier problema de conexión o baneo.
Subject: Castigo injustificado, por fallas de internet en mi pais!
Link on message: #7888743
Link on message: #7888743
PollotheDestroyer: No te van a banear, en cualquier caso por favor ponte en contacto
con nuestro departamento de soporte para que te ayuden con
cualquier problema de conexión o baneo.
Subject: Castigo injustificado, por fallas de internet en mi pais!
Link on message: #7888743
Link on message: #7888743
ApolloArtemis: No te van a banear, en cualquier caso por favor ponte en contacto
con nuestro departamento de soporte para que te ayuden con
cualquier problema de conexión o baneo.
Subject: CC #34 - Quadrinhos Blindados
Link on message: #7888631
Link on message: #7888631
Capitao_Desastre_: Desculpem o atraso. com a preparação do encontro de sábado dia 11
não tive tempo para poder tratar da premiação ontem, e preferi
anunciar os vencedores depois de ter a premiação a
caminho.
Os vencedores do sorteio aleatório, que irão receber 400 gold cada um, foram Drackor, Cadesh, Artreyo, matheuswitma7 e Mazoca. Parabéns!
Os vencedores globais foram alegetbrz e ThirdShotCharm, que irão receber 1500 gold! Parabéns!
De notar que a partir de segunda iremos publicar algumas das entradas no Facebook de World of Tanks. Mantenham-se atentos!
E teremos uma caça à medalha iniciando-se amanhã e durando todo o final de semana.
Os vencedores do sorteio aleatório, que irão receber 400 gold cada um, foram Drackor, Cadesh, Artreyo, matheuswitma7 e Mazoca. Parabéns!
Os vencedores globais foram alegetbrz e ThirdShotCharm, que irão receber 1500 gold! Parabéns!
De notar que a partir de segunda iremos publicar algumas das entradas no Facebook de World of Tanks. Mantenham-se atentos!
E teremos uma caça à medalha iniciando-se amanhã e durando todo o final de semana.
Subject: Missão sem Recompensa
Link on message: #7888535
Maximovgr, on Oct 03 2014 - 17:01, said: Pessoal, eu terminei uma missão chamada "Corrida de Longa
Distância" do Rally de Tanques cuja uma das recompesas era 50.000
de xp, mas eu não consegui os tais 50k de xp, porém as outras (500k
de créditos, 1 vaga na Oficina, 1 dia de Premium e 25k de xp à
tripulação eu consegui) O que foi que aconteceu? e se eu consegui,
onde foi parar?
Link on message: #7888535
Maximovgr, on Oct 03 2014 - 17:01, said: Pessoal, eu terminei uma missão chamada "Corrida de Longa
Distância" do Rally de Tanques cuja uma das recompesas era 50.000
de xp, mas eu não consegui os tais 50k de xp, porém as outras (500k
de créditos, 1 vaga na Oficina, 1 dia de Premium e 25k de xp à
tripulação eu consegui) O que foi que aconteceu? e se eu consegui,
onde foi parar?Capitao_Desastre_: Tem o treinamento acelerado ligado no Chaffee Sport?
Subject: Reunión de Jugadores en São Paulo
Link on message: #7888452
Link on message: #7888452
Content_WG: ¡Si planeas ir a São Paulo, Brazil para el "Brasil Game Show", ven
y pasa una noche con Wargaming!
Texto completo de las noticias
Texto completo de las noticias
Subject: Player Gathering in São Paulo
Link on message: #7888450
Link on message: #7888450
Content_WG: If you plan on being in São Paulo, Brazil for the Brasil Game Show,
come hang out for an evening with Wargaming!
Full news text
Full news text
Subject: Video: Developer Diaries - Garage
Link on message: #7888332
Link on message: #7888332
Content_WG: Learn more about the creation of your Garage in this latest
Developer Diary entry!
Full news text
Full news text
Subject: Mensaje de Texto
Link on message: #7888234
Link on message: #7888234
ElPozoleOlmeca: Que extraño......por favor manda un boleto a soporte con esa imagen
y para averiguar que numero tenemos en nuestras computadoras.
Subject: Mensaje de Texto
Link on message: #7888234
Link on message: #7888234
PollotheDestroyer: Que extraño......por favor manda un boleto a soporte con esa imagen
y para averiguar que numero tenemos en nuestras computadoras.
Subject: Mensaje de Texto
Link on message: #7888234
Link on message: #7888234
ApolloArtemis: Que extraño......por favor manda un boleto a soporte con esa imagen
y para averiguar que numero tenemos en nuestras computadoras.
Subject: En mapas juego queda congelado
Link on message: #7888214
Link on message: #7888214
ElPozoleOlmeca: Recomiendo que mandes un boleto a soporte para que te ayuden.
Subject: En mapas juego queda congelado
Link on message: #7888214
Link on message: #7888214
PollotheDestroyer: Recomiendo que mandes un boleto a soporte para que te ayuden.
Subject: En mapas juego queda congelado
Link on message: #7888214
Link on message: #7888214
ApolloArtemis: Recomiendo que mandes un boleto a soporte para que te ayuden.
Subject: KV-85 > Original KV-1S
Link on message: #7888180
DerHeer, on Oct 03 2014 - 09:32, said: This is purely my opinion. The KV-1S was originally an agile,
hard hitting beast of a Tier VI. Not anymore. It has now been
nerfed and sent to the depths of Tier V. Now there's a new guy in
town; His name- The KV-85. My weapon of choice on the
KV-85 is most definitely the 100MM. With the DPM nearly as much as
that of a Tier VIII Medium, who can resist that gun? Decent DPS,
good pen, good ROF, and good accuracy. In my opinion, the
replacement of the KV-1S by the KV-85 was a secret buff to the
line. With the KV-1S and it's 122MM, I used to average around 1k
DPG. I now average around 1.4k-1.5k with the 100MM on the KV-85.
The only disadvantage the KV-85 has in my opinion is the gun
depression, which isn't a huge issue. The 85 is a litter bit slower
and less maneuverable than the KV-1S, but still outdoes it in
nearly every gameplay aspect IMO.
Link on message: #7888180
DerHeer, on Oct 03 2014 - 09:32, said: This is purely my opinion. The KV-1S was originally an agile,
hard hitting beast of a Tier VI. Not anymore. It has now been
nerfed and sent to the depths of Tier V. Now there's a new guy in
town; His name- The KV-85. My weapon of choice on the
KV-85 is most definitely the 100MM. With the DPM nearly as much as
that of a Tier VIII Medium, who can resist that gun? Decent DPS,
good pen, good ROF, and good accuracy. In my opinion, the
replacement of the KV-1S by the KV-85 was a secret buff to the
line. With the KV-1S and it's 122MM, I used to average around 1k
DPG. I now average around 1.4k-1.5k with the 100MM on the KV-85.
The only disadvantage the KV-85 has in my opinion is the gun
depression, which isn't a huge issue. The 85 is a litter bit slower
and less maneuverable than the KV-1S, but still outdoes it in
nearly every gameplay aspect IMO.pizzastorm: I am enjoying the KV-85. Never got around to playing the
KV-1S that much though.
Subject: Tank Outline Missing
Link on message: #7888168
Cpl_Maida, on Oct 02 2014 - 13:51, said: Exited and restarted the game - they're back. Wow that was
scary. Sometimes the easy answer is the best one.
Link on message: #7888168
Cpl_Maida, on Oct 02 2014 - 13:51, said: Exited and restarted the game - they're back. Wow that was
scary. Sometimes the easy answer is the best one.pizzastorm: Glad the issue resolved itself. Let us know if you run into
it again.
Subject: problema con el modo rally
Link on message: #7888149
Esfrungio, on Sep 30 2014 - 14:02, said: ya veo, los moderadores pasando de problemas que tenga la gente en
el juego, igualito que cuando se pone una reclamación, búscate la
vida y adios
Link on message: #7888149
Esfrungio, on Sep 30 2014 - 14:02, said: ya veo, los moderadores pasando de problemas que tenga la gente en
el juego, igualito que cuando se pone una reclamación, búscate la
vida y adiosElPozoleOlmeca: Haz hecho el intento de mandar un boleto a Soporte con el
dxdiag incluido?
Subject: problema con el modo rally
Link on message: #7888149
Esfrungio, on Sep 30 2014 - 14:02, said: ya veo, los moderadores pasando de problemas que tenga la gente en
el juego, igualito que cuando se pone una reclamación, búscate la
vida y adios
Link on message: #7888149
Esfrungio, on Sep 30 2014 - 14:02, said: ya veo, los moderadores pasando de problemas que tenga la gente en
el juego, igualito que cuando se pone una reclamación, búscate la
vida y adiosPollotheDestroyer: Haz hecho el intento de mandar un boleto a Soporte con el
dxdiag incluido?
Subject: problema con el modo rally
Link on message: #7888149
Esfrungio, on Sep 30 2014 - 14:02, said: ya veo, los moderadores pasando de problemas que tenga la gente en
el juego, igualito que cuando se pone una reclamación, búscate la
vida y adios
Link on message: #7888149
Esfrungio, on Sep 30 2014 - 14:02, said: ya veo, los moderadores pasando de problemas que tenga la gente en
el juego, igualito que cuando se pone una reclamación, búscate la
vida y adiosApolloArtemis: Haz hecho el intento de mandar un boleto a Soporte con el
dxdiag incluido?
ElPozoleOlmeca
mi juego se cierra cuando termino una partida de nivel alto de tanque apartir...
03.10.2014 19:50:52
Subject: mi juego se cierra cuando termino una partida de nivel alto de tanque apartir...
Link on message: #7888106
Link on message: #7888106
ElPozoleOlmeca: Manda un dxdiag a soporte, ellos te pueden ayudar con un
análisis de tu computadora y ver que esta pasando.
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