Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Suggestion for new medals:
Link on message: #8572874
Iert, on Feb 17 2015 - 17:02, said: Unpredictable: killed 3 different types of enemies unspotted.
Im bad at this 
Link on message: #8572874
Iert, on Feb 17 2015 - 17:02, said: Unpredictable: killed 3 different types of enemies unspotted.
Im bad at this Lert: Oh hey my imposter replied to one of my threads.
I feel so loved~
Subject: Suggestion for new medals:
Link on message: #8572861
nineshotwonder, on Feb 17 2015 - 16:12, said: 'Still Kicking'. Survive a match with no more than 5 HP
remaining.
Elevendy, on Feb 17 2015 - 16:57, said: I personally like the 250% or 300% of your tank's HP in
damage, though that does turn it into a high caliber.
Link on message: #8572861
nineshotwonder, on Feb 17 2015 - 16:12, said: 'Still Kicking'. Survive a match with no more than 5 HP
remaining.Lert: Missed this one. The problem with this is that it's a
lot easier and more common to survive with 5 hp at tier 1 (5 hp is
like 4% of your total health) than at tier 10 (for a maus, 5 hp is
like 0.3%). It would have to be scaled to - ... well, a scale.
Like, 'survive a match with 1% health remaining'.
Elevendy, on Feb 17 2015 - 16:57, said: I personally like the 250% or 300% of your tank's HP in
damage, though that does turn it into a high caliber. Lert: Exactly. It also wouldn't really be fair to leave TD's out
of this entirely, so .. It's a problem. Another problem is
that TD's already have a relatively low health pool - what is 300%
your own health in a tier 8 TD is like barely over your own
hitpoints in an E-100 or Maus.
Lert
What if in-game shells actually had dimensions? And armor actually had thickn...
17.02.2015 18:58:23
Subject: What if in-game shells actually had dimensions? And armor actually had thickn...
Link on message: #8572842
Link on message: #8572842
Lert: Right now, shells are a point without any dimensions or size. You
could have a 152mm shell, but if the centerpoint misses a target by
1mm, it's still a miss. IRL if a centerpoint of a 152mm shell
misses a target by 1mm, there's still slightly less than half the
shell's volume that grazes the armor. This also gives rise
to enormous shells passing through the tiniest of spaces between
armor plates - we've all seen those shells that fly clear between
the turret and the hull of a target without doing any damave. If a
shell actually had dimensions, this would be a far less common
problem:
- In the left example,
the way it currently is, the shell is a point without dimensions
but the characteristic '152mm', which only comes in play when the
point hits something. This allows the shell to pass through the
40mm gap unopposed, and do nothing. - In the right example,
the way it would be if the shell had actual dimensions, instead of
being a dimension-less point. In this case, a 152mm shell can't
pass through a 40mm gap, and would have hit the armor of the
target. After this, penetration and damage calculations can take
place. But wait, there's more: Armor in this game
behaves likes shells in that it too has less dimensions than it has
in reality. In this game, a plate has zero actual thickness, it
just has a length and breadth, and then a characteristic of
'thickness' that only comes into play when something hits it.
This matters greatly in glancing hits. IE, hits that only
barely touch the target vehicle, very narrow angle hits, situations
where overmatch and ricochet start becoming important. If an
armor plate has 0 actual thickness, it's impossible to hit the
armor plate dead-on. Looking at the plate from the side you're
either to the left or to the right of it. It's like a sheet of
paper, which - in practical terms - also has no thickness. Try
poking the side of a sheet of paper with a needle. You can't. The
needle either glances because you're off-angle, goes to the right
of the piece of paper or to the left of it. The way armor
exists currently in the game:
Now, in your opinion,
how would the game change if both shells and armor were given their
actual dimensions instead of being flat and dimensionless? I know
this would give a whole heaping pile of additional load on the
servers for armor pen calculations etc, but how would it affect
gameplay? - How would it affect those near misses and (some
of the) ghost shells where shells pass through impossibly tiny
cracks / spaces in building / armor / rock geometry? - How would it
affect ricochet and overmatch? - Would it have a negative or
positive effect on the game? Or would it mostly stay the same?
Discuss. This thread is mostly just a
thought-experiment. I am neither arguing for nor against these
theoretical changes. I know WG won't implement them anyways.
- In the left example,
the way it currently is, the shell is a point without dimensions
but the characteristic '152mm', which only comes in play when the
point hits something. This allows the shell to pass through the
40mm gap unopposed, and do nothing. - In the right example,
the way it would be if the shell had actual dimensions, instead of
being a dimension-less point. In this case, a 152mm shell can't
pass through a 40mm gap, and would have hit the armor of the
target. After this, penetration and damage calculations can take
place. But wait, there's more: Armor in this game
behaves likes shells in that it too has less dimensions than it has
in reality. In this game, a plate has zero actual thickness, it
just has a length and breadth, and then a characteristic of
'thickness' that only comes into play when something hits it.
This matters greatly in glancing hits. IE, hits that only
barely touch the target vehicle, very narrow angle hits, situations
where overmatch and ricochet start becoming important. If an
armor plate has 0 actual thickness, it's impossible to hit the
armor plate dead-on. Looking at the plate from the side you're
either to the left or to the right of it. It's like a sheet of
paper, which - in practical terms - also has no thickness. Try
poking the side of a sheet of paper with a needle. You can't. The
needle either glances because you're off-angle, goes to the right
of the piece of paper or to the left of it. The way armor
exists currently in the game:
Now, in your opinion,
how would the game change if both shells and armor were given their
actual dimensions instead of being flat and dimensionless? I know
this would give a whole heaping pile of additional load on the
servers for armor pen calculations etc, but how would it affect
gameplay? - How would it affect those near misses and (some
of the) ghost shells where shells pass through impossibly tiny
cracks / spaces in building / armor / rock geometry? - How would it
affect ricochet and overmatch? - Would it have a negative or
positive effect on the game? Or would it mostly stay the same?
Discuss. This thread is mostly just a
thought-experiment. I am neither arguing for nor against these
theoretical changes. I know WG won't implement them anyways.
Subject: Weekday Warfare 6 Standings
Link on message: #8572740
Link on message: #8572740
Trevzor: Weekday Warfare 5 Group Stage Standings Top 16 teams move on
to Rounds 4 + 5 Bottom 5% of teams are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Teams Games Played
Points Earned Points Possible Win Ratio 1 Annual Lotus 7 19 21
0.905 2 Feel Stealers 6 16 18 0.889 3 Bomb Squad 7 18 21 0.857 3
Neblazeits 7 18 21 0.857 3 Steel Rain 7 18 21 0.857 6 Red Line
Commandos 7 17 21 0.810 7 GAME-OVER 7 16 21 0.762 7 LUIGI 7 16 21
0.762 7 Packet Loss 7 16 21 0.762 10 !All Money Money To My Home 7
15 21 0.714 10 LIKE 7 15 21 0.714 10 Pine Tree Riot 7 15 21 0.714
10 Ping 999 7 15 21 0.714 10 Sandbox 7 15 21 0.714 10 Uguu~ Kawaii
Ship Girls 7 15 21 0.714 16 $$WalletWarriors$$ 6 12 18 0.667 16
General Garfield 7 14 21 0.667 16 LosBronze 7 14 21 0.667 19
▄︻̷̿┻̿═━一 7 13 21 0.619 20 durex 6 11 18 0.611 21 Auto Aim FTW 7 12
21 0.571 21 Los Fiesteros 7 12 21 0.571 21 MAGICAL GIRLZ 7 12 21
0.571 24 Tomatos 6 10 18 0.556 25 Area 51 7 11 21 0.524 26 One Eyed
Jack 6 9 18 0.500 27 Ammowhacked 7 10 21 0.476 27 Destructores 7 10
21 0.476 29 DeathStar VI 7 9 21 0.429 29 LBF 7 9 21 0.429 31 [BE]
Underdogz 7 7 21 0.333 32 BABB 7 6 21 0.286 32 FUERZA TANQUISTA 7 6
21 0.286 32 Snuggle bunnies of valhalla 7 6 21 0.286 32 -THM- 7 6
21 0.286 36 GHOST CLAN 7 4 21 0.190 36 R4K 7 4 21 0.190 36 the
demon hunters 7 4 21 0.190 39 Exterminating Rats since 1920s 6 3 18
0.167 40 Denial_of_Service 7 3 21 0.143 40 S.S.S 7 3 21 0.143 40
SISA 7 3 21 0.143 43 4Him Weekday Warriors Junior Div 7 1 21 0.048
44 CDJAG 6 0 18 0.000 44 NoNameTeam NNT 7 0 21 0.000 44 Smoke and
Fire Gladiators 7 0 21 0.000 44 The Silver Swans 7 0 21 0.000
Subject: Suggestion for new medals:
Link on message: #8572706
kmanweiss, on Feb 17 2015 - 16:25, said: Make them epic ... I wouldn't mind seeing them for a
win or loss though.
nkobile, on Feb 17 2015 - 16:28, said: The problem with the "weightlifter" medal is that tier 8 lights
will be excluded
Link on message: #8572706
kmanweiss, on Feb 17 2015 - 16:25, said: Make them epic ... I wouldn't mind seeing them for a
win or loss though.Lert: So which is it? Make them epic, or make them easier? I
already think these would be too common to be epics. They're more
along the lines of a top gun in terms of how common they would be,
and those aren't epic either.
nkobile, on Feb 17 2015 - 16:28, said: The problem with the "weightlifter" medal is that tier 8 lights
will be excludedLert: That is a far point. I added the 3 tier difference because
LT's are balanced differently from MT's and TD's and have heavier
matchmaking. One could argue that 2 tiers is enough, or that the 3
tiers tier-difference goes from the match's battle rating instead
of top tier tank rating (in which case T8 LT's would be able to get
them in BT11 matches).
Subject: Interesting piece about war over time and our current 'peaceful' era
Link on message: #8572678
Link on message: #8572678
Lert: He is counting the mentioned conflicts like Vietnam, Korea, Iran /
Iraq, Falklands, etc. Observe:
1) He's counting 'battle death', not 'war death' 2) You can see
spikes in the 'battle death' count around the times those conflicts
were happening No, this video is not comprehensive. It's not
meant to be. Hence why his channel name is 'kurzgesagt', ('short
said' ) or in proper english, 'in short' or 'in a nutshell'. As
others have stated, the author intended to address a trend, give a
brief but possible explanation of that trend, and express that it
is only a trend; that more time needs to pass before we can draw
real conclusions from it. As for him stating WWII to be the
'last war', he could have meant 'large scale war', I'd have to
re-watch but don't have the time now. The others wars were far
smaller scale.
1) He's counting 'battle death', not 'war death' 2) You can see
spikes in the 'battle death' count around the times those conflicts
were happening No, this video is not comprehensive. It's not
meant to be. Hence why his channel name is 'kurzgesagt', ('short
said' ) or in proper english, 'in short' or 'in a nutshell'. As
others have stated, the author intended to address a trend, give a
brief but possible explanation of that trend, and express that it
is only a trend; that more time needs to pass before we can draw
real conclusions from it. As for him stating WWII to be the
'last war', he could have meant 'large scale war', I'd have to
re-watch but don't have the time now. The others wars were far
smaller scale.
Subject: Suggestion for new medals:
Link on message: #8572640
Seraph062, on Feb 17 2015 - 16:14, said: Orlik, Tamada Yoshiho, Lehvaslaiho, Oskin, Nichols, and Halonen.
Link on message: #8572640
Seraph062, on Feb 17 2015 - 16:14, said: Orlik, Tamada Yoshiho, Lehvaslaiho, Oskin, Nichols, and Halonen.Lert: Those are epic ones, very difficult to achieve. Ideally
medals come in a variety of flavors from easy to achieve to
near-impossible to achieve. Right now there is nothing below 'very
difficult' specifically for bottom tier tanks.
Subject: Suggestion for new medals:
Link on message: #8572576
Link on message: #8572576
Lert: 'Scrapper': Do the most damage of your team in a victory, in a
bottom tier medium or heavy (at least two tiers difference) and
survive 'Patient'. Do the most damage of your team in a victory, in
a bottom tier TD (at least two tiers difference) without taking
damage in return 'Weightlifter'. Do the most damage on your team in
a victory, in a bottom tier light tank (at least 3 tiers
difference) A few medals for good players to farm and
medium-skilled players (like me) to strive for and bad players to
complain about "waah they should be easier".
Subject: Skirmish 8 - Looking for a Team/Player(s)
Link on message: #8572567
Link on message: #8572567
dance210: Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only
Forum discussion
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
Subject: Help! I can not retrain my tier 3 SPG crews to tier 7 SPG.
Link on message: #8572084
Link on message: #8572084
Lert: Do you have SU-8 unlocked, IE researched? You can only retrain crew
to vehicles that you have researched.
Subject: Interesting piece about war over time and our current 'peaceful' era
Link on message: #8572081
Link on message: #8572081
Lert: I stumbled across this. Definitely going to be watching more
of his videos.
Subject: Precisam-se Testadores!
Link on message: #8572047
JUCA_BR, on Feb 17 2015 - 13:39, said: Bom dia a todos ! Capitão duvida , para quem foi testador à
necessidade de fazer a inscrição ? Receberemos o convite
normalmente ou devemos nos inscrever no site ? Desde
já grato pela atenção .
Link on message: #8572047
JUCA_BR, on Feb 17 2015 - 13:39, said: Bom dia a todos ! Capitão duvida , para quem foi testador à
necessidade de fazer a inscrição ? Receberemos o convite
normalmente ou devemos nos inscrever no site ? Desde
já grato pela atenção .Capitao_Desastre_: Se recebeu o convite na fase anterior, não é necessário se
reinscrever. E como você já esteve na fase de teste anterior,
estará automaticamente na próxima.
Subject: Do you like your internet!
Link on message: #8571933
Link on message: #8571933
Lert: "Do you like your internet" - as a european, yes. Yes I do. America
'land of the free' my shapely behind. Land where the rich are free,
more like. That said, net neutrality is a very serious
subject. I'll let Total Biscuit explain:
Subject: getting rid of cartoon tanks
Link on message: #8571916
Link on message: #8571916
Lert: They are not taking up space. They are in their own slots which are
temporary.
Subject: Precisam-se Testadores!
Link on message: #8571823
Nibert, on Feb 17 2015 - 02:57, said: eles reabriram os testes??
Link on message: #8571823
Nibert, on Feb 17 2015 - 02:57, said: eles reabriram os testes??Capitao_Desastre_: Ainda não Nibert, mas com o anuncio do Beta Fechado feito
ontem no portal, penso que em breve deve reabrir.
Subject: Skirmish 7
Link on message: #8570658
namyar, on Feb 16 2015 - 19:44, said: Dance210, what is the process to report a violation? thanks
Link on message: #8570658
namyar, on Feb 16 2015 - 19:44, said: Dance210, what is the process to report a violation? thanks
dance210: Disputes must adhere to the protocol detailed below or risk
having the dispute dropped by tournament administration. Disputes
must be submitted immediately after the round has concluded.
Disputes must be emailed to tournaments@wargamingamerica.com The
email subject/title must include the word “Dispute:” followed by
the name of the event for which you are filing a dispute. Disputes
may only be filed by the team captain or any team member listed
under team’s contact details. Disputes must include the
following in the body of the email or risk having the dispute
dropped by tournament administration: In-game name of the player
submitting the dispute Name of the Skirmish Your team’s name with a
link to your team’s page created for you during registration Your
opponent’s team name and a link to your opponent’s team page
created during registration Reason for dispute: e.g. “I would like
to report the team for using a tank that was not allowed, the StuG
III.” An attached replay of the disputed battle(s)
Subject: En Camino al FV215b (183)
Link on message: #8570052
Link on message: #8570052
Content_WG: Hablando de llevar un gran garrote... Descuento, misión y paquete
de información en el interior.
Texto completo de las noticias
Texto completo de las noticias
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8569779
Link on message: #8569779
dance210: Battles should be scheduled and visible now. Good luck to all the
teams!!
Subject: Weekday Warfare 7
Link on message: #8569062
Theaty, on Feb 16 2015 - 10:23, said: You realize they got the skirmish for people with jobs and
family and the weekday warfare for those that want to play
early
Link on message: #8569062
Theaty, on Feb 16 2015 - 10:23, said: You realize they got the skirmish for people with jobs and
family and the weekday warfare for those that want to play
early Trevzor: Plus this tournament series is running at an earlier time
slot to allow players from the Latin American regions to have a
chance to participate in tournaments (if you live in Sao Paulo,
Brazil the Weekday Warfare currently starts at 21:30 local time.)
Subject: Springtime for T110 and the Americas
Link on message: #8568874
Blackhorse_Six, on Feb 16 2015 - 14:59, said: You didn't say anything about the plates applied in front of
the Driver & BMG positions, which caught my eye before any other
...
Link on message: #8568874
Blackhorse_Six, on Feb 16 2015 - 14:59, said: You didn't say anything about the plates applied in front of
the Driver & BMG positions, which caught my eye before any other
... The_Chieftain: Well, in fairness, the plates are the easiest identifier of
the early hull.
Subject: Prueba beta cerrada de World of Tanks Generals
Link on message: #8568682
Link on message: #8568682
Content_WG: ¡La hora ha llegado! La prueba beta está punto de comenzar.
Texto completo de las noticias
Texto completo de las noticias
Subject: Teste Closed Beta de World of Tanks Generals
Link on message: #8568533
Link on message: #8568533
Content_WG: Está chegando a hora! O teste beta está prestes a começar.
Texto completo da notícia
Texto completo da notícia
Subject: World of Tanks Generals Closed Beta Test
Link on message: #8568530
Link on message: #8568530
Content_WG: The time is nigh! The beta test is about to begin.
Full news text
Full news text
Subject: Exhibición de Mapa de Guerras de Clan: Pueblo Fantasma
Link on message: #8568323
Link on message: #8568323
Hypnotik: El torneo de este mes se jugará en Pueblo Fantasma, un nuevo mapa
introducido en la Actualización
9.5 con simetría giratoria. Cada lado tendrá un campo de juego
lo más parecido posible, lo que significa que la verdadera
habilidad de un Clan será exactamente lo que determina quién se irá
a casa con el título de ganador y quién deberá esperar hasta la
próxima oportunidad. Inscripción en el Torneo Cada equipo
solo puedes estar compuesto por miembros que representen un solo
Clan, y solo puede haber un equipo por Clan. Premios* 1er:
100,000
y una
admisión al Torneo de
Invitación del 2.º Clan 2do: 75,000
3er/4to:
40,000
5to-8vo:
20,000
Además, cada equipo que califique para la Etapa 2 recibirá un
premio de 2,500
. *Los premios se adjudicarán en la tesorería del Clan
ganador. Schedule: Etapa 1 Etapa 2 Cuartos de final
Semifinales y Final 28 de febrero 1 de marzo 2 de marzo 3 de marzo
Mapa: Pueblo Fantasma Etapa: Etapa de todos contra todos Hora
de inicio: 1700 PST Los equipos que continúan: 32 Mapa: Pueblo
Fantasma Etapa: Etapa de todos contra todos Hora de
inicio: 1700 PST Los equipos que continúan: 8 (2 from
each group) Mapa: Pueblo Fantasma Etapa: Playoff Hora de
inicio: 1700 PST Los equipos que continúan: 4 Mapa:
Pueblo Fantasma Etapa: Playoff Hora de inicio: 1700 PST
Los equipos que continúan: --
y una
admisión al Torneo de
Invitación del 2.º Clan 2do: 75,000
3er/4to:
40,000
5to-8vo:
20,000
Además, cada equipo que califique para la Etapa 2 recibirá un
premio de 2,500
. *Los premios se adjudicarán en la tesorería del Clan
ganador. Schedule: Etapa 1 Etapa 2 Cuartos de final
Semifinales y Final 28 de febrero 1 de marzo 2 de marzo 3 de marzo
Mapa: Pueblo Fantasma Etapa: Etapa de todos contra todos Hora
de inicio: 1700 PST Los equipos que continúan: 32 Mapa: Pueblo
Fantasma Etapa: Etapa de todos contra todos Hora de
inicio: 1700 PST Los equipos que continúan: 8 (2 from
each group) Mapa: Pueblo Fantasma Etapa: Playoff Hora de
inicio: 1700 PST Los equipos que continúan: 4 Mapa:
Pueblo Fantasma Etapa: Playoff Hora de inicio: 1700 PST
Los equipos que continúan: --
Subject: Exibição de Mapa da Guerra de Clãs: Ghost Town
Link on message: #8568210
Link on message: #8568210
Hypnotik: O torneio desse mês será jogado no Ghost Town, um novo mapa com
simetria de rotação introduzido na Atualização
9.5. Cada um dos lados estará o mais equilibrado possível, o
que significa que a habilidade dos Clãs será aquilo que determina
quem sairá vencedor e quem terá que esperar até a próxima vez.
Página de Registro no Torneio Cada
time deve consistir somente de membros representando um único Clã e
só pode haver um time por Clã. Prêmios* 1.º: 100,000
e uma entrada no 2º Torneio
de Clãs por Convite 2.º: 75,000
3.º/4.º: 40,000
5.º a 8.º: 20,000
Adicionalmente, cada time que se qualificar para o Estágio 2
ganhará 2,500
. *Os prêmios serão transferidos para a Tesouraria do Clã
vencedor Estágio 1 Estágio 2 Quartos de final
Semifinais e Finais 28 de fevereiro 1.º de março 2 de março 3 de
março
Mapa: Ghost Town Estágio: Round-Robin hora de
início: 2300 BRT # times avançam: 32 Mapa: Ghost Town
Estágio: Round-Robin hora de início: 2300 BRT # times
avançam: 8 (2 from each group) Mapa: Ghost Town
Estágio: Estágio de Mata-Mata hora de início: 2300 BRT #
times avançam: 4 Mapa: Ghost Town Estágio: Estágio de
Mata-Mata hora de início: 2300 BRT # times avançam: --
e uma entrada no 2º Torneio
de Clãs por Convite 2.º: 75,000
3.º/4.º: 40,000
5.º a 8.º: 20,000
Adicionalmente, cada time que se qualificar para o Estágio 2
ganhará 2,500
. *Os prêmios serão transferidos para a Tesouraria do Clã
vencedor Estágio 1 Estágio 2 Quartos de final
Semifinais e Finais 28 de fevereiro 1.º de março 2 de março 3 de
março
Mapa: Ghost Town Estágio: Round-Robin hora de
início: 2300 BRT # times avançam: 32 Mapa: Ghost Town
Estágio: Round-Robin hora de início: 2300 BRT # times
avançam: 8 (2 from each group) Mapa: Ghost Town
Estágio: Estágio de Mata-Mata hora de início: 2300 BRT #
times avançam: 4 Mapa: Ghost Town Estágio: Estágio de
Mata-Mata hora de início: 2300 BRT # times avançam: --
Subject: Clan Wars Map Exhibition: Ghost Town
Link on message: #8568171
Link on message: #8568171
Hypnotik: Hello Clan Wars players, This month's tournament will be
played on Ghost Town, a new map introduced in the 9.5 update
with rotational symmetry. Each side will be on as equal of a
playing field as possible, meaning a Clan's true skill will be
exactly what determines who goes home a winner, and who has to wait
until next time. Register for this tournament!
Each Clan is ONLY allowed to submit ONE team. All players
on each team MUST be in the Clan represented by the tournament
team. Prizes 1st: 100,000 Gold and an invitation to the
Second
Clan Invitational Tournament 2nd: 75,000 Gold 3rd/4th:
40,000 Gold 5-8th: 20,000 Gold In addition, all
teams that make it to Day 2 (the top 32) and accumulate a total of
at least 7 points in the group stages will receive 2,500 Gold.
Note: All prizes are awarded to the Clan Treasury.
Schedule: Day 1 Day 2 Day 3 Final Day February 28, 2014 March 1,
2014 March 2, 2014 March 3, 2014
Map: Ghost Town Stage Type: Round-Robin Battles
Begin: 5:00 PM PDT # Teams Advancing: 32 Guaranteed
Prize: -- Map: Ghost Town Stage Type: Round-Robin Battles
Begin: 5:00 PM PDT # Teams Advancing: 8 (2 from each
group) Guaranteed Prize (w/ 7+ Pts): 2,500 Gold Map: Ghost
Town Stage Type: Playoff Battles Begin: 5:00 PM PDT #
Teams Advancing: 4 Guaranteed Prize: 20,000 Gold Map:
Ghost Town Stage Type: Playoff Battles Begin: 5:00 PM PDT
# Teams Advancing: -- Guaranteed Prize: 40,000 Gold
Map: Ghost Town Stage Type: Round-Robin Battles
Begin: 5:00 PM PDT # Teams Advancing: 32 Guaranteed
Prize: -- Map: Ghost Town Stage Type: Round-Robin Battles
Begin: 5:00 PM PDT # Teams Advancing: 8 (2 from each
group) Guaranteed Prize (w/ 7+ Pts): 2,500 Gold Map: Ghost
Town Stage Type: Playoff Battles Begin: 5:00 PM PDT #
Teams Advancing: 4 Guaranteed Prize: 20,000 Gold Map:
Ghost Town Stage Type: Playoff Battles Begin: 5:00 PM PDT
# Teams Advancing: -- Guaranteed Prize: 40,000 Gold
Subject: New Player And Kind Of Disappointed in Gameplay
Link on message: #8567990
Shadora, on Feb 14 2015 - 13:37, said: Is it just me or can anyone offer any advice to someone in this
situation?
Link on message: #8567990
Shadora, on Feb 14 2015 - 13:37, said: Is it just me or can anyone offer any advice to someone in this
situation?Lert: You're very new and not seeing the forest for the trees.
It's all very overwhelming. The pace gets slower and more
methodical higher up the tiers as the tanks get longer reloads and
more hitpoints. There is a link in my sig which leads to my
guides about in-game mechanics. I would also recommend reading
through
King Alphyn's Noob Friendly Tips, which deals with
outside-of-battle tips and hints to make your stay here more
enjoyable.
Subject: Churchill Tank Model, One Too long - Which is Correct?
Link on message: #8567974
Link on message: #8567974
Lert: The Mk I is a HD model, and made to higher standards of accuracy
than the SD models already in the game. Especially older ones.
Ofcourse, this does not automagically mean that the Mk I is correct
over the Mk III, but if I were to venture a guess, I would still
say that the Mk I is more accurate in-game than the Mk III, a very,
very old SD model.
Subject: Selling Vehicle Glich
Link on message: #8567764
Link on message: #8567764
Pigeon_of_War: Hey all! The selling tanks UI bug is a known issue that
affect a very small percentage of the player base. It has been
identified and will be fixed in patch 9.6.
Subject: Really, MM?
Link on message: #8567575
_Tsavo_, on Feb 16 2015 - 15:22, said: I may or may not wait until the kill shot and claim that
higher tier tank for the trolls >:3
Link on message: #8567575
_Tsavo_, on Feb 16 2015 - 15:22, said: I may or may not wait until the kill shot and claim that
higher tier tank for the trolls >:3Lert: Knowing you there's no chance you wouldn't do that.
Subject: Really, MM?
Link on message: #8567494
Link on message: #8567494
Lert: I need to kill a heavy that's a tier higher than I am, in a medium.
And I keep getting top tier? Thanks, Obama. *Warning: Post
may contain sarcasm and not be entirely serious
Subject: Do ingame reports work?
Link on message: #8565807
Link on message: #8565807
The_Chieftain: Actually, they do. Reports submitted through the in-game system
need to reach a trigger point before someone takes a look at the
behaviour, whereas we'll act on a single substantiated ticket if a
replay file is attached.
Subject: Springtime for T110 and the Americas
Link on message: #8565772
Link on message: #8565772
The_Chieftain: Fair point re cupola
Subject: Springtime for T110 and the Americas
Link on message: #8565708
EmpressNero, on Feb 16 2015 - 00:59, said: I found an interesting new Sherman subtype. Check it out.

Link on message: #8565708
EmpressNero, on Feb 16 2015 - 00:59, said: I found an interesting new Sherman subtype. Check it out.

The_Chieftain: That's interesting. I'm not going to write it off as
a hatchet job quite yet. I've found a number of early-hull M4s with
a 76mm turret, as I roam the web, including some old photos, but
none of a welded-hull variant. Three possibilities come to mind,
only one of which is "Museum grabbed whatever it could find to make
a Sherman"
Subject: Hey WG, check the hamster cage in the server
Link on message: #8565657
Link on message: #8565657
The_Chieftain: He's not dead. Just feeling a little down because he didn't have a
date last night.
Hypnotik
CW Civil War - Registration Closed. Team selection 9pm Sunday on Sela's t...
15.02.2015 23:17:47
Subject: CW Civil War - Registration Closed. Team selection 9pm Sunday on Sela's t...
Link on message: #8564722
Katukov, on Feb 15 2015 - 08:27, said: Come on Hip, mark map with markers from 3d campaign.
Link on message: #8564722
Katukov, on Feb 15 2015 - 08:27, said: Come on Hip, mark map with markers from 3d campaign.Hypnotik: Those are not enabled in the current version of the global
map. I wouldn't have a problem with it if they were around,
especially since there's already a 1x and 4x icon, but it's
unfortunately not possible.
Subject: Skirmish 7
Link on message: #8564328
Rockinatank, on Feb 14 2015 - 20:05, said: Once a team is registered can the person that registered it
unregister to allow additional players to goin for tourney?
Link on message: #8564328
Rockinatank, on Feb 14 2015 - 20:05, said: Once a team is registered can the person that registered it
unregister to allow additional players to goin for tourney? dance210: Once a team is Pending Approval, the team captain cannot
modify the team (add/remove players). If you need to make changes
to the roster you can: Email tournaments@wargamingamerica.com (best
way - everyone will see it) Or send me a PM When the request
is sent in, we can either make those changes for you, or set your
team back to Forming so you can change it as needed. If you
have any other questions, please let me know. Thanks!
Subject: WGLNA Open Cup - Cup Point Leaders
Link on message: #8564085
Link on message: #8564085
dance210: WGLNA Open Cup - Cup Point Leader Top 16 teams, based on final Cup
Points after Cup 5 of 5, will participate in a Playoff Top 8 teams
from the Playoff will earn a berth in the Bronze League next season
Point Standings: Cups 1 + 2 + 3 + 4 After 2 Cups, there are
currently 17 teams that have accrued Cup Points and are
eligible to participate in the Playoffs One Cup left! Will there be
any surprise entries into the Open Cup Playoffs? Team Cup
Points Earned Saved by the Shell 27 The Devils Brigade 24 RED_K 24
Belligerent Tankers Union 20 The Unbound Legion 17 Washington
Battalion, L.Brigade 15 The NADDtastic 7 10 The SDD 9 horse 8
[-SMB-] Compañia 7 Roll em 7 3CAB 6 Counter Karma Strike 6 Michael
Westen Overdrive 6 True2Honor 5 -MNG- 4 ARAVT 2 Comando Tactico
Blindado (COTAB) 0 -O_O- 0 Os CARAS DE CHIBATA 0 TAKA-SMP 0 Fluffy
and her magical unicorns! 0 VamosCOTAB 0 KISSers 0 Sinful Delights
0 TheMidNightKillers 0 RGA 0 MONGOL 0 MNG 0 3Cab Blue Team 0 The
Giggity's 0 Dream Killers 0 Tater salad! 0 MAS WARRIOR 0 DoomDeath
0 Crossfire 0 MIRMIDOES 0 ATOMS 0 Death From Men In Turrets 0 -MN-
0 Força Blindada Brasileira(-FBB-) 0 [REALS] Real Sociedad. -ELITE-
0 Egg laying mammals of action 0 SUAF 0 R3ACT & . . . bros 0
odemmortis again 0 dog boys 0 The blues 0 Connection Lost 0 1st
RNSTR 0
Subject: WGLNA Open Cup Group Stage Standings
Link on message: #8564078
Link on message: #8564078
dance210: WGLNA Open Cup 4 of 5 Group Stage Standings Top 8 teams earn
Cup Points Cup Points can be earned every week. At the end of all 5
Cups, the teams with the most Points will play in a playoff, to
determine which teams move up to the Bronze League next season.
*Note: Standings are not final until after battles Group Stage
Rounds 3 + 4 are finished. Round 3 + 4 Rank
Team Games Played Points Earned Points Possible Points Earned:
Points Possible Cup Points 1 Saved by the shell 11 24 33 0.727 10 2
Belligerent Tankers Union 11 23 33 0.697 8 3 RED_K 11 21 33 0.636 7
3 Roll em 11 21 33 0.636 7 3 Washington Battalion, L.Brigade 11 21
33 0.636 7 6 The Devils Brigade 12 16 36 0.444 4 7 3CAB 11 13 33
0.394 3 7 Michael Westen Overdrive 11 13 33 0.394 3 9 Egg laying
mammals of action 11 12 33 0.364 0 10 -MNG- 11 9 33 0.273 0 11
Connection Lost 11 6 33 0.182 0 12 Força Blindada Brasileira(-FBB-)
11 5 33 0.152 0 13 1st RNSTR 11 4 33 0.121 0
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