Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: BattleWoT #1 tournament
Link on message: #9113064
Natep1031, on Jun 18 2015 - 11:42, said: I'll have to read the in depth rules and everything tonight when I
have more time, but for a quick answer, would this sort of thing
work for attempting to design In-Clan Tournaments? Is that the
intention?
Link on message: #9113064
Natep1031, on Jun 18 2015 - 11:42, said: I'll have to read the in depth rules and everything tonight when I
have more time, but for a quick answer, would this sort of thing
work for attempting to design In-Clan Tournaments? Is that the
intention?dance210: In theory, yes, it could be used for clan tournaments or
general casual tournaments. Right now all battles are through
training rooms but who knows what the future may bring 
Subject: BattleWoT #1 tournament
Link on message: #9113064
Natep1031, on Jun 18 2015 - 11:42, said: I'll have to read the in depth rules and everything tonight when I
have more time, but for a quick answer, would this sort of thing
work for attempting to design In-Clan Tournaments? Is that the
intention?
Link on message: #9113064
Natep1031, on Jun 18 2015 - 11:42, said: I'll have to read the in depth rules and everything tonight when I
have more time, but for a quick answer, would this sort of thing
work for attempting to design In-Clan Tournaments? Is that the
intention?dance210: In theory, yes, it could be used for clan tournaments or
general casual tournaments. Right now all battles are through
training rooms but who knows what the future may bring 
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?dance210: Brackets are now published on the tournament page 
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?dance210: Brackets are now published on the tournament page 
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?dance210: Brackets are now published on the tournament page 
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?
Link on message: #9113051
warp_, on Jun 18 2015 - 13:42, said: Okay, to get the topic back on track here, is there a bracket made
yet showing the final 24 teams, like they did for the Gold quals?dance210: Brackets are now published on the tournament page 
Subject: Skirmish 24
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....dance210: As the limit is Tier 1, I'm not quite sure how that would
work... Also, please keep things civil. No bashing or
accusing other players/clans/groups etc.
Subject: Skirmish 24
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....dance210: As the limit is Tier 1, I'm not quite sure how that would
work... Also, please keep things civil. No bashing or
accusing other players/clans/groups etc.
Subject: Skirmish 24
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....dance210: As the limit is Tier 1, I'm not quite sure how that would
work... Also, please keep things civil. No bashing or
accusing other players/clans/groups etc.
Subject: Skirmish 24
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....
Link on message: #9112741
futacattac, on Jun 18 2015 - 12:59, said: why bother ?? otter is most likely going to bring warpacks and tier
2's , as usual....dance210: As the limit is Tier 1, I'm not quite sure how that would
work... Also, please keep things civil. No bashing or
accusing other players/clans/groups etc.
Subject: Armor Penetration Common Test: Feedback, Issues, and Bugs Thread
Link on message: #9112426
_Marine, on Jun 18 2015 - 11:06, said: Data collected in the test server will be VERY sufficiently defunct
of data pertaining to standard ammo as well. If you
really want to test that effect you really need to disable prem
ammo in the test server.
Link on message: #9112426
_Marine, on Jun 18 2015 - 11:06, said: Data collected in the test server will be VERY sufficiently defunct
of data pertaining to standard ammo as well. If you
really want to test that effect you really need to disable prem
ammo in the test server. Pigeon_of_War: I don't know, right now there are over 7,000 people on this
particular test server. To say that for the next couple of days
people will only fire Premium Ammo is jumping the gun a bit.
Subject: Armor Penetration Common Test: Feedback, Issues, and Bugs Thread
Link on message: #9112126
HowitzerBlitzer, on Jun 18 2015 - 10:09, said: So when we play battle on the test server data is collected?
Link on message: #9112126
HowitzerBlitzer, on Jun 18 2015 - 10:09, said: So when we play battle on the test server data is collected?Pigeon_of_War: Battle data is always being collected, especially on a test
server.
Subject: Armor Penetration Common Test: Feedback, Issues, and Bugs Thread
Link on message: #9112094
Link on message: #9112094
Pigeon_of_War: Hey Tankers! So we are trying so new things with the Armor
Penetration Common Test. You can download it HERE.
The Patch notes can be found HERE. Now, a lot of you will have questions about this Armor penetration getting "nerfed". Well, here is the official Q&A from our Development Team! Why a decision to rebalance armor penetration was made only now? First Tank Destroyers and Medium Tanks at Tier 10 were added to the game with slightly exaggerated values of armor penetration. Then, after adding new vehicles to the game of the same classes, armor penetration was balanced based on vehicles already available in-game values. As a result, this led to diminishing the role of armor in battles of 8-10 tiers. Since armor penetration is one of the basic elements of game mechanics, a decision about its changing required careful consideration, which took quite a long time. Why the changes of HEAT penetration are so small? The mechanics for the calculation of armor penetration with this kind of shell differs a lot from mechanics of APCR/AP shells. In particular, penetration is influenced by absence of shell's normalization when reaching the armored plating, interaction with external modules of tanks (especially suspensions), and spaced armor. To preserve the effectiveness of this type of ammunition, the value of penetration should be higher than for APCR/AP shells. How the changes in armor penetration of shells were calculated? As a starting point, the value of armor penetration of Heavy Tanks guns was taken first, as the gameplay forming class, which decreases linearly from tier 10 to tier 5 – this is the estimated average value for armor penetration of heavy tanks for the corresponding tier. The concept of penetration for heavy tanks maximally considers current situation with guns and is a reference for changing armor penetration for tank destroyers and medium tanks. If the nerf of armor penetration is significant, how it will be compensated? For vehicles, to which the rebalance of armor penetration will be applied, there will be increase of some of characteristics, such as: aiming time, loading time, and stabilization during movement and turret rotation. Are these the final changes of armor penetration? Final changes for already existing vehicles will be determined by test results. This concept will be used while adding new vehicles to the game. Further balancing changes for some of already existing vehicles might follow as well. What will happen to the price of rebalanced shells? Will the shells in depot be compensated? The issue of price for shells and compensation for already purchased ones is currently under discussion. The final decision will be announced before the release of changes to the server. Please, follow the news at www.worldoftanks.com. Why was armor penetration of AP and APCR decreased more with the distance? Previously, the difference between shooting from the distance of 100 meters and 500 meters almost didn’t exist. It was decided to improve this point and make it more correct. Why are Tank Destroyers armor penetration was decreased less than for Medium Tanks? The concept of Medium Tanks involves guaranteed damaging of enemy’s week points, side armor and rear armor. This can be achieved by using mobility of Medium Tanks when changing directions or taking dominating positions on the map. The main role of Tanks Destroyers – hold defensively directions, deter Heavy Tanks at the distance. To implement this role they should be able to damage heavily armored vehicles to their weak points of front armor. In terms of the new concept gameplay roles of Medium Tanks and Tank Destroyers mentioned above will remain feasible.
The Patch notes can be found HERE. Now, a lot of you will have questions about this Armor penetration getting "nerfed". Well, here is the official Q&A from our Development Team! Why a decision to rebalance armor penetration was made only now? First Tank Destroyers and Medium Tanks at Tier 10 were added to the game with slightly exaggerated values of armor penetration. Then, after adding new vehicles to the game of the same classes, armor penetration was balanced based on vehicles already available in-game values. As a result, this led to diminishing the role of armor in battles of 8-10 tiers. Since armor penetration is one of the basic elements of game mechanics, a decision about its changing required careful consideration, which took quite a long time. Why the changes of HEAT penetration are so small? The mechanics for the calculation of armor penetration with this kind of shell differs a lot from mechanics of APCR/AP shells. In particular, penetration is influenced by absence of shell's normalization when reaching the armored plating, interaction with external modules of tanks (especially suspensions), and spaced armor. To preserve the effectiveness of this type of ammunition, the value of penetration should be higher than for APCR/AP shells. How the changes in armor penetration of shells were calculated? As a starting point, the value of armor penetration of Heavy Tanks guns was taken first, as the gameplay forming class, which decreases linearly from tier 10 to tier 5 – this is the estimated average value for armor penetration of heavy tanks for the corresponding tier. The concept of penetration for heavy tanks maximally considers current situation with guns and is a reference for changing armor penetration for tank destroyers and medium tanks. If the nerf of armor penetration is significant, how it will be compensated? For vehicles, to which the rebalance of armor penetration will be applied, there will be increase of some of characteristics, such as: aiming time, loading time, and stabilization during movement and turret rotation. Are these the final changes of armor penetration? Final changes for already existing vehicles will be determined by test results. This concept will be used while adding new vehicles to the game. Further balancing changes for some of already existing vehicles might follow as well. What will happen to the price of rebalanced shells? Will the shells in depot be compensated? The issue of price for shells and compensation for already purchased ones is currently under discussion. The final decision will be announced before the release of changes to the server. Please, follow the news at www.worldoftanks.com. Why was armor penetration of AP and APCR decreased more with the distance? Previously, the difference between shooting from the distance of 100 meters and 500 meters almost didn’t exist. It was decided to improve this point and make it more correct. Why are Tank Destroyers armor penetration was decreased less than for Medium Tanks? The concept of Medium Tanks involves guaranteed damaging of enemy’s week points, side armor and rear armor. This can be achieved by using mobility of Medium Tanks when changing directions or taking dominating positions on the map. The main role of Tanks Destroyers – hold defensively directions, deter Heavy Tanks at the distance. To implement this role they should be able to damage heavily armored vehicles to their weak points of front armor. In terms of the new concept gameplay roles of Medium Tanks and Tank Destroyers mentioned above will remain feasible.
Subject: WURST NURF EVURRRRR!
Link on message: #9112079
Link on message: #9112079
pizzastorm:
http://forum.worldoftanks.com/index.php?/topic/448148-changes-to-armor-penetration-public-test-feedback/
Please provide your feedback in this thread. Thank
you!
Subject: BattleWoT #1 tournament
Link on message: #9112047
Link on message: #9112047
dance210: Tankers! We are working with Battlefy, to introduce a way
for players to design their own casual tournaments. To introduce
the Battlefy system, we are running a mini tournament this weekend!
Click
here to sign up and find out all the details for the
BattleWoT #1 tournament. Basic Tournament Information
Team Size: 7 combatants Map: Round 1: Mines Round 2:
Steppes Finals: Ghost Town Mode: Attack/Defense Tier Point
Maximum: 54 Tier Limits: This represents the max tier allowed.
Teams are allowed to bring lower tiers. Light: Tier 8
Medium: Tier 8 Heavy: Tier 8 TD: Tier 8
SPG: Tier 8
Subject: BattleWoT #1 tournament
Link on message: #9112047
Link on message: #9112047
dance210: Tankers! We are working with Battlefy, to introduce a way
for players to design their own casual tournaments. To introduce
the Battlefy system, we are running a mini tournament this weekend!
Click hereto sign up and find out all the details for
the BattleWoT #1 tournament. Basic
Tournament Information Team Size: 7 combatants Map:
Round 1: Mines Round 2: Steppes Finals: Ghost Town Mode:
Attack/Defense Tier Point Maximum: 54 Tier Limits: This
represents the max tier allowed. Teams are allowed to bring lower
tiers. Light: Tier 8 Medium: Tier 8 Heavy: Tier 8
TD: Tier 8 SPG: Tier 8
Subject: BattleWoT #1 tournament
Link on message: #9112047
Link on message: #9112047
dance210: Tankers! We are working with Battlefy, to introduce a way
for players to design their own casual tournaments. To introduce
the Battlefy system, we are running a mini tournament this weekend!
Click hereto sign up and find out all the details for
the BattleWoT #1 tournament. Basic
Tournament Information Team Size: 7 combatants Map:
Round 1: Mines Round 2: Steppes Finals: Ghost Town Mode:
Attack/Defense Tier Point Maximum: 54 Tier Limits: This
represents the max tier allowed. Teams are allowed to bring lower
tiers. Light: Tier 8 Medium: Tier 8 Heavy: Tier 8
TD: Tier 8 SPG: Tier 8
Subject: BattleWoT #1 tournament
Link on message: #9112047
Link on message: #9112047
dance210: Tankers! We are working with Battlefy, to introduce a way
for players to design their own casual tournaments. To introduce
the Battlefy system, we are running a mini tournament this weekend!
Click hereto sign up and find out all the details for
the BattleWoT #1 tournament. Basic
Tournament Information Team Size: 7 combatants Map:
Round 1: Mines Round 2: Steppes Finals: Ghost Town Mode:
Attack/Defense Tier Point Maximum: 54 Tier Limits: This
represents the max tier allowed. Teams are allowed to bring lower
tiers. Light: Tier 8 Medium: Tier 8 Heavy: Tier 8
TD: Tier 8 SPG: Tier 8
Subject: Prohibited Mod Q&A
Link on message: #9111986
Link on message: #9111986
Pigeon_of_War: Clarification:
If the enemy tank is OUTSIDE of your view-range, then turret detection mod is illegal. If the enemy tank is INSIDE your view-range, then the turret detection is legal. Thoughts behind this include that in your view range you can get an idea of where a tank is aiming by, well, looking at them.
If the enemy tank is OUTSIDE of your view-range, then turret detection mod is illegal. If the enemy tank is INSIDE your view-range, then the turret detection is legal. Thoughts behind this include that in your view range you can get an idea of where a tank is aiming by, well, looking at them.
Subject: World of Tanks Classic, Season 5: Looking for a Team/Player(s)
Link on message: #9111936
Link on message: #9111936
dance210:
Tournament Page
Registration
Forum discussion
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
Subject: World of Tanks Classic, Season 5: Looking for a Team/Player(s)
Link on message: #9111936
Link on message: #9111936
dance210: Tournament Page Registration Forum discussion
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
Subject: World of Tanks Classic, Season 5: Looking for a Team/Player(s)
Link on message: #9111936
Link on message: #9111936
dance210: Tournament Page Registration Forum discussion
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
Subject: World of Tanks Classic, Season 5: Looking for a Team/Player(s)
Link on message: #9111936
Link on message: #9111936
dance210: Tournament Page Registration Forum discussion
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.
Subject: Changes to Armor Penetration Public Test Feedback
Link on message: #9111827
Link on message: #9111827
GhostPrime: Hello Tankers,
The 9.8 armor changes common test is now upon us and we would like to hear your thoughts!
Give us your feedback on the changes made to armor here in this thread.
Please visit our portal page for the full patch notes and a link to the client download.
The 9.8 armor changes common test is now upon us and we would like to hear your thoughts!
Give us your feedback on the changes made to armor here in this thread.
Please visit our portal page for the full patch notes and a link to the client download.
Subject: Changes to Armor Penetration Public Test Feedback
Link on message: #9111827
Link on message: #9111827
GhostPrime: Hello Tankers,
The 9.8 armor changes common test is now upon us and we would like to hear your thoughts!
Give us your feedback on the changes made to armor here in this thread.
Please visit our portal page for the full patch notes and a link to the client download.
The 9.8 armor changes common test is now upon us and we would like to hear your thoughts!
Give us your feedback on the changes made to armor here in this thread.
Please visit our portal page for the full patch notes and a link to the client download.
Subject: Prueba Pública de Cambios de la Penetración de Blindaje
Link on message: #9111809
Link on message: #9111809
Content_WG: ¡Te damos la oportunidad de participar en una Prueba pública con
cambios de la penetración de blindaje!
Texto completo de las noticias
Texto completo de las noticias
Subject: Alterações à Penetração de Blindagem no Teste Público
Link on message: #9111808
Link on message: #9111808
Content_WG: Vamos te dar a chance de experimentar um Teste Público que
apresenta alterações à penetração de blindagem!
Texto completo da notícia
Texto completo da notícia
Subject: Changes to Armor Penetration Public Test
Link on message: #9111801
Link on message: #9111801
Content_WG: We're giving you the chance to try out a Public Test featuring
changes in armor penetration!
Full news text
Full news text
Subject: Skirmish 22
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? 
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? dance210: Yep. Everyone should be paid out now 
Subject: Skirmish 22
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? 
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? dance210: Yep. Everyone should be paid out now 
Subject: Skirmish 22
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? 
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? dance210: Yep. Everyone should be paid out now 
Subject: Skirmish 22
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? 
Link on message: #9111782
Wandorf, on Jun 18 2015 - 09:58, said: Any updates? dance210: Yep. Everyone should be paid out now 
Subject: Can't connect to server
Link on message: #9111709
Link on message: #9111709
GhostPrime: 1. Turn off and unplug all of your network devices. (modem and or
network switches/routers) - and if they have a battery, please take
them out. 2. Turn off your computer. Leave them all off for
30-40 seconds. 3. Turn them all back on and give them a few
minutes to initialize and pull down some new addresses.
4. Clear your internet browser cache. Next please clear your DNS cache. 1) Press the START button.
2) Select All Programs.
3) Select Accessories
4) Select Command Prompt. This will open a black DOS box.
5) Now type in ipconfig/flushdns and press enter.
6) You should see a prompt that states "Successfully flushed the DNS Resolver Cache."
7) Press the "X" at the top right to close this program. Please try and update the game again after following these steps, and please refrain from using the computer during the update process. If this does not work, you may have to send in a support ticket.
4. Clear your internet browser cache. Next please clear your DNS cache. 1) Press the START button.
2) Select All Programs.
3) Select Accessories
4) Select Command Prompt. This will open a black DOS box.
5) Now type in ipconfig/flushdns and press enter.
6) You should see a prompt that states "Successfully flushed the DNS Resolver Cache."
7) Press the "X" at the top right to close this program. Please try and update the game again after following these steps, and please refrain from using the computer during the update process. If this does not work, you may have to send in a support ticket.
Subject: Can't connect to server
Link on message: #9111709
Link on message: #9111709
GhostPrime: 1. Turn off and unplug all of your network devices. (modem and or
network switches/routers) - and if they have a battery, please take
them out. 2. Turn off your computer. Leave them all off for
30-40 seconds. 3. Turn them all back on and give them a few
minutes to initialize and pull down some new addresses.
4. Clear your internet browser cache. Next please clear your DNS cache. 1) Press the START button.
2) Select All Programs.
3) Select Accessories
4) Select Command Prompt. This will open a black DOS box.
5) Now type in ipconfig/flushdns and press enter.
6) You should see a prompt that states "Successfully flushed the DNS Resolver Cache."
7) Press the "X" at the top right to close this program. Please try and update the game again after following these steps, and please refrain from using the computer during the update process. If this does not work, you may have to send in a support ticket.
4. Clear your internet browser cache. Next please clear your DNS cache. 1) Press the START button.
2) Select All Programs.
3) Select Accessories
4) Select Command Prompt. This will open a black DOS box.
5) Now type in ipconfig/flushdns and press enter.
6) You should see a prompt that states "Successfully flushed the DNS Resolver Cache."
7) Press the "X" at the top right to close this program. Please try and update the game again after following these steps, and please refrain from using the computer during the update process. If this does not work, you may have to send in a support ticket.
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league. dance210: Gold league goes to 1st place for seeding purposes. For
Silver and Bronze, we don't seed the teams. So, we only need to do
the playoffs until they are put in the correct League.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?dance210: You can find the final standings
here.
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league. dance210: Gold league goes to 1st place for seeding purposes. For
Silver and Bronze, we don't seed the teams. So, we only need to do
the playoffs until they are put in the correct League.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?dance210: You can find the final standings here.
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league. dance210: Gold league goes to 1st place for seeding purposes. For
Silver and Bronze, we don't seed the teams. So, we only need to do
the playoffs until they are put in the correct League.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?dance210: You can find the final standings here.
Subject: WGLNA Silver and Bronze League Summer 2015 Qualifier
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?
Link on message: #9111679
coolcoolcoolnow, on Jun 18 2015 - 09:33, said: Also i would like to know why we don't get to find out a first
place team for the qualifiers like gold league. dance210: Gold league goes to 1st place for seeding purposes. For
Silver and Bronze, we don't seed the teams. So, we only need to do
the playoffs until they are put in the correct League.
HerVerdejo, on Jun 18 2015 - 09:34, said: Where you can see the standings?dance210: You can find the final standings here.
Subject: How well would this PC run WoT?
Link on message: #9111667
Link on message: #9111667
GhostPrime: The PC is under the minimum requirements for World of Tanks. You
will need a dedicated video card (GPU) Please see this link
here.
Subject: How well would this PC run WoT?
Link on message: #9111667
Link on message: #9111667
GhostPrime: The PC is under the minimum requirements for World of Tanks. You
will need a dedicated video card (GPU) Please see this link
here.
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