Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Team Battle Stream On Hold
Link on message: #9142812
Link on message: #9142812
pizzastorm: Hey Tankers, The weekly team battle streams that we have been
running are going to be put on hold for now. We have plans
that we are currently working on and it should return soon in one
form or another. Thanks to those who stopped by to squeeze
gold from the wreckage of my tanks.
Subject: Mission: Contender Contest
Link on message: #9142697
RetroMan55, on Jun 26 2015 - 08:35, said: Heh GhostPrime, Can we just post how far we get by 4:20 on
6-29 just once? Like most players, I expect to get all 25 by
Sunday night. I really don't want to waste time and hard
drive space logging in each time I finish the challenge 1-24
times. Risk is ours if we only get 23 and don't post it,
right?
Link on message: #9142697
RetroMan55, on Jun 26 2015 - 08:35, said: Heh GhostPrime, Can we just post how far we get by 4:20 on
6-29 just once? Like most players, I expect to get all 25 by
Sunday night. I really don't want to waste time and hard
drive space logging in each time I finish the challenge 1-24
times. Risk is ours if we only get 23 and don't post it,
right?GhostPrime: As long as you post before the end date you will be entered
the number of times you completed the mission. 
Subject: Mission: Contender Contest
Link on message: #9142697
RetroMan55, on Jun 26 2015 - 08:35, said: Heh GhostPrime, Can we just post how far we get by 4:20 on
6-29 just once? Like most players, I expect to get all 25 by
Sunday night. I really don't want to waste time and hard
drive space logging in each time I finish the challenge 1-24
times. Risk is ours if we only get 23 and don't post it,
right?
Link on message: #9142697
RetroMan55, on Jun 26 2015 - 08:35, said: Heh GhostPrime, Can we just post how far we get by 4:20 on
6-29 just once? Like most players, I expect to get all 25 by
Sunday night. I really don't want to waste time and hard
drive space logging in each time I finish the challenge 1-24
times. Risk is ours if we only get 23 and don't post it,
right?GhostPrime: As long as you post before the end date you will be entered
the number of times you completed the mission. 
Subject: Compensation for New Swabia Bug
Link on message: #9142658
Bavor, on Jun 26 2015 - 08:01, said: No gold yet but the game said, "Acquisition of balance data
is in progress. All your gold and Free Experience will be available
soon." for several hours this morning.
Link on message: #9142658
Bavor, on Jun 26 2015 - 08:01, said: No gold yet but the game said, "Acquisition of balance data
is in progress. All your gold and Free Experience will be available
soon." for several hours this morning.veganzombiez: That's an issue with World of Warships. The easy fix
is to just log into World of Warships again, and then back into
World of Tanks.
Subject: Arena de Gladiadores
Link on message: #9142442
Link on message: #9142442
Content_WG: Prepárate para pelear en la arena este fin de semana, ¡y gana XP x3
en tus primeras victorias y otros premios!
Texto completo de las noticias
Texto completo de las noticias
Subject: Arena de Gladiadores
Link on message: #9142440
Link on message: #9142440
Content_WG: Se prepare para a arena de batalha desse final de semana e ganhe XP
x3 em suas primeiras vitórias, e muito mais!
Texto completo da notícia
Texto completo da notícia
Subject: Gladiatorial Arena
Link on message: #9142438
Link on message: #9142438
Content_WG: Prepare yourself for the battle arena this weekend, and earn x3 XP
on your first victories and more!
Full news text
Full news text
Subject: Mission: Contender Contest
Link on message: #9142390
Link on message: #9142390
GhostPrime: Historically, Gladiators were allowed to keep any prizes or
gifts they were given during gladiatorial games, and we are
offering you the chance to win prizes in conjunction with our
Gladiatorial Arena mission: "Contender".
Start time and date: 6-26-2015, 9:00am PDT End time and date: 06-29-2015, 4:20am PDT
Finish the Mission "Contender" to enter into a random drawing to Win either a Type 59, AT 15A, Gold, or Premium Time!
5 tank, premium time, and gold prizes for a total of 15 Prizes!
2 winners will receive the Type 59! 3 Winners will receive the AT 15A! 5 Winners will receive 4,000 gold! 5 Winners will receive 7 days of Premium Time!
One entry per mission completion! This means that if you complete the mission "Contender" 25 times, that's 25 entries! Please take a screenshot of the mission counter screen and post it here for your entry. One image per post please. If you would like to enter your first mission completion, please post the screenshot. For your 2nd, 5th, etc.. Please just replace your original sccreenshot with the new one. The mission counter will keep track of the amount of times you completed the mission, so only one image is needed. The image requirements are as follows: format —JPEG, PNG, or GIF; resolution — between 800x600 and 1024x768 pixels; size — up to 700 KB.
Good Luck!
Start time and date: 6-26-2015, 9:00am PDT End time and date: 06-29-2015, 4:20am PDT
Finish the Mission "Contender" to enter into a random drawing to Win either a Type 59, AT 15A, Gold, or Premium Time!
5 tank, premium time, and gold prizes for a total of 15 Prizes!
2 winners will receive the Type 59! 3 Winners will receive the AT 15A! 5 Winners will receive 4,000 gold! 5 Winners will receive 7 days of Premium Time!
One entry per mission completion! This means that if you complete the mission "Contender" 25 times, that's 25 entries! Please take a screenshot of the mission counter screen and post it here for your entry. One image per post please. If you would like to enter your first mission completion, please post the screenshot. For your 2nd, 5th, etc.. Please just replace your original sccreenshot with the new one. The mission counter will keep track of the amount of times you completed the mission, so only one image is needed. The image requirements are as follows: format —JPEG, PNG, or GIF; resolution — between 800x600 and 1024x768 pixels; size — up to 700 KB.
Good Luck!
Subject: Mission: Contender Contest
Link on message: #9142390
Link on message: #9142390
GhostPrime: Historically, Gladiators were allowed to keep any prizes or
gifts they were given during gladiatorial games, and we are
offering you the chance to win prizes in conjunction with our
Gladiatorial Arena mission: "Contender".
Start time and date: 6-26-2015, 9:00am PDT End time and date: 06-29-2015, 4:20am PDT
Finish the Mission "Contender" to enter into a random drawing to Win either a Type 59, AT 15A, Gold, or Premium Time!
5 tank, premium time, and gold prizes for a total of 15 Prizes!
2 winners will receive the Type 59! 3 Winners will receive the AT 15A! 5 Winners will receive 4,000 gold! 5 Winners will receive 7 days of Premium Time!
One entry per mission completion! This means that if you complete the mission "Contender" 25 times, that's 25 entries! Please take a screenshot of the mission counter screen and post it here for your entry. One image per post please. If you would like to enter your first mission completion, please post the screenshot. For your 2nd, 5th, etc.. Please just replace your original sccreenshot with the new one. The mission counter will keep track of the amount of times you completed the mission, so only one image is needed. The image requirements are as follows: format —JPEG, PNG, or GIF; resolution — between 800x600 and 1024x768 pixels; size — up to 700 KB.
Good Luck!
Start time and date: 6-26-2015, 9:00am PDT End time and date: 06-29-2015, 4:20am PDT
Finish the Mission "Contender" to enter into a random drawing to Win either a Type 59, AT 15A, Gold, or Premium Time!
5 tank, premium time, and gold prizes for a total of 15 Prizes!
2 winners will receive the Type 59! 3 Winners will receive the AT 15A! 5 Winners will receive 4,000 gold! 5 Winners will receive 7 days of Premium Time!
One entry per mission completion! This means that if you complete the mission "Contender" 25 times, that's 25 entries! Please take a screenshot of the mission counter screen and post it here for your entry. One image per post please. If you would like to enter your first mission completion, please post the screenshot. For your 2nd, 5th, etc.. Please just replace your original sccreenshot with the new one. The mission counter will keep track of the amount of times you completed the mission, so only one image is needed. The image requirements are as follows: format —JPEG, PNG, or GIF; resolution — between 800x600 and 1024x768 pixels; size — up to 700 KB.
Good Luck!
Subject: Unable to use Free Xp and Gold
Link on message: #9142284
Skittlez_Ninja_Bear, on Jun 26 2015 - 15:18, said: If you have played World of Warships they recently released a forum
post stating to recover gold or xp you need to log back into World
of Warships and it will sync up properly with your world of tanks
account after you log in 
0U812EH, on Jun 26 2015 - 15:21, said: WOW! Look at how fast WG replys when your having problems spending
money!! Top knoch service right there!
nuclearguy931, on Jun 26 2015 - 15:23, said: I had the same issue last night, like Trilpe_Crown has said log
into WoWS to allow your accounts to sync up and it should return. I
actually had to log onto WoWS, log out, then log back on a 2nd time
for the sync to work.
Link on message: #9142284
Skittlez_Ninja_Bear, on Jun 26 2015 - 15:18, said: If you have played World of Warships they recently released a forum
post stating to recover gold or xp you need to log back into World
of Warships and it will sync up properly with your world of tanks
account after you log in Triple_Crown:
0U812EH, on Jun 26 2015 - 15:21, said: WOW! Look at how fast WG replys when your having problems spending
money!! Top knoch service right there!Triple_Crown:
nuclearguy931, on Jun 26 2015 - 15:23, said: I had the same issue last night, like Trilpe_Crown has said log
into WoWS to allow your accounts to sync up and it should return. I
actually had to log onto WoWS, log out, then log back on a 2nd time
for the sync to work.Triple_Crown: I just happened to see the post in the forum guys as I had
the same issue myself - 0U812EH just as an fyi , I'm over in the eSports
group but we all like to try and help out wherever possible -
especially as players ! Here is the data I have :-
exit from WoT · enter to
WoWs · wait ~30 sec (need
to sync all wallet data from web). UPD: just to make sure
about sync (some active players can have much data to sync & its
can take 10-20 even more second). But for mostly players be enough
1-5 sec (time that they loading to hangar).
· exit from WoWs
(alt+f4\disconnect from server\exit from game).
· enter to WoT Note
that there may also be a WOWS log on issue ...good luck and have a
good week end guys... TC
Subject: Unable to use Free Xp and Gold
Link on message: #9142284
Skittlez_Ninja_Bear, on Jun 26 2015 - 15:18, said: If you have played World of Warships they recently released a forum
post stating to recover gold or xp you need to log back into World
of Warships and it will sync up properly with your world of tanks
account after you log in 
0U812EH, on Jun 26 2015 - 15:21, said: WOW! Look at how fast WG replys when your having problems spending
money!! Top knoch service right there!
nuclearguy931, on Jun 26 2015 - 15:23, said: I had the same issue last night, like Trilpe_Crown has said log
into WoWS to allow your accounts to sync up and it should return. I
actually had to log onto WoWS, log out, then log back on a 2nd time
for the sync to work.
Link on message: #9142284
Skittlez_Ninja_Bear, on Jun 26 2015 - 15:18, said: If you have played World of Warships they recently released a forum
post stating to recover gold or xp you need to log back into World
of Warships and it will sync up properly with your world of tanks
account after you log in Triple_Crown:
0U812EH, on Jun 26 2015 - 15:21, said: WOW! Look at how fast WG replys when your having problems spending
money!! Top knoch service right there!Triple_Crown:
nuclearguy931, on Jun 26 2015 - 15:23, said: I had the same issue last night, like Trilpe_Crown has said log
into WoWS to allow your accounts to sync up and it should return. I
actually had to log onto WoWS, log out, then log back on a 2nd time
for the sync to work.Triple_Crown: I just happened to see the post in the forum guys as I had
the same issue myself - 0U812EH just as an fyi , I'm over in the eSports
group but we all like to try and help out wherever possible -
especially as players ! Here is the data I have :-
exit from WoT · enter to
WoWs · wait ~30 sec (need
to sync all wallet data from web). UPD: just to make sure
about sync (some active players can have much data to sync & its
can take 10-20 even more second). But for mostly players be enough
1-5 sec (time that they loading to hangar).
· exit from WoWs
(alt+f4\disconnect from server\exit from game).
· enter to WoT Note
that there may also be a WOWS log on issue ...good luck and have a
good week end guys... TC
Subject: Unable to use Free Xp and Gold
Link on message: #9142184
HollywoodFalcon, on Jun 26 2015 - 15:02, said: Hello all, for the past 2 days I have been unable to use my Free XP
and Gold. I got a notice in the bottom saying: "Acquisition
of balance data is in progress. All your gold and Free Experience
will be available soon." I was wondering if anyone knew what
this was about and could let me know what it is, and how I can fix
it. Thanks, Hollywood
Link on message: #9142184
HollywoodFalcon, on Jun 26 2015 - 15:02, said: Hello all, for the past 2 days I have been unable to use my Free XP
and Gold. I got a notice in the bottom saying: "Acquisition
of balance data is in progress. All your gold and Free Experience
will be available soon." I was wondering if anyone knew what
this was about and could let me know what it is, and how I can fix
it. Thanks, HollywoodTriple_Crown: Have you logged into World of Warships lately as there is a
known issue there that can cause a wallet desynch ? TC
Subject: Unable to use Free Xp and Gold
Link on message: #9142184
HollywoodFalcon, on Jun 26 2015 - 15:02, said: Hello all, for the past 2 days I have been unable to use my Free XP
and Gold. I got a notice in the bottom saying: "Acquisition
of balance data is in progress. All your gold and Free Experience
will be available soon." I was wondering if anyone knew what
this was about and could let me know what it is, and how I can fix
it. Thanks, Hollywood
Link on message: #9142184
HollywoodFalcon, on Jun 26 2015 - 15:02, said: Hello all, for the past 2 days I have been unable to use my Free XP
and Gold. I got a notice in the bottom saying: "Acquisition
of balance data is in progress. All your gold and Free Experience
will be available soon." I was wondering if anyone knew what
this was about and could let me know what it is, and how I can fix
it. Thanks, HollywoodTriple_Crown: Have you logged into World of Warships lately as there is a
known issue there that can cause a wallet desynch ? TC
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9140304
pizzastorm, on Jun 25 2015 - 14:06, said: #YoottsFault We will keep you updated as we get more
information.
Link on message: #9140304
pizzastorm, on Jun 25 2015 - 14:06, said: #YoottsFault We will keep you updated as we get more
information.Yoott: 
MUWAHAHAHA
MUWAHAHAHA
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9140304
pizzastorm, on Jun 25 2015 - 14:06, said: #YoottsFault We will keep you updated as we get more
information.
Link on message: #9140304
pizzastorm, on Jun 25 2015 - 14:06, said: #YoottsFault We will keep you updated as we get more
information.Yoott: 
MUWAHAHAHA
MUWAHAHAHA
Subject: Compensation for New Swabia Bug
Link on message: #9140174
JdgDReDD, on Jun 25 2015 - 14:54, said: im going to guess that because some of us paid for one and now
qualify for the free one, a new issue has arisen. Anyone i talked
to that didn't buy one has been compensated already.
Link on message: #9140174
JdgDReDD, on Jun 25 2015 - 14:54, said: im going to guess that because some of us paid for one and now
qualify for the free one, a new issue has arisen. Anyone i talked
to that didn't buy one has been compensated already.veganzombiez: I'm looking into this. These may be going out in another
wave.
Subject: Springtime for T110 and the Americas
Link on message: #9140095
WulfeHound, on Jun 25 2015 - 19:04, said: So Alfa Romeo is releasing their new Giulia sedan this year, and
it's got a 510hp V6 option. The exhaust note is amazing. (Skip to
0:35 if you want to hear it)
Link on message: #9140095
WulfeHound, on Jun 25 2015 - 19:04, said: So Alfa Romeo is releasing their new Giulia sedan this year, and
it's got a 510hp V6 option. The exhaust note is amazing. (Skip to
0:35 if you want to hear it)The_Chieftain: I was astounded to see a 156 in San Francisco a couple weeks
ago. My dad had a Giulietta back in the late 70s/early 80s. So, by
Clarkson standards, he may be a true petrolhead. The
girlfriend was briefly considering the 4C, the only affordable Alfa
around here, but it's a little too hard-core and not quite enough
'daily driver'
Subject: Skirmish 26
Link on message: #9139952
Link on message: #9139952
dance210:
Skirmish Rules Tournament Page Registration for entire
tournament Registration for weekend
only playoffs Looking for a
Team/Players Group Stage
Standings Basic Tournament Information for Skirmish 26
Please see tournament page for all information Team
Size: 6 combatants + 3 reserves Map: Steppes Mode:
Standard Tier Point Minimum: 18 Tier Point Maximum: 36 Tier Limits:
This represents the max tier allowed. Teams are allowed to bring
lower tiers. Light: Tier 6 Medium: N/A Heavy: N/A
TD: Tier 6 SPG: N/A Special restrictions: No more than
two of each tank model Must bring at least one Light and one TD to
each battle.
Subject: Skirmish 26
Link on message: #9139952
Link on message: #9139952
dance210:
Skirmish Rules Tournament Page Registration for entire
tournament Registration for weekend
only playoffs Looking for a
Team/Players Group Stage
Standings Basic Tournament Information for Skirmish 26
Please see tournament page for all information Team
Size: 6 combatants + 3 reserves Map: Steppes Mode:
Standard Tier Point Minimum: 18 Tier Point Maximum: 36 Tier Limits:
This represents the max tier allowed. Teams are allowed to bring
lower tiers. Light: Tier 6 Medium: N/A Heavy: N/A
TD: Tier 6 SPG: N/A Special restrictions: No more than
two of each tank model Must bring at least one Light and one TD to
each battle.
Subject: Skirmish 26
Link on message: #9139952
Link on message: #9139952
dance210:
Skirmish Rules Tournament Page Registration for entire
tournament Registration for weekend
only playoffs Looking for a
Team/Players Group Stage
Standings Basic Tournament Information for Skirmish 26
Please see tournament page for all information Team
Size: 6 combatants + 3 reserves Map: Steppes Mode:
Standard Tier Point Minimum: 18 Tier Point Maximum: 36 Tier Limits:
This represents the max tier allowed. Teams are allowed to bring
lower tiers. Light: Tier 6 Medium: N/A Heavy: N/A
TD: Tier 6 SPG: N/A Special restrictions: No more than
two of each tank model Must bring at least one Light and one TD to
each battle.
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139951
Link on message: #9139951
GhostPrime: We have an easy fix for this issue! Please see this thread here for
details: http://forum.worldoftanks.com/index.php?/topic/449481-tankswarships-gold-and-experience-issue-update/
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139951
Link on message: #9139951
GhostPrime: We have an easy fix for this issue! Please see this thread here for
details: http://forum.worldoftanks.com/index.php?/topic/449481-tankswarships-gold-and-experience-issue-update/
Subject: Tanks/Warships Gold and Experience Issue Update
Link on message: #9139933
Link on message: #9139933
pizzastorm: Hey Tankers, Some of you may have logged into World of
Warships recently and then logged into World of Tanks and noticed
that your gold and free experience was missing. There is an
easy fix to this issue. Please log out of Warships and then log
back in. This should force a resync and everything should return to
normal. If you try this and still experience the issue please
let me know in this thread so we can further
investigate. Sorry for the inconvenience!
Subject: Global Map 2.0 General Feedback
Link on message: #9139902
Link on message: #9139902
veganzombiez: Please try to keep posts in this topic related to feedback for the
Global Map 2.0 Open Beta Test. Discussions regarding rewards
in Strongholds, the merits of Clan ranks, or other topics should be
posted in the respective subforums (Clans and Clan Wars Discussion,
Strongholds, etc.)
Subject: Compensation for New Swabia Bug
Link on message: #9139792
JdgDReDD, on Jun 25 2015 - 11:52, said: 24 hrs is up, pitter patter lets get at er WG
Roidhogan, on Jun 25 2015 - 13:14, said: Has anyone from the compensation list received their IS-5 yet? I'm
still waiting on my 12k gold refund
Uk1ah, on Jun 25 2015 - 13:17, said: I haven't. Been logging in periodically while working from
home. No refund as of yet.
Link on message: #9139792
JdgDReDD, on Jun 25 2015 - 11:52, said: 24 hrs is up, pitter patter lets get at er WGveganzombiez:
Roidhogan, on Jun 25 2015 - 13:14, said: Has anyone from the compensation list received their IS-5 yet? I'm
still waiting on my 12k gold refundveganzombiez:
Uk1ah, on Jun 25 2015 - 13:17, said: I haven't. Been logging in periodically while working from
home. No refund as of yet.veganzombiez: Have you received the emblems/camo/inscriptions? Or
are you missing the gold + extras?
Subject: eSport Help
Link on message: #9139647
Link on message: #9139647
Hypnotik: Just to fill you guys in... It's caused by a browser which is
trying too hard to hang on to a session that was previously used.
Your browser thinks its logged in already, but the site says it's
not. So clearing cache/cookies should resolve it for you.
However, I've updated the site to be a bit more forceful in
requiring a new session from the browser in this rare situation.
Subject: In case your wondering what is happening over on WOWs atm......
Link on message: #9139637
Link on message: #9139637
GhostPrime: Unfortunately there was some confusion around the Humble Bundle
World of Warships. The Murmansk is not available in the Open beta
test for World of Warships, just for the closed beta test.
We apologize for any confusion around the
HumbleBundle.
Subject: In case your wondering what is happening over on WOWs atm......
Link on message: #9139637
Link on message: #9139637
GhostPrime: We will have more information for you guys soon on this subject.
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139625
Link on message: #9139625
pizzastorm: #YoottsFault We will keep you updated as we get more
information.
Subject: Global Map 2.0 General Feedback
Link on message: #9139624
SlyGambit, on Jun 25 2015 - 05:58, said: 1) Are all matches 15v15 regardless of tier? 2) Are you
allowed to play in multiple fronts? 3) Are the
influence points being earned now going to carry over to CW
2.0 when the 'beta' test completes or will influence be reset
to 0? 4) Will there be an equivalent to the TX Artic
Circle or is WG going to effectively limit the availability of the
TX fronts to higher skilled clans? In other words will only
the best of the best be allowed to survive on the TX front or will
it be diverse enough, in terms of gold/influence values, to allow
room for lesser skilled clans to compete against each other in
TX? Since WGNA controls the size of the map I'm hoping there
is enough leeway in that expansion to allow smaller/lesser skilled
clans to still engage in TX combat against similar skilled clans
for appropriate rewards.
Link on message: #9139624
SlyGambit, on Jun 25 2015 - 05:58, said: 1) Are all matches 15v15 regardless of tier? 2) Are you
allowed to play in multiple fronts? 3) Are the
influence points being earned now going to carry over to CW
2.0 when the 'beta' test completes or will influence be reset
to 0? 4) Will there be an equivalent to the TX Artic
Circle or is WG going to effectively limit the availability of the
TX fronts to higher skilled clans? In other words will only
the best of the best be allowed to survive on the TX front or will
it be diverse enough, in terms of gold/influence values, to allow
room for lesser skilled clans to compete against each other in
TX? Since WGNA controls the size of the map I'm hoping there
is enough leeway in that expansion to allow smaller/lesser skilled
clans to still engage in TX combat against similar skilled clans
for appropriate rewards.veganzombiez: Addressed these on the FAQ thread.
Pigeon_of_War
Gold and Free Experience Error, World of Tanks and World of Warships
26.06.2015 00:05:45
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139620
Link on message: #9139620
Pigeon_of_War: Hey Tankers! Did you try out World of Warships and then
return to World of Tanks and notice that your Gold and Free
Experience is gone? Don't worry, this is a known issue that we are
working on fixing as I type. Your gold is not gone, and your Free
Experience is still present, but it's just a hiccup that needs
to be corrected. Sorry about the
confusion!
GhostPrime
There been lots of reports of people losing their free exp/gold(Mods Please R...
25.06.2015 23:41:21
Subject: There been lots of reports of people losing their free exp/gold(Mods Please R...
Link on message: #9139537
Link on message: #9139537
GhostPrime: We are aware of the issue, we will be putting out an official
statement about this shortly. Thank you for notifying us.
For now please try and refrain from logging into World of
Warships.
GhostPrime
There been lots of reports of people losing their free exp/gold(Mods Please R...
25.06.2015 23:41:21
Subject: There been lots of reports of people losing their free exp/gold(Mods Please R...
Link on message: #9139537
Link on message: #9139537
GhostPrime: We are aware of the issue, we will be putting out an official
statement about this shortly. Thank you for notifying us.
For now please try and refrain from logging into World of
Warships. EDIT: A work around has been
found. Please visit this thread for information.
Subject: Weekday Warfare 22 Standings
Link on message: #9139509
Link on message: #9139509
Trevzor: Weekday Warfare 22 Final Standings Rank Team Name Games Played
Points Earned Points Possible Win Ratio 1 Handholding 14 39 42
0.929 2 Killer Monkeys 14 30 42 0.714 3 LosBronze 14 26 42 0.619 3
LUIGI 14 26 42 0.619 5 Team Pickles 14 25 42 0.595 6 PUPEH 14 24 42
0.571 6 SHOW UP PL0X 14 24 42 0.571 6 VIDAMA 14 24 42 0.571 9 Lost
in Space 14 22 42 0.524 10 Jack of Hearts 14 20 42 0.476 11 PUPPY
14 19 42 0.452 12 5 para el PESO 14 15 42 0.357 12 Deus é Grande 14
15 42 0.357 14 We Hazz Da Pz 2 J 14 10 42 0.238 15 LOLI! 14 3 42
0.071 15 TeddyBear 14 3 42 0.071
Subject: 9.9 Public Test
Link on message: #9139501
Link on message: #9139501
Content_WG: Try out new features planned for the next World of Tanks update for
a limited time!
Full news text
Full news text
Subject: Steel Hunt: New Domination Variant
Link on message: #9139499
Link on message: #9139499
Content_WG: Details on a new way to play Domination planned for the next
update.
Full news text
Full news text
Subject: Public Test of Version 9.9 Feedback
Link on message: #9139457
Link on message: #9139457
GhostPrime: Hello Tankers, The Public test version 9.9 is upon
us! Please let us know your thoughts and your
feedback for changes and additions in the 9.9 Public test version
of World of Tanks in this thread! Once you've gotten familiar
with the new changes, and additions please share your thoughts with
us here. Please be aware of the following: The test
server will be restarted regularly, according to the following
schedule: First Periphery: 06:00 CEST (UTC+2) every EVEN day
of the month. Average duration will be around 25 minutes.
Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes. Patch notes: Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8
Important:- Added new test event modes. Vehicles:- Made the following replacements of existing vehicles:* Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank.* Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank.- Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А- Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.- Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power.- Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank.- Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy. Maps and Objects:- Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1.- Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps.- Reworked destruction effects for some environmental objects. Graphics:- Significantly optimized the overall performance of the 3D engine.- Implemented a mechanism that automatically lowers the resolution if game performance decreases.- Optimised performance of some special effects.- Improved the renderer:* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.* Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows.* Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.* Improved the quality and performance of HBAO (SSAO).- Standard renderer:* Improved the quality of lighting. Other:- Fixed some hang-ups and crashes of the game client.- Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.- Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.- Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.- Fixed many issues with the Team Battle mode.- Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects.- Adjusted the display duration for the hints in the battle loading screen.- Improved the graphical appearance of Strongholds.- Expanded team panels are now displayed only when you press CTRL and mouse over a list.- Replaced the font for counters in the Personal Missions window.- Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.- Fixed the display of the same Platoon numbers for different Dynamic Platoons.- Fixed some issues with the playback of battle replays.- Fixed minor issues with the interface. Changes in Vehicle Characteristics:- M46 Patton:Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s.Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.- M48A1 Patton:Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.- STA-2:Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s.Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.- STA-1:Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.- Type 62:Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.- Т-44-122:Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.Gun depression angle increased by 1 degree.
Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes. Patch notes: Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8
Important:- Added new test event modes. Vehicles:- Made the following replacements of existing vehicles:* Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank.* Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank.- Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А- Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.- Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power.- Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank.- Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy. Maps and Objects:- Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1.- Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps.- Reworked destruction effects for some environmental objects. Graphics:- Significantly optimized the overall performance of the 3D engine.- Implemented a mechanism that automatically lowers the resolution if game performance decreases.- Optimised performance of some special effects.- Improved the renderer:* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.* Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows.* Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.* Improved the quality and performance of HBAO (SSAO).- Standard renderer:* Improved the quality of lighting. Other:- Fixed some hang-ups and crashes of the game client.- Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.- Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.- Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.- Fixed many issues with the Team Battle mode.- Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects.- Adjusted the display duration for the hints in the battle loading screen.- Improved the graphical appearance of Strongholds.- Expanded team panels are now displayed only when you press CTRL and mouse over a list.- Replaced the font for counters in the Personal Missions window.- Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.- Fixed the display of the same Platoon numbers for different Dynamic Platoons.- Fixed some issues with the playback of battle replays.- Fixed minor issues with the interface. Changes in Vehicle Characteristics:- M46 Patton:Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s.Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.- M48A1 Patton:Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.- STA-2:Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s.Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.- STA-1:Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.- Type 62:Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.- Т-44-122:Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.Gun depression angle increased by 1 degree.
Subject: Public Test of Version 9.9 Feedback
Link on message: #9139457
Link on message: #9139457
GhostPrime: Hello Tankers, The Public test version 9.9 is upon us!
Please let us know your thoughts and your
feedback for changes and additions in the 9.9 Public test version
of World of Tanks in this thread! Once you've gotten
familiar with the new changes, and additions please share your
thoughts with us here. Please be aware of the following:
The test server will be restarted regularly, according to
the following schedule: First Periphery: 06:00 CEST (UTC+2)
every EVEN day of the month. Average duration will be around 25
minutes.
Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes. Patch notes: Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8
Important: - Added new test event modes. Vehicles: - Made the following replacements of existing vehicles: * Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank. * Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank. - Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А - Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality. - Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power. - Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank. - Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy. Maps and Objects: - Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1. - Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps. - Reworked destruction effects for some environmental objects. Graphics: - Significantly optimized the overall performance of the 3D engine. - Implemented a mechanism that automatically lowers the resolution if game performance decreases. - Optimised performance of some special effects. - Improved the renderer: * Added a new full screen anti-aliasing method—Temporal Anti-Aliasing. * Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic. * Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows. * Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows. * Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera. * Improved the quality and performance of HBAO (SSAO). - Standard renderer: * Improved the quality of lighting. Other: - Fixed some hang-ups and crashes of the game client. - Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens. - Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle. - Fixed a rare issue with a shell flying through the turret of a destroyed vehicle. - Fixed many issues with the Team Battle mode. - Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects. - Adjusted the display duration for the hints in the battle loading screen. - Improved the graphical appearance of Strongholds. - Expanded team panels are now displayed only when you press CTRL and mouse over a list. - Replaced the font for counters in the Personal Missions window. - Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted. - Fixed the display of the same Platoon numbers for different Dynamic Platoons. - Fixed some issues with the playback of battle replays. - Fixed minor issues with the interface. Changes in Vehicle Characteristics: - M46 Patton: Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s. Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m. Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s. Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s. - M48A1 Patton: Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%. Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m. - STA-2: Crossing capacity of the STA-2 suspension on solid terrain increased by 20%. Crossing capacity of the STA-2 suspension on medium terrain increased by 18%. Crossing capacity of the STA-2 suspension on soft terrain increased by 10%. Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s. Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%. - STA-1: Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%. - Type 62: Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%. Crossing capacity of the Type 62 suspension on solid terrain increased by 17%. Crossing capacity of the Type 62 suspension on medium terrain increased by 14%. Crossing capacity of the Type 62 suspension on soft terrain increased by 7%. Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s. Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%. - Т-44-122: Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%. Gun depression angle increased by 1 degree.
Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes. Patch notes: Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8
Important: - Added new test event modes. Vehicles: - Made the following replacements of existing vehicles: * Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank. * Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank. - Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А - Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality. - Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power. - Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank. - Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy. Maps and Objects: - Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1. - Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps. - Reworked destruction effects for some environmental objects. Graphics: - Significantly optimized the overall performance of the 3D engine. - Implemented a mechanism that automatically lowers the resolution if game performance decreases. - Optimised performance of some special effects. - Improved the renderer: * Added a new full screen anti-aliasing method—Temporal Anti-Aliasing. * Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic. * Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows. * Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows. * Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera. * Improved the quality and performance of HBAO (SSAO). - Standard renderer: * Improved the quality of lighting. Other: - Fixed some hang-ups and crashes of the game client. - Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens. - Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle. - Fixed a rare issue with a shell flying through the turret of a destroyed vehicle. - Fixed many issues with the Team Battle mode. - Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects. - Adjusted the display duration for the hints in the battle loading screen. - Improved the graphical appearance of Strongholds. - Expanded team panels are now displayed only when you press CTRL and mouse over a list. - Replaced the font for counters in the Personal Missions window. - Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted. - Fixed the display of the same Platoon numbers for different Dynamic Platoons. - Fixed some issues with the playback of battle replays. - Fixed minor issues with the interface. Changes in Vehicle Characteristics: - M46 Patton: Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s. Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m. Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s. Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s. - M48A1 Patton: Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%. Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m. - STA-2: Crossing capacity of the STA-2 suspension on solid terrain increased by 20%. Crossing capacity of the STA-2 suspension on medium terrain increased by 18%. Crossing capacity of the STA-2 suspension on soft terrain increased by 10%. Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s. Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%. - STA-1: Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%. - Type 62: Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%. Crossing capacity of the Type 62 suspension on solid terrain increased by 17%. Crossing capacity of the Type 62 suspension on medium terrain increased by 14%. Crossing capacity of the Type 62 suspension on soft terrain increased by 7%. Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s. Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%. - Т-44-122: Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%. Gun depression angle increased by 1 degree.
Subject: Weekday Warfare 23 Standings
Link on message: #9139245
Link on message: #9139245
Trevzor: Top 16 by rank (including ties) teams move on to Rounds 4 + 5
17th Place - Top 25% of teams Top 26% - 50% of teams Rank
Team Name Games Played Points Earned Points Possible Win Ratio 1
Lost in Space 22 59 66 0.894 2 http://www.twitch.tv/lemmingrush 22
58 66 0.879 3 LiKe A G6 22 57 66 0.864 4 demented tankers 23 59 69
0.855 5 xBBx 23 58 69 0.841 6 Ω Omega Ω 22 54 66 0.818 7 CDE 23 56
69 0.812 8 Mayhem Tonkers 22 53 66 0.803 9 #BlameBlue 23 55 69
0.797 9 NoAmmo 10SBP 23 55 69 0.797 11 Claytanks 22 52 66 0.788 11
Domadores 22 52 66 0.788 13 5 para el PESO 23 54 69 0.783 13 Los
Fiesteros 23 54 69 0.783 13 Pressing our luck 23 54 69 0.783 13 Δ
DELTA Δ 23 54 69 0.783 17 PanKanzer 23 52 69 0.754 18 ERROR 404 22
49 66 0.742 18 XCOM 2 22 49 66 0.742 20 CHIBATEIROS 22 48 66 0.727
21 LOL 23 50 69 0.725 21 YOLO 23 50 69 0.725 23 Area 51 23 49 69
0.710 23 Celine Dion Death Squad 23 49 69 0.710 23 Huracan Blindado
23 49 69 0.710 23 The Great Outbreak 23 49 69 0.710 27 Grupo
Especial Gorila 22 46 66 0.697 27 Worms 22 46 66 0.697 29 MINIONS
23 48 69 0.696 30 PAC MAN 22 44 66 0.667 31 Wild Weasels 23 45 69
0.652 32 BADASS 22 42 66 0.636 32 Hoppou's Raging Adventure 22 42
66 0.636 32 Swat 22 42 66 0.636 35 Cães de Guerra 23 42 69 0.609 36
TeddyBear 22 39 66 0.591 37 Lucky Clovers 21 37 63 0.587 38 Skibbly
Whiskets 23 40 69 0.580 39 Krusty Krabs 22 38 66 0.576 40 all join
me MGL-Z 23 39 69 0.565 40 Killer Monkeys 23 39 69 0.565 40 -O_O-
23 39 69 0.565 43 FENIX 23 38 69 0.551 44 PUPEH 23 37 69 0.536 45
Gold_Hunters 22 35 66 0.530 46 Cold Vengeance 22 34 66 0.515 47
13BIB 23 35 69 0.507 48 3WW y Amigos 22 33 66 0.500 49 FAL-X ALFA
23 34 69 0.493 49 H - Romeu K - Mão 23 34 69 0.493 51 Rogue Planet
Ink-Clipse WW23 23 33 69 0.478 51 Sands of El Halluf 23 33 69 0.478
53 _TSA_ 22 30 66 0.455 53 Allied Army 22 30 66 0.455 53 Baby Seal
Clubbers 22 30 66 0.455 53 Death Doctors 22 30 66 0.455 57
Ontheprowl(MEDAL) 23 31 69 0.449 58 Red Line Commandos 22 29 66
0.439 59 The Destined 22 28 66 0.424 60 Spirit Riders 22 27 66
0.409 61 Flaming Penez 23 28 69 0.406 62 =VX9= 22 26 66 0.394 63
GOFD Tournament Team 23 27 69 0.391 63 Tumi - Sican 23 27 69 0.391
65 Once Upon a Midnight Dreary 23 26 69 0.377 65 TSF 23 26 69 0.377
67 Razors Edge 21 23 63 0.365 68 KOM 22 24 66 0.364 68 Los
Salchipapadores 22 24 66 0.364 70 BMLA 22 23 66 0.348 71 Lambda 23
23 69 0.333 72 YACUMA 23 22 69 0.319 73 clan CTPA 22 21 66 0.318 74
ACM1P_T 23 21 69 0.304 75 Team SF 23 20 69 0.290 76 Bebés
Pandicornios 23 19 69 0.275 77 MEX-X 22 18 66 0.273 78 XOX
Coalition Team Alpha 22 16 66 0.242 79 teddybear friends the
originals 23 16 69 0.232 80 W1CKED 1s 22 14 66 0.212 81 Alpha Y13
22 13 66 0.197 82 Diablo Tankers 23 13 69 0.188 82 mancos al
combate 23 13 69 0.188 84 Devils 23 12 69 0.174 84 GRIDR Team 23 12
69 0.174 86 Lone Star Defense 22 9 66 0.136 87 QUENA-LA-SOPLAME 23
8 69 0.116 88 I_HOP and Friends 22 7 66 0.106 89 mgl_hunnu 22 6 66
0.091 90 Los Acorazados de la Muerte 23 6 69 0.087
Subject: Weekday Warfare 23
Link on message: #9139221
KON_, on Jun 25 2015 - 11:54, said: A little more than 4 and a half hours before the start of
Thursday's battles... and no results posted yet. I guess this
is a very complicated computer program that figures out all the
scores and match making.......
Link on message: #9139221
KON_, on Jun 25 2015 - 11:54, said: A little more than 4 and a half hours before the start of
Thursday's battles... and no results posted yet. I guess this
is a very complicated computer program that figures out all the
scores and match making.......Trevzor: More like I just got into the office... Still forth coming,
have no fear.
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