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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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pizzastorm
Team Battle Stream On Hold
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26.06.2015 20:53:52
 
Subject: Team Battle Stream On Hold
Link on message: #9142812

pizzastorm: Hey Tankers, The weekly team battle streams that we have been running are going to be put on hold for now. We have plans that we are currently working on and it should return soon in one form or another. Thanks to those who stopped by to squeeze gold from the wreckage of my tanks. 


GhostPrime
Mission: Contender Contest
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26.06.2015 20:19:12
 
Subject: Mission: Contender Contest
Link on message: #9142697

View PostRetroMan55, on Jun 26 2015 - 08:35, said: Heh GhostPrime,   Can we just post how far we get by 4:20 on 6-29 just once?  Like most players, I expect to get all 25 by Sunday night.  I really don't want to waste time and hard drive space logging in each time I finish the challenge 1-24 times.  Risk is ours if we only get 23 and don't post it, right?

GhostPrime:   As long as you post before the end date you will be entered the number of times you completed the mission. :)


GhostPrime
Mission: Contender Contest
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26.06.2015 20:19:12
 
Subject: Mission: Contender Contest
Link on message: #9142697

View PostRetroMan55, on Jun 26 2015 - 08:35, said: Heh GhostPrime,   Can we just post how far we get by 4:20 on 6-29 just once?  Like most players, I expect to get all 25 by Sunday night.  I really don't want to waste time and hard drive space logging in each time I finish the challenge 1-24 times.  Risk is ours if we only get 23 and don't post it, right?

GhostPrime:   As long as you post before the end date you will be entered the number of times you completed the mission. :)


veganzombiez
Compensation for New Swabia Bug
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26.06.2015 20:06:42
 
Subject: Compensation for New Swabia Bug
Link on message: #9142658

View PostBavor, on Jun 26 2015 - 08:01, said:   No gold yet but the game said, "Acquisition of balance data is in progress. All your gold and Free Experience will be available soon." for several hours this morning.

veganzombiez:   That's an issue with World of Warships. The easy fix is to just log into World of Warships again, and then back into World of Tanks.


Content_WG
Arena de Gladiadores
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26.06.2015 19:10:00
 
Subject: Arena de Gladiadores
Link on message: #9142442

Content_WG: Prepárate para pelear en la arena este fin de semana, ¡y gana XP x3 en tus primeras victorias y otros premios!
Texto completo de las noticias


Content_WG
Arena de Gladiadores
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26.06.2015 19:09:52
 
Subject: Arena de Gladiadores
Link on message: #9142440

Content_WG: Se prepare para a arena de batalha desse final de semana e ganhe XP x3 em suas primeiras vitórias, e muito mais!
Texto completo da notícia


Content_WG
Gladiatorial Arena
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26.06.2015 19:09:44
 
Subject: Gladiatorial Arena
Link on message: #9142438

Content_WG: Prepare yourself for the battle arena this weekend, and earn x3 XP on your first victories and more!
Full news text


GhostPrime
Mission: Contender Contest
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26.06.2015 18:58:50
 
Subject: Mission: Contender Contest
Link on message: #9142390

GhostPrime:   Historically, Gladiators were allowed to keep any prizes or gifts they were given during gladiatorial games, and we are offering you the chance to win prizes in conjunction with our Gladiatorial Arena mission: "Contender".
Start time and date: 6-26-2015, 9:00am PDT End time and date: 06-29-2015, 4:20am PDT
Finish the Mission "Contender" to enter into a random drawing to Win either a Type 59, AT 15A, Gold, or Premium Time!
5 tank, premium time, and gold prizes for a total of 15 Prizes!
2 winners will receive the Type 59! 3 Winners will receive the AT 15A! 5 Winners will receive 4,000 gold! 5 Winners will receive 7 days of Premium Time!
One entry per mission completion! This means that if you complete the mission "Contender" 25 times, that's 25 entries! Please take a screenshot of the mission counter screen and post it here for your entry. One image per post please. If you would like to enter your first mission completion, please post the screenshot. For your 2nd, 5th, etc.. Please just replace your original sccreenshot with the new one. The mission counter will keep track of the amount of times you completed the mission, so only one image is needed. The image requirements are as follows: format —JPEG, PNG, or GIF; resolution — between 800x600 and 1024x768 pixels; size — up to 700 KB.
Good Luck!


GhostPrime
Mission: Contender Contest
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26.06.2015 18:58:50
 
Subject: Mission: Contender Contest
Link on message: #9142390

GhostPrime:   Historically, Gladiators were allowed to keep any prizes or gifts they were given during gladiatorial games, and we are offering you the chance to win prizes in conjunction with our Gladiatorial Arena mission: "Contender".
Start time and date: 6-26-2015, 9:00am PDT End time and date: 06-29-2015, 4:20am PDT
Finish the Mission "Contender" to enter into a random drawing to Win either a Type 59, AT 15A, Gold, or Premium Time!
5 tank, premium time, and gold prizes for a total of 15 Prizes!
2 winners will receive the Type 59! 3 Winners will receive the AT 15A! 5 Winners will receive 4,000 gold! 5 Winners will receive 7 days of Premium Time!
One entry per mission completion! This means that if you complete the mission "Contender" 25 times, that's 25 entries! Please take a screenshot of the mission counter screen and post it here for your entry. One image per post please. If you would like to enter your first mission completion, please post the screenshot. For your 2nd, 5th, etc.. Please just replace your original sccreenshot with the new one. The mission counter will keep track of the amount of times you completed the mission, so only one image is needed. The image requirements are as follows: format —JPEG, PNG, or GIF; resolution — between 800x600 and 1024x768 pixels; size — up to 700 KB.
Good Luck!


Triple_Crown
Unable to use Free Xp and Gold
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26.06.2015 18:33:06
 
Subject: Unable to use Free Xp and Gold
Link on message: #9142284

View PostSkittlez_Ninja_Bear, on Jun 26 2015 - 15:18, said: If you have played World of Warships they recently released a forum post stating to recover gold or xp you need to log back into World of Warships and it will sync up properly with your world of tanks account after you log in :)

Triple_Crown:  

View Post0U812EH, on Jun 26 2015 - 15:21, said: WOW! Look at how fast WG replys when your having problems spending money!! Top knoch service right there!:coin:

Triple_Crown:  

View Postnuclearguy931, on Jun 26 2015 - 15:23, said: I had the same issue last night, like Trilpe_Crown has said log into WoWS to allow your accounts to sync up and it should return. I actually had to log onto WoWS, log out, then log back on a 2nd time for the sync to work.

Triple_Crown:   I just happened to see the post in the forum guys as I had the same issue myself -  0U812EH  just as an fyi , I'm over in the eSports group but we all like to try and help out wherever possible - especially as players !   Here is the data I have :-   exit from WoT ·       enter to WoWs ·       wait ~30 sec (need to sync all wallet data from web). UPD: just to make sure about sync (some active players can have much data to sync & its can take 10-20 even more second). But for mostly players be enough 1-5 sec (time that they loading to hangar). ·       exit from WoWs (alt+f4\disconnect from server\exit from game). ·       enter to WoT   Note that there may also be a WOWS log on issue ...good luck and have a good week end guys...   TC


Triple_Crown
Unable to use Free Xp and Gold
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26.06.2015 18:33:06
 
Subject: Unable to use Free Xp and Gold
Link on message: #9142284

View PostSkittlez_Ninja_Bear, on Jun 26 2015 - 15:18, said: If you have played World of Warships they recently released a forum post stating to recover gold or xp you need to log back into World of Warships and it will sync up properly with your world of tanks account after you log in :)

Triple_Crown:  

View Post0U812EH, on Jun 26 2015 - 15:21, said: WOW! Look at how fast WG replys when your having problems spending money!! Top knoch service right there!:coin:

Triple_Crown:  

View Postnuclearguy931, on Jun 26 2015 - 15:23, said: I had the same issue last night, like Trilpe_Crown has said log into WoWS to allow your accounts to sync up and it should return. I actually had to log onto WoWS, log out, then log back on a 2nd time for the sync to work.

Triple_Crown:   I just happened to see the post in the forum guys as I had the same issue myself -  0U812EH  just as an fyi , I'm over in the eSports group but we all like to try and help out wherever possible - especially as players !   Here is the data I have :-   exit from WoT ·       enter to WoWs ·       wait ~30 sec (need to sync all wallet data from web). UPD: just to make sure about sync (some active players can have much data to sync & its can take 10-20 even more second). But for mostly players be enough 1-5 sec (time that they loading to hangar). ·       exit from WoWs (alt+f4\disconnect from server\exit from game). ·       enter to WoT   Note that there may also be a WOWS log on issue ...good luck and have a good week end guys...   TC


Triple_Crown
Unable to use Free Xp and Gold
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26.06.2015 18:11:28
 
Subject: Unable to use Free Xp and Gold
Link on message: #9142184

View PostHollywoodFalcon, on Jun 26 2015 - 15:02, said: Hello all, for the past 2 days I have been unable to use my Free XP and Gold. I got a notice in the bottom saying:   "Acquisition of balance data is in progress. All your gold and Free Experience will be available soon."   I was wondering if anyone knew what this was about and could let me know what it is, and how I can fix it.   Thanks, Hollywood

Triple_Crown:   Have you logged into World of Warships lately as there is a known issue there that can cause a wallet desynch ?   TC


Triple_Crown
Unable to use Free Xp and Gold
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26.06.2015 18:11:28
 
Subject: Unable to use Free Xp and Gold
Link on message: #9142184

View PostHollywoodFalcon, on Jun 26 2015 - 15:02, said: Hello all, for the past 2 days I have been unable to use my Free XP and Gold. I got a notice in the bottom saying:   "Acquisition of balance data is in progress. All your gold and Free Experience will be available soon."   I was wondering if anyone knew what this was about and could let me know what it is, and how I can fix it.   Thanks, Hollywood

Triple_Crown:   Have you logged into World of Warships lately as there is a known issue there that can cause a wallet desynch ?   TC


Yoott
Gold and Free Experience Error, World of Tanks and World of Warships
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26.06.2015 02:38:38
 
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9140304

View Postpizzastorm, on Jun 25 2015 - 14:06, said: #YoottsFault   We will keep you updated as we get more information.

Yoott:    

MUWAHAHAHA        


Yoott
Gold and Free Experience Error, World of Tanks and World of Warships
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26.06.2015 02:38:38
 
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9140304

View Postpizzastorm, on Jun 25 2015 - 14:06, said: #YoottsFault   We will keep you updated as we get more information.

Yoott:    

MUWAHAHAHA        


veganzombiez
Compensation for New Swabia Bug
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26.06.2015 02:05:11
 
Subject: Compensation for New Swabia Bug
Link on message: #9140174

View PostJdgDReDD, on Jun 25 2015 - 14:54, said: im going to guess that because some of us paid for one and now qualify for the free one, a new issue has arisen. Anyone i talked to that didn't buy one has been compensated already.

veganzombiez:   I'm looking into this. These may be going out in another wave.


The_Chieftain
Springtime for T110 and the Americas
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26.06.2015 01:47:04
 
Subject: Springtime for T110 and the Americas
Link on message: #9140095

View PostWulfeHound, on Jun 25 2015 - 19:04, said: So Alfa Romeo is releasing their new Giulia sedan this year, and it's got a 510hp V6 option. The exhaust note is amazing. (Skip to 0:35 if you want to hear it)

The_Chieftain:   I was astounded to see a 156 in San Francisco a couple weeks ago. My dad had a Giulietta back in the late 70s/early 80s. So, by Clarkson standards, he may be a true petrolhead.   The girlfriend was briefly considering the 4C, the only affordable Alfa around here, but it's a little too hard-core and not quite enough 'daily driver'


dance210
Skirmish 26
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26.06.2015 01:18:35
 
Subject: Skirmish 26
Link on message: #9139952

dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for weekend only playoffs Looking for a Team/Players   Group Stage Standings   Basic Tournament Information for Skirmish 26 Please see tournament page for all information   Team Size: 6 combatants + 3 reserves Map: Steppes Mode:  Standard Tier Point Minimum: 18 Tier Point Maximum: 36 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. ​ Light: Tier 6 Medium:  N/A Heavy: N/A TD: Tier 6 SPG: N/A Special restrictions: No more than two of each tank model Must bring at least one Light and one TD to each battle.


dance210
Skirmish 26
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26.06.2015 01:18:35
 
Subject: Skirmish 26
Link on message: #9139952

dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for weekend only playoffs Looking for a Team/Players   Group Stage Standings   Basic Tournament Information for Skirmish 26 Please see tournament page for all information   Team Size: 6 combatants + 3 reserves Map: Steppes Mode:  Standard Tier Point Minimum: 18 Tier Point Maximum: 36 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. ​ Light: Tier 6 Medium:  N/A Heavy: N/A TD: Tier 6 SPG: N/A Special restrictions: No more than two of each tank model Must bring at least one Light and one TD to each battle.


dance210
Skirmish 26
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26.06.2015 01:18:35
 
Subject: Skirmish 26
Link on message: #9139952

dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for weekend only playoffs Looking for a Team/Players   Group Stage Standings   Basic Tournament Information for Skirmish 26 Please see tournament page for all information   Team Size: 6 combatants + 3 reserves Map: Steppes Mode:  Standard Tier Point Minimum: 18 Tier Point Maximum: 36 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. ​ Light: Tier 6 Medium:  N/A Heavy: N/A TD: Tier 6 SPG: N/A Special restrictions: No more than two of each tank model Must bring at least one Light and one TD to each battle.


GhostPrime
Gold and Free Experience Error, World of Tanks and World of Warships
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26.06.2015 01:18:26
 
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139951

GhostPrime: We have an easy fix for this issue! Please see this thread here for details: http://forum.worldoftanks.com/index.php?/topic/449481-tankswarships-gold-and-experience-issue-update/


GhostPrime
Gold and Free Experience Error, World of Tanks and World of Warships
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26.06.2015 01:18:26
 
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139951

GhostPrime: We have an easy fix for this issue! Please see this thread here for details: http://forum.worldoftanks.com/index.php?/topic/449481-tankswarships-gold-and-experience-issue-update/


pizzastorm
Tanks/Warships Gold and Experience Issue Update
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26.06.2015 01:15:41
 
Subject: Tanks/Warships Gold and Experience Issue Update
Link on message: #9139933

pizzastorm: Hey Tankers,  Some of you may have logged into World of Warships recently and then logged into World of Tanks and noticed that your gold and free experience was missing. There is an easy fix to this issue. Please log out of Warships and then log back in. This should force a resync and everything should return to normal. If you try this and still experience the issue please let me know in this thread so we can further investigate. Sorry for the inconvenience! 


veganzombiez
Global Map 2.0 General Feedback
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26.06.2015 01:08:18
 
Subject: Global Map 2.0 General Feedback
Link on message: #9139902

veganzombiez: Please try to keep posts in this topic related to feedback for the Global Map 2.0 Open Beta Test.   Discussions regarding rewards in Strongholds, the merits of Clan ranks, or other topics should be posted in the respective subforums (Clans and Clan Wars Discussion, Strongholds, etc.)


veganzombiez
Compensation for New Swabia Bug
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26.06.2015 00:44:15
 
Subject: Compensation for New Swabia Bug
Link on message: #9139792

View PostJdgDReDD, on Jun 25 2015 - 11:52, said: 24 hrs is up, pitter patter lets get at er WG

veganzombiez:  

View PostRoidhogan, on Jun 25 2015 - 13:14, said: Has anyone from the compensation list received their IS-5 yet? I'm still waiting on my 12k gold refund

veganzombiez:  

View PostUk1ah, on Jun 25 2015 - 13:17, said:   I haven't. Been logging in periodically while working from home. No refund as of yet.

veganzombiez:   Have you received the emblems/camo/inscriptions?  Or are you missing the gold + extras?


Hypnotik
eSport Help
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26.06.2015 00:14:58
 
Subject: eSport Help
Link on message: #9139647

Hypnotik: Just to fill you guys in...  It's caused by a browser which is trying too hard to hang on to a session that was previously used. Your browser thinks its logged in already, but the site says it's not. So clearing cache/cookies should resolve it for you. However, I've updated the site to be a bit more forceful in requiring a new session from the browser in this rare situation.


GhostPrime
In case your wondering what is happening over on WOWs atm......
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26.06.2015 00:11:39
 
Subject: In case your wondering what is happening over on WOWs atm......
Link on message: #9139637

GhostPrime: Unfortunately there was some confusion around the Humble Bundle World of Warships. The Murmansk is not available in the Open beta test for World of Warships, just for the closed beta test.    We apologize for any confusion around the HumbleBundle. 


GhostPrime
In case your wondering what is happening over on WOWs atm......
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26.06.2015 00:11:39
 
Subject: In case your wondering what is happening over on WOWs atm......
Link on message: #9139637

GhostPrime: We will have more information for you guys soon on this subject.


pizzastorm
Gold and Free Experience Error, World of Tanks and World of Warships
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26.06.2015 00:06:57
 
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139625

pizzastorm: #YoottsFault   We will keep you updated as we get more information.


veganzombiez
Global Map 2.0 General Feedback
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26.06.2015 00:06:49
 
Subject: Global Map 2.0 General Feedback
Link on message: #9139624

View PostSlyGambit, on Jun 25 2015 - 05:58, said: 1) Are all matches 15v15 regardless of tier?   2) Are you allowed to play in multiple fronts?   3) Are the influence points being earned now going to carry over to CW 2.0 when the 'beta' test completes or will influence be reset to 0?   4) Will there be an equivalent to the TX Artic Circle or is WG going to effectively limit the availability of the TX fronts to higher skilled clans?  In other words will only the best of the best be allowed to survive on the TX front or will it be diverse enough, in terms of gold/influence values, to allow room for lesser skilled clans to compete against each other in TX?  Since WGNA controls the size of the map I'm hoping there is enough leeway in that expansion to allow smaller/lesser skilled clans to still engage in TX combat against similar skilled clans for appropriate rewards.

veganzombiez:   Addressed these on the FAQ thread.


Pigeon_of_War
Gold and Free Experience Error, World of Tanks and World of Warships
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26.06.2015 00:05:45
 
Subject: Gold and Free Experience Error, World of Tanks and World of Warships
Link on message: #9139620

Pigeon_of_War: Hey Tankers!   Did you try out World of Warships and then return to World of Tanks and notice that your Gold and Free Experience is gone? Don't worry, this is a known issue that we are working on fixing as I type. Your gold is not gone, and your Free Experience is still present, but it's just a hiccup that needs to be corrected.     Sorry about the confusion! 


GhostPrime
There been lots of reports of people losing their free exp/gold(Mods Please R...
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25.06.2015 23:41:21
 
Subject: There been lots of reports of people losing their free exp/gold(Mods Please R...
Link on message: #9139537

GhostPrime: We are aware of the issue, we will be putting out an official statement about this shortly. Thank you for notifying us.   For now please try and refrain from logging into World of Warships. 


GhostPrime
There been lots of reports of people losing their free exp/gold(Mods Please R...
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25.06.2015 23:41:21
 
Subject: There been lots of reports of people losing their free exp/gold(Mods Please R...
Link on message: #9139537

GhostPrime: We are aware of the issue, we will be putting out an official statement about this shortly. Thank you for notifying us.   For now please try and refrain from logging into World of Warships.      EDIT: A work around has been found. Please visit this thread for information.


Trevzor
Weekday Warfare 22 Standings
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25.06.2015 23:33:30
 
Subject: Weekday Warfare 22 Standings
Link on message: #9139509

Trevzor: Weekday Warfare 22 Final Standings Rank Team Name Games Played Points Earned Points Possible Win Ratio 1 Handholding 14 39 42 0.929 2 Killer Monkeys 14 30 42 0.714 3 LosBronze 14 26 42 0.619 3 LUIGI 14 26 42 0.619 5 Team Pickles 14 25 42 0.595 6 PUPEH 14 24 42 0.571 6 SHOW UP PL0X 14 24 42 0.571 6 VIDAMA 14 24 42 0.571 9 Lost in Space 14 22 42 0.524 10 Jack of Hearts 14 20 42 0.476 11 PUPPY 14 19 42 0.452 12 5 para el PESO 14 15 42 0.357 12 Deus é Grande 14 15 42 0.357 14 We Hazz Da Pz 2 J 14 10 42 0.238 15 LOLI! 14 3 42 0.071 15 TeddyBear 14 3 42 0.071  


Content_WG
9.9 Public Test
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25.06.2015 23:32:19
 
Subject: 9.9 Public Test
Link on message: #9139501

Content_WG: Try out new features planned for the next World of Tanks update for a limited time!
Full news text


Content_WG
Steel Hunt: New Domination Variant
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25.06.2015 23:32:15
 
Subject: Steel Hunt: New Domination Variant
Link on message: #9139499

Content_WG: Details on a new way to play Domination planned for the next update.
Full news text


GhostPrime
Public Test of Version 9.9 Feedback
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25.06.2015 23:22:22
 
Subject: Public Test of Version 9.9 Feedback
Link on message: #9139457

GhostPrime: Hello Tankers, The Public test version 9.9 is upon us!  Please let us know your thoughts and your feedback for changes and additions in the 9.9 Public test version of World of Tanks in this thread! Once you've gotten familiar with the new changes, and additions please share your thoughts with us here. Please be aware of the following: The test server will be restarted regularly, according to the following schedule: First Periphery: 06:00 CEST (UTC+2) every EVEN day of the month. Average duration will be around 25 minutes.
Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes. Patch notes: Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8
Important:- Added new test event modes. Vehicles:- Made the following replacements of existing vehicles:* Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank.* Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank.- Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А- Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.- Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power.- Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank.- Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy. Maps and Objects:- Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1.- Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps.- Reworked destruction effects for some environmental objects. Graphics:- Significantly optimized the overall performance of the 3D engine.- Implemented a mechanism that automatically lowers the resolution if game performance decreases.- Optimised performance of some special effects.- Improved the renderer:* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.* Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows.* Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.* Improved the quality and performance of HBAO (SSAO).- Standard renderer:* Improved the quality of lighting. Other:- Fixed some hang-ups and crashes of the game client.- Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.- Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.- Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.- Fixed many issues with the Team Battle mode.- Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects.- Adjusted the display duration for the hints in the battle loading screen.- Improved the graphical appearance of Strongholds.- Expanded team panels are now displayed only when you press CTRL and mouse over a list.- Replaced the font for counters in the Personal Missions window.- Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.- Fixed the display of the same Platoon numbers for different Dynamic Platoons.- Fixed some issues with the playback of battle replays.- Fixed minor issues with the interface. Changes in Vehicle Characteristics:- M46 Patton:Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s.Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.- M48A1 Patton:Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.- STA-2:Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s.Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.- STA-1:Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.- Type 62:Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.- Т-44-122:Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.Gun depression angle increased by 1 degree. 


GhostPrime
Public Test of Version 9.9 Feedback
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25.06.2015 23:22:22
 
Subject: Public Test of Version 9.9 Feedback
Link on message: #9139457

GhostPrime: Hello Tankers,   The Public test version 9.9 is upon us!    Please let us know your thoughts and your feedback for changes and additions in the 9.9 Public test version of World of Tanks in this thread!   Once you've gotten familiar with the new changes, and additions please share your thoughts with us here.   Please be aware of the following:   The test server will be restarted regularly, according to the following schedule:   First Periphery: 06:00 CEST (UTC+2) every EVEN day of the month. Average duration will be around 25 minutes.
Second Periphery: 07:00 CEST (UTC+2) every ODD day of the month. Average duration will be around 25 minutes.
Central Database: 11:00 CEST (UTC+2) every day. Average duration will be around 2 or 3 minutes.   Patch notes:   Changes in Version 0.9.9 Common Test 1 vs. Version 0.9.8
Important: - Added new test event modes.   Vehicles: - Made the following replacements of existing vehicles: * Spähpanzer SP I.C. replaced the Aufklärungspanzer Panther, German Tier VII light tank. * Mäuschen replaced the VK 45.02 (P) Ausf. B, German Tier IX heavy tank. - Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А - Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality. - Fixed the issue with the damage models of 18 vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power. - Improved some characteristics of the following Premium vehicles: STA-2, Type 62, and the T-44-122—the Supertest reward tank. - Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy.   Maps and Objects: - Temporarily replaced the maps Prokhorovka and Fiery Salient with a reworked variant of the Fiery Salient for the duration of Common Test 1. - Fixed some issues and reworked gameplay on the Swamp (in order to reduce the number of draws) and Highway (in order to encourage active gameplay in the center) maps. - Reworked destruction effects for some environmental objects.   Graphics: - Significantly optimized the overall performance of the 3D engine. - Implemented a mechanism that automatically lowers the resolution if game performance decreases. - Optimised performance of some special effects. - Improved the renderer: * Added a new full screen anti-aliasing method—Temporal Anti-Aliasing. * Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic. * Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows. * Added shadows from grass. Implemented a new method of fast grass shadow rendering—screen space shadows. * Optimized and improved the following post effects: bloom, sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera. * Improved the quality and performance of HBAO (SSAO). - Standard renderer: * Improved the quality of lighting.   Other: - Fixed some hang-ups and crashes of the game client. - Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens. - Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle. - Fixed a rare issue with a shell flying through the turret of a destroyed vehicle. - Fixed many issues with the Team Battle mode. - Fixed the twitching of the reticle in the Sniper mode when aiming at certain objects. - Adjusted the display duration for the hints in the battle loading screen. - Improved the graphical appearance of Strongholds. - Expanded team panels are now displayed only when you press CTRL and mouse over a list. - Replaced the font for counters in the Personal Missions window. - Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted. - Fixed the display of the same Platoon numbers for different Dynamic Platoons. - Fixed some issues with the playback of battle replays. - Fixed minor issues with the interface.   Changes in Vehicle Characteristics: - M46 Patton: Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s. Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m. Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s. Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s. Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s. - M48A1 Patton: Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%. Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m. - STA-2: Crossing capacity of the STA-2 suspension on solid terrain increased by 20%. Crossing capacity of the STA-2 suspension on medium terrain increased by 18%. Crossing capacity of the STA-2 suspension on soft terrain increased by 10%. Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2,1 s. Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%. - STA-1: Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%. - Type 62: Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%. Crossing capacity of the Type 62 suspension on solid terrain increased by 17%. Crossing capacity of the Type 62 suspension on medium terrain increased by 14%. Crossing capacity of the Type 62 suspension on soft terrain increased by 7%. Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s. Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%. - Т-44-122: Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%. Gun depression angle increased by 1 degree.  


Trevzor
Weekday Warfare 23 Standings
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25.06.2015 22:32:05
 
Subject: Weekday Warfare 23 Standings
Link on message: #9139245

Trevzor: Top 16 by rank (including ties) teams move on to Rounds 4 + 5 17th Place - Top 25% of teams Top 26% - 50% of teams   Rank Team Name Games Played Points Earned Points Possible Win Ratio 1 Lost in Space 22 59 66 0.894 2 http://www.twitch.tv/lemmingrush 22 58 66 0.879 3 LiKe A G6 22 57 66 0.864 4 demented tankers 23 59 69 0.855 5 xBBx 23 58 69 0.841 6 Ω Omega Ω 22 54 66 0.818 7 CDE 23 56 69 0.812 8 Mayhem Tonkers 22 53 66 0.803 9 #BlameBlue 23 55 69 0.797 9 NoAmmo 10SBP 23 55 69 0.797 11 Claytanks 22 52 66 0.788 11 Domadores 22 52 66 0.788 13 5 para el PESO 23 54 69 0.783 13 Los Fiesteros 23 54 69 0.783 13 Pressing our luck 23 54 69 0.783 13 Δ DELTA Δ 23 54 69 0.783 17 PanKanzer 23 52 69 0.754 18 ERROR 404 22 49 66 0.742 18 XCOM 2 22 49 66 0.742 20 CHIBATEIROS 22 48 66 0.727 21 LOL 23 50 69 0.725 21 YOLO 23 50 69 0.725 23 Area 51 23 49 69 0.710 23 Celine Dion Death Squad 23 49 69 0.710 23 Huracan Blindado 23 49 69 0.710 23 The Great Outbreak 23 49 69 0.710 27 Grupo Especial Gorila 22 46 66 0.697 27 Worms 22 46 66 0.697 29 MINIONS 23 48 69 0.696 30 PAC MAN 22 44 66 0.667 31 Wild Weasels 23 45 69 0.652 32 BADASS 22 42 66 0.636 32 Hoppou's Raging Adventure 22 42 66 0.636 32 Swat 22 42 66 0.636 35 Cães de Guerra 23 42 69 0.609 36 TeddyBear 22 39 66 0.591 37 Lucky Clovers 21 37 63 0.587 38 Skibbly Whiskets 23 40 69 0.580 39 Krusty Krabs 22 38 66 0.576 40 all join me MGL-Z 23 39 69 0.565 40 Killer Monkeys 23 39 69 0.565 40 -O_O- 23 39 69 0.565 43 FENIX 23 38 69 0.551 44 PUPEH 23 37 69 0.536 45 Gold_Hunters 22 35 66 0.530 46 Cold Vengeance 22 34 66 0.515 47 13BIB 23 35 69 0.507 48 3WW y Amigos 22 33 66 0.500 49 FAL-X ALFA 23 34 69 0.493 49 H - Romeu K - Mão 23 34 69 0.493 51 Rogue Planet Ink-Clipse WW23 23 33 69 0.478 51 Sands of El Halluf 23 33 69 0.478 53 _TSA_ 22 30 66 0.455 53 Allied Army 22 30 66 0.455 53 Baby Seal Clubbers 22 30 66 0.455 53 Death Doctors 22 30 66 0.455 57 Ontheprowl(MEDAL) 23 31 69 0.449 58 Red Line Commandos 22 29 66 0.439 59 The Destined 22 28 66 0.424 60 Spirit Riders 22 27 66 0.409 61 Flaming Penez 23 28 69 0.406 62 =VX9= 22 26 66 0.394 63 GOFD Tournament Team 23 27 69 0.391 63 Tumi - Sican 23 27 69 0.391 65 Once Upon a Midnight Dreary 23 26 69 0.377 65 TSF 23 26 69 0.377 67 Razors Edge 21 23 63 0.365 68 KOM 22 24 66 0.364 68 Los Salchipapadores 22 24 66 0.364 70 BMLA 22 23 66 0.348 71 Lambda 23 23 69 0.333 72 YACUMA 23 22 69 0.319 73 clan CTPA 22 21 66 0.318 74 ACM1P_T 23 21 69 0.304 75 Team SF 23 20 69 0.290 76 Bebés Pandicornios 23 19 69 0.275 77 MEX-X 22 18 66 0.273 78 XOX Coalition Team Alpha 22 16 66 0.242 79 teddybear friends the originals 23 16 69 0.232 80 W1CKED 1s 22 14 66 0.212 81 Alpha Y13 22 13 66 0.197 82 Diablo Tankers 23 13 69 0.188 82 mancos al combate 23 13 69 0.188 84 Devils 23 12 69 0.174 84 GRIDR Team 23 12 69 0.174 86 Lone Star Defense 22 9 66 0.136 87 QUENA-LA-SOPLAME 23 8 69 0.116 88 I_HOP and Friends 22 7 66 0.106 89 mgl_hunnu 22 6 66 0.091 90 Los Acorazados de la Muerte 23 6 69 0.087


Trevzor
Weekday Warfare 23
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25.06.2015 22:26:12
 
Subject: Weekday Warfare 23
Link on message: #9139221

View PostKON_, on Jun 25 2015 - 11:54, said: A little more than 4 and a half hours before the start of Thursday's battles... and no results posted yet.  I guess this is a very complicated computer program that figures out all the scores and match making.......

Trevzor:   More like I just got into the office... Still forth coming, have no fear.


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